bigjc2146 Posted May 15, 2019 Posted May 15, 2019 New to CoH and trying to make a scrapper. After some talk on discord, I decided upon a claws/ dark armor scrapper... I downloaded the planner, and have come up with what I want for skills. That being said, I know nothing about sets or what IO's are, so I have no clue where to go from here. Any advice would be appreciated... Hero Plan by Mids' Hero Designer 1.96 http://www.cohplanner.com/ Click this DataLink to open the build! Level 49 Mutation Scrapper Primary Power Set: Claws Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Strike (A) EmptyLevel 1: Dark Embrace (A) EmptyLevel 2: Slash (A) EmptyLevel 4: Death Shroud (A) EmptyLevel 6: Murky Cloud (A) EmptyLevel 8: Follow Up (A) EmptyLevel 10: Obsidian Shield (A) EmptyLevel 12: Super Jump (A) EmptyLevel 14: Spin (A) EmptyLevel 16: Dark Regeneration (A) EmptyLevel 18: Focus (A) EmptyLevel 20: Cloak of Darkness (A) EmptyLevel 22: Boxing (A) EmptyLevel 24: Tough (A) EmptyLevel 26: Eviscerate (A) EmptyLevel 28: Cloak of Fear (A) EmptyLevel 30: Weave (A) EmptyLevel 32: Shockwave (A) EmptyLevel 35: Oppressive Gloom (A) EmptyLevel 38: Soul Transfer (A) EmptyLevel 41: Combat Jumping (A) EmptyLevel 44: Conserve Power (A) EmptyLevel 47: Physical Perfection (A) EmptyLevel 49: Maneuvers (A) EmptyLevel 1: Brawl (A) EmptyLevel 1: Critical Hit Level 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) EmptyLevel 2: Health (A) EmptyLevel 2: Hurdle (A) EmptyLevel 2: Stamina (A) Empty------------
Nightmarer Posted May 16, 2019 Posted May 16, 2019 This is how I probably would do it, decent HP once accoladed, decent resistances, especially after Cardiac Core Paragon in Alpha slot which I am afraid it is a must otherwise the endurance is going to be unmanageable without micro-managing toggles. Decent recharge without Hasten (I usually never take it on DA chars for concept reasons), but you should be able to double stack Follow Up after strike or swipe and softcapped to S/L def which makes your scrapper almost unkillable. Not too much dmg mitigatin besides Oppressive Gloom and Cloak of Fear but the added AoE goodness of Fire Ball should be noticeable in killing speed. I removed Shockwave because it is not a good idea to KB your enemies away from your Dark Regeneration radius, bear in mind it is a heal that the more foes hits, the higher is the HP you receive from it. Had to use ring of Fire as a mule for extra S/L def to get to softcap. Could have allocated a few in Weave and activate it instead but this way keeps your end consumption much lower and the 3.75% +rchg is always handy. I would keep the Kismet to help the reduced acc of Cloak of Fear but maybe you prefer removing it and use the slot for extra res in Murky Cloud but I don't think it would be as noticeable as the extra ToHit you get from the Kismet. If you are dead set on Claws, that's what I would do, it will be damn expensive though. Mi advice would be to use a primary with better mitigation such as axe, mace, ice or dark melee. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Scrapper Primary Power Set: Claws Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Flight Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Swipe -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36), CrsImp-Acc/Dmg(37) Level 1: Dark Embrace -- RctArm-EndRdx(A), RctArm-ResDam(3), RctArm-ResDam/EndRdx(3), RctArm-ResDam/EndRdx/Rchg(36) Level 2: Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42) Level 4: Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(43) Level 6: Spin -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(7), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(33) Level 8: Follow Up -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Acc/Dmg(9), SprScrStr-Dmg/Rchg(9), SprScrStr-Dmg/EndRdx/Rchg(42), SprScrStr-Acc/Dmg/Rchg(45), AdjTrg-EndRdx/Rchg(45) Level 10: Obsidian Shield -- RctArm-EndRdx(A), RctArm-ResDam(11), RctArm-ResDam/EndRdx(11), RctArm-ResDam/EndRdx/Rchg(23) Level 12: Murky Cloud -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(13), GldArm-3defTpProc(45), ResDam-I(46) Level 14: Combat Jumping -- Krm-ResKB(A), Ksm-ToHit+(15), LucoftheG-Rchg+(37) Level 16: Dark Regeneration -- Mlt-Acc/EndRdx(A), ScrDrv-Acc/Rchg(17), TchoftheN-Acc/EndRdx/Rchg(17), DctWnd-EndRdx/Rchg(34), NmnCnv-EndRdx/Rchg(34) Level 18: Death Shroud -- Mlt-Acc/EndRdx(A), Mlt-Acc/Dmg/EndRdx(19), Mlt-Dmg/EndRdx(19), ScrDrv-Acc/Dmg/EndRdx(23), ScrDrv-Dmg/EndRdx(34) Level 20: Cloak of Darkness -- LucoftheG-Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21) Level 22: Boxing -- Empty(A) Level 24: Tough -- RctArm-EndRdx(A), RctArm-ResDam(25), RctArm-ResDam/EndRdx(25), RctArm-ResDam/EndRdx/Rchg(50) Level 26: Eviscerate -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(50) Level 28: Cloak of Fear -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(29), SphIns-Acc/ToHitDeb(31), SphIns-Acc/Rchg(31), SphIns-ToHitDeb/EndRdx/Rchg(31) Level 30: Weave -- LucoftheG-Rchg+(A) Level 32: Super Jump -- Jump-I(A) Level 35: Oppressive Gloom -- HO:Endo(A) Level 38: Ring of Fire -- EnfOpr-Acc/Immob(A), EnfOpr-Acc/Immob/Rchg(39), EnfOpr-Acc/Rchg(39), EnfOpr-EndRdx/Immob(39), EnfOpr-Acc/EndRdx(40), EnfOpr-Immob/Rng(40) Level 41: Melt Armor -- Acc-I(A) Level 44: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(48), PstBls-Acc/Dmg/EndRdx(50) Level 47: Hover -- LucoftheG-Rchg+(A) Level 49: Soul Transfer -- Dmg-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(29) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Cardiac Core Paragon ------------
bigjc2146 Posted May 20, 2019 Author Posted May 20, 2019 Thank you for the help and advice! Its greatly appreciated
Mr. Vee Posted May 20, 2019 Posted May 20, 2019 Just put a knockback to knockdown io in shockwave rather than removing it.
bigjc2146 Posted May 20, 2019 Author Posted May 20, 2019 Ive heard others say that as well.I wish I knew more about the sets.
Mr. Vee Posted May 20, 2019 Posted May 20, 2019 Overwhelming force has one, it's the universal damage set that's a reward from summer blockbuster. I forget the name of the KB set that has the other. I'm on mobile so can't really check and it's not in pine's either.
Mr. Vee Posted May 20, 2019 Posted May 20, 2019 I remembered, it's sudden acceleration. But a six slotted overwhelming force will get you an extra 4 KB protection which is nice for dark.
bigjc2146 Posted May 20, 2019 Author Posted May 20, 2019 i will have to look all that up, but thank you for the advice
bigjc2146 Posted May 21, 2019 Author Posted May 21, 2019 Just put a knockback to knockdown io in shockwave rather than removing it. what skill would you replace to put shockwave back into the build?
Mr. Vee Posted May 21, 2019 Posted May 21, 2019 you don't need all of the first three single targets. lose which ever is your least favorite. i didn't really look in depth at the build, though. i'm too busy playing to even make my own builds these days :D
Nightmarer Posted May 22, 2019 Posted May 22, 2019 Just put a knockback to knockdown io in shockwave rather than removing it. what skill would you replace to put shockwave back into the build? My mistake, totally forgot about the KB to KD IO. In any case, you will not need Strike for a good ST attack chain. Follow Up, Slash, Swipe and Focus are plenty for that so you can skip Strike at the beginning, move your power choices a bit and make room for Showckwave at lvl 32. Strike is interesting at early levels when underslotted but totally skippable afterwards since Swipe will give you a better DPS
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