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Posted (edited)

I'm building up another tank to not only be able to be sufficiently versatile to tank anything and do a bit of farming if I choose.  I'm not sure yet on the incarnate choices and I may not need Hasten I think.  I share with you for your wisdom!

 

**edit:  I'm probably not going to run tough.  I just took it to get to weave.

 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Fire Rad: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Radiation Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1:    Blazing Aura    
 (A) Superior Avalanche - Accuracy/Damage
 (34) Superior Avalanche - Damage/Endurance
 (37) Superior Avalanche - Accuracy/Damage/Endurance
 (37) Superior Avalanche - Accuracy/Damage/Recharge
 (40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
 (42) Superior Avalanche - Recharge/Chance for Knockdown


Level 1:    Contaminated Strike    
 (A) Empty


Level 2:    Fire Shield    
 (A) Unbreakable Guard - Resistance
 (33) Unbreakable Guard - Resistance/Endurance
 (34) Unbreakable Guard - Endurance/RechargeTime
 (34) Unbreakable Guard - RechargeTime/Resistance
 (45) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (46) Unbreakable Guard - +Max HP


Level 4:    Proton Sweep    
 (A) Scirocco's Dervish - Accuracy/Damage
 (5) Scirocco's Dervish - Accuracy/Recharge
 (15) Scirocco's Dervish - Damage/Recharge
 (33) Scirocco's Dervish - Accuracy/Damage/Endurance


Level 6:    Healing Flames    
 (A) Preventive Medicine - Heal
 (7) Preventive Medicine - Heal/Endurance
 (7) Preventive Medicine - Endurance/RechargeTime
 (9) Preventive Medicine - Heal/RechargeTime
 (9) Preventive Medicine - Heal/RechargeTime/Endurance
 (11) Preventive Medicine - Chance for +Absorb


Level 8:    Temperature Protection    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (23) Gladiator's Armor - Resistance


Level 10:    Hasten    
 (A) Recharge Reduction IO
 (11) Recharge Reduction IO


Level 12:    Plasma Shield    
 (A) Aegis - Resistance/Endurance
 (13) Aegis - Resistance/Recharge
 (13) Aegis - Endurance/Recharge
 (15) Aegis - Resistance/Endurance/Recharge
 (46) Aegis - Resistance
 (46) Aegis - Psionic/Status Resistance


Level 14:    Kick    
 (A) Empty


Level 16:    Radiation Siphon    
 (A) Hecatomb - Damage
 (17) Hecatomb - Damage/Recharge
 (17) Hecatomb - Accuracy/Damage/Recharge
 (27) Hecatomb - Accuracy/Recharge
 (33) Hecatomb - Damage/Endurance
 (50) Hecatomb - Chance of Damage(Negative)


Level 18:    Burn    
 (A) Superior Might of the Tanker - Accuracy/Damage
 (19) Superior Might of the Tanker - Damage/Recharge
 (19) Superior Might of the Tanker - Accuracy/Damage/Recharge
 (21) Superior Might of the Tanker - Damage/Endurance/Recharge
 (21) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
 (27) Superior Might of the Tanker - Recharge/Chance for +Res(All)


Level 20:    Fusion    
 (A) Recharge Reduction IO


Level 22:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%
 (23) Impervium Armor - Psionic Resistance


Level 24:    Weave    
 (A) Luck of the Gambler - Defense/Endurance
 (25) Luck of the Gambler - Defense/Recharge
 (25) Luck of the Gambler - Endurance/Recharge
 (42) Luck of the Gambler - Defense/Endurance/Recharge
 (43) Luck of the Gambler - Defense
 (43) Luck of the Gambler - Recharge Speed


Level 26:    Fiery Embrace    
 (A) Recharge Reduction IO


Level 28:    Irradiated Ground    
 (A) Armageddon - Damage
 (29) Armageddon - Damage/Recharge
 (29) Armageddon - Accuracy/Damage/Recharge
 (31) Armageddon - Accuracy/Recharge
 (31) Armageddon - Damage/Endurance
 (31) Armageddon - Chance for Fire Damage


Level 30:    Taunt    
 (A) Perfect Zinger - Taunt/Recharge


Level 32:    Rise of the Phoenix    
 (A) Recharge Reduction IO


Level 35:    Devastating Blow    
 (A) Superior Gauntleted Fist - Accuracy/Damage
 (36) Superior Gauntleted Fist - Damage/RechargeTime
 (36) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
 (36) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
 (37) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
 (42) Superior Gauntleted Fist - RechargeTime/+Absorb


Level 38:    Atom Smasher    
 (A) Scirocco's Dervish - Accuracy/Damage
 (39) Scirocco's Dervish - Damage/Endurance
 (39) Scirocco's Dervish - Damage/Recharge
 (39) Scirocco's Dervish - Accuracy/Recharge
 (40) Scirocco's Dervish - Accuracy/Damage/Endurance
 (40) Scirocco's Dervish - Chance of Damage(Lethal)


Level 41:    Focused Accuracy    
 (A) Adjusted Targeting - To Hit Buff/Endurance
 (43) Adjusted Targeting - Endurance/Recharge
 (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge


Level 44:    Maneuvers    
 (A) Luck of the Gambler - Defense/Endurance
 (45) Luck of the Gambler - Defense/Recharge
 (45) Luck of the Gambler - Endurance/Recharge
 (48) Luck of the Gambler - Defense/Endurance/Recharge
 (48) Luck of the Gambler - Defense
 (50) Luck of the Gambler - Recharge Speed


Level 47:    Combat Jumping    
 (A) Shield Wall - +Res (Teleportation), +5% Res (All)
 (48) Reactive Defenses - Scaling Resist Damage


Level 49:    Physical Perfection    
 (A) Endurance Modification IO


Level 1:    Brawl    
 (A) Empty


Level 1:    Gauntlet    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Empty


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance
 (3) Numina's Convalesence - +Regeneration/+Recovery
 (5) Miracle - +Recovery


Level 2:    Hurdle    
 (A) Empty


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (3) Performance Shifter - EndMod


Level 50:    Agility Core Paragon    
Level 50:    Rebirth Radial Epiphany    
Level 50:    Melee Core Embodiment    
Level 50:    Diamagnetic Radial Flawless Interface    
------------

 

 

http://www.cohplanner.com/mids/download.php?uc=1606&c=723&a=1446&f=HEX&dc=78DAB594594F135114C767DAA9A5A52CA5941D2955E806D3163071C1182360544888185F9B095CCB44326DA615419F4C5C5F7DF1C5057CF481A8F86442E212974FE0FA05DC50E3AE2FF538FF2318E6D99BB6BFB9FF73EF39E79E7BA6233303BE85DD277648B26FD7945628640E68C66161BAC7C675618C0B8946D9906E8AD07E6DC24D9346D83303E290300A421DD285399BD979C4D45AD83222A6845069B9AE15F59C8179708F31294C6114D5316D5ACB0AA8DED15C6E4A1DCB0B3151613D0EE9D9C9A26E64ABACD9B0D026845998D4F3BEBFF33C190383797D5C1D3484999DCD8C68852265D040A9F5D3F78E877EE43F59975CD2454592D28AD47E09DC789979058CCC81B179702122F128D187867497BCC9EC4DFEE2B45685BE82EDDF98DFC1AE1F60F74FF03A7973C29BD3392D599A320B56CE80A163E03D8AE3E238AE57D8BFEE35F30D58F696F90EF42E83F769AF1B7B65770FB4BA2418A61BF32007D993402C2FF30119CA3966794AB6345F9AD90356F682DD7DCC4DA083FC5670A52AAC4ADDA0D356417155753AAC55D51166146C8A81A138984E800F29133F67E27F82CC6B9E329F81B5CF992FC0A697E0524C92029C49804FE6A4EC825C91603D3DB4524562C408DD00D9EA39567D354ED3E067D680B10018AF6506C147946723C76AE4589FA292D4CCFE9A37E33C2D5B985BC1F5DB98FDCCEDE02DAA592BFB6BCD417B4C31DA586BE31837695D9863844FA257379C629E619EE6DE3ECB3D7D0E5CA4BD1D7C2F1DDC859D4799DC859DDC9511EEC6C871708E4A1C455C47F42AF28BCFF3DDCD817EAA6782734B703DBBB89E5D5CCF24D733C9F54C733DEB68AFCAF7A4EEC37D263F83D7A8BD52B049A910F26951D6BE9F3165E56D2FC56DD6944D49DB945E9BD26753866DCAA8C26149912DC553BDF2B69796BD2BFF1A6CFDB0AA38E4769CD071105550F6A233DFDB767D5C5564F902EAED380F96FEC7F85547BEB99CD6580CAC116E875785A57F8CBF01BCAA6343

 

 

Edited by 25625
Posted

I'd throw a Hami-O Damage/Mez in RotP.

I like Taunt/Range in Taunt, myself.

I'd switch the slotting in Irradiated Ground and Atom Smasher.

 

Looks pretty solid.  I'd be interested to hear how the SMotT works out in Burn.

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