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Posted

After all this time and 96 alts i decided to make my 1st scrapper and i need your opinion about my build please :)

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Defensive Sweep -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(5), SprCrtStr-Acc/Dmg/Rchg(5), SprCrtStr-Dmg/EndRdx/Rchg(7), SprCrtStr-Acc/Dmg/EndRdx/Rchg(7), SprCrtStr-Rchg/+50% Crit(9)
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(9), RedFrt-Def(11)
Level 2: Crushing Blow -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(11), SprScrStr-Acc/Dmg/Rchg(13), SprScrStr-Dmg/EndRdx/Rchg(13), SprScrStr-Acc/Dmg/EndRdx/Rchg(15), SprScrStr-Rchg/+Crit(15)
Level 4: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def(17), LucoftheG-Def/Rchg(19), LucoftheG-Def/EndRdx/Rchg(19)
Level 6: Follow Through -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(21), Mk'Bit-Dmg/Rchg(21), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dam%(25)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(27), Rct-Def(27), Ksm-ToHit+(50)
Level 10: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(29)
Level 12: Build Momentum -- RechRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Dodge -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(31), RedFrt-Def(31)
Level 18: Rend Armor -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(33), Mk'Bit-Dam%(34)
Level 20: Quickness -- Run-I(A)
Level 22: Focused Senses -- Ksm-Def/EndRdx(A), Ksm-Def/Rchg(34), Ksm-Def/EndRdx/Rchg(34)
Level 24: Boxing -- Empty(A)
Level 26: Whirling Smash -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
Level 28: Lucky -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39), LucoftheG-Def/Rchg(39), LucoftheG-Def/EndRdx/Rchg(39)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(40), Ags-ResDam/EndRdx(40), Ags-ResDam(40), Ags-ResDam/Rchg(42), Ags-Psi/Status(42)
Level 32: Arc of Destruction -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(45)
Level 35: Evasion -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg(45), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-EndRdx/Rchg(46)
Level 38: Weave -- Ksm-Def/EndRdx(A), Ksm-Def/Rchg(46), Ksm-Def/EndRdx/Rchg(48)
Level 41: Practiced Brawler -- RechRdx-I(A)
Level 44: Maneuvers -- Ksm-Def/EndRdx(A), Ksm-Def/Rchg(48), Ksm-Def/EndRdx/Rchg(48), RedFrt-Def/EndRdx(50), RedFrt-Def(50)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- Prv-Absorb%(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 1: Momentum 
Level 50: Musculature Core Paragon 
Level 50: Ageless Core Epiphany 
Level 50: Pyronic Core Final Judgement 
Level 50: Melee Core Embodiment 
Level 50: Reactive Radial Flawless Interface 
Level 50: Carnival Radial Superior Ally 
------------

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Posted

Not bad. I'd grab the last few percentage points to get to 59%+ defense to all. Mostly meaningless in regular content, but it'll make a big difference in incarnate content, and one of the big advantages of Super Reflexes in my mind is how easily it can incarnate soft cap.

 

The smashing/lethal resistance is quite impressive, but I'd spread the love around to other damage types. Even if you care most about smashing/lethal, you're going to hit the hard cap if you're even a little bit injured, and the rest is wasted. I'm a fan of Melee Core on Super Reflexes, but I feel having such a high base smashing/lethal resistance combined with the scaling resists wastes much of the benefit of Melee Core. 

 

I'd need to do too much math, but I'm guessing you won't need the endurance from Ageless and might benefit more from a different Destiny pick. I'd probably go with Rebirth Radial to make up the the lack of healing in the build. I'd probably do that even if it requires an extra slot or two or three devoted to endurance recovery, because healing is such a core part of overall survivability. But I know once momentum gets going, Titan Weapons can burn a lot of endurance fast, so it's possible I'm leading you astray. You do need some way to get hit points back, though, and some moderate regeneration isn't what I'd consider sufficient.

 

I'd find room for Unbreakable Guard +7.5% max hit points. I'd probably also try to get more hit point set bonuses. Not the highest priority by any means, but another layer in your layered survivability.

 

With knockback protection of 10 and knockback resistance of 10,000%, I wouldn't bother with Blessing of the Zephyr. And without the need for that, I wouldn't personally even take Super Jump, and would take maybe Assault or Tactics? Not sure what I'd take. And most people don't want to give up their travel powers, even with the ability to use rocket packs forever for almost free.

 

I always stick Celerity +stealth in Sprint so that I have a stealth power for those rare occasions I'm not Scrapperlocked.

 

Only semi-relevant since she's neither Titan Weapons nor a Scrapper, but I'll post my planned SJ/SR Brute build to give an idea of what I've prioritized and how I got there - 59% defense, much lower base smashing/lethal resistance, slightly lower toxic/psionic, but much higher energy/negative and fire/cold. A lot more hit point and regeneration bonuses. Scrapper is a little tougher to pull the survivability off with, but a TW/SR Scrapper is going to do a boatload more damage - a good trade. I'll eventually slot out my TW/Bio Scrapper to fill that role in my stable of heroes. Well, my Super Strength/Fire Brute does a boatload of damage as well, but nothing too impressive single target.

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Katrin: Level 50 Mutation Brute
Primary Power Set: Street Justice
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Heavy Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Focused Fighting -- ShlWal-Def(A), ShlWal-Def/EndRdx(7), ShlWal-Def/EndRdx/Rchg(9), ShlWal-ResDam/Re TP(9), Ksm-ToHit+(11)
Level 2: Focused Senses -- ShlWal-Def(A), ShlWal-Def/EndRdx(11), ShlWal-Def/Rchg(13), ShlWal-Def/EndRdx/Rchg(13)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(23), BlsoftheZ-Travel(23), BlsoftheZ-Travel/EndRdx(50)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 8: Rib Cracker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(25), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(27), SprUnrFur-Acc/Dmg/EndRdx/Rchg(29), SprUnrFur-Rchg/+Regen/+End(29)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31), UnbGrd-Max HP%(31), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(33), ImpSki-Status(33)
Level 16: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(33), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx/Rchg(34)
Level 18: Spinning Strike -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/Rchg(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg(36)
Level 20: Evasion -- ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx/Rchg(37)
Level 22: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(39), Rct-EndRdx/Rchg(39), Rct-Def/Rchg(39), Rct-Def/EndRdx/Rchg(40), Rct-ResDam%(40)
Level 24: Dodge -- LucoftheG-Def/Rchg+(A)
Level 26: Shin Breaker -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(40), SprBrtFur-Acc/Dmg/Rchg(42), SprBrtFur-Dmg/EndRdx/Rchg(42), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42), SprBrtFur-Rech/Fury(43)
Level 28: Agile -- ShlWal-Def(A), ShlWal-Def/EndRdx(43), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(45)
Level 30: Lucky -- LucoftheG-Def/Rchg+(A)
Level 32: Tactics -- HO:Cyto(A)
Level 35: Superior Conditioning -- PrfShf-End%(A)
Level 38: Quickness -- Run-I(A)
Level 41: Physical Perfection -- Prv-Heal(A), Prv-Heal/EndRdx(45), Prv-Absorb%(45), Pnc-Heal/+End(46), Mrc-Rcvry+(46), RgnTss-Regen+(46)
Level 44: Crushing Uppercut -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(48), Hct-Dmg/EndRdx(48), Hct-Dam%(50), SprEnt-Rchg/AbsorbProc(50)
Level 47: Elude -- LucoftheG-Def/Rchg+(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/Rchg(17), NmnCnv-Heal/EndRdx/Rchg(17), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(19)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21), PrfShf-EndMod/Rchg(21)
Level 50: Agility Core Paragon 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Degenerative Core Flawless Interface 
Level 50: Rebirth Radial Epiphany 
Level 50: Melee Core Embodiment 
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
------------

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  • Like 1
Posted

WoW i feel super lucky cause i don't like StJ!! You know that if you post a build an altaholic will have to try it.. 😛 My bad i didn't say that i do normal PvE at 50+ ( ITF, farms and PI missions). With that number of alts i said to myself that this will be my end game content so i won't go crazy mentally. I always go with Ageless because i feel that it's the safe choice, never actually tried something else in Destiny and i think for TW is a must. I went all in for S/L resists in case of doing S/L farms at 50, want to compare this toon with my Controller farmer.  

(damn it, now i wanna check that StJ brute)

Posted

I think the difficulty on S/L farms will be the 75% resistance cap and lack of healing, but it'll probably do pretty good. I'm curious to hear.

 

I can't tell you how the SJ/SR Brute build plays in practice since I'm only level 32 on her. She's regular soft capped at that point and able to be team tank other than her poor aggro control, so... not that great a team tank. Her damage output is sad at that level, too. Admittedly I'm comparing it to her regular teammates - a Blaster and a Mastermind. And hopefully it'll be better once she has her end-game chain up and running (Shin Breaker -> Rib Cracker -> Heavy Blow -> Shin Breaker -> Rib Cracker -> Crushing Uppercut).

 

 

Posted

I tried StJ 2 times in the past, couldn't like it. I'm a huge AoE fan so i doubt that i ever like it. My Plant/Dark controller can easily farm S/L without healing but Seed of confusion is the reason i guess plus he is above the cap in all defenses and has 75% S/L resistance. I hope to finish this build though cause i'm only lvl 38 and got a bit bored with TW :classic_tongue:

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