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Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

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Simika: Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Swipe 
*  (A) Accuracy IO
*  (3) Accuracy IO
*  (9) Damage Increase IO
*  (31) Damage Increase IO
*  (37) Endurance Reduction IO
*  (40) Endurance Reduction IO


Level 1: High Pain Tolerance 
*  (A) Resist Damage IO
*  (5) Resist Damage IO
*  (5) Resist Damage IO


Level 2: Strike 
*  (A) Accuracy IO
*  (3) Accuracy IO
*  (9) Damage Increase IO
*  (33) Damage Increase IO
*  (37) Endurance Reduction IO
*  (40) Endurance Reduction IO


Level 4: Fly 
*  (A) Flight Speed IO
*  (42) Flight Speed IO


Level 6: Mind Over Body 
*  (A) Resist Damage IO
*  (7) Resist Damage IO
*  (7) Resist Damage IO


Level 8: Slash 
*  (A) Accuracy IO
*  (13) Accuracy IO
*  (17) Damage Increase IO
*  (33) Damage Increase IO
*  (37) Endurance Reduction IO
*  (40) Endurance Reduction IO


Level 10: Fast Healing 
*  (A) Healing IO
*  (11) Healing IO
*  (11) Healing IO


Level 12: Spin 
*  (A) Accuracy IO
*  (13) Accuracy IO
*  (17) Damage Increase IO
*  (34) Damage Increase IO
*  (39) Endurance Reduction IO
*  (42) Endurance Reduction IO


Level 14: Indomitable Will 
*  (A) Defense Buff IO
*  (15) Defense Buff IO
*  (15) Defense Buff IO


Level 16: Follow Up 
*  (A) Accuracy IO
*  (23) Accuracy IO
*  (25) Damage Increase IO
*  (34) Damage Increase IO
*  (45) Endurance Reduction IO
*  (45) Endurance Reduction IO


Level 18: Rise to the Challenge 
*  (A) Healing IO
*  (19) Healing IO
*  (19) Healing IO


Level 20: Quick Recovery 
*  (A) Endurance Modification IO
*  (21) Endurance Modification IO
*  (21) Endurance Modification IO


Level 22: Focus 
*  (A) Accuracy IO
*  (23) Accuracy IO
*  (25) Damage Increase IO
*  (34) Damage Increase IO
*  (43) Endurance Reduction IO
*  (43) Endurance Reduction IO


Level 24: Kick 
*  (A) Damage Increase IO


Level 26: Tough 
*  (A) Resist Damage IO
*  (27) Resist Damage IO
*  (27) Resist Damage IO


Level 28: Weave 
*  (A) Defense Buff IO
*  (29) Defense Buff IO
*  (29) Defense Buff IO


Level 30: Heightened Senses 
*  (A) Defense Buff IO
*  (31) Defense Buff IO
*  (31) Defense Buff IO


Level 32: Eviscerate 
*  (A) Accuracy IO
*  (33) Accuracy IO
*  (36) Damage Increase IO
*  (43) Damage Increase IO
*  (45) Endurance Reduction IO
*  (46) Endurance Reduction IO


Level 35: Resurgence 
*  (A) Recharge Reduction IO
*  (36) Recharge Reduction IO
*  (36) Recharge Reduction IO


Level 38: Shockwave 
*  (A) Accuracy IO
*  (39) Accuracy IO
*  (39) Damage Increase IO
*  (46) Damage Increase IO
*  (46) Endurance Reduction IO
*  (48) Endurance Reduction IO


Level 41: Conserve Power 
*  (A) Recharge Reduction IO
*  (42) Recharge Reduction IO
*  (50) Recharge Reduction IO


Level 44: Strength of Will 
*  (A) Resist Damage IO
*  (48) Resist Damage IO
*  (48) Resist Damage IO


Level 47: Physical Perfection 
*  (A) Endurance Modification IO
*  (50) Endurance Modification IO
*  (50) Endurance Modification IO


Level 49: Focused Accuracy 
*  (A) To Hit Buff IO


Level 1: Brawl 
*  (A) Empty


Level 1: Critical Hit 
Level 1: Prestige Power Dash 
*  (A) Empty


Level 1: Prestige Power Slide 
*  (A) Empty


Level 1: Prestige Power Quick 
*  (A) Empty


Level 1: Prestige Power Rush 
*  (A) Empty


Level 1: Prestige Power Surge 
*  (A) Empty


Level 1: Sprint 
*  (A) Empty


Level 2: Rest 
*  (A) Empty


Level 4: Ninja Run 
Level 2: Swift 
*  (A) Empty


Level 2: Health 
*  (A) Empty


Level 2: Hurdle 
*  (A) Empty


Level 2: Stamina 
*  (A) Empty


------------

 

I'm looking for suggestions on how to move forward once I hit 50 and move towards getting sets and incarnates

Posted (edited)

1. Ok slotting your build with generic enhancements is fine, but 2 acc 2 dmg and 2 end reduction in every attack is NOT a good idea. If your attacks don't do enough damage you'll end up having to use more attacks. That'll cost you more than you'll save with 2 end reducers. Every true attack power should have 3 damage. If you play on a difficulty such that 2 accuracies is appropriate that's fine. End reduction is good to have, but some powers really need more recharge even if you have to eat the cost of them. Considering that regeneration as a set gets a power that is more potent than stamina, your slotting of end reduction is truly excessive. Wait, you actually are Willpower; well same difference you get Quick Recovery eventually. (If your logic here was level 50 IOs are 42% each so two adds up to 84% that's less bad but since you put 3 of the same in your shields I didn't think that's what you were doing.) Note: Body Mastery will be overkill on recovery.

 

Side Note: if you do use a build like this at 50 then what's optimal is to 2-slot powers like Quick Recovery and stamina and then buy enhancement boosters because if you make them +3 you'll crack the 90% enhancement rank. If you do both to +5, off the top of my head that does get you to 95% but doing that with all these powers you 2-slotted for damage would be very expensive since the boosters are 1.5 mil each on a typical day at the auction house = in other words 15 mil per power. 

 

2. The cornerstone of Claws is Follow-up. Pretty much the entire point of the set is to spam that mini buildup attack as much as possible. You need recharge in that one and should eat the end cost. If there was 1 attack I'd sacrifice a damage enhancement in it for 1 more recharge, it might be that one.

 

3. Of the first 2 attacks in an offensive powerset, it's unusual to take both. Blasters have a reason to as they can use them while mezzed, but for melee ATs it's usually one or the other. That's contributing to some of the jam-up in your build. 

 

4. Fly is capped at all levels with 1 enhancement (you can thank inherent swift + buffs to the speed for this).

 

For leveling try an order more like this:

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Level 49 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Flight

Hero Profile:
------------
Level 1:    Strike                
Level 1:    High Pain Tolerance       
Level 2:    Slash               
Level 4:    Mind Over Body          
Level 6:    Spin                
Level 8:    Follow Up           

 

You don't need much defensive ability at such a low level. You do need an attack chain. Follow-up, Strike, Slash will be ok. (Use Spin when in group situations which will probably be often). I saw you had fly at level 4 but really … just buy a rocket pack or do a level 5-9 bank mission if you're poor. Take the extra attacks at low levels you'll be happier.

 

Level 10:    Indomitable Will     
Level 12:    Fast Healing            
Level 14:    Kick                
Level 16:    Rise to the Challenge       
Level 18:    Focus                
Level 20:    Quick Recovery           
Level 22:    Tough                
Level 24:    Weave               
Level 26:    Eviscerate            
Level 28:    Heightened Senses        
Level 30:    Fly                
Level 32:    Shockwave            

 

Resurgence & Strength of Will are definitely valid options, not everyone takes them but many do. However, I would seriously think about epic pools and then possibly take two epics at 35 and 38. I personally think a self-rez is a good choice for a level 49 power as they're handy in high level content. I found I only started using Strength of Will once I got to very high level content. You might still take it at 38 or in the low 40s - it depends on what will work for you. I just strongly feel Conserve Power and Physical Perfection are overkill.


Level 2:    Stamina                Empty(A)

* don't forget to slot stamina while leveling. you probably just trimmed it off.

 

------------

 

Now you did ask for sets and so on but that's really a whole different question. You could use select pieces of sets while leveling, especially if they're attuned. There's also a lot to consider in that going with sets presents a preset mix of enhancements which are typically really not great until the set pieces are at max level. 

 

One thing you should look into right now though are the Scrapper archetype enhancements. Those sets are pre-attuned and worth using as you level, though one of them works best broken into 2 groups of 3 pieces as it gives a huge defense bonus.

 

 

Edited by Erydanus
darn, auto correct!

See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more!

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