Jump to content

Earth Energy


Chrome

Recommended Posts

Suffice to say, i have nigh unlimited funds, any suggestions are welcome, please critique this build.

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Energy Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Fossilize -- GldNet-Dam%(A), UnbCns-Dam%(3), GhsWdwEmb-Dam%(3), NrnSht-Dam%(5), Dvs-Hold%(5), Lck-%Hold(7)
Level 1: Power Bolt -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(17)
Level 2: Stone Cages -- SprDmnGrs-Rchg/Fiery Orb(A), TraoftheH-Dam%(7), PstBls-Dam%(9), Ann-ResDeb%(9), PstBls-Acc/Dmg(11), PstBls-Dmg/EndRdx(11)
Level 4: Super Speed -- EndRdx-I(A)
Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 10: Power Blast -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(19), GldJvl-Dam%(39), Dvs-Hold%(40), Thn-Acc/Dmg(40), Thn-Dmg/EndRdx(40)
Level 12: Stalagmites -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(A), SprAscoft-EndRdx/Rchg(13), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(15), SprAscoft-Rchg/+Dmg%(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17)
Level 14: Tactics -- EndRdx-I(A)
Level 16: Power Up -- RechRdx-I(A)
Level 18: Earthquake -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(21)
Level 20: Whirling Hands -- Arm-Dam%(A), Arm-Dmg/EndRdx(23), Arm-Dmg(25), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(39)
Level 22: Kick -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25)
Level 26: Volcanic Gasses -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(27), SprFrzBls-Acc/Dmg(27), SprFrzBls-Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/Rchg(31)
Level 28: Total Focus -- Hct-Dmg(A), Hct-Dmg/EndRdx(31), TchofDth-Dam%(31), Mk'Bit-Dam%(33), Hct-Dam%(33), GldStr-%Dam(34)
Level 30: Combat Jumping -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(34), Rct-Def(34), Rct-Def/EndRdx(36), Rct-EndRdx/Rchg(36), Rct-Def/Rchg(37)
Level 32: Animate Stone -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(33), EdcoftheM-PetDef(46), ExpRnf-+Res(Pets)(46), CaltoArm-+Def(Pets)(46), SlbAll-Build%(50)
Level 35: Sniper Blast -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(36), GldJvl-Acc/Dmg(43), StnoftheM-Dam%(43), GldJvl-Dam%(45), Dcm-Build%(45)
Level 38: Power Burst -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(39), Apc-Dam%(42), GldJvl-Dam%(42), ExpStr-Dam%(42), Apc-Dmg(43)
Level 41: Dark Consumption -- FuroftheG-ResDeb%(A)
Level 44: Dark Embrace -- UnbGrd-Max HP%(A), StdPrt-ResKB(45)
Level 47: Soul Drain -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(48), GssSynFr--ToHit(48), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(50), GssSynFr--Rchg/EndRdx(50)
Level 49: Weave -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Nerve Core Paragon 
Level 50: Clarion Radial Epiphany 
Level 50: Void Radial Final Judgement 
Level 50: Support Radial Embodiment 
Level 50: Spectral Radial Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
------------
------------
Set Bonus Totals:

  • 6.5% DamageBuff(Smashing)
  • 6.5% DamageBuff(Lethal)
  • 6.5% DamageBuff(Fire)
  • 6.5% DamageBuff(Cold)
  • 6.5% DamageBuff(Energy)
  • 6.5% DamageBuff(Negative)
  • 6.5% DamageBuff(Toxic)
  • 6.5% DamageBuff(Psionic)
  • 8.5% Defense(Melee)
  • 10% Defense
  • 7.25% Defense(Smashing)
  • 7.25% Defense(Lethal)
  • 14.75% Defense(Fire)
  • 14.75% Defense(Cold)
  • 9.75% Defense(Energy)
  • 9.75% Defense(Negative)
  • 6% Defense(Psionic)
  • 13.5% Defense(Ranged)
  • 16% Defense(AoE)
  • 3.75% Enhancement(Max EnduranceDiscount)
  • 30% Enhancement(Accuracy)
  • -4.25 Enhancement(Knockback)
  • 4% Enhancement(Confused)
  • 4% Enhancement(Held)
  • 4% Enhancement(Stunned)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Sleep)
  • 8% Enhancement(Immobilized)
  • 43.75% Enhancement(RechargeTime)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 114.5 HP (11.25%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 51.25%
  • MezResist(Held) 51.25%
  • MezResist(Immobilized) 51.25%
  • MezResist(Sleep) 51.25%
  • MezResist(Stunned) 51.25%
  • MezResist(Terrorized) 51.25%
  • MezResist(Teleport) 100% (20% chance)
  • 21.5% (0.36 End/sec) Recovery
  • 16% (0.68 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 14.5% Resistance(Smashing)
  • 14.5% Resistance(Lethal)
  • 36.25% Resistance(Fire)
  • 36.25% Resistance(Cold)
  • 19% Resistance(Toxic)
  • 19% Resistance(Psionic)
  • 13% Resistance(Energy)
  • 13% Resistance(Negative)
  • 7.5% SpeedRunning

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
		|-------------------------------------------------------------------|
		|MxDz;1574;714;1428;HEX;|
		|78DA7594CB4F135114C667DA298F522CEF160AB494775B2A15173E4308546384848|
		|4C4C4553381A63496B6694B224B17AE75E7C2C7CA07BA70232AF8D8F927F817E842|
		|8CF276A39B7A3ADF47C764E24D9BDF9CEFDCF3B8F7CE9DB99B33AE97976F4D2AAA7|
		|B3AA3178B8999DC4A3AAB977205C79C9E4A2FDA1519B5F2F7571D89E95CB654C865|
		|A271BD505A3EB602A67FAA58D45733A5683C9B2CA4D68E4DC5399F93A0857C32B9E|
		|4361E6793FA52B2505C4EE71B0DFB523AB55C4A6753AE636F5E0C5F3C9F5E8C9AC9|
		|1772AB99C49C5E2C250B6B5EE96B42FE5D4697955176287131629A62BB620357548|
		|39A2EEC11AE2B865DF307FE9F0245356255E5AB66684DB7E1F3492A153E873A055F|
		|CD7DE4ABDB449EBA6FA8E77C05DBB901F6CBA6D911ABD8FBA0358BE6A0E668479EA|
		|068B5D06CB561CC6B233BC83D69A79E7DD4B3C716F6381441FD61AE6BF821F908EC|
		|157703631BDE63AEEB1DB9059ED8243F824D1FC056E9AD91FD36720DFB52D64DCDC|
		|DFEFC32BD997BD8CCFEDAD8DF81A09567D37A115AC705D07B061C384B9EE39ACEF3|
		|ECA47E3B6295F6B20CC52E8A87953CA7D0A5D783930D88D9C94A9D5BE8A26B93DC0|
		|0BB5F936FC0DEB7E0A114F431D63784EABD213221F2B0E4BF81D506C2D0FB4650BF|
		|437AEAE10EF71C41EB3B2477C1FE3D721F1C38A05FE067AC9F3B17E0CE8D7D47DDB|
		|15FB4BFD88C75C6A6611F09828C0D32B69FB1A151E40F7D46CF11BE259107C85949|
		|39C8D841C60E31763446326674AD7284922B02FD8EC823AAD338959149CCB92B08F|
		|35CC2BF59CB8B73D976294A14F31DD1E7C871729D7C4C3E01634FC967A0267B3BCE|
		|B76D9C37A65BABDE76F955DE8AA056BDC3E5ABA1AAB71CB2CC1CB728318B3261514|
		|E5B94598B32AFB105515443A96F922F003BD97156BF24F4EE998AAAEE60C75AAE61|
		|85BB96D9FBFF2AF7B03771B95631AEFA45E599B5226DA6FEDFF129680698E3BAC70|
		|CFD31603EFF05772B2C5C|
		|-------------------------------------------------------------------|

 

Link to comment
Share on other sites

Actually from a slotting standpoint I've got a lot to add for you to think about.  I have a lot of similar powers in my doms so I'll give you the slotting I have.  

 

Energy: 

Power Bolt - Nothing, don't use this power

Power Up - 1 50+5 recharge IO

Whirling Hands - 6 Obliteration

Total Focus - 6 Mako's

Snipe - 5 Sting of Manticore

Power Burst - 5 Apocalypse

 

Soul: 

Soul Drain - 5 Armageddon (this procs decent with the longerish recharge but still recharges well with all your internal recharge) 

 

Tactics - 6 Gaussians

 

 

Link to comment
Share on other sites

i disagree:

using super speed and putting a stealth io in sprint will enable to bypass many groups of mobs( sadly i did not put that in the build although i should have).  

substituting the power pool ranged attack would eliminate a chance of gaining the energy effect which ups damage.

finally taking any of the pppower pools is only accomplished by removing combat jumping, doing that eliminates 8.75 recharge and scaling resist as well as the other set boni which adds to the defensive capabilities.  i do like force of  will pool i just rarely find a reason to use it that isnt overshadowed by other power choices unfortunately thank you for your feedback though!

Link to comment
Share on other sites

25 minutes ago, Mezmera said:

Actually from a slotting standpoint I've got a lot to add for you to think about.  I have a lot of similar powers in my doms so I'll give you the slotting I have.  

 

Energy: 

Power Bolt - Nothing, don't use this power

Power Up - 1 50+5 recharge IO

Whirling Hands - 6 Obliteration

Total Focus - 6 Mako's

Snipe - 5 Sting of Manticore

Power Burst - 5 Apocalypse

 

Soul: 

Soul Drain - 5 Armageddon (this procs decent with the longerish recharge but still recharges well with all your internal recharge) 

 

Tactics - 6 Gaussians

 

 

i concur with the power bolt change i will probably never use it at all

i fully intended on +5 the recharge ios throughout the build i just didnt do it in mids

Whirling hands fully agree on.

Total focus, this is where i start to disagree, i see the set boni would add alot to the build over all but i am hesitant to lose the extra damage from the procs.

Snipe and power burst, again the set boni are nice, but losing the damage from procs and the loss of recharge procs would put the entire build at risk of falling apart or relying on ageless for extra recharge, the swaps my come out to the same, but i really enjoy proc builds as well, so it may be my personal bias here as well.

 

all in all i can see a lot of your ideas are solid and am going to swap in the oblits for sure, if this was for a different power set i would agree but taking thekb and turning themm in to kd and recharge boosters is my reason for using energy at all( i should have made that clear at the first post)

 

ty for your feedback !

Link to comment
Share on other sites

i realized i didnt address your tactics solution and again it is something i failed to mention which could have prevented your suggestion in the first place.

 

i enjoy grouping and solo so i place the gaussians in soul drain because the only advantage from putting it into tactics is when running closely with groups.  i have a tendency to rush ahead(dominatorlock??) which ends up removing the advantage of having it in tactics. again ty for feedback!

 

edit: this is the updated build

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Energy Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Fossilize -- GldNet-Dam%(A), UnbCns-Dam%(3), GhsWdwEmb-Dam%(3), NrnSht-Dam%(5), Dvs-Hold%(5), Lck-%Hold(7)
Level 1: Power Bolt -- Empty(A)
Level 2: Stone Cages -- SprDmnGrs-Rchg/Fiery Orb(A), TraoftheH-Dam%(7), PstBls-Dam%(9), Ann-ResDeb%(9), PstBls-Acc/Dmg(11), PstBls-Dmg/EndRdx(11)
Level 4: Super Speed -- EndRdx-I(A)
Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 10: Power Blast -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(19), GldJvl-Dam%(39), Dvs-Hold%(40), Thn-Acc/Dmg(40), Thn-Dmg/EndRdx(40)
Level 12: Stalagmites -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(A), SprAscoft-EndRdx/Rchg(13), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(15), SprAscoft-Rchg/+Dmg%(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17)
Level 14: Tactics -- EndRdx-I(A)
Level 16: Power Up -- RechRdx-I(A)
Level 18: Earthquake -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(21)
Level 20: Whirling Hands -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(23), Obl-Dmg(25), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(39)
Level 22: Kick -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25)
Level 26: Volcanic Gasses -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(27), SprFrzBls-Acc/Dmg(27), SprFrzBls-Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/Rchg(31)
Level 28: Total Focus -- Hct-Dmg(A), Hct-Dmg/EndRdx(31), TchofDth-Dam%(31), Mk'Bit-Dam%(33), Hct-Dam%(33), GldStr-%Dam(34)
Level 30: Combat Jumping -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(34), Rct-Def(34), Rct-Def/EndRdx(36), Rct-EndRdx/Rchg(36), Rct-Def/Rchg(37)
Level 32: Animate Stone -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(33), EdcoftheM-PetDef(46), ExpRnf-+Res(Pets)(46), CaltoArm-+Def(Pets)(46), SlbAll-Build%(50)
Level 35: Sniper Blast -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(36), GldJvl-Acc/Dmg(43), StnoftheM-Dam%(43), GldJvl-Dam%(45), Dcm-Build%(45)
Level 38: Power Burst -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(39), Apc-Dam%(42), GldJvl-Dam%(42), ExpStr-Dam%(42), Apc-Dmg(43)
Level 41: Dark Consumption -- FuroftheG-ResDeb%(A)
Level 44: Dark Embrace -- UnbGrd-Max HP%(A), StdPrt-ResKB(45)
Level 47: Soul Drain -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(48), GssSynFr--ToHit(48), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(50), GssSynFr--Rchg/EndRdx(50)
Level 49: Weave -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Nerve Core Paragon 
Level 50: Clarion Radial Epiphany 
Level 50: Void Radial Final Judgement 
Level 50: Support Radial Embodiment 
Level 50: Spectral Radial Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
------------
------------
Set Bonus Totals:

  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 10% Defense
  • 9.13% Defense(Smashing)
  • 9.13% Defense(Lethal)
  • 14.75% Defense(Fire)
  • 14.75% Defense(Cold)
  • 9.75% Defense(Energy)
  • 9.75% Defense(Negative)
  • 6% Defense(Psionic)
  • 12.25% Defense(Melee)
  • 13.5% Defense(Ranged)
  • 16% Defense(AoE)
  • 3.75% Enhancement(Max EnduranceDiscount)
  • 4% Enhancement(Confused)
  • 4% Enhancement(Held)
  • 4% Enhancement(Stunned)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Immobilized)
  • 8% Enhancement(Sleep)
  • 24% Enhancement(Accuracy)
  • -4.25 Enhancement(Knockback)
  • 38.75% Enhancement(RechargeTime)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 114.5 HP (11.25%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 35%
  • MezResist(Held) 35%
  • MezResist(Immobilized) 35%
  • MezResist(Sleep) 35%
  • MezResist(Stunned) 35%
  • MezResist(Terrorized) 35%
  • MezResist(Teleport) 100% (20% chance)
  • 17.5% (0.29 End/sec) Recovery
  • 16% (0.68 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 16.75% Resistance(Smashing)
  • 16.75% Resistance(Lethal)
  • 30.25% Resistance(Fire)
  • 30.25% Resistance(Cold)
  • 13% Resistance(Energy)
  • 13% Resistance(Negative)
  • 13% Resistance(Toxic)
  • 13% Resistance(Psionic)
  • 7.5% SpeedRunning

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
		|-------------------------------------------------------------------|
		|MxDz;1537;701;1402;HEX;|
		|78DA6594CB4F135114C6EFF421508AE5DD428196F26E4BA5EA9E10A846858484C4C|
		|4553381A63496B6694B224B17AE75E7C2C7CA07BA70232AF8D8F927F817E8428DF2|
		|76E3B39ECEF7D131CEA493DF9CEFDCF3B8F7CC74EECA8CFBC9D9AB934AF34C67F55|
		|22939935FC9E4F472BEE89CD3D39945BB92AB4EEE40CD919CCEE7CAC57C3696D08B|
		|E5E5232B68FAA74A257D355B8E2572A9627AEDC854AEF9BC042D1452A9258FF1389|
		|BD29752C5D272A6D064D86732E9E5722697761F790B62F81385CC62CC4CBE905FCD|
		|26E7F45239555CF3495F51B9BB8D2EAB57C5A91262C41DCA76CE06AE68061DBAB05|
		|7B8AE0CFBD80FF8BFDA6AB1F2934BF92581A6219B36E5C0EA5BC852BF89E8FA8FA8|
		|E27A0ADBB5010EC851D911ABECFDD05A4473527376204F48B43A68B6BA08D6B5939|
		|DE4AE74D6C03E1A3EA08FD66BE87A388AFA23DCCDC81DF22ED827EE46C636BEC25A|
		|F74B720B3CBE49BE019B5F836DD25B13FB6DE21EF6A4AC879A87FD0564790B34AD8|
		|5FDB5B3BF7D411B27D2A690B7B3029FEF2738F88BFCCD3DFDE1C4A47E0727D2614C|
		|C42E8A9795BC2791CDE7C53C836276B152D716BAE8DE2437C09E67E473B0EF05782|
		|005FD8CF50FA37A5F984C8A3C22F92F63B7C108F4FE51EE467AEAE509F71E42EB3F|
		|2077C0815D720F1CDCA75F10606C802717E4C98D7F46DDF16FB4DFDB8C7DC6A7611|
		|F0A428C0D317680B1E131E40FBF43CF51BE25D1DBC8594D39C4D821C60E33762C4E|
		|32666CAD3A42C915857E5DE451CD654C6574126B6E08229C4BE43B6BF930974F6EA|
		|56258EF8C3D428E13EBE43DF23E187F403E041D72B6137CDB26F8C5F438FEFF4E43|
		|5505AB2A17C2356F256C59396151E216E59445396D51662DCABC832D88A2194A43B|
		|3527676B2EDAAFD93D0BB6B2A366D9BDFDD79CD984EEB45EC74C712B5F7AF721367|
		|9490CF2BCEDD3FAE3EB366B4DDD4DF864CFD92D7D4BF0C9ACF7F01D6120FA4|
		|-------------------------------------------------------------------|

 

Edited by Chrome
attach updated build
Link to comment
Share on other sites

3 hours ago, Chrome said:

i disagree:

using super speed and putting a stealth io in sprint will enable to bypass many groups of mobs( sadly i did not put that in the build although i should have).  

substituting the power pool ranged attack would eliminate a chance of gaining the energy effect which ups damage.

finally taking any of the pppower pools is only accomplished by removing combat jumping, doing that eliminates 8.75 recharge and scaling resist as well as the other set boni which adds to the defensive capabilities.  i do like force of  will pool i just rarely find a reason to use it that isnt overshadowed by other power choices unfortunately thank you for your feedback though!

The invisibility trick with SS and stealth IO is nice but wholly overrated.  You can skip by mobs without this trick no matter especially easy with the potential of perma domination and capped defenses.  If a group DOES become bothersome well you have controls to make them stop bothering you.   

 

The power pool ranged attack weaken resolve is actually a debuff which will debuff a target of your choosing of 30% resistance to your damage.  So when fighting some tough boss your attacks are about 1/3 stronger along with everyone else in your team.  Quite significant.  

 

Also building the energy effect is easy, Total Focus gives 100% chance of building it so just use that to build it, no need to "hope" a blast will.  

 

Lastly you can get the same IO bonuses from Unleash Potential that you can from Combat Jumping.  The caveat is that you will have 30% defense to all attack type along with a recovery buff whereas Combat Jump will get you what, 4% defense to everything?  

 

Frankenslotting IO procs all throughout your abilities is a very short sighted approach to doms.

 

Force of Will pool and the accumulation of IO bonuses are where it's at.  Good luck with your build!

Edited by Mezmera
Link to comment
Share on other sites

On 2/7/2020 at 12:32 AM, Mezmera said:

The power pool ranged attack weaken resolve is actually a debuff which will debuff a target of your choosing of 30% resistance to your damage

30% on a domi? Unless its proccing Achilles I think the number is lower, 18% or something. On a defender its higher. 

 

It is very proccable though. Achilles and 2/3 damage procs. The animation is a bit slow though.

Link to comment
Share on other sites

yes this is true its only 30% ish with the achilles proc but still very worth it,

 

the updated build i am working on right now:

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Energy Assault
Power Pool: Force of Will
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Fossilize -- GldNet-Dam%(A), UnbCns-Dam%(3), GhsWdwEmb-Dam%(3), NrnSht-Dam%(5), Dvs-Hold%(5), Lck-%Hold(7)
Level 1: Power Bolt -- Empty(A)
Level 2: Stone Cages -- SprDmnGrs-Rchg/Fiery Orb(A), TraoftheH-Dam%(7), PstBls-Dam%(9), Ann-ResDeb%(9), PstBls-Acc/Dmg(11), PstBls-Dmg/EndRdx(11)
Level 4: Mighty Leap -- Empty(A)
Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 10: Weaken Resolve -- AchHee-ResDeb%(A), TchofLadG-%Dam(17), ShlBrk-%Dam(17), CldSns-%Dam(19), ShlBrk-DefDeb(19), ShlBrk-Acc/DefDeb(21)
Level 12: Stalagmites -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(A), SprAscoft-EndRdx/Rchg(21), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(23), SprAscoft-Rchg/+Dmg%(25), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25)
Level 14: Tactics -- EndRdx-I(A)
Level 16: Power Up -- RechRdx-I(A)
Level 18: Earthquake -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(27)
Level 20: Whirling Hands -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(27), Obl-Dmg(29), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31)
Level 22: Kick -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31)
Level 26: Volcanic Gasses -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(33), SprFrzBls-Acc/Dmg(33), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(34)
Level 28: Total Focus -- Hct-Dmg(A), Hct-Dmg/EndRdx(34), TchofDth-Dam%(36), Mk'Bit-Dam%(36), Hct-Dam%(36), GldStr-%Dam(37)
Level 30: Unleash Potential -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(37), Rct-Def(37), Rct-Def/EndRdx(39), Rct-EndRdx/Rchg(39), Rct-Def/Rchg(39)
Level 32: Animate Stone -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(40), EdcoftheM-PetDef(40), ExpRnf-+Res(Pets)(40), CaltoArm-+Def(Pets)(42), SlbAll-Build%(42)
Level 35: Sniper Blast -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(42), GldJvl-Acc/Dmg(43), StnoftheM-Dam%(43), GldJvl-Dam%(43), Dcm-Build%(45)
Level 38: Power Burst -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(45), Apc-Dam%(45), GldJvl-Dam%(46), ExpStr-Dam%(46), Apc-Dmg(46)
Level 41: Dark Consumption -- FuroftheG-ResDeb%(A)
Level 44: Dark Embrace -- UnbGrd-Max HP%(A), StdPrt-ResKB(48)
Level 47: Soul Drain -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(48), GssSynFr--ToHit(48), GssSynFr--ToHit/Rchg(50), GssSynFr--ToHit/Rchg/EndRdx(50), GssSynFr--Rchg/EndRdx(50)
Level 49: Weave -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Nerve Core Paragon 
Level 50: Clarion Radial Epiphany 
Level 50: Void Radial Final Judgement 
Level 50: Support Radial Embodiment 
Level 50: Spectral Radial Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
------------
------------
Set Bonus Totals:

  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 10% Defense
  • 9.13% Defense(Smashing)
  • 9.13% Defense(Lethal)
  • 14.75% Defense(Fire)
  • 14.75% Defense(Cold)
  • 9.75% Defense(Energy)
  • 9.75% Defense(Negative)
  • 6% Defense(Psionic)
  • 12.25% Defense(Melee)
  • 13.5% Defense(Ranged)
  • 16% Defense(AoE)
  • -3.4 Enhancement(Knockback)
  • 3.75% Enhancement(Max EnduranceDiscount)
  • 4% Enhancement(Confused)
  • 4% Enhancement(Held)
  • 4% Enhancement(Stunned)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Immobilized)
  • 8% Enhancement(Sleep)
  • 24% Enhancement(Accuracy)
  • 38.75% Enhancement(RechargeTime)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 114.5 HP (11.25%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 38.75%
  • MezResist(Held) 38.75%
  • MezResist(Immobilized) 38.75%
  • MezResist(Sleep) 38.75%
  • MezResist(Stunned) 38.75%
  • MezResist(Terrorized) 38.75%
  • MezResist(Teleport) 100% (20% chance)
  • 18% (0.3 End/sec) Recovery
  • 16% (0.68 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 19% Resistance(Smashing)
  • 19% Resistance(Lethal)
  • 30.25% Resistance(Fire)
  • 30.25% Resistance(Cold)
  • 13% Resistance(Energy)
  • 13% Resistance(Negative)
  • 13% Resistance(Toxic)
  • 13% Resistance(Psionic)
  • 7.5% SpeedRunning


 

 

Edited by Chrome
Link to comment
Share on other sites

11 hours ago, Carnifax said:

30% on a domi? Unless its proccing Achilles I think the number is lower, 18% or something. On a defender its higher. 

 

It is very proccable though. Achilles and 2/3 damage procs. The animation is a bit slow though.

Yeah I'm assuming with the achilles proc'ing which will be a very solid 90% chance of firing.  Then sure throw in whatever other procs or slotting into it you may want, the resistance debuff in itself is huge and only amplified in teams.  It was 11% base but I believe with the newer patch they lowered the base to 8%, still being able to slot the achilles that'll proc an additional 20% debuff almost certainly is the draw.

 

I don't even slot weaken resolve beyond dropping the achilles into it.  That debuff alone is huge anything else you can slot into it is minor and those additional slots are better served on other powers to enhance your build.  

Edited by Mezmera
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...