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Teleport Foe Bug Report


venetiasilver

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The description states in Aggro Type: Enemies Will Not Notice this attack.


Repeated Testing proves it has a Taunt to the target chosen; that is fine. The issue lies in the responses of other enemies. In the Hollows on the "Defeat all Outcasts in base" chain of Lt. Wincott's arc. The major thing I was using was Teleport foe to cull the number of enemies nearby. But the issue of targets responses came up. You can teleport only minions and Equal Level Lieutenant's sometimes.

So when you Teleport a minion away from their Squad Mates, they will respond if the target is "Linked to or equally adjacent" to the attack. 

Either the Text needs to be updated to "Will Aggro Adjacent enemies" to reflect the true results of the Attack. Or the Teleport Foe needs to be adjusted to not alerting nearby Enemies to your strategy.

Teleport Foe Bug Report..png

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Whatever happens to Teleport Foe here needs to be copy/pasted into Starless Step for Warshades, because Starless Step does the exact same thing ... notify enemies who shouldn't be getting notified.

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Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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