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Fire/Ninja Can anyone squeeze more DPS out? And Lore suggestion request


HelenCarnate

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I think I got this project as far as I can and it is a blast to play.  Single target rotation is Blaze-Dominate-Mind Probe-Blaze-Blazing Blast.  Flares gets tossed in there when opportunity is up against hard targets and when Ageless is about to recharge.  At 50 I could lose the endurance clickie but still keep it as it comes in handy when doing lower level stuff.  I added enough extra accuracy to hit +3 mobs at least 95%.  Have managed to solo most AVs but some have heals and I just can't seem to get those down without temps to lower their regen.

 

So I went with Longbow lore just because those seem popular but really have not done any research on them.  Is there a better one for -regen?  Also is there anything I am overlooking that can squeeze out a little more damage without dropping recharge and defense?

 

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Flares -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(3), SprSntWar-Acc/Dmg/Rchg(3), SprSntWar-Acc/Dmg/EndRdx(5), SprSntWar-Acc/Dmg/EndRdx/Rchg(5), SprSntWar-Rchg/+Absorb(7)
Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx/Rchg(7), Rct-Def(9), Rct-Def/EndRdx(9)
Level 2: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(11), SprFrzBls-Acc/Dmg/EndRdx(11), SprFrzBls-Acc/Dmg/Rchg(13), SprFrzBls-Dmg/EndRdx/Acc/Rchg(13), SprFrzBls-Rchg/ImmobProc(15)
Level 4: Danger Sense -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx/Rchg(17), Rct-Def(19), Rct-Def/EndRdx(19)
Level 6: Blaze -- Apc-Dam%(A), Apc-Dmg/EndRdx(21), Apc-Dmg/Rchg(21), Apc-Acc/Dmg/Rchg(23), Apc-Acc/Rchg(23), GldJvl-Dam%(25)
Level 8: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(27), LucoftheG-Def/EndRdx/Rchg(27)
Level 10: Aim -- GssSynFr--Build%(A)
Level 12: Kuji-In Rin -- RechRdx-I(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(29)
Level 16: Seishinteki Kyoyo -- EffAdp-EndMod/Rchg(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 20: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34)
Level 26: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(34), Rct-Def(36), Rct-Def/EndRdx(36), Rct-EndRdx/Rchg(36), Rct-Def/Rchg(37)
Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37)
Level 30: Assault -- EndRdx-I(A)
Level 32: Inferno -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Arm-Dam%(40)
Level 35: Blazing Blast -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(40), SprOppStr-Acc/Dmg/Rchg(40), SprOppStr-Acc/Dmg/EndRdx(42), SprOppStr-Acc/Dmg/EndRdx/Rchg(42), SprOppStr-Rchg/+Opportunity(42)
Level 38: Mind Probe -- Hct-Dam%(A), Hct-Dmg/EndRdx(43), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(45), TchofDth-Dam%(45)
Level 41: Dominate -- GldJvl-Dam%(A), NrnSht-Dam%(45), GhsWdwEmb-Dam%(46), UnbCns-Dam%(46), GldNet-Dam%(46), Thn-Acc/Dmg/EndRdx(48)
Level 44: Blinding Powder -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(48), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(50), CrcPrs-Conf/EndRdx(50), CrcPrs-Conf%(50)
Level 47: Kuji-In Retsu -- LucoftheG-Def/Rchg+(A)
Level 49: Super Speed -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(15), Pnc-Heal/+End(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Musculature Core Paragon 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Assault Core Embodiment 
Level 50: Ageless Core Epiphany 
------------

 

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I was about to suggest going Blaze -> Dominate -> Fireball -> Blaze -> MP -> Flares, but I guess using BB does more damage than Flares + FB now that the DoT is fixed. Still, there's the gap.

You could see some results from 5-slotting the Arma set in Inferno and completing it with the Fury of Gladiator proc. This turns it into a worthwhile power to use on a single target, not only for the frontloaded damage but for near guaranteed -res.

It looks like you've got all your ducks in a row and it's tough to see what to improve. Longbow is the best -regen pet (AFAIK) due to their high damage -500% regen laser.

 

Edit: but perhaps Blaze -> Dom -> MP -> Blaze -> BB -> Fireball might outdamage Blaze -> Dom -> MP -> Blaze -> BB (gap)? Even at the height of Ageless, that gap is a good half second. After the first 10 seconds, throwing a Fireball might be worth a ~0.2s delay on the next Blaze.

I can't do the math. But if that proves worthwhile and if you don't care too much about the end clickie and/or Retsu, you could drop one of the two, grab Maneuvers, switch an Unbreakable set for Aegis (getting that AoE back to 45%), then change the Fireball sets to 5-piece Posi Blast (damage proc) + Annihiliation -res proc.

 

Edit 2: now you got me into this, so I jumped on Test and respecced my fire/rad to give either option a go against Pylons.

Build used

Spoiler

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Copying Live characters sure makes things more convenient. Unfortunately, I run with amplifiers all the time so this kinda skews the numbers compared to other data. But, strictly within the same character, it shouldn't be so bad. The worst offender in this context is the +15% recharge from Offense Amplifier.

 

I didn't activate Hybrid on any of the runs. I popped Aim + Inferno whenever available (generally, Blaze -> Dominate as Aim is about to recharge, followed by Blaze -> Inferno and then resume the normal rotation starting from Blaze). In the gap chain, Aim nudged nicely in the gap after BB.

Blaze -> Mind Probe -> Dominate -> Blaze -> Blazing Bolt -> Fireball

2:52 = 350 DPS

2:40 = 367 DPS

 

Blaze -> Mind Probe -> Dominate -> Blaze -> Blazing Bolt (gap)

3:00 = 340 DPS

2:49 = 354 DPS

 

And for control, my usual chain of Blaze -> Dominate -> Fireball -> Blaze -> Mind Probe -> Flares

(but again, to take with a grain of salt in general purpose comparisons as the Amplifier help likely helps make it gapless)

2:40 = 367 DPS

2:32 = 380 DPS

 

It all feels pretty close, to the extent the only possible conclusions to me are "user error could account for small differences in either direction" and "more testing is warranted"... if not "it's probably all a wash in the less optimal conditions of real gameplay".

Well, possible extra considerations might be:

- adding Fireball with Annihilation makes for some extra -res which can 1) help teammates and Lore pets 2) clean trash mobs as you work on bosses

- skipping BB removes the need to manage kb/repel on your target. On the flipside, kb/repel can be extra mitigation

- having Flares in the chain gives natural Opportunity triggers, as opposed to having to insert it. Probably not that big of a deal in the grand scheme of things, more a convenience thing

Edited by nihilii
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I totally forgot about amplifiers.  Thank you.  Those could also help fill gaps in defense to keep me at the soft cap with Posi Blast instead of the winter set along with the other changes.  Looks like I got some work to do when I get home tonight.  Even without the changes I managed to solo LGTF (swapping procs for lockdown for Hami) but had to use temp daggers on the final boss to get past the heal and unstoppable. These changes may add just enough to be able to get that done without temps.  Again, thank you 🙂

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Thanks to the input and ideas from @nihilii I came up with this.  Managed to get 191.3% recharge with hasten not counting Ageless.  Dropped blinding powder (it was just a mule anyway) and used those slots to 5 slot Red Fortune on 2 powers.  With amplifiers, that should tighten up my chain without gaps or at the least shorter gaps while not taking away the damage bonus or recharge total from the purple confuse set.  That freed up the 5th +10% recharge so threw in Armageddon (with -resist proc) in Inferno.  I lost a bit of HP and recovery but 1680 isn't terrible and Ageless takes care of endurance issues.  

 

 I will keep the original build for most things and try and use this to push the limits of what a Sent can do solo and see if I can manage some Master Of runs.   I have no doubt I could do the ITF, pretty confident on LGTF but not so sure on LRSF and MLTF but time will tell.

 

Update: Without lore but with Hybrid and with amplifiers.  Hit Hybrid, Ageless, started timer.  Got 2:05 on a pylon which is...well I'm lazy but its pretty damn good.  But that can be attributed to luck as I swapped out one of the procs in Dom for chance for build up and it seemed to go off quite often.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Flares -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(3), SprSntWar-Acc/Dmg/Rchg(3), SprSntWar-Acc/Dmg/EndRdx(5), SprSntWar-Acc/Dmg/EndRdx/Rchg(5), SprSntWar-Rchg/+Absorb(7)
Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), RedFrt-Def(7), RedFrt-Def/EndRdx(9), RedFrt-Def/EndRdx/Rchg(9), RedFrt-EndRdx(50), RedFrt-Def/Rchg(50)
Level 2: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(11), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(13), PstBls-Dam%(13), Ann-ResDeb%(15)
Level 4: Danger Sense -- LucoftheG-Def/Rchg+(A), RedFrt-Def(17), RedFrt-Def/EndRdx(19), RedFrt-Def/Rchg(19), RedFrt-EndRdx(48), RedFrt-Def/EndRdx/Rchg(48)
Level 6: Blaze -- Apc-Dam%(A), Apc-Dmg/EndRdx(21), Apc-Dmg/Rchg(21), Apc-Acc/Dmg/Rchg(23), Apc-Acc/Rchg(23), GldJvl-Dam%(25)
Level 8: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), ShlWal-Def(25), ShlWal-Def/EndRdx(27), ShlWal-Def/EndRdx/Rchg(27)
Level 10: Aim -- GssSynFr--Build%(A)
Level 12: Kuji-In Rin -- RechRdx-I(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(29)
Level 16: Seishinteki Kyoyo -- EffAdp-EndMod/Rchg(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 20: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-Max HP%(A), Ags-ResDam(33), Ags-ResDam/EndRdx(34), Ags-ResDam/EndRdx/Rchg(34)
Level 26: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(34), Rct-Def(36), Rct-Def/EndRdx(36), Rct-EndRdx/Rchg(36), Rct-Def/Rchg(37)
Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37)
Level 30: Assault -- EndRdx-I(A)
Level 32: Inferno -- FuroftheG-ResDeb%(A), Arm-Acc/Rchg(37), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40)
Level 35: Blazing Blast -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(40), SprOppStr-Acc/Dmg/Rchg(40), SprOppStr-Acc/Dmg/EndRdx(42), SprOppStr-Acc/Dmg/EndRdx/Rchg(42), SprOppStr-Rchg/+Opportunity(42)
Level 38: Mind Probe -- Hct-Dam%(A), Hct-Dmg/EndRdx(43), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(45), TchofDth-Dam%(45)
Level 41: Dominate -- GldJvl-Dam%(A), NrnSht-Dam%(45), GhsWdwEmb-Dam%(46), UnbCns-Dam%(46), GldNet-Dam%(46), Thn-Acc/Dmg/EndRdx(48)
Level 44: Super Jump -- Jump-I(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 49: Super Speed -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(15), Pnc-Heal/+End(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Musculature Core Paragon 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Assault Core Embodiment 
Level 50: Ageless Core Epiphany 
Level 50: Longbow Radial Superior Ally 
------------

 

Edited by HelenCarnate
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  • 1 month later

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