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help with claws/da scrapper


bigjc2146

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New to CoH and trying to make a scrapper. After some talk on discord, I decided upon a claws/ dark armor scrapper...

I downloaded the planner, and have come up with what I want for skills. That being said, I know nothing about sets or what IO's are, so I have no clue where to go from here. Any advice would be appreciated...

 

 

Hero Plan by Mids' Hero Designer 1.96

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 49 Mutation Scrapper

Primary Power Set: Claws

Secondary Power Set: Dark Armor

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Body Mastery

 

Hero Profile:

Level 1: Strike

  • (A) Empty

Level 1: Dark Embrace

  • (A) Empty

Level 2: Slash

  • (A) Empty

Level 4: Death Shroud

  • (A) Empty

Level 6: Murky Cloud

  • (A) Empty

Level 8: Follow Up

  • (A) Empty

Level 10: Obsidian Shield

  • (A) Empty

Level 12: Super Jump

  • (A) Empty

Level 14: Spin

  • (A) Empty

Level 16: Dark Regeneration

  • (A) Empty

Level 18: Focus

  • (A) Empty

Level 20: Cloak of Darkness

  • (A) Empty

Level 22: Boxing

  • (A) Empty

Level 24: Tough

  • (A) Empty

Level 26: Eviscerate

  • (A) Empty

Level 28: Cloak of Fear

  • (A) Empty

Level 30: Weave

  • (A) Empty

Level 32: Shockwave

  • (A) Empty

Level 35: Oppressive Gloom

  • (A) Empty

Level 38: Soul Transfer

  • (A) Empty

Level 41: Combat Jumping

  • (A) Empty

Level 44: Conserve Power

  • (A) Empty

Level 47: Physical Perfection

  • (A) Empty

Level 49: Maneuvers

  • (A) Empty

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Empty

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Empty

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This is how I probably would do it, decent HP once accoladed, decent resistances, especially after Cardiac Core Paragon in Alpha slot  which I am afraid it is a must otherwise the endurance is going to be unmanageable without micro-managing toggles. Decent recharge without Hasten (I usually never take it on DA chars for concept reasons), but you should be able to double stack Follow Up after strike or swipe and softcapped to S/L def which makes your scrapper almost unkillable. Not too much dmg mitigatin besides Oppressive Gloom and Cloak of Fear but the added AoE goodness of Fire Ball should be noticeable in killing speed. I removed Shockwave because it is not a good idea to KB your enemies away from your Dark Regeneration radius, bear in mind it is a heal that the more foes hits, the higher is the HP you receive from it. Had to use ring of Fire as a mule for extra S/L def to get to softcap. Could have allocated a few in Weave and activate it instead but this way keeps your end consumption much lower and the 3.75% +rchg is always handy. I would keep the Kismet to help the reduced acc of Cloak of Fear but maybe you prefer removing it and use the slot for extra res in Murky Cloud but I don't think it would be as noticeable as the extra ToHit you get from the Kismet.

 

If you are dead set on Claws, that's what I would do, it will be damn expensive though. Mi advice would be to use a primary with better mitigation such as axe, mace, ice or dark melee.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Mutation Scrapper

Primary Power Set: Claws

Secondary Power Set: Dark Armor

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Flight

Ancillary Pool: Blaze Mastery

 

Hero Profile:

Level 1: Swipe -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36), CrsImp-Acc/Dmg(37)

Level 1: Dark Embrace -- RctArm-EndRdx(A), RctArm-ResDam(3), RctArm-ResDam/EndRdx(3), RctArm-ResDam/EndRdx/Rchg(36)

Level 2: Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42)

Level 4: Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(43)

Level 6: Spin -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(7), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(33)

Level 8: Follow Up -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Acc/Dmg(9), SprScrStr-Dmg/Rchg(9), SprScrStr-Dmg/EndRdx/Rchg(42), SprScrStr-Acc/Dmg/Rchg(45), AdjTrg-EndRdx/Rchg(45)

Level 10: Obsidian Shield -- RctArm-EndRdx(A), RctArm-ResDam(11), RctArm-ResDam/EndRdx(11), RctArm-ResDam/EndRdx/Rchg(23)

Level 12: Murky Cloud -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(13), GldArm-3defTpProc(45), ResDam-I(46)

Level 14: Combat Jumping -- Krm-ResKB(A), Ksm-ToHit+(15), LucoftheG-Rchg+(37)

Level 16: Dark Regeneration -- Mlt-Acc/EndRdx(A), ScrDrv-Acc/Rchg(17), TchoftheN-Acc/EndRdx/Rchg(17), DctWnd-EndRdx/Rchg(34), NmnCnv-EndRdx/Rchg(34)

Level 18: Death Shroud -- Mlt-Acc/EndRdx(A), Mlt-Acc/Dmg/EndRdx(19), Mlt-Dmg/EndRdx(19), ScrDrv-Acc/Dmg/EndRdx(23), ScrDrv-Dmg/EndRdx(34)

Level 20: Cloak of Darkness -- LucoftheG-Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21)

Level 22: Boxing -- Empty(A)

Level 24: Tough -- RctArm-EndRdx(A), RctArm-ResDam(25), RctArm-ResDam/EndRdx(25), RctArm-ResDam/EndRdx/Rchg(50)

Level 26: Eviscerate -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(50)

Level 28: Cloak of Fear -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(29), SphIns-Acc/ToHitDeb(31), SphIns-Acc/Rchg(31), SphIns-ToHitDeb/EndRdx/Rchg(31)

Level 30: Weave -- LucoftheG-Rchg+(A)

Level 32: Super Jump -- Jump-I(A)

Level 35: Oppressive Gloom -- HO:Endo(A)

Level 38: Ring of Fire -- EnfOpr-Acc/Immob(A), EnfOpr-Acc/Immob/Rchg(39), EnfOpr-Acc/Rchg(39), EnfOpr-EndRdx/Immob(39), EnfOpr-Acc/EndRdx(40), EnfOpr-Immob/Rng(40)

Level 41: Melt Armor -- Acc-I(A)

Level 44: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(48), PstBls-Acc/Dmg/EndRdx(50)

Level 47: Hover -- LucoftheG-Rchg+(A)

Level 49: Soul Transfer -- Dmg-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Critical Hit

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(29)

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Cardiac Core Paragon

------------

 

 

 

 

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Overwhelming force has one, it's the universal damage set that's a reward from summer blockbuster. I forget the name of the KB set that has the other. I'm on mobile so can't really check and it's not in pine's either.

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Just put a knockback to knockdown io in shockwave rather than removing it.

 

what skill would you replace to put shockwave back into the build?

 

My mistake, totally forgot about the KB to KD IO. In any case, you will not need Strike for a good ST attack chain. Follow Up, Slash, Swipe and Focus are plenty for that so you can skip Strike at the beginning, move your power choices a bit and make room for Showckwave at lvl 32. Strike is interesting at early levels when underslotted but totally skippable afterwards since Swipe will give you a better DPS

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