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Suggestion for AE development


Jeagan

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I think it would be helpful to have a special, small map to test out custom enemies, and custom enemy groups. So I could battle my custom AV or EB without futzing with my notoriety settings, or having a map full of stuff I don't want to fight. No XP gain or anything, just for testing purposes.

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15 minutes ago, Jeagan said:

I think it would be helpful to have a special, small map to test out custom enemies, and custom enemy groups. So I could battle my custom AV or EB without futzing with my notoriety settings, or having a map full of stuff I don't want to fight. No XP gain or anything, just for testing purposes.

Use the tunnel custom map, which is pretty small, it's flat, then set the parameters to only place 1 of the enemy you want to test.  make sure to also set the first "Villain Group" option to "empty", otherwise it will auto-populate spawn points with enemies.

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I mean a room where you can summon individual enemies, and then "activate" them all at once for battle. So you can compare/contrast how they support or hinder each other. Does that make sense? Fine tune the individuals so the whole becomes well balanced.

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