Jump to content

Thugs/Time


s3ri0us

Recommended Posts

I never played a MM so i have the absolute 0 clue on how to build one so i need your opinion on a random build i just made. ROAST me plz!

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Mastermind
Primary Power Set: Thugs
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Thugs -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(7), ExpRnf-Acc/Rchg(9), ExpRnf-Acc/Dmg(9), ExpRnf-Dmg/EndRdx(11), ExpRnf-EndRdx/Dmg/Rchg(33)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(7)
Level 4: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(42), Thn-Dmg/EndRdx/Rchg(43)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(45)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(11), Ksm-ToHit+(46), Rct-ResDam%(46)
Level 12: Call Enforcer -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg(13), SprMarofS-Acc/EndRdx(13), SprMarofS-Acc/Dmg/EndRdx(15), SvrRgh-PetResDam(19), AchHee-ResDeb%(21)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(17), DarWtcDsp-ToHitdeb/Rchg/EndRdx(17), DarWtcDsp-ToHitDeb/EndRdx(19), DarWtcDsp-Rchg/EndRdx(50)
Level 18: Gang War -- SprCmmoft-Acc/Dmg/Rchg(A), SprCmmoft-Dmg/EndRdx/Rchg(21), SprCmmoft-Acc/Dmg/EndRdx/Rchg(23), SprCmmoft-Rchg/PetAoEDef(23), ExpRnf-+Res(Pets)(25), CaltoArm-+Def(Pets)(33)
Level 20: Empty Clips -- Ann-ResDeb%(A), PstBls-Dam%(34), PstBls-Dmg/Rng(36), JvlVll-Dam%(36), ExpStr-Dam%(36), FrcFdb-Rechg%(37)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), Ags-ResDam/EndRdx(43), Ags-ResDam/Rchg(43), Ags-ResDam(45), Ags-Psi/Status(45)
Level 26: Call Bruiser -- SprMarofS-Dmg/EndRdx(A), SprMarofS-EndRdx/+Resist/+Regen(27), SlbAll-Build%(27), SlbAll-Dmg/Rchg(31), ExpStr-Dam%(31), EdcoftheM-PetDef(33)
Level 28: Farsight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(29), RedFrt-Def/Rchg(29)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Slowed Response -- AchHee-ResDeb%(A), TchofLadG-%Dam(46), TchofLadG-DefDeb(48), TchofLadG-DefDeb/Rchg(48), ShlBrk-DefDeb(48), ShlBrk-%Dam(50)
Level 38: Chrono Shift -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(39), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(40)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42)
Level 44: Power Boost -- RechRdx-I(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(34), EndMod-I(34)
Level 1: Punk 
Level 1: Arsonist 
Level 12: Enforcer 
Level 26: Bruiser 
Level 50: Agility Core Paragon 
Level 50: Support Core Embodiment 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1562;737;1474;HEX;|
|78DA6594CB4F135114C6EFB4536A69811628EF570B0814185BC53589A8085283525|
|0576402039DA49D367D24B274E13FE0C695CF3FC025A23BC3DBC4B51A7C246E1495|
|87413726A61EE63BD0C64EDAFCEE7CF79E73BE73EF6DC3B7CEBB9E0EDF1E14927B2|
|8A6A6D3D361359DD15271DD98B55F5133D9941AB30A7AECF4ADCDCF4D4F64E3F184|
|A144A2D9F9B4AF403F979D9B53227A5CA344869ECCC6D48C9E303C2346544B69464|
|6391A948E2712316522A969B32E7338A6A949DD982F335F2EEAF3D10CBD551C4DCD|
|6AA974544F365D48EA334A41B9B03AA3B1E5853AB2A8D077D926F8C9D9C40AB90FC|
|9A264153CB16701F7C1D29F60DB01F8C64B6192192B448330B5B7A449D06CD257E4|
|B16C33BF81F277E60FAEB703AE90172B7BB1DE47BE8E07CC8760D723B0E73118780|
|2AE52AC8DBDD87CD0DAED380AD224FB163CF7BD076B68C281F5568757427F97E1A3|
|FF2FC9CDC403BCAF536E27F7E48CC8A6E69A625E07CB6F8095BF51BBFA25D5A9928|
|59FEA9421562AEBC55C39F31DED5505E6E48A45F8723F632E81952FC0D0737083BC|
|78788F3C6BF057BD0ED66C3037C1BA5F7C5E9F2D663F6B145BC57D547DC11ADF12E|
|FD522D30FBD7D01FE3BEE2087447D7851577873F4082B29B59CADF6704015EA4E23|
|3A10C48E064260DF00F32CB8494EEACD6B92B3D54F62E71A6E328750B16590C94ED|
|AB66979972C3E908D46D4B534F2C93579984E50266FCDBCEBCDBCA6C50DBEA2DAAD|
|7C535AF9A67CA49C7EEEC5CF27D7FF1AF54F6D30379992D5EC3554027EA2D84E8EE|
|DBC8A1A27AF31279811B06B9239052E518A6EEEA59B7DF6B0CF9E6A70D725442FFB|
|EDE59B5349FD29AC29DC8387B420F71CE45C21CED5241FFFCAE973787A81222558A|
|4848A943345CA4091322617FC2B38B067E1FCAADCB8CCD3342F99110EF7F1EF3EB7|
|537AFCFF21A47E74B657A88D4AE62DD82DD4BAB16E3FAF59A4BBA8ECBBC76CC39AE|
|140DEC9A582F1088D9D3C1EA571BDE931F7FFF3A786B2F0B2657F7EFC0FC1CD1088|
|-------------------------------------------------------------------|

Link to comment
Share on other sites

This is not an overall terrible build. But like, you have WAYYYYY too much defense first off. You have literally no use for scorpion shield and power boost. They're entirely unncessary. Replace scorpion shield and power boost with bonfire with a sudden accceleration and then tactics.  Move the pet defense unique out of bruiser to give him more damage and take musculature for max damage instead of agility. Your bruiser is alot of your DPS you want his damage way above 66%. 

 

You didn't take temporal selection and distortion field, both of which are great powers. Distortion field can be double stacked and procced out very easily. Temporal selection is a solid buff that you can drop on allies or your bruiser and you can get the recharge down low enough that you can keep it up if you want on like your bruiser and a DPS ally. 

 

I don't take the personal attacks on MMs. Personal preference, they kinda suck overall. Not enough DPS out of them to justify a power pick. 

 

Enforcers need at least 1 defense IO in them. It really helps your pets, I ended up slotting mine with 3 hami acc/damage 2 procs and one def +5 io. 

 

It's not a terrible build, but there's definitely a little room for improvement. 

Link to comment
Share on other sites

3 hours ago, TheSpiritFox said:

This is not an overall terrible build. But like, you have WAYYYYY too much defense first off. You have literally no use for scorpion shield and power boost. They're entirely unncessary. Replace scorpion shield and power boost with bonfire with a sudden accceleration and then tactics.  Move the pet defense unique out of bruiser to give him more damage and take musculature for max damage instead of agility. Your bruiser is alot of your DPS you want his damage way above 66%. 

 

You didn't take temporal selection and distortion field, both of which are great powers. Distortion field can be double stacked and procced out very easily. Temporal selection is a solid buff that you can drop on allies or your bruiser and you can get the recharge down low enough that you can keep it up if you want on like your bruiser and a DPS ally. 

 

I don't take the personal attacks on MMs. Personal preference, they kinda suck overall. Not enough DPS out of them to justify a power pick. 

 

Enforcers need at least 1 defense IO in them. It really helps your pets, I ended up slotting mine with 3 hami acc/damage 2 procs and one def +5 io. 

 

It's not a terrible build, but there's definitely a little room for improvement. 

Thank you for the info!! I usually go for high def/res builds because i like to solo farm some times after lvl 50 that's why power boost. Guess i can drop scorpion shield for something else. I've been told that Distortion Field is a bad one cause of the long animation and cast time. Didn't pick Musculature in case of endurance problems, always had this problem that's why i always end up with ageless :/

Link to comment
Share on other sites

The build could use some fine tuning. Like removing a slot from Time's Juncture. MM attacks are so weak that the +2% damage bonus, from Dark Watcher's Despair, does next to nothing. 

Slotting Superior Winter's Bite in Dual Wield would provide more E/N def than Thunderstruck, and it will save a slot.

 

Don't bother slotting Slowed Response for def debuff. Supremacy will provide +10% to hit, PB+Farsight will provide about +12% tohit, Enforcers will provide about +5%. Slowed Response base -19% def debuff is good enough. Slot it for acc/rech.

 

Agility Core Alpha is pretty useless for your build. It's not hard to get perma Hasten and Chrono Shift. +Recharge does nothing for pets. Chrono Shift provides an end buff; Farsight+Power Boost provides a large buff to defense. Go for Musculature Core to boost to damage.

 

I wouldn't bother slotting def into Enforcers unless you need it as an IO mule. Enforcer's Maneuvers provides a base of +8.5% def each. PB+Farsight +20% def. Your Maneuvers +3.5%. Edict+CtA +10%. SCotMM +15% AoE def. 

 

Pets within a 20' radius will be at around +50.5% def to M/R/S/L/F/C/E/N/P and +65.5% def to AoE. 

Pets between a 20' - 40' range will be at around +45.5% to M/R/S/L/F/C/E/N/P and +60.5% def to AoE. 

 

Those numbers do not include Time Juncture's -17% tohit debuff.

Link to comment
Share on other sites

18 minutes ago, StrikerFox said:

The build could use some fine tuning. Like removing a slot from Time's Juncture. MM attacks are so weak that the +2% damage bonus, from Dark Watcher's Despair, does next to nothing. 

Slotting Superior Winter's Bite in Dual Wield would provide more E/N def than Thunderstruck, and it will save a slot.

 

Don't bother slotting Slowed Response for def debuff. Supremacy will provide +10% to hit, PB+Farsight will provide about +12% tohit, Enforcers will provide about +5%. Slowed Response base -19% def debuff is good enough. Slot it for acc/rech.

 

 

The extra slot in Time's Juncture is there because i didn't know what to do with it, it was a spare and i thought that the 2% dmg bonus would affect pets too. I put all these Enh in Slowed Response only for the End recovery, i don't use slots in this power ever only 1 -res debuff.

Link to comment
Share on other sites

1 hour ago, s3ri0us said:

Thank you for the info!! I usually go for high def/res builds because i like to solo farm some times after lvl 50 that's why power boost. Guess i can drop scorpion shield for something else. I've been told that Distortion Field is a bad one cause of the long animation and cast time. Didn't pick Musculature in case of endurance problems, always had this problem that's why i always end up with ageless 😕

My thugs/time is actually built specifically for pet tanking. It's one of the best sets to do it, you can fit all the defense and resistance uniques in between pets and gang war, you can with farsight (without power boost) softcap your pets to all positions. You have a solid heal, a ton of  debuffs except for -regen, good recharge. I send the pets in first and then jump into melee with times juncture going. 

 

Distortion field is not that long a cast time at all, but the thing about it is that with a high recharge build you can proc it out and if enemies stay in it through the duration there are high proc chances if you don't put much recharge in the power itself. It's already got a low enough recharge and long enough duration (45 seconds) that double stacking it is pretty damn easy. 

 

Being honest, if you build around your pets tanking with maneuvers, farsight, and enforcers and send them in first, you can sacrifice some of your own defenses. Instead of building yourself up to the softcap, build for recharge, recovery, and THEN your defenses. With bonfire, you suddenly can drop incoming damage down a ton. I made my build to drop bonfire to immobilize stuff with knockdown, then distortion field, then I jump in, drop slowed response on things, and between the CC lowering damage, distortion field and bonfire being procced out for damage, and the thugs and the debuffs, shit melts pretty damn fast. 

 

I play my masterminds like support characters. I do not take personal attacks that are not for crowd control on any of them (I haven't made a beasts which really needs you to take them) and I focus my build on having the recharge and recovery to let my pets tank and support them as my pocket team. I use a stealth IO in super speed to keep aggro off me as much as possible, but I spend all my time debuffing, healing, buffing, etc. Time is an active enough set that you can spend all your time doing this. At the same time, sometimes I literally just sit there after casting shit and watch everything melt. 

 

I remember someone saying once that while everyone else is playing the main character in their own story, masterminds are directing their own little movie and watching it unfold. I really love that playstyle and build my masterminds around that concept. 

  • Like 1
Link to comment
Share on other sites

2 hours ago, StrikerFox said:

The build could use some fine tuning. Like removing a slot from Time's Juncture. MM attacks are so weak that the +2% damage bonus, from Dark Watcher's Despair, does next to nothing. 

Slotting Superior Winter's Bite in Dual Wield would provide more E/N def than Thunderstruck, and it will save a slot.

 

Don't bother slotting Slowed Response for def debuff. Supremacy will provide +10% to hit, PB+Farsight will provide about +12% tohit, Enforcers will provide about +5%. Slowed Response base -19% def debuff is good enough. Slot it for acc/rech.

 

Agility Core Alpha is pretty useless for your build. It's not hard to get perma Hasten and Chrono Shift. +Recharge does nothing for pets. Chrono Shift provides an end buff; Farsight+Power Boost provides a large buff to defense. Go for Musculature Core to boost to damage.

 

I wouldn't bother slotting def into Enforcers unless you need it as an IO mule. Enforcer's Maneuvers provides a base of +8.5% def each. PB+Farsight +20% def. Your Maneuvers +3.5%. Edict+CtA +10%. SCotMM +15% AoE def. 

 

Pets within a 20' radius will be at around +50.5% def to M/R/S/L/F/C/E/N/P and +65.5% def to AoE. 

Pets between a 20' - 40' range will be at around +45.5% to M/R/S/L/F/C/E/N/P and +60.5% def to AoE. 

 

Those numbers do not include Time Juncture's -17% tohit debuff.

FYI, I don't know when it was changed, but all six of those pet IOs have a 40' radius on their buffs, regardless of what the description says.  I wish it was equal to supremacy range, though.

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...