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Randomly Generated Characters


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So I got bored and decided to write up a thing using the Brock Jones Dice Roller (http://www.brockjones.com/dieroller/dice.htm) since it lets you input custom dice values. So here you guys go! Tables for Randomly Generating characters. Feel free to post any results you get too, i'd be interested in seeing what people get!

Origin 
Under Full Roll, change d6 to d5

1- Science

2- Mutation

3- Magic

4- Technology

5- Natural

Archetype
Under Full Roll, change d6 to d15

1- Blaster
2- Controller
3- Defender
4- Scrapper
5- Tanker
6- Peacebringer
7- Warshade
8- Sentinel
9- Brute
10- Stalker
11- Mastermind
12- Dominator
13- Corruptor
14- Arachnos Widow
15- Arachnos Soldier

Power Set Rolls

Blaster
Primary

Quote

Under Full Roll, change d6 to d13

1- Archery
2- Assault Rifle
3- Beam Rifle
4- Dark Blast
5- Dual Pistols
6- Electrical Blast
7- Energy Blast
8- Fire Blast
9- Ice Blast
10- Psychic Blast
11- Radiation Blast
12- Sonic Attack
13- Water Blast

Secondary

Quote

Under Full Roll, change d6 to d13

1- Atomic Manipulation
2- Devices
3- Darkness Manipulation
4- Energy Manipulation
5- Electricity Manipulation
6- Fire Manipulation
7- Ice Manipulation
8- Martial Combat
9- Mental Manipulation
10- Ninja Training
11- Plant Manipulation
12- Tactical Arrow
13- Temporal Manipulation


Controller

Primary

Quote

Under Full Roll, change d6 to d9

1- Darkness Control
2- Earth Control
3- Electric Control
4- Fire Control
5- Gravity Control
6- Ice Control
7- Illusion Control
8- Mind Control
9- Plant Control

Secondary

Quote

Under Full Roll, change d6 to d15

1- Cold Domination
2- Darkness Affinity
3- Empathy
4- Force Field
5- Kinetics
6- Nature Affinity
7- Pain Domination
8- Poison
9- Radiation Emission
10- Sonic Resonance
11- Storm Summoning
12- Thermal Radiation
13- Time Manipulation
14- Traps
15- Trick Arrow

 

Defender

Primary

Quote

Under Full Roll, change d6 to d15

1- Cold Domination
2- Dark Miasma
3- Empathy
4- Force Field
5- Kinetics
6- Nature Affinity
7- Pain Domination
8- Poison
9- Radiation Emission
10- Sonic Resonance
11- Storm Summoning
12- Thermal Radiation
13- Time Manipulation
14- Traps
15- Trick Arrow

Secondary

Quote

Under Full Roll, change d6 to d13

1- Archery
2- Assault Rifle
3- Beam Rifle
4- Dark Blast
5- Dual Pistols
6- Electrical Blast
7- Energy Blast
8- Fire Blast
9- Ice Blast
10- Psychic Blast
11- Radiation Blast
12- Sonic Attack
13- Water Blast


Scrapper

Primary

Quote

Under Full Roll, change d6 to d19

1- Battle Axe
2- Broad Sword
3- Claws
4- Dual Blades
5- Dark Melee
6- Electrical Melee
7- Fiery Melee
8- Ice Melee
9- Katana
10- Kinetic Melee
11- Martial Arts
12- Psionic Melee
13- Radiation Melee
14- Savage Melee
15- Spines
16- Staff Fighting
17- Street Justice
18- Titan Weapons
19- War Mace

Secondary

Quote

Under Full Roll, change d6 to d13

1- Bio Armor
2- Dark Armor
3- Electric Armor
4- Energy Aura
5- Fiery Aura
6- Ice Armor
7- Invulnerability
8- Ninjitsu
9- Radiation Armor
10- Regeneration
11- Shield Defense
12- Super Reflexes
13- Willpower


Tanker
Primary

Quote

Under Full Roll, change d6 to d11

1- Bio Armor
2- Dark Armor
3- Electric Armor
4- Fiery Aura
5- Ice Armor
6- Invulnerability
7- Radiation Armor
8- Shield Defense
9- Stone Armor
10- Super Reflexes
11- Willpower


Secondary

Quote

Under Full Roll, change d6 to d22

1- Battle Axe
2- Broad Sword
3- Claws
4- Dark Melee
5- Dual Blades
6- Electrical Melee
7- Energy Melee
8- Fiery Melee
9- Ice Melee
10- Katana
11- Kinetic Melee
12- Martial Arts
13- Psionic Melee
14- Radiation Melee
15- Savage Melee
16- Spines
17- Staff Fighting
18- Stone Melee
19- Street Justice
20- Super Strength
21- Titan Weapons
22- War Mace


Sentinel
Primary

Quote

Under Full Roll, change d6 to d13

1- Archery
2- Assault Rifle
3- Beam Rifle
4- Dark Blast
5- Dual Pistols
6- Electrical Blast
7- Energy Blast
8- Fire Blast
9- Ice Blast
10- Psychic Blast
11- Radiation Blast
12- Sonic Attack
13- Water Blast

Secondary

Quote

Under Full Roll, change d6 to d12

1- Bio Armor
2- Dark Armor
3- Electric Armor
4- Energy Aura
5- Fiery Aura
6- Ice Armor
7- Invulnerability
8- Ninjitsu
9- Radiation Armor
10- Regeneration
11- Super Reflexes
12- Willpower


Brute
Primary

Quote

Under Full Roll, change d6 to d22

1- Battle Axe
2- Broad Sword
3- Claws
4- Dark Melee
5- Dual Blades
6- Electrical Melee
7- Energy Melee
8- Fiery Melee
9- Ice Melee
10- Katana
11- Kinetic Melee
12- Martial Arts
13- Psionic Melee
14- Radiation Melee
15- Savage Melee
16- Staff Fighting
17- Stone Melee
18- Spines
19- Street Justice
20- Super Strength
21- Titan Weapons
22- War Mace

Secondary

Quote

Under Full Roll, change d6 to d13

1- Bio Armor
2- Dark Armor
3- Electric Armor
4- Energy Aura
5- Fiery Aura
6- Ice Armor
7- Invulnerability
8- Radiation Armor
9- Regeneration
10- Shield Defense
11- Stone Armor
12- Super Reflexes
13- Willpower


Stalker
Primary

Quote

Under Full Roll, change d6 to d17

1- Broad Sword
2- Claws
3- Dark Melee
4- Dual Blades
5- Electrical Melee
6- Energy Melee
7- Fiery Melee
8- Ice Melee
9- Kinetic Melee
10- Martial Arts
11- Ninja Blade
12- Psionic Melee
13- Radiation Melee
14- Savage Melee
15- Spines
16- Street Justice
17- Staff Fighting

Secondary

Quote

Under Full Roll, change d6 to d13

1- Bio Armor
2- Dark Armor
3- Electric Armor
4- Energy Aura
5- Fiery aura
6- Ice Armor
7- Ninjitsu
8- Invulnerability
9- Radiation Armor
10- Regeneration
11- Shield Defense
12- Super Reflexes
13- Willpower


Mastermind
Primary

Quote

Under Full Roll, change d6 to d7

1- Beast Mastery
2- Demon Summoning
3- Mercenaries
4- Necromancy
5- Ninjas
6- Robotics
7- Thugs

Secondary

Quote

Under Full Roll, change d6 to d15

1- Cold Domination
2- Dark Miasma
3- Empathy
4- Force Field
5- Kinetics
6- Nature Affinity
7- Pain Domination
8- Poison
9- Radiation emission
10- Sonic Resonance
11- Storm Summoning
12- Thermal Radiation
13- Time Manipulation
14- Traps
15- Trick Arrow


Dominator
Primary

Quote

Under Full Roll, change d6 to d8

1- Darkness Control
2- Earth Control
3- Electric Control
4- Fire Control
5- Gravity Control
6- Ice Control
7- Mind Control
8- Plant Control

Secondary

Quote

Under Full Roll, change d6 to d11

1- Dark Assault
2- Earth Assault
3- Electricity Assault
4- Energy Assault
5- Fiery assault
6- Icy Assault
7- Martial Assault
8- Psionic Assault
9- Radioactive Assault
10- Savage Assault
11- Thorny Assault


Corruptor
Primary

Quote

Under Full Roll, change d6 to d13

1- Archery
2- Assault Rifle
3- Beam Rifle
4- Dark Blast
5- Dual Pistols
6- Electrical Blast
7- Energy Blast
8- Fire Blast
9- Ice blast
10- Psychic Blast
11- Radiation Blast
12- Sonic Attacks
13- Water Blast

Secondary

Quote

Under Full Roll, change d6 to d15

1- Cold Domination
2- Dark Miasma
3- Empathy
4- Force Field
5- Kinetics
6- Nature Affinity
7- Pain Domination
8- Poison
9- Radiation Emission
10- Sonic Resonance
11- Storm Summoning
12- Thermal Radiation
13- Time Manipulation
14- Traps
15- Trick Arrow

 

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No problem! I love making tables like these and organizing stuff weirdly enough! and feel free to code it into java if you want haha. I was thinking of doing the same thing but my code knowledge is extensively C++ and only in relation to modding Pathfinder Kingmaker.

Also I went ahead and rolled up my next character using this. What I got was a Mutant Peacebringer. So I guess he was born with his symbiote and luckily it wasn't one that's war based!

 

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22 minutes ago, VileTerror said:

My first roll!

Mutant, Tanker, Ice/Savage

eh.  I already have a Savage/Ice Scrapper.  Close enough.

I think that'll happen on occassion when you have as many characters as you do VT, I've seen your character list thread 😋

Edited by TheMultiVitamin
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Yeah, law of averages and all that.

 

But that reminds me . . . 

If I crunched my rough numbers correctly, one would still need three 1000-character accounts to do every possible Power Set combination.  That's over 250 characters per each of my accounts.  That's gonna take some doing!  Especially since I'm the sort of player who needs each of my characters to be at least marginally roleplayable.

This calculation, however, included Tankers, Brutes, Scrappers, and Stalkers, and Defenders and Corruptors separately.  I know some folks would just lump those together due to the similarity in Sets.

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Sounds very time consuming, I wish you luck if you do decide to pursue it! I generally will just do whatever interests me at the time, or grab a random gen one (which is why I made this actually, since CoH doesn't have a Random button), and then tack on story and roleplay information onto it later.

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1 hour ago, Machariel said:

my first two rolls were a science warshade and technology widow 😭 i already have a warshade and a widow rip

 

thanks for putting this together, maybe my 3rd roll will be something new!

 

Oof. Luckily I only have 2 characters at the time of making this, so all my options are open 😁

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