DeamonWithin Posted February 17, 2020 Posted February 17, 2020 (edited) My first post with build Hope it works. Please give advice. Want to keep perma-haste. I see I have too much S/L resist. I would like more defense. (though shadow meld could be up almost 50% of the time) MORE DAMAGE? Incarnate choices? Incarnate with defense??? Enjoy. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Level 50 Magic Scrapper Primary Power Set: Claws Secondary Power Set: Electric Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: ------------ Level 1: Strike SprCrtStr-Dmg/EndRdx/Rchg:50(A), SprCrtStr-Acc/Dmg:50(3), SprCrtStr-Dmg/Rchg:50(13), SprCrtStr-Acc/Dmg/Rchg:50(40), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(42), SprCrtStr-Rchg/+50% Crit:50(46) Level 1: Charged Armor RctArm-EndRdx:40(A), RctArm-ResDam/EndRdx/Rchg:40(3), RctArm-ResDam/EndRdx:40(11), RctArm-ResDam:40(39), RctArm-EndRdx/Rchg:40(40) Level 2: Lightning Field Obl-%Dam:50(A), Obl-Acc/Dmg/EndRdx/Rchg:50(5), Obl-Acc/Dmg/Rchg:50(11), Obl-Dmg/Rchg:50(39), Obl-Acc/Rchg:50(39), Obl-Dmg:50(43) Level 4: Conductive Shield Ags-Psi/Status:50(A), Ags-ResDam:50(5), Ags-ResDam/EndRdx/Rchg:50(9), Ags-ResDam/EndRdx:50(37), Ags-EndRdx/Rchg:50(37) Level 6: Spin Arm-Dam%:50(A), Arm-Dmg/EndRdx:50(7), Arm-Dmg/Rchg:50(7), Arm-Dmg:50(13), Arm-Acc/Dmg/Rchg:50(17), Arm-Acc/Rchg:50(36) Level 8: Follow Up SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(9), SprScrStr-Acc/Dmg/Rchg:50(36), SprScrStr-Dmg/EndRdx/Rchg:50(36), SprScrStr-Rchg/+Crit:50(37), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(42) Level 10: Static Shield ImpArm-ResPsi:40(A), ImpArm-ResDam:40(43) Level 12: Kick Empty(A) Level 14: Tough UnbGrd-Max HP%:50(A), UnbGrd-ResDam/EndRdx/Rchg:50(15), UnbGrd-ResDam/EndRdx:50(15), UnbGrd-ResDam:50(17), UnbGrd-EndRdx/Rchg:50(40) Level 16: Grounded StdPrt-ResDam/Def+:30(A) Level 18: Focus Apc-Dam%:50(A), Apc-Dmg/EndRdx:50(19), Apc-Acc/Dmg/Rchg:50(19), Apc-Dmg/Rchg:50(21), Apc-Dmg:50(21) Level 20: Weave LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(23), LucoftheG-Def:50(23), ShlWal-ResDam/Re TP:50(25), Rct-ResDam%:50(31) Level 22: Combat Jumping LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(34) Level 24: Energize Pnc-Heal/+End:50(A), Pnc-Heal:50(25), Pnc-Heal/EndRedux/Rchg:50(27), Pnc-Heal/Rchg:50(31), Pnc-EndRdx/Rchg:50(31) Level 26: Eviscerate Obl-%Dam:50(A), Obl-Acc/Dmg/EndRdx/Rchg:50(27), Obl-Acc/Dmg/Rchg:50(29), Obl-Dmg/Rchg:50(29), Obl-Acc/Rchg:50(42), Obl-Dmg:50(43) Level 28: Lightning Reflexes Run-I:50(A) Level 30: Hasten RechRdx-I:50(A), RechRdx-I:50(46) Level 32: Shockwave Rgn-Dmg/EndRdx:50(A), PstBls-Dam%:50(33), Rgn-Acc/Rchg:50(33), Rgn-Acc/Dmg/Rchg:50(33), Rgn-Dmg/Rchg:50(34), Rgn-Dmg:50(34) Level 35: Moonbeam ExpMarks-Rng/FSnp:50(A) Level 38: Assault EndRdx-I:50(A) Level 41: Shadow Meld LucoftheG-Def/Rchg+:50(A) Level 44: Soul Storm EntChs-Heal%:35(A), GldJvl-Dam%:50(46), GldJvl-Acc/Dmg/End/Rech:50(50) Level 47: Tactics GssSynFr--Build%:50(A), GssSynFr--Rchg/EndRdx:50(48), GssSynFr--ToHit/Rchg/EndRdx:50(48), GssSynFr--ToHit/Rchg:50(48), GssSynFr--ToHit:50(50), GssSynFr--ToHit/EndRdx:50(50) Level 49: Vengeance LucoftheG-Def/Rchg+:50(A) Level 1: Brawl Empty(A) Level 1: Critical Hit Level 1: Sprint Qck-EndRdx:50(A) Level 2: Swift Run-I:50(A) Level 2: Health Mrc-Rcvry+:40(A), Prv-Absorb%:50(45), NmnCnv-Regen/Rcvry+:50(45) Level 2: Hurdle Jump-I:50(A) Level 2: Stamina PrfShf-End%:50(A), PrfShf-EndMod:50(45) Level 41: Quick Form ------------ ------------ Set Bonus Totals: 20.5% DamageBuff(Smashing) 20.5% DamageBuff(Lethal) 20.5% DamageBuff(Fire) 20.5% DamageBuff(Cold) 20.5% DamageBuff(Energy) 20.5% DamageBuff(Negative) 20.5% DamageBuff(Toxic) 20.5% DamageBuff(Psionic) 15.81% Defense(Smashing) 15.81% Defense(Lethal) 12.06% Defense(Fire) 12.06% Defense(Cold) 5.5% Defense(Energy) 5.5% Defense(Negative) 3% Defense(Psionic) 19.25% Defense(Melee) 6.13% Defense(Ranged) 16.44% Defense(AoE) 97.5% Enhancement(RechargeTime) 2.5% Enhancement(Max EnduranceDiscount) 63% Enhancement(Accuracy) 22.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 241 HP (17.99%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping MezResist(Confused) 65% MezResist(Held) 65% MezResist(Immobilized) 65% MezResist(Sleep) 65% MezResist(Stunned) 65% MezResist(Terrorized) 65% 22% (0.37 End/sec) Recovery 36% (2.01 HP/sec) Regeneration 23% Resistance(Smashing) 23% Resistance(Lethal) 20% Resistance(Fire) 20% Resistance(Cold) 10.25% Resistance(Energy) 10.25% Resistance(Negative) 17.75% Resistance(Toxic) 28.75% Resistance(Psionic) 22.5% SpeedRunning 36% GlobalChanceMod PlayerCrit ------------ Set Bonuses: Superior Critical Strikes (Strike) 4% (0.07 End/sec) Recovery 15% Enhancement(Accuracy) 5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold) 4% DamageBuff(All) 10% Enhancement(RechargeTime) Reactive Armor (Charged Armor) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged) 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee) 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold) Obliteration (Lightning Field) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3% DamageBuff(All) 9% Enhancement(Accuracy) 5% Enhancement(RechargeTime) 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing) Aegis (Conductive Shield) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) 3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold) 5% Resistance(Psionic) Armageddon (Spin) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Superior Scrapper's Strike (Follow Up) 40.16 HP (3%) HitPoints 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 4% DamageBuff(All) 10% Enhancement(RechargeTime) 6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 3% GlobalChanceMod PlayerCrit, 3% GlobalChanceMod MLCrit, 6% GlobalChanceMod BossCrit, 3% GlobalChanceMod CritPlayer, 3% GlobalChanceMod CritSmall, 6% GlobalChanceMod CritLarge, 3% GlobalChanceMod ECCritModPlayer, 3% GlobalChanceMod ECCritModSmall, 6% GlobalChanceMod ECCritModLarge Impervium Armor (Static Shield) 2.5% (0.04 End/sec) Recovery 6% Resistance(Psionic) Unbreakable Guard (Tough) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) 3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 100.4 HP (7.5%) HitPoints Steadfast Protection (Grounded) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Apocalypse (Focus) 16% (0.89 HP/sec) Regeneration 40.16 HP (3%) HitPoints 4% DamageBuff(All) 10% Enhancement(RechargeTime) Luck of the Gambler (Weave) 10% (0.56 HP/sec) Regeneration 15.06 HP (1.12%) HitPoints 7.5% Enhancement(RechargeTime) Shield Wall (Weave) 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Reactive Defenses (Weave) 3% Resistance(All) Luck of the Gambler (Combat Jumping) 7.5% Enhancement(RechargeTime) Panacea (Energize) 2.5% (0.04 End/sec) Recovery 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 10% (0.56 HP/sec) Regeneration MezResist(Repel) 1000% (10% chance) Obliteration (Eviscerate) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3% DamageBuff(All) 9% Enhancement(Accuracy) 5% Enhancement(RechargeTime) 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing) Ragnarok (Shockwave) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) Luck of the Gambler (Shadow Meld) 7.5% Enhancement(RechargeTime) Gladiator's Javelin (Soul Storm) 2.5% (0.04 End/sec) Recovery Gaussian's Synchronized Fire-Control (Tactics) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 25.1 HP (1.87%) HitPoints 2.5% (0.04 End/sec) Recovery 2.5% DamageBuff(All) 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold) Luck of the Gambler (Vengeance) 7.5% Enhancement(RechargeTime) Preventive Medicine (Health) GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge) Performance Shifter (Stamina) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning mids_buildClawsElecScrapper.mxd Edited February 17, 2020 by DeamonWithin
Hyperstrike Posted February 17, 2020 Posted February 17, 2020 Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic ScrapperPrimary Power Set: ClawsSecondary Power Set: Electric ArmorPower Pool: FightingPower Pool: LeapingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Mu Mastery Hero Profile:Level 1: Strike -- CrsImp-Acc/Dmg/Rchg:50(A), CrsImp-Acc/Dmg/EndRdx:50(3), CrsImp-Dmg/EndRdx/Rchg:50(3), Hct-Acc/Dmg/Rchg:50(5)Level 1: Charged Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(5), UnbGrd-Rchg/ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(7), StdPrt-ResDam/Def+:30(9)Level 2: Lightning Field -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(9), FuroftheG-Dam/End/Rech:50(11), FuroftheG-Acc/End/Rech:50(11), FuroftheG-Acc/Dmg/End/Rech:50(13), FuroftheG-ResDeb%:50(13)Level 4: Slash -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(19), SprBlsCol-Acc/Dmg/EndRdx:50(19), SprBlsCol-Acc/Dmg/Rchg:50(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(21)Level 6: Conductive Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(23), UnbGrd-Rchg/ResDam:50(23), UnbGrd-ResDam/EndRdx/Rchg:50(25), GldArm-3defTpProc:50(25)Level 8: Spin -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(27), SprAvl-Acc/Dmg/EndRdx:50(27), SprAvl-Acc/Dmg/Rchg:50(29), SprAvl-Acc/Dmg/EndRdx/Rchg:50(29)Level 10: Static Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(31), UnbGrd-Rchg/ResDam:50(31), UnbGrd-ResDam/EndRdx/Rchg:50(31)Level 12: Follow Up -- AdjTrg-ToHit:50(A), AdjTrg-ToHit/Rchg:50(33), AdjTrg-ToHit/EndRdx/Rchg:50(33), AdjTrg-EndRdx/Rchg:50(33), AdjTrg-ToHit/EndRdx:50(34), AdjTrg-Rchg:50(34)Level 14: Kick -- FrcFdb-Rechg%:50(A)Level 16: Grounded -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(34), UnbGrd-Rchg/ResDam:50(36), UnbGrd-ResDam/EndRdx/Rchg:50(36)Level 18: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(36), UnbGrd-Rchg/ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(37)Level 20: Energize -- NmnCnv-Heal/Rchg:50(A)Level 22: Weave -- ShlWal-ResDam/Re TP:50(A), Rct-Def:50(37), Rct-Def/EndRdx:50(39), Rct-Def/Rchg:50(39), Rct-Def/EndRdx/Rchg:50(39)Level 24: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(40)Level 26: Eviscerate -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(40), SprCrtStr-Acc/Dmg/Rchg:50(40), SprCrtStr-Dmg/EndRdx/Rchg:50(42), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(42), SprCrtStr-Rchg/+50% Crit:50(42)Level 28: Lightning Reflexes -- Run-I:50(A)Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43)Level 32: Shockwave -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(43), SprScrStr-Acc/Dmg/Rchg:50(43), SprScrStr-Dmg/EndRdx/Rchg:50(45), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(45), SprScrStr-Rchg/+Crit:50(45)Level 35: Power Sink -- PrfShf-Acc/Rchg:50(A), EffAdp-Acc/Rchg:50(46)Level 38: Zapp -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(46), SprWntBit-Acc/Dmg/EndRdx:50(46), SprWntBit-Acc/Dmg/Rchg:50(48), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(48)Level 41: Ball Lightning -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/EndRdx:50(50), SprFrzBls-Acc/Dmg/Rchg:50(50), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(50)Level 44: Super Jump -- BlsoftheZ-ResKB:50(A)Level 47: Maneuvers -- LucoftheG-Rchg+:50(A)Level 49: Assault -- EndRdx-I:50(A)Level 1: Brawl -- Empty(A)Level 1: Critical HitLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(15)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod/Acc:50(17), PrfShf-EndMod:50(17)Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1457;667;1334;HEX;| |78DA6594CB4F135114C667DAA915687943411EB53C2C82545057BE881135519A903| |4715BC7F60A23954EA635EAD2856B155F1B05D48DAFB8F2F537F8FC075CBA94A71A| |8C9B7A3ADF473599499B5FE73BE7DCEFCCB9739BBC3C1E7A79E2EA98A6D71ECD998| |5423A95714CDB564E20694E5919AD7C05E5DBBCA9A7932AA75442922F15A215715C| |9D53B3059538965399A26365D2479C0B79470B4FE6F3B9C4716B6ABA68CD4E85DCB| |B0965DA7253EDDEA46CA5B2759B7A56398569CB8E1CB3AD4C225534733365BF8BE9| |A459282AE74A9BF41197AF15D47895FC5AB9C55143F36549051A033E97DFC372AFB| |BB986F6D38FD82F70CB06F91BDC1A91C42E435B921A1D35017D3F6307C0EA83E421| |3074981C03CF4B6F7EF466F86F18AED678939C039B6F91B7C165F10BB0C7007B6C6| |58FADECB18D3DB6ED016782D897724DF03ED6D9F6809C073B17C84570457CAAE0E3| |AFA24F377DBAE9D34D9F9C2C5EE30EA114A899C72CB72F908BE44330F6887C0CFAA| |4368CDEB4F03568AB22D4D1BB8EDE317AF7D2BB97DE7EA96F606E03737B99DBC7DC| |3EE6AEC9BA4DC8D59A523AF657EA5B38CF9653CC5F0677AC906BE43AE72C3511F4A| |C475AB04EBC19CC4BAC1DB140FB19CC326E9267C19D19324B2A705DFAEB607F1DC3| |78377B64BD2E7A750D411B246D8945E9157D8FDE063F901FC15D9FC8CFE417F0877| |8F5B82F7B49EFB983B90F5F07BF494A3FDF97FE27E86DF829F90CDCFD9C7C016E84| |346D803503AF187B0D8EBE21DF92EFC088F43FC4BD1FFA0AEF06D1129C4182B36D1| |46D84DA480CCFDE6954CEB57CE4D2A246E5F496063DD1118F32EA51F67A947D1E65| |C2A34C1AB415457795AAFACAB92E2D5557FE1F185DF9A7F8F41876A3F6349EB4F6A| |4302EA7DC53B5FA7FD53DCCAAFE2E390796134B7F5AE537C7F0178CF4FE14| |-------------------------------------------------------------------| If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
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