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Requesting build critique! Robo/traps


Neiska

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Hello everyone,

 

I would like a critique from the experts on a Robo/Trap Tankermind setup I have. I doubt this is optimized, so by all means if I missed something or should change stuff point it out.

 

Thanks bunches in advance!

 

http://www.cohplanner.com/mids/download.php?uc=1480&c=683&a=1366&f=HEX&dc=78DA6593DB4E13511486F79E19A82D605BA11C4A3994533959A868BCD488871B9A105BBD2523143AB1CCD44E9B583C00EA0328687C0005F5C60730C6A03144EFD5F80C2A876B3CD4C5FC2B6993366DBECEBFF65AFBDF6BD68EDF3C5FFFFAD2EA19217D9319DDB667E2BA9D4FE5160D73CE934CCDA64D2B632D1455218437A99BD711E94E18A6ED222D585E3D93282C2E5A66F4B275CDCA1BB376A02274AE303F1F4DE6F4AC2D1AA62D2B13BD682CA4F386B9E0719E12D9546ACEEBFC9D4AE973A99C9D36B27EE739AE9B46B690D1F38665862E648DD968E58E5621C37E8BADE466807E6F6A047F4A35E20721A609E527A8FD62EE80B5BBCC3DB0A855E43E948E76E411730DF4AC331F83F54FC025CA95C895F2B482D804788B62AA445DB54B75B4A39DCC30E84BA28E2F011EBB024A6A338E54023555F490E662CDE587769BF670B377B7A49A1D5443019B54A60636D7306B413F15AB833FA5CE8F7D5B03CC2650A5350D58231B5AA493173C01EF77686F2FE77B797D90F3435CAF91F2FDDC03FF73F425B401766E325F305F82DDAFC0BB54BF1167D31A0F38F645713C747F05C3DF98DF418DF60BB0DF007B0AB3A720C55AB8572D26EAF55ACC2CF306D89763DAE05B7A096DDCFBB630E66699FCB573BDF615ECD1B70A0EDC632E33EF839107E03BAAD7C17DE9E0798DF0BC46785E87785E87784E87786EB728B78B73BB26E16FF82CF313DECDF06770F423731B5C21CF3DECB9E7377246FF80C7FF32FF314BE09840EE7BDAB79F7BD0EFC2FC6D5168105EC4E0299C6DBF5E8811BE13234BD0C68A602FE545797DD48DFA1FA8C638D62BE3CF70C6D80673130C95EF287DE92386AB94F12A2556A54C542927AB94A94345562AF1B2529A2EDF78219DA8DB270E3BE444773C149595D1BDB222E555EE06DFF2DDAAD5FB654591EBE88FB206C69E8207CD0476F31FFE48F6C4

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Wow. Absolutely nothing personal but this build is a mess. 

 

Lets start with the fact that you took primary powers late. Protectors at 30? Assault bot at 32? Upgrade robot at 38? The most important powers an MM has are the primary powers. You take pets and pet upgrades the level they become available and not a moment later. 

 

A word on tankerminding. It sucks. The ONLY personal aggro tool you have is provoke. And keeping aggro off your bots and on you to use bodyguard for damage mitigation is going to require that you constantly spam provoke. This build is less durable than a build where the pets tank for you. 

 

You need the two 5% defense uniques in your pets. You need to put maneuvers in the back of your build,  you won't need it's defense until higher difficulties. You need to highly prioritize recharge. Perma or close to perma hasten. You need to consider that triage beacon alone won't keep you or your pets alive in high difficulties, on teams or otherwise, especially if you don't have it up, which you often won't with this low recharge build. 

 

Caltrops should be 5-6 slot with procs and web grenade should have a default slot with 1 accuracy. Triage beacon should have the healing set that gives +recharge at 5 slots. Trip mine is a genuine waste of a power in a non tankermind build, much less in a build designed to use provoke alot. Hasten should have at least two slots for 50+5 recharge enhancements. You don't have sudden accelerations in your bots at all, so knockback is a problem and the only way you really have to deal with that is electric fences from mu, plus mu would give you a shield for S/L resistance. 

 

You built your build to hit the defense cap and according to mids you're wayyyyy over that cap. 

 

The biggest problem with your build is that to be effective you have to have set up time before every group. You've got to be able to drop your traps before hand because you have to spam provoke during the fight. In groups you are going to feel useless and solo you are going to be slow. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones -- CaltoArm-Acc/Dmg/Rchg(A), CaltoArm-Dmg/EndRdx(3), CaltoArm-Acc/Dmg(3), CaltoArm-EndRdx/Dmg/Rchg(5), CaltoArm-+Def(Pets)(5), SuddAcc--KB/+KD(7)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Caltrops -- ImpSwf-Dam%(A), Ann-ResDeb%(7), PstBls-Dam%(9), JvlVll-Acc/Dmg/End/Rech(9), Rgn-Knock%(11), Slow-I(11)
Level 4: Triage Beacon -- Prv-Absorb%(A), Prv-Heal(13), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(17)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(17)
Level 10: Acid Mortar -- TchofLadG-%Dam(A), TchofLadG-DefDeb(19), TchofLadG-DefDeb/Rchg(19), TchofLadG-DefDeb/Rchg/EndRdx(21), TchofLadG-Rchg/EndRdx(21), TchofLadG-DefDeb/EndRdx(23)
Level 12: Protector Bots -- SprCmmoft-Acc/Dmg/EndRdx/Rchg(A), SprCmmoft-Acc/Dmg(23), SprCmmoft-Acc/Dmg/Rchg(25), SprCmmoft-Dmg/EndRdx/Rchg(25), DefBuff-I(27), DefBuff-I(27)
Level 14: Aid Other -- Pnc-Heal(A), Pnc-Heal/+End(34), Pnc-Heal/EndRedux/Rchg(50), Pnc-Heal/Rchg(50), Pnc-EndRdx/Rchg(50)
Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), DefBuff-I(29), DefBuff-I(29), ShlWal-ResDam/Re TP(31)
Level 18: Aid Self -- Heal-I(A)
Level 20: Field Medic -- RechRdx-I(A)
Level 22: Poison Trap -- UnbCns-Dam%(A), UnbCns-Hold(31), UnbCns-Hold/Rchg(31), UnbCns-Acc/Hold/Rchg(33), UnbCns-Acc/Rchg(33), UnbCns-EndRdx/Hold(33)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(40)
Level 26: Assault Bot -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Acc/Dmg/EndRdx(40), SprMarofS-Dmg(42), SprMarofS-Acc/Dmg(42), SprMarofS-Acc/EndRdx(43), SuddAcc--KB/+KD(43)
Level 28: Seeker Drones -- CldSns-%Dam(A), CldSns-ToHitDeb(43), CldSns-Acc/ToHitDeb(46), CldSns-Acc/Rchg(48), CldSns-ToHitDeb/EndRdx/Rchg(48), CldSns-Acc/EndRdx/Rchg(48)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(37)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Charged Armor -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(37), Ags-ResDam/Rchg(39), Ags-ResDam(39), Ags-ResDam/EndRdx/Rchg(39)
Level 38: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(40)
Level 41: Super Speed -- Clr-Stlth(A), Clr-RunSpd(42)
Level 44: Electrifying Fences -- GrvAnc-Hold%(A), GrvAnc-Immob(45), GrvAnc-Immob/Rchg(45), GrvAnc-Acc/Immob/Rchg(45), GrvAnc-Acc/Rchg(46), GrvAnc-Immob/EndRdx(46)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(36)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34), PrfShf-EndMod/Acc(36), PrfShf-EndMod/Rchg(36)
------------

 

This is my bots/traps. I built it to be as tanky as possible, and it does a solid job. Aid pool is to help the anemic healing of /traps. It is the difference often between a resummon cycle and not. Resummoning in combat is the overall bane of an MM's existence. Your build will cascade fail quickly as you lose bots, have to choose between resummoning and provoking, and don't even get to use things like your epic power choices. Provoke's 10 target cap is going to mean that your bots will take some attacks and having your own defenses high while the bots defenses are lower than they should be is going to hurt. 


With my build? Stealth into a group with the bots on defensive follow or drop seekers on the group, then drop a poison trap in the midst of them. Most of the group is held, drop acid mortar and triage becon and start alternating web grenade and electric fences on bosses to hold them in burn patches. Caltrops with procs knocks stuff down, adds damage with procs, and helps lower incoming damage by busying enemies with fear. Sudden acceleration kb->kd in your assault bot and drones keeps them from knocking stuff out of your burn patches, but if you have electric fences it's not critical. 

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Ok, random question related to Bots/Traps. Why more defense? You can cover that with Barrier quite easily and giving your protector bots time to double bubble everyone which sits them at 37% def to all but AoE, which is softcapped (because I have the +def to AoE unique in there). The thing that I personally feel the bots need more of is resistance. This is why Barrier may seem like overkill but it offers a boost to +res as well as +def.

 

This is my currently planned build and you'll notice that with just a bubble from the protector bots I don't sacrifice my own survivability so that I can have softcapped defenses (if Pets die, they die, it's a PITA to resummon them but if I die EVERYBODY dies). I also ditched Seekers since they're...kind of pants to be honest but that's just my opinion. I switched into Bonfire with the KB>KD IO because that turns it into a hilarious damage patch all of my own (that I can then combined with a proc-filled Caltrops). I also feel the Battledrones don't do as much KB as the Assault bot and you could get away with not sloting the KB>KD IO in there.

 

To be fair this build was designed to go after big hard targets like AVs and GMs which Traps does so well against AND have some nice group AoE in the mix with Caltrops+Bonfire.

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Heat Mastery

Villain Profile:
Level 1: Battle Drones -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Acc/Dmg/EndRdx(3), SprMarofS-Dmg(3), SprMarofS-Dmg/EndRdx(5), SprMarofS-Acc/Dmg(5), SprMarofS-Acc/EndRdx(7)
Level 1: Web Grenade -- Empty(A)
Level 2: Caltrops -- Ann-ResDeb%(A), SprFrzBls-Rchg/ImmobProc(7), Rgn-Knock%(9), PstBls-Dam%(9), ImpSwf-Dam%(11)
Level 4: Triage Beacon -- Prv-Heal(A), Prv-Absorb%(11), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(43)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Super Jump -- Empty(A)
Level 10: Acid Mortar -- AchHee-ResDeb%(A), AnlWkn-DefDeb(13), AnlWkn-Acc/DefDeb(13), AnlWkn-Acc/Rchg(15), AnlWkn-DefDeb/EndRdx/Rchg(15), AnlWkn-Acc/Rchg/EndRdx(17)
Level 12: Protector Bots -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(17), SprCmmoft-Acc/Dmg/Rchg(19), SprCmmoft-Dmg/EndRdx/Rchg(19), SprCmmoft-Acc/Dmg/EndRdx/Rchg(21), SprCmmoft-Rchg/PetAoEDef(21)
Level 14: Boxing -- Empty(A)
Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), Rct-Def(29), Rct-Def/EndRdx(31), RedFrt-Def(31), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(33)
Level 18: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27), Ags-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx(29)
Level 20: Poison Trap -- UnbCns-Hold(A), UnbCns-Hold/Rchg(39), UnbCns-Acc/Hold/Rchg(39), UnbCns-Acc/Rchg(40), UnbCns-EndRdx/Hold(40), UnbCns-Dam%(40)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(23), Rct-ResDam%(23)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(25), ShlWal-ResDam/Re TP(25)
Level 26: Assault Bot -- ExpRnf-Dmg/EndRdx(A), ExpRnf-+Res(Pets)(34), ExpRnf-Acc/Dmg(34), ExpRnf-Acc/Dmg/Rchg(34), SvrRgh-PetResDam(37), SuddAcc--KB/+KD(39)
Level 28: Assault -- EndRdx-I(A)
Level 30: Tactics -- EndRdx-I(A)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Aid Other -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(36), NmnCnv-Heal/Rchg(36), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-Heal(37), NmnCnv-Regen/Rcvry+(37)
Level 38: Bonfire -- SprFrzBls-Acc/Dmg(A), SuddAcc--KB/+KD(43), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(50), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50)
Level 41: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46)
Level 44: Aid Self -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(45), DctWnd-Heal/Rchg(45), DctWnd-Heal/EndRdx/Rchg(45), DctWnd-Heal(48)
Level 47: Field Medic -- RechRdx-I(A)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(33)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(33), EndMod-I(50)
Level 1: Battle Drone
Level 12: Protector Bot
Level 26: Assault Bot
Level 50: Musculature Total Core Revamp
------------

 

Edited by DR_Mechano
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Thank you for the feedback. I also got some advice from the discord channel, which was nice.

 

I did hit 50 this weekend, and did my first rebuild. After some guidance from those in discord I did make several changes, I would post it but I'm at work atm and dont have access to my build file. My current build does have provoke, but I dont use it nonstop. I more or less use it to pull mobs off a robo if it gets to half health, but most often I use it to taunt runners. Sometimes it works, sometimes it doesnt. But if it does, the enemy stops, turns back around and comes right back, making runners much easier to deal with.

 

@TheSpiritFox- No offense taken! I expected it to be a sort of a mess! Thats why I posted about it. ^.o

 

About tankerminding, So far (with the new build) I have been doing pretty well with it. I'm not spamming provoke nonstop, but it is a nice option to have and has saved my robos more than once. But often enough, once I run in, drop my acid motor, mortar, and caltrops mostly I can hang back and watch, provoking and healing where necessary, but often enough I've found I didnt need to do anything at all.

 

Also you are right my powers were all out of order, and it was meant as a "respec" build, as that would be pretty hard to level with, a well as figuring out what slots can go where at what levels. I have trip mine, and I am sort of experimenting with it, but personally I am not a huge fan. It doesnt seem to hit hard enough to validate the long setup time, which can get interrupted which makes it tricky to use when you are focusing the mobs off your robos. I am using the proc IOs though, mostly on caltrops and a few other powers. Personally I like seeker drones, because its fire and forget, auto targeting. But the main two powers I like to use is Acid Trap and Mortar, and use Caltrops as filler when herding stuff. You are also right about the triage beacon, it alone isnt enough to keep you and your robos healty. To that end I did pick up the medicine pool, with aid self and other which heal for a good bit and are quickly off cooldown.

 

@DR_Mechano- that is an interesting take on robo MMs! Cant say Ive seen it before. Sometimes I do play alone but if given a choice I do perfer to play with friends. And it would be nice to bring more to the table, and yes AoE damage seems to be most of the content. I might have to look into that one. I do worry about your setups defenses/resistances though. I am not sure what difficulty you play on but I am hoping to be able to play on max difficulty. I am still learning about softcap/hardcap values and whatnot, and you say barrier is enough defense, but doesnt that only last so long and have a cooldown peroid? It cant be "constantly" up? There isnt any peroids of defense gaps?

 

Anyway, will post the build I am using currently once I get home. It was recommended to me, and I am still testing things out. I may make tweaks here or there on it, as its still a work in progress and far from perfected for my personal tastes and values.

 

Thank you for the imput! It is appreciated. Will post an updated version of what I am using now when I can.

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2 hours ago, Neiska said:

 

@DR_Mechano- that is an interesting take on robo MMs! Cant say Ive seen it before. Sometimes I do play alone but if given a choice I do perfer to play with friends. And it would be nice to bring more to the table, and yes AoE damage seems to be most of the content. I might have to look into that one. I do worry about your setups defenses/resistances though. I am not sure what difficulty you play on but I am hoping to be able to play on max difficulty. I am still learning about softcap/hardcap values and whatnot, and you say barrier is enough defense, but doesnt that only last so long and have a cooldown peroid? It cant be "constantly" up? There isnt any peroids of defense gaps?

 

Anyway, will post the build I am using currently once I get home. It was recommended to me, and I am still testing things out. I may make tweaks here or there on it, as its still a work in progress and far from perfected for my personal tastes and values.

 

Thank you for the imput! It is appreciated. Will post an updated version of what I am using now when I can.

When making the build I actually forgot to take into account the bubble by the protector bots. Having tested it today, when the bots bubble me the build is actually just slightly over softcap where I have Melee, ranged and AoE at 46% defense as long as I'm within Forcefield generator. As for resistances I've got a decent amount, enough that bodyguard splits the damage with the bots meaning I don't get obliterated. 45% is considered enough for all but Incarnate trials content and since there are more likely several people running Barrier or other defensive buffs on your team during those trials, you're usually covered and pushing into the 50-60% defense realm is considered overkill.

 

As for Barrier once you get to tier 4 (the very rare stage) of Destiny it lasts 120 seconds and recharges in 120 seconds, this is the case for all of them. It's why builds like TW/Bio can effectively skip major investment into endurance modification powers once they get ageless tier 4 since the recovery buff is more than enough to keep their blue bar full even at its lowest form. This Effectively makes the +5% def and +5% resistances a permanent bonus which you can't factor in on mids since it only shows the initial huge buff. This would actually put the build into overkill on defenses territory with my own defenses being at 51%.

 

Bonfire turms from a high damage patch with a knockback effect into a high damage knockdown effect with the sudden acceleration KB>KD IO in it, meaning you keep mobs flopping around, throw Caltrops onto that stacked out with procs and you have yourself a major damage patch that mobs just can't seem to get out of.

 

As for testing, I normally use 2 benchmarks of testing the build (and this was pre-complete build and pre any incarnate powers), one is the Marauder AV in the missions 'Marauder's cell' and the other is either Kraken or Eochai to test how the build does against large single targets and the build preformed just fine on both, especially once it got going and I was stacking multiple acid mortars and Triage Beacons.

Edited by DR_Mechano
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@DR_Mechano - another quick question, regarding heat mastery. Is there any particular reason why you took Fire Blast and not fire ball? Fire ball is another AoE that you could add, and they do roughly the same amount of damage. If you swapped a few powers around, you could make it work and keep the same enchancement slots on the same powers if im not mistaken?

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1 hour ago, Neiska said:

@DR_Mechano - another quick question, regarding heat mastery. Is there any particular reason why you took Fire Blast and not fire ball? Fire ball is another AoE that you could add, and they do roughly the same amount of damage. If you swapped a few powers around, you could make it work and keep the same enchancement slots on the same powers if im not mistaken?

That was because I already had the Winter IO set in the build for Targetted AoE so taking Fire Blast means I could slot the Ranged Winter IO set, thus providing more defense, meaning I could be softcapped.

 

However, having made a miscalculation, I agree dropping Fire Blast for Fire Ball would make more sense. So you are correct. As I said I hadn't factored in the Protector Bots shield.

 

A rejigged build would look something like this, It's not much cheaper but I switched out one of Gravitational Anchor for Basilisks gaze since it provides extra defense and only loses 2.5% recharge. This puts me at 40% def to all without the protector bots bubble which would put me at softcap with and, making the changes you suggested of putting in Fire Ball for extra AoE.

 

Also the chance for knockdown in Caltrops would stack with the knockdown effect from Bonfire turning it into knockback and one of the procs has inherent recharge in it, which actually lowers the proc chance so switched that out for a a basic Acc/Dam IO and a Dam/End IO, which set doesn't really matter but it's there. You could strip those slots out and put them elsewhere, not sure where but it's basically 2 free floating slots.

 

If we were allowed a 5th Pool, naturally I would have taken Hasten but unfortunately isn't the case.

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Heat Mastery

Villain Profile:
Level 1: Battle Drones -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Acc/Dmg/EndRdx(3), SprMarofS-Dmg(3), SprMarofS-Dmg/EndRdx(5), SprMarofS-Acc/Dmg(5), SprMarofS-Acc/EndRdx(7)
Level 1: Web Grenade -- Empty(A)
Level 2: Caltrops -- Ann-ResDeb%(A), Dtn-Dmg/EndRdx(7), Dtn-Acc/Dmg(9), PstBls-Dam%(9), ImpSwf-Dam%(11)
Level 4: Triage Beacon -- Prv-Heal(A), Prv-Absorb%(11), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(43)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Super Jump -- Empty(A)
Level 10: Acid Mortar -- AchHee-ResDeb%(A), AnlWkn-DefDeb(13), AnlWkn-Acc/DefDeb(13), AnlWkn-Acc/Rchg(15), AnlWkn-DefDeb/EndRdx/Rchg(15), AnlWkn-Acc/Rchg/EndRdx(17)
Level 12: Protector Bots -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(17), SprCmmoft-Acc/Dmg/Rchg(19), SprCmmoft-Dmg/EndRdx/Rchg(19), SprCmmoft-Acc/Dmg/EndRdx/Rchg(21), SprCmmoft-Rchg/PetAoEDef(21)
Level 14: Boxing -- Empty(A)
Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), Rct-Def(29), Rct-Def/EndRdx(31), RedFrt-Def(31), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(33)
Level 18: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27), Ags-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx(29)
Level 20: Poison Trap -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(40), BslGaz-Acc/EndRdx/Rchg/Hold(40), BslGaz-Slow%(40)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(23), Rct-ResDam%(23)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(25), ShlWal-ResDam/Re TP(25)
Level 26: Assault Bot -- ExpRnf-Dmg/EndRdx(A), ExpRnf-+Res(Pets)(34), ExpRnf-Acc/Dmg(34), ExpRnf-Acc/Dmg/Rchg(34), SvrRgh-PetResDam(37), SuddAcc--KB/+KD(39)
Level 28: Assault -- EndRdx-I(A)
Level 30: Tactics -- EndRdx-I(A)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Aid Other -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(36), NmnCnv-Heal/Rchg(36), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-Heal(37), NmnCnv-Regen/Rcvry+(37)
Level 38: Bonfire -- SprFrzBls-Acc/Dmg(A), SuddAcc--KB/+KD(43), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(50), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50)
Level 41: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46)
Level 44: Aid Self -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(45), DctWnd-Heal/Rchg(45), DctWnd-Heal/EndRdx/Rchg(45), DctWnd-Heal(48)
Level 47: Field Medic -- RechRdx-I(A)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(33)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(33), EndMod-I(50)
Level 1: Battle Drone
Level 12: Protector Bot
Level 26: Assault Bot
Level 50: Musculature Total Core Revamp
------------

 

 

 

Edited by DR_Mechano
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Kay, thank you DR_Mechano,

 

Well I am home now, and here is the build i am currently running after talks on discord. Credit goes to Ardarel for the help and specific chats we had, and this build as posted is theirs. Im still leveling up incarnates and saving for IOs, but i have roughly have of them so far. Shes more or less a fresh 50 incarnate wise, think I only have her t1 alpha.

 

Personally I am thinking about dropping trap mine and maybe field medic. I dont like how trap mine works and I never use field medic. So pondering my options, but so far this one is working great otherwise!

 

 

Mastermind_-_Robotics_-_Traps Ardael's.mxd

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Hmm interesting. You mentioned being worried about defenses in my build but yours fails to softcap defenses even with the Protector Bot bubble. If you're constantly teaming with someone who can provide +def that's fine. I suppose my build is built for soloing since it doesn't rely on outside buffs.

 

The only reason I took field medic was because the simple act of taking it makes Aid Other not have an interrupt chance, there was always that moment, a slim one but it did happen, I'd be using Aid Other and something would sneak through the defenses causing an interupt.

 

Still if the build is working for you, keep at it! 

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Did you take force field generator into account too? Think thats a bit more. Im not sure what the softcap is, but the discussion on discord was you want to focus on resist more than defense, due to how it works mechanically with BG mode? TLDR is its sort of like double dipping the chip? I would like to be able to solo, but still be able to team with friends.

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6 hours ago, Neiska said:

Did you take force field generator into account too? Think thats a bit more. Im not sure what the softcap is, but the discussion on discord was you want to focus on resist more than defense, due to how it works mechanically with BG mode? TLDR is its sort of like double dipping the chip? I would like to be able to solo, but still be able to team with friends.

Yes FFG was turned on when I looked at the build, it only gets to about 30% ish defense, with the protector bot bubble thats 37% ish, still not near softcap. Now with the -tohit buffs from seekers that might be enough however my thought process was that the lower the defense the more likely any debuffs with hit checks are to sneak through. To be fair Bots/Traps is going to suffer from cascading defense failure due to it not having any defense debuff resistances so in those situations your higher energy/neg resistance might be more useful.

 

Also your build is a tankermind build whereas mine is designed so that the pets are the one tanking (usually the assault bot). Basically the builds are designed for two very different approaches so there is now way of saying which is best. The build you enjoy playing is the best build, so keep at it.

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