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Posted

I challenged myself to do a Nature / Assault Rifle build. I've played Nature to50a few times, but I dont know anything about Assault Rifle.

 

How is this looking?

 

  • Skipped Flamethrower since it looks like anim is very long (is this a mistake to skip?)
  • Capped S/L defense and close to capped Ranged def
  • 63% S/L resist
  • 35/35/42/42 standard elements
  • 55% toxic and 35% psi resist
  • Alpha slot: Cardiac (+endurance redux, +resists, + range)
  • Global recharge: +85%

 

 

image.png.f502d5c45e8db69dd2aea680f79536d0.png

 

 

image.png.e5b36174b03869b8994dd73ec374c376.png

 

 

 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Assault Rifle
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Regrowth -- Heal-I(A)
Level 1: Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3)
Level 2: Slug -- SprVglAss-Dmg/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(5), SprVglAss-Rchg/+Absorb(5)
Level 4: Wild Growth -- GldArm-3defTpProc(A), GldArm-ResDam(7), GldArm-Res/Rech/End(7), GldArm-RechEnd(9), GldArm-RechRes(9), GldArm-End/Res(11)
Level 6: Buckshot -- FrcFdb-Rechg%(A), PstBls-Acc/Dmg(11), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rng(13), PstBls-Acc/Dmg/EndRdx(15), PstBls-Dam%(15)
Level 8: Spore Cloud -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(17), DarWtcDsp-ToHitdeb/Rchg/EndRdx(17), DarWtcDsp-ToHitDeb/Rchg(19)
Level 10: M30 Grenade -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(19), SprVglAss-Acc/Dmg/EndRdx/Rchg(21), VglAss-Rchg/+Absorb(21), SprVglAss-Acc/Dmg(23), ExpStr-Dam%(23)
Level 12: Wild Bastion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(25), NmnCnv-Heal/Rchg(25), NmnCnv-Heal/EndRdx/Rchg(27), NmnCnv-Heal(27), NmnCnv-Regen/Rcvry+(29)
Level 14: Corrosive Enzymes -- Acc-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 18: Rebirth -- RechRdx-I(A)
Level 20: Boxing -- Acc-I(A)
Level 22: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33), ShlWal-ResDam/Re TP(33), Rct-ResDam%(34)
Level 28: Sniper Rifle -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(34), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dam%(36)
Level 30: Hover -- LucoftheG-Def/Rchg+(A)
Level 32: Overgrowth -- RechRdx-I(A), RechRdx-I(36)
Level 35: Ignite -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(37), SprDfnBst-Dmg/EndRdx/Rchg(37), SprDfnBst-Acc/Dmg/EndRdx(37), SprDfnBst-Acc/Dmg/EndRdx/Rchg(39), SprDfnBst-Rchg/Heal%(39)
Level 38: Full Auto -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(40), Rgn-Knock%(40), PstBls-Dam%(42)
Level 41: Web Envelope -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(42), TraoftheH-Acc/EndRdx(42), TraoftheH-Immob/Acc(43), TraoftheH-Acc/Immob/Rchg(43), TraoftheH-Dam%(43)
Level 44: Web Cocoon -- NrnSht-Dam%(A), ImpSwf-Dam%(45), GhsWdwEmb-Dam%(45), GldNet-Dam%(45), UnbCns-Dam%(46), Lck-%Hold(46)
Level 47: Summon Disruptor -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-EndRdx/Dmg/Rchg(51), ExpRnf-+Res(Pets)(51)
Level 49: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Cardiac Core Paragon 
------------
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 18.5% Defense(Energy)
  • 18.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 27.25% Defense(Ranged)
  • 6% Defense(AoE)
  • 7.2% Max End
  • 14% Enhancement(Heal)
  • -0.85 Enhancement(Knockback)
  • 33% Enhancement(Accuracy)
  • 5% Enhancement(Immobilized)
  • 85% Enhancement(RechargeTime)
  • 10% Enhancement(Range)
  • 141.2 HP (13.88%) HitPoints
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Confused) 35%
  • MezResist(Held) 35%
  • MezResist(Immobilized) 35%
  • MezResist(Sleep) 35%
  • MezResist(Stunned) 35%
  • MezResist(Terrorized) 35%
  • MezResist(Teleport) 100% (20% chance)
  • 13.5% (0.23 End/sec) Recovery
  • 64% (2.71 HP/sec) Regeneration
  • 25.5% Resistance(Smashing)
  • 25.5% Resistance(Lethal)
  • 26.25% Resistance(Fire)
  • 26.25% Resistance(Cold)
  • 19.5% Resistance(Energy)
  • 19.5% Resistance(Negative)
  • 21.75% Resistance(Toxic)
  • 21.75% Resistance(Psionic)

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Posted (edited)

You can change the two def and def/end luck of the gambler IOs to shield walls in maneuvers to get a tiny bit more HP. I do not personally like choking cloud because it is a 3+ cast time that just isnt that useful in the end. I'd take entangling aura instead. This is what I made for someone awhile ago for someone asking for a nature/water build, I like to play in melee with my corr/def though so that is why both are softcapped. Maybe it can give you some ideas. Otherwise, your build looks good to me. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Water Blast
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 1: Aqua Bolt -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(3), SprVglAss-Dmg/EndRdx/Rchg(3)
Level 2: Regrowth -- Heal-I(A)
Level 4: Water Burst -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Dmg/Rchg(5), SprVglAss-Rchg/+Absorb(5), Ann-Dmg/Rchg(7), FrcFdb-Rechg%(9)
Level 6: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31)
Level 8: Lifegiving Spores -- Heal-I(A)
Level 10: Whirlpool -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(11), SprDfnBst-Dmg/EndRdx/Rchg(11), SprDfnBst-Acc/Dmg/EndRdx(13), SprDfnBst-Acc/Dmg/EndRdx/Rchg(31), SprDfnBst-Rchg/Heal%(33)
Level 12: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-EndRdx/Rchg(13), StdPrt-ResDam/Def+(43)
Level 14: Wild Bastion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/Rchg(15), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(21)
Level 16: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(17), ShlWal-ResDam/Re TP(17), Ksm-ToHit+(48)
Level 18: Tidal Forces -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(25)
Level 20: Dehydrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(40), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(46)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-EndRdx/Rchg(50), GldArm-3defTpProc(50)
Level 26: Entangling Aura -- Lck-%Hold(A)
Level 28: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(33)
Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(48)
Level 32: Overgrowth -- RechRdx-I(A), RechRdx-I(34)
Level 35: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
Level 38: Geyser -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(39), Rgn-Knock%(40), FrcFdb-Rechg%(40)
Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42)
Level 44: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46), FuroftheG-ResDeb%(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 50: Agility Core Paragon 
Level 1: Quick Form 
------------

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Edited by Darkir

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