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Posted

Hi there,

 

My friend helped me with a build, and I would like to hear your opinions on this one.

Thanks in advance!

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Agaliarept: Level 50 Mutation Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Fiery Assault
Power Pool: Flight
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Lift

  • (A) Force Feedback - Chance for +Recharge

Level 1: Flares

  • (A) Apocalypse - Chance of Damage(Negative)

Level 2: Incinerate

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (3) Superior Blistering Cold - Damage/Endurance
  • (3) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (5) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (5) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (7) Superior Blistering Cold - Recharge/Chance for Hold

Level 4: Gravity Distortion

  • (A) Neuronic Shutdown - Accuracy/Recharge
  • (23) Neuronic Shutdown - Endurance/Hold
  • (23) Neuronic Shutdown - Accuracy/Endurance
  • (25) Neuronic Shutdown - Hold/Range
  • (25) Neuronic Shutdown - Accuracy/Hold/Recharge
  • (27) Neuronic Shutdown - Chance of Damage(Psionic)

Level 6: Propel

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (7) Entropic Chaos - Chance of Heal Self
  • (19) Entropic Chaos - Accuracy/Damage
  • (19) Entropic Chaos - Damage/Endurance

Level 8: Fire Breath

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (9) Superior Frozen Blast - Damage/Endurance
  • (9) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (11) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (11) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (13) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 10: Crushing Field

  • (A) Enfeebled Operation - Accuracy/Recharge
  • (13) Enfeebled Operation - Endurance/Immobilize
  • (15) Enfeebled Operation - Accuracy/Endurance
  • (15) Enfeebled Operation - Immobilize/Range
  • (17) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (17) Enfeebled Operation - Accuracy/Immobilize

Level 12: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 14: Fire Blast

  • (A) Winter's Bite - Accuracy/Damage
  • (27) Winter's Bite - Damage/RechargeTime

Level 16: Embrace of Fire

  • (A) Recharge Reduction IO

Level 18: Gravity Distortion Field

  • (A) Impeded Swiftness - Accuracy/Slow
  • (34) Impeded Swiftness - Damage/Slow
  • (34) Impeded Swiftness - Accuracy/Endurance
  • (36) Impeded Swiftness - Range/Slow
  • (36) Impeded Swiftness - Endurance/Recharge/Slow
  • (36) Impeded Swiftness - Chance of Damage(Smashing)

Level 20: Combustion

  • (A) Superior Avalanche - Accuracy/Damage
  • (21) Superior Avalanche - Damage/Endurance
  • (21) Superior Avalanche - Accuracy/Damage/Endurance
  • (31) Superior Avalanche - Accuracy/Damage/Recharge
  • (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (37) Superior Avalanche - Recharge/Chance for Knockdown

Level 22: Kick

  • (A) Empty

Level 24: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Steadfast Protection - Knockback Protection
  • (33) Gladiator's Armor - TP Protection +3% Def (All)

Level 26: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (33) Reactive Defenses - Scaling Resist Damage

Level 28: Consume

  • (A) Obliteration - Damage
  • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (29) Obliteration - Chance for Smashing Damage
  • (34) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge

Level 30: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Singularity

  • (A) Sovereign Right - Accuracy/Damage
  • (43) Sovereign Right - Damage/Endurance
  • (45) Sovereign Right - Accuracy/Endurance
  • (45) Sovereign Right - Accuracy/Damage/Endurance
  • (45) Sovereign Right - Accuracy
  • (46) Sovereign Right - Resistance Bonus

Level 35: Fire Ball

  • (A) Ragnarok - Damage
  • (37) Ragnarok - Accuracy/Damage/Recharge
  • (37) Ragnarok - Accuracy/Recharge
  • (39) Ragnarok - Chance for Knockdown
  • (39) Ragnarok - Damage/Endurance

Level 38: Rain of Fire

  • (A) Frozen Blast - Accuracy/Damage
  • (40) Frozen Blast - Damage/Endurance
  • (40) Frozen Blast - Accuracy/Damage/Endurance
  • (40) Frozen Blast - Accuracy/Damage/Recharge
  • (43) Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (43) Frozen Blast - Recharge/Chance for Immobilize

Level 41: Fire Shield

  • (A) Aegis - Resistance/Endurance
  • (42) Aegis - Resistance/Recharge
  • (42) Aegis - Resistance
  • (46) Aegis - Psionic/Status Resistance
  • (48) Aegis - Resistance/Endurance/Recharge

Level 44: Blaze

  • (A) Superior Winter's Bite - Damage/RechargeTime
  • (46) Superior Winter's Bite - Accuracy/Damage

Level 47: Blazing Bolt

  • (A) Executioner's Contract - Accuracy/Damage
  • (48) Executioner's Contract - Damage/Endurance
  • (48) Executioner's Contract - Damage/Interrupt
  • (50) Executioner's Contract - Damage/Range
  • (50) Executioner's Contract - Damage/Recharge
  • (50) Executioner's Contract - Disorient Bonus

Level 49: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Domination 


Level 1: Quick Form 
Level 1: Prestige Power Dash
Posted

One of the strongest single target attacks in the game, and your friend two slotted it? I don't even care about your resistance on a dom with little hitpoints. I'm aggravated by the fact hit took blaze at 44 and two slotted it. LOL oh and he two slotted fire blast and six slotted fire breath. I am dead weak. Please don't use this build. One you're nowhere near achieving permadon, End usage is horrible. You aren't going to be doing much damage. This is what annoys me. People where preach so much about trying to soft cap def and resists that they forget about what actually makes a dom. If you wanna do low dam and have high resists just go make a tank and crowd control through taunt,

Posted
56 minutes ago, mbre2006 said:

One of the strongest single target attacks in the game, and your friend two slotted it? I don't even care about your resistance on a dom with little hitpoints. I'm aggravated by the fact hit took blaze at 44 and two slotted it. LOL oh and he two slotted fire blast and six slotted fire breath. I am dead weak. Please don't use this build. One you're nowhere near achieving permadon, End usage is horrible. You aren't going to be doing much damage. This is what annoys me. People where preach so much about trying to soft cap def and resists that they forget about what actually makes a dom. If you wanna do low dam and have high resists just go make a tank and crowd control through taunt,

Could you perhaps, point me in the direction of a build you would recommend?

Posted

Here is my Grav/Fire/Psi for example. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Fiery Assault
Power Pool: Presence
Power Pool: Force of Will
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Crush -- Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), EndRdx/Rchg(3), Acc/Conf/Hold/Immob/Sleep/Stun/Fear(5), Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5)
Level 1: Flares -- Acc/Dmg(A), Dmg/EndRdx(7), Dmg/Rchg(7), Acc/EndRdx/Rchg(9), Acc/Dmg/Rchg(9)
Level 2: Gravity Distortion -- Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(A), Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11), Rchg/+Dmg%(11), EndRdx/Rchg(13), Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13)
Level 4: Pacify -- Empty(A)
Level 6: Mighty Leap -- RunSpd/Jump/Fly/Rng/EndRdx(A)
Level 8: Crushing Field -- Acc/Dmg(A), Acc/Dmg/End(15), Acc/Dmg/End/Rech(17), Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17), Rchg/Fiery Orb(19)
Level 10: Fire Blast -- Acc/Dmg(A), Dmg/EndRdx(19), Acc/EndRdx/Rchg(21), Acc/Dmg/Rchg(21), Dmg/Rchg(23)
Level 12: Weaken Resolve -- Empty(A)
Level 14: Intimidate -- Empty(A)
Level 16: Unrelenting -- Heal(A), Heal/EndRdx(23), EndRdx/Rchg(25), Heal/Rchg(25), Heal/Rchg/EndRdx(27), Absorb%(27)
Level 18: Gravity Distortion Field -- Hold(A), Hold/Rchg(29), Acc/Hold/Rchg(29), Acc/Rchg(31), EndRdx/Hold(31)
Level 20: Unleash Potential -- Def(A), Def/EndRdx(31), EndRdx/Rchg(33), Def/Rchg(33), Def/EndRdx/Rchg(33), ResDam%(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Max HP%(A), ResDam(34), ResDam/EndRdx(34), ResDam/EndRdx/Rchg(36)
Level 26: Wormhole -- Stun(A), Acc/Stun/Rchg(36), Acc/Rchg(36), EndRdx/Stun(37), ToHitDeb%(37)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 30: Weave -- Def/Rchg+(A), Def(40), Def/EndRdx(40), Def/EndRdx(40), Def(42), ResDam/Re TP(42)
Level 32: Singularity -- Acc/Rchg(A), Acc/Dmg/Rchg(42), Acc/Dmg(43), +Res(Pets)(43)
Level 35: Blazing Bolt -- Acc/Dmg(A), Dmg/EndRdx(39), Dam%(39), Acc/ActRdx/Rng(39), Dmg/EndRdx/Rchg(43)
Level 38: Blaze -- Dmg(A), Acc/Dmg/Rchg(45), Acc/Rchg(45), Dmg/EndRdx(45), Dam%(46)
Level 41: Link Minds -- Def/Rchg+(A), Def/EndRdx(46), Def/Rchg(46), EndRdx/Rchg(48), Def/EndRdx/Rchg(48), Def(48)
Level 44: Indomitable Will -- Def/Rchg+(A)
Level 47: Mind Over Body -- 3defTpProc(A), Psi/Status(50), ResPsi(50), ResDam/Def+(50)
Level 49: Embrace of Fire -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal/+End(A), Regen/Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- End%(A)
------------
------------
Set Bonus Totals:

  • 23% DamageBuff(Smashing)
  • 23% DamageBuff(Lethal)
  • 23% DamageBuff(Fire)
  • 23% DamageBuff(Cold)
  • 23% DamageBuff(Energy)
  • 23% DamageBuff(Negative)
  • 23% DamageBuff(Toxic)
  • 23% DamageBuff(Psionic)
  • 7.56% Defense(Smashing)
  • 7.56% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 7.25% Defense(Energy)
  • 7.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 9.13% Defense(Melee)
  • 8.5% Defense(Ranged)
  • 6% Defense(AoE)
  • 4.5% Max End
  • 22% Enhancement(Terrorized)
  • 30% Enhancement(Accuracy)
  • 101.3% Enhancement(RechargeTime)
  • 20% Enhancement(Stunned)
  • 20% Enhancement(Confused)
  • 20% Enhancement(Held)
  • 40% Enhancement(Immobilized)
  • 40% Enhancement(Sleep)
  • 10% Enhancement(Max EnduranceDiscount)
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 202.2 HP (19.88%) HitPoints
  • MezResist(Confused) 52.5%
  • MezResist(Held) 52.5%
  • MezResist(Immobilized) 52.5%
  • MezResist(Sleep) 52.5%
  • MezResist(Stunned) 52.5%
  • MezResist(Terrorized) 52.5%
  • MezResist(Teleport) 100% (20% chance)
  • 8% (0.13 End/sec) Recovery
  • 60% (2.54 HP/sec) Regeneration
  • 23.25% Resistance(Smashing)
  • 23.25% Resistance(Lethal)
  • 37.5% Resistance(Fire)
  • 37.5% Resistance(Cold)
  • 24.75% Resistance(Energy)
  • 24.75% Resistance(Negative)
  • 18% Resistance(Toxic)
  • 29% Resistance(Psionic)

  • Like 1
Posted (edited)

With this build you can skip consume since end is not going to be an issue, All your control powers are greatly enhanced for long mez duration. Great damage bonus. Perma dom. Pop unleash potential and defense goes up greatly. So here's what I like about Unleash potential. Pop it with unrelenting which will also help with recharge (and dam/regen/recov and acts as a self rez) which you can use early in your career and you've become boss level. 

Edited by mbre2006
  • Like 1

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