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Claw Elec Build


DeamonWithin

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My first post with build Hope it works.  Please give advice. 

Want to keep perma-haste.

I see I have too much S/L resist.

I would like more defense. (though shadow meld could be up almost 50% of the time)

MORE DAMAGE?  

Incarnate choices?  Incarnate with defense???

Enjoy.

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
------------
Level 1:    Strike                

SprCrtStr-Dmg/EndRdx/Rchg:50(A),

SprCrtStr-Acc/Dmg:50(3),

SprCrtStr-Dmg/Rchg:50(13),

SprCrtStr-Acc/Dmg/Rchg:50(40),

SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(42),

SprCrtStr-Rchg/+50% Crit:50(46)

 

Level 1:    Charged Armor            

RctArm-EndRdx:40(A),

RctArm-ResDam/EndRdx/Rchg:40(3),

RctArm-ResDam/EndRdx:40(11),

RctArm-ResDam:40(39),

RctArm-EndRdx/Rchg:40(40)
Level 2:    Lightning Field            

Obl-%Dam:50(A),

Obl-Acc/Dmg/EndRdx/Rchg:50(5),

Obl-Acc/Dmg/Rchg:50(11),

Obl-Dmg/Rchg:50(39),

Obl-Acc/Rchg:50(39),

Obl-Dmg:50(43)


Level 4:    Conductive Shield        

Ags-Psi/Status:50(A),

Ags-ResDam:50(5),

Ags-ResDam/EndRdx/Rchg:50(9),

Ags-ResDam/EndRdx:50(37),

Ags-EndRdx/Rchg:50(37)


Level 6:    Spin                

Arm-Dam%:50(A),

Arm-Dmg/EndRdx:50(7),

Arm-Dmg/Rchg:50(7),

Arm-Dmg:50(13),

Arm-Acc/Dmg/Rchg:50(17),

Arm-Acc/Rchg:50(36)

 

Level 8:    Follow Up            

SprScrStr-Acc/Dmg:50(A),

SprScrStr-Dmg/Rchg:50(9),

SprScrStr-Acc/Dmg/Rchg:50(36),

SprScrStr-Dmg/EndRdx/Rchg:50(36),

SprScrStr-Rchg/+Crit:50(37),

SprScrStr-Acc/Dmg/EndRdx/Rchg:50(42)


Level 10:    Static Shield            

ImpArm-ResPsi:40(A),

ImpArm-ResDam:40(43)


Level 12:    Kick                Empty(A)
Level 14:    Tough                

UnbGrd-Max HP%:50(A),

UnbGrd-ResDam/EndRdx/Rchg:50(15),

UnbGrd-ResDam/EndRdx:50(15),

UnbGrd-ResDam:50(17),

UnbGrd-EndRdx/Rchg:50(40)


Level 16:    Grounded            

StdPrt-ResDam/Def+:30(A)

 

Level 18:    Focus                

Apc-Dam%:50(A),

Apc-Dmg/EndRdx:50(19),

Apc-Acc/Dmg/Rchg:50(19),

Apc-Dmg/Rchg:50(21),

Apc-Dmg:50(21)

 

Level 20:    Weave                

LucoftheG-Def/Rchg+:50(A),

LucoftheG-Def/EndRdx:50(23),

LucoftheG-Def:50(23),

ShlWal-ResDam/Re TP:50(25),

Rct-ResDam%:50(31)


Level 22:    Combat Jumping            

LucoftheG-Def/Rchg+:50(A),

Ksm-ToHit+:30(34)

 

Level 24:    Energize            

Pnc-Heal/+End:50(A),

Pnc-Heal:50(25),

Pnc-Heal/EndRedux/Rchg:50(27),

Pnc-Heal/Rchg:50(31),

Pnc-EndRdx/Rchg:50(31)

 

Level 26:    Eviscerate            

Obl-%Dam:50(A),

Obl-Acc/Dmg/EndRdx/Rchg:50(27),

Obl-Acc/Dmg/Rchg:50(29),

Obl-Dmg/Rchg:50(29),

Obl-Acc/Rchg:50(42),

Obl-Dmg:50(43)

 

Level 28:    Lightning Reflexes        

Run-I:50(A)

 

Level 30:    Hasten                

RechRdx-I:50(A),

RechRdx-I:50(46)

 

Level 32:    Shockwave            

Rgn-Dmg/EndRdx:50(A),

PstBls-Dam%:50(33),

Rgn-Acc/Rchg:50(33),

Rgn-Acc/Dmg/Rchg:50(33),

Rgn-Dmg/Rchg:50(34),

Rgn-Dmg:50(34)

 

Level 35:    Moonbeam            

ExpMarks-Rng/FSnp:50(A)

 

Level 38:    Assault                

EndRdx-I:50(A)

 

Level 41:    Shadow Meld            

LucoftheG-Def/Rchg+:50(A)

 

Level 44:    Soul Storm            

EntChs-Heal%:35(A),

GldJvl-Dam%:50(46),

GldJvl-Acc/Dmg/End/Rech:50(50)

 

Level 47:    Tactics                

GssSynFr--Build%:50(A),

GssSynFr--Rchg/EndRdx:50(48),

GssSynFr--ToHit/Rchg/EndRdx:50(48),

GssSynFr--ToHit/Rchg:50(48),

GssSynFr--ToHit:50(50),

GssSynFr--ToHit/EndRdx:50(50)

 

Level 49:    Vengeance            

LucoftheG-Def/Rchg+:50(A)

 

Level 1:    Brawl                Empty(A)
Level 1:    Critical Hit    
Level 1:    Sprint                Qck-EndRdx:50(A)
Level 2:    Swift                Run-I:50(A)

 

Level 2:    Health                

Mrc-Rcvry+:40(A),

Prv-Absorb%:50(45),

NmnCnv-Regen/Rcvry+:50(45)

 

Level 2:    Hurdle                

Jump-I:50(A)

 

Level 2:    Stamina                

PrfShf-End%:50(A),

PrfShf-EndMod:50(45)
Level 41:    Quick Form    
------------
------------
Set Bonus Totals:
20.5% DamageBuff(Smashing)
20.5% DamageBuff(Lethal)
20.5% DamageBuff(Fire)
20.5% DamageBuff(Cold)
20.5% DamageBuff(Energy)
20.5% DamageBuff(Negative)
20.5% DamageBuff(Toxic)
20.5% DamageBuff(Psionic)
15.81% Defense(Smashing)
15.81% Defense(Lethal)
12.06% Defense(Fire)
12.06% Defense(Cold)
5.5% Defense(Energy)
5.5% Defense(Negative)
3% Defense(Psionic)
19.25% Defense(Melee)
6.13% Defense(Ranged)
16.44% Defense(AoE)
97.5% Enhancement(RechargeTime)
2.5% Enhancement(Max EnduranceDiscount)
63% Enhancement(Accuracy)
22.5% SpeedFlying
GrantPower Preventive Medicine (10% chance, if Scourge)
241 HP (17.99%) HitPoints
22.5% JumpHeight
22.5% SpeedJumping
MezResist(Confused) 65%
MezResist(Held) 65%
MezResist(Immobilized) 65%
MezResist(Sleep) 65%
MezResist(Stunned) 65%
MezResist(Terrorized) 65%
22% (0.37 End/sec) Recovery
36% (2.01 HP/sec) Regeneration
23% Resistance(Smashing)
23% Resistance(Lethal)
20% Resistance(Fire)
20% Resistance(Cold)
10.25% Resistance(Energy)
10.25% Resistance(Negative)
17.75% Resistance(Toxic)
28.75% Resistance(Psionic)
22.5% SpeedRunning
36% GlobalChanceMod PlayerCrit

------------
Set Bonuses:
Superior Critical Strikes
(Strike)
  4% (0.07 End/sec) Recovery
  15% Enhancement(Accuracy)
  5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold)
  4% DamageBuff(All)
  10% Enhancement(RechargeTime)


Reactive Armor
(Charged Armor)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
  1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)


Obliteration
(Lightning Field)
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3% DamageBuff(All)
  9% Enhancement(Accuracy)
  5% Enhancement(RechargeTime)
  3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Aegis
(Conductive Shield)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  5% Resistance(Psionic)


Armageddon
(Spin)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)
  6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


Superior Scrapper's Strike
(Follow Up)
  40.16 HP (3%) HitPoints
  5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  4% DamageBuff(All)
  10% Enhancement(RechargeTime)
  6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  3% GlobalChanceMod PlayerCrit, 3% GlobalChanceMod MLCrit, 6% GlobalChanceMod BossCrit, 3% GlobalChanceMod CritPlayer, 3% GlobalChanceMod CritSmall, 6% GlobalChanceMod CritLarge, 3% GlobalChanceMod ECCritModPlayer, 3% GlobalChanceMod ECCritModSmall, 6% GlobalChanceMod ECCritModLarge


Impervium Armor
(Static Shield)
  2.5% (0.04 End/sec) Recovery
  6% Resistance(Psionic)


Unbreakable Guard
(Tough)
  2.5% Enhancement(EnduranceDiscount)
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
  3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  100.4 HP (7.5%) HitPoints


Steadfast Protection
(Grounded)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Apocalypse
(Focus)
  16% (0.89 HP/sec) Regeneration
  40.16 HP (3%) HitPoints
  4% DamageBuff(All)
  10% Enhancement(RechargeTime)


Luck of the Gambler
(Weave)
  10% (0.56 HP/sec) Regeneration
  15.06 HP (1.12%) HitPoints
  7.5% Enhancement(RechargeTime)


Shield Wall
(Weave)
  5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)


Reactive Defenses
(Weave)
  3% Resistance(All)


Luck of the Gambler
(Combat Jumping)
  7.5% Enhancement(RechargeTime)


Panacea
(Energize)
  2.5% (0.04 End/sec) Recovery
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  10% (0.56 HP/sec) Regeneration
  MezResist(Repel) 1000% (10% chance)


Obliteration
(Eviscerate)
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3% DamageBuff(All)
  9% Enhancement(Accuracy)
  5% Enhancement(RechargeTime)
  3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Ragnarok
(Shockwave)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)


Luck of the Gambler
(Shadow Meld)
  7.5% Enhancement(RechargeTime)


Gladiator's Javelin
(Soul Storm)
  2.5% (0.04 End/sec) Recovery


Gaussian's Synchronized Fire-Control
(Tactics)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  25.1 HP (1.87%) HitPoints
  2.5% (0.04 End/sec) Recovery
  2.5% DamageBuff(All)
  2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


Luck of the Gambler
(Vengeance)
  7.5% Enhancement(RechargeTime)


Preventive Medicine
(Health)
  GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge)


Performance Shifter
(Stamina)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning


 

mids_buildClawsElecScrapper.mxd

 

Edited by DeamonWithin
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Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Strike -- CrsImp-Acc/Dmg/Rchg:50(A), CrsImp-Acc/Dmg/EndRdx:50(3), CrsImp-Dmg/EndRdx/Rchg:50(3), Hct-Acc/Dmg/Rchg:50(5)
Level 1: Charged Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(5), UnbGrd-Rchg/ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(7), StdPrt-ResDam/Def+:30(9)
Level 2: Lightning Field -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(9), FuroftheG-Dam/End/Rech:50(11), FuroftheG-Acc/End/Rech:50(11), FuroftheG-Acc/Dmg/End/Rech:50(13), FuroftheG-ResDeb%:50(13)
Level 4: Slash -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(19), SprBlsCol-Acc/Dmg/EndRdx:50(19), SprBlsCol-Acc/Dmg/Rchg:50(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(21)
Level 6: Conductive Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(23), UnbGrd-Rchg/ResDam:50(23), UnbGrd-ResDam/EndRdx/Rchg:50(25), GldArm-3defTpProc:50(25)
Level 8: Spin -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(27), SprAvl-Acc/Dmg/EndRdx:50(27), SprAvl-Acc/Dmg/Rchg:50(29), SprAvl-Acc/Dmg/EndRdx/Rchg:50(29)
Level 10: Static Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(31), UnbGrd-Rchg/ResDam:50(31), UnbGrd-ResDam/EndRdx/Rchg:50(31)
Level 12: Follow Up -- AdjTrg-ToHit:50(A), AdjTrg-ToHit/Rchg:50(33), AdjTrg-ToHit/EndRdx/Rchg:50(33), AdjTrg-EndRdx/Rchg:50(33), AdjTrg-ToHit/EndRdx:50(34), AdjTrg-Rchg:50(34)
Level 14: Kick -- FrcFdb-Rechg%:50(A)
Level 16: Grounded -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(34), UnbGrd-Rchg/ResDam:50(36), UnbGrd-ResDam/EndRdx/Rchg:50(36)
Level 18: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(36), UnbGrd-Rchg/ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(37)
Level 20: Energize -- NmnCnv-Heal/Rchg:50(A)
Level 22: Weave -- ShlWal-ResDam/Re TP:50(A), Rct-Def:50(37), Rct-Def/EndRdx:50(39), Rct-Def/Rchg:50(39), Rct-Def/EndRdx/Rchg:50(39)
Level 24: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(40)
Level 26: Eviscerate -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(40), SprCrtStr-Acc/Dmg/Rchg:50(40), SprCrtStr-Dmg/EndRdx/Rchg:50(42), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(42), SprCrtStr-Rchg/+50% Crit:50(42)
Level 28: Lightning Reflexes -- Run-I:50(A)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 32: Shockwave -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(43), SprScrStr-Acc/Dmg/Rchg:50(43), SprScrStr-Dmg/EndRdx/Rchg:50(45), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(45), SprScrStr-Rchg/+Crit:50(45)
Level 35: Power Sink -- PrfShf-Acc/Rchg:50(A), EffAdp-Acc/Rchg:50(46)
Level 38: Zapp -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(46), SprWntBit-Acc/Dmg/EndRdx:50(46), SprWntBit-Acc/Dmg/Rchg:50(48), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(48)
Level 41: Ball Lightning -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/EndRdx:50(50), SprFrzBls-Acc/Dmg/Rchg:50(50), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(50)
Level 44: Super Jump -- BlsoftheZ-ResKB:50(A)
Level 47: Maneuvers -- LucoftheG-Rchg+:50(A)
Level 49: Assault -- EndRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod/Acc:50(17), PrfShf-EndMod:50(17)
Level 50: Agility Core Paragon
------------

 

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|-------------------------------------------------------------------|

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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