Jeagan Posted February 12, 2020 Posted February 12, 2020 I posted this idea back in June or July last year, I've updated it a bit. Slime Mastermind Powerset. This powerset is built around slimes which split into smaller slimes when they perish, drowning the foe in a flood of pets! Slimes start with some resistance to all damage types, which can be increased moderately with Viscocity and Metalize. Several of your powers involve using your pets in special ways, such as Elemental Fusion changing their secondary effects, or Slime Hurl which literally throws one of your slime pets at your enemy! (1)weak ranged : Sludge Ball (minor damage(acid), dot, -dam res, fast cooldown) You hurl a small bundle of slime at the foe. (1)summon : Summon Slime Knight You call forth 1 Knight Slime. When a Knight Slime dies, two Pawn Slimes are spawned for 15 seconds. These slimes cannot be upgraded or controlled. Pawn Slimes are the equivalent of Knight Slimes but one level lower, without any empowerment from skills. At level 6 this power instead summons 2 Knight Slimes. At level 18 this power instead summons 3 Knight Slimes. Slimeball - (ranged, low damage(smashing), pet elemental secondary*, fast cooldown) Slam - (melee, low damage(smashing), pet elemental secondary, fast cooldown) High Pain Tolerance - (5% damage resistance all, passive) (2)moderate range : Slime Hurl (moderate damage(smashing), pet elemental secondary*, knockdown, move slime to enemy, moderate cooldown) You throw one of your pet slimes at the targeted enemy. If you throw a Knight Slime, a Pawn Slime is spawned for 10 seconds. If you throw a Rook Slime, a Bishop Slime is spawned for 10 seconds. If you throw a King Slime, a Queen Slime is spawned for 10 seconds. (6)pet boost: Viscosity grants abilities to slimes All slimes gain: Temporary Invulnerability (15% dam res SM/LT) Pseudopod Slam (short range, single target, low damage(smashing), pet elemental secondary*, fast cooldown) Rook Slimes gain: spikes (melee PBAoE, moderate damage(lethal), pet elemental secondary*, moderate cooldown) King Slimes gain: Hurl Essence: (ranged, low damage(smashing),pet elemental secondary*, spawn Pawn Slime for 10 seconds) (8)ranged AoE : Spatter (target-base AoE, high DoT, -dam res, moderate cooldown) (12 )second summon: Summon Slime Rook You call forth 1 Rook Slime. When a Rook Slime dies, two Bishop Slimes are spawned for 15 seconds. These slimes cannot be upgraded or controlled. Bishop Slimes are the equivalent of Rook Slimes but one level lower, without any empowerment from skills. At level 28 this power instead summons 2 Rook Slimes. Rook Slimes start with: Slimeball - (ranged, low damage(smashing), pet elemental secondary*, fast cooldown) Slam - (melee, low damage(smashing), pet elemental secondary, fast cooldown) Pseudopod Slam (short range, single target, low damage(smashing), pet elemental secondary, fast cooldown) High Pain Tolerance - (10% damage resistance all, passive) (18)special : Elemental Fusion* Change the base Element of the targeted slime. Starting element is Acid (-resistance secondary for pet powers) Options are Fire (DoT secondary for pet powers) Ice (slow secondary for pet powers) and lightning (endurance drain secondary for pet powers) (26)third summon : Summon King Slime You call forth 1 King Slime. When a King Slime dies, two Queen Slimes are spawned for 15 seconds. These slimes cannot be upgraded or controlled. Queen Slimes are the equivalent of King Slimes but one level lower, without any empowerment from skills. King Slime starts with: High Pain Tolerance - (15% damage resistance all, passive) Smash - (melee cone, low damage (smashing), pet elemental secondary*, fast cooldown) Pop - (short range PBAoE, moderate damage(smashing), pet elemental secondary, moderate cooldown) This power summons two Pawn Slimes for 7 seconds. Engulf - (melee, moderate DoT(pet elemental damage type*, -speed, -recharge, pet elemental secondary, moderate recharge) (32)pet boost: Metalize Grants further abilities to slimes All slimes gain: Elemental resistance: (10% dam res Fire/Ice/Elec/Acid) Slam - (melee, low damage(smashing), pet elemental secondary, fast cooldown) Rook Slimes gain: Engulf - (melee, moderate DoT(pet elemental damage type*, -speed, -recharge, pet elemental secondary, moderate recharge) King Slimes gain: Spatter Ball - (ranged, target based AoE, primary target moderate damage (smashing), all targets moderate damage DoT(pet elemental type), pet elemental secondary, long cooldown) 4 1
Saiyajinzoningen Posted February 12, 2020 Posted February 12, 2020 this is ridiculous ridiculously great! If i am allowed 1 suggestion? a slime costume where u are emperor slime with a crown? lol 1 Its easy to criticize a suggestion but can you suggest an alternative?
Jeagan Posted February 16, 2020 Author Posted February 16, 2020 I'd be down with a specialty costume 😛
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