RelativeQuanta Posted March 15, 2020 Posted March 15, 2020 (edited) Hello! I thought people might be interested in my Rad/Rad blaster build. This is *NOT* an optimized build. My main goal was to build something that could handle basically anything and avoided mace mastery. Oh, and I wanted a Rad/Rad theme. Pros: Pretty cheep to build Extremely Tanky: Ranged Def 45.1% Energy/Neg Def 39.7% S/L Resist 71.8% Beta decay gives really high recharge when surrounded (just 3 to perma hasten) Full ability to fight at any range and can easily move between ranged to melee Aim + Build Up + Teleport + Nuke = Awesome Lots of AoE (Nuke, 2 PBAoE, 1 Ranged AoE) Lots of control: 2 PBAoE Holds (Nuke and Radioactive Cloud) 2 Stuns + 1 proc stun on snipe 1 Ranged hold Cons: Definitely sacrifices potential top damage in exchange for defense The one ranged AoE is slow as hell Positron Cell was exchanged for the weaker (in damage) shocking bolt to access Charged Armor How it plays: At 50 I find I can easily solo +4/+8 content without much trouble at all and haven't noticed a villan group that gives me trouble. I spend most of my time in melee range. Despite the bulk of my defense being Ranged, blapping isn't a problem since there is a limit to the number of enemies that can be within melee range and my S/L resist is nearly capped. Rikti are particularly easy since their melee has an energy component. This build can also easily clear the Comic Con S/L farm at +4/+8 (I have not timed it), though you will need to much a few purple inspirations, but they drop so fast it isn't a problem (i.e. you don't need to bring them). The holds are amazing prior to 50 as you can lock down multiple bosses pretty easily. At 50, I mainly use Radioactive cloud to keep mobs from running, give myself a little breathing room I've I start getting pounded, or keep lowbie teammates alive. The stuns are always awesome since they're part of your DPS rotation (primary target is almost always stunned). I admit I've never run a TF with this toon, but I can't imagine it would be a problem. This toon also eliminated my desire to play a sentinel (which I thought would end up as my preferred AT) and the primary isn't fire so I don't feel bad not dealing optimal Blaster DPS. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! RelativeQuanta: Level 50 Science BlasterPrimary Power Set: Radiation BlastSecondary Power Set: Atomic ManipulationPower Pool: TeleportationPower Pool: FightingPower Pool: FlightPower Pool: SpeedAncillary Pool: Electrical Mastery Hero Profile:Level 1: Neutrino Bolt (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (9) Thunderstrike - Damage/Recharge (11) Thunderstrike - Accuracy/Damage/Recharge (21) Thunderstrike - Accuracy/Damage/Endurance (34) Thunderstrike - Damage/Endurance/Recharge Level 1: Electron Shackles (A) Accuracy IO Level 2: X-Ray Beam (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (5) Thunderstrike - Damage/Recharge (11) Thunderstrike - Accuracy/Damage/Recharge (15) Thunderstrike - Accuracy/Damage/Endurance (31) Thunderstrike - Damage/Endurance/Recharge Level 4: Negatron Slam (A) Mako's Bite - Accuracy/Damage (5) Mako's Bite - Damage/Endurance (7) Mako's Bite - Damage/Recharge (15) Mako's Bite - Accuracy/Endurance/Recharge (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge (36) Mako's Bite - Chance of Damage(Lethal) Level 6: Irradiate (A) Obliteration - Damage (7) Obliteration - Accuracy/Recharge (9) Obliteration - Damage/Recharge (37) Obliteration - Accuracy/Damage/Recharge (40) Obliteration - Accuracy/Damage/Endurance/Recharge Level 8: Teleport (A) Endurance Reduction IO Level 10: Ionize (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 12: Proton Volley (A) Executioner's Contract - Accuracy/Damage (13) Executioner's Contract - Damage/Endurance (13) Executioner's Contract - Damage/Interrupt (17) Executioner's Contract - Damage/Range (17) Executioner's Contract - Damage/Recharge (25) Executioner's Contract - Disorient Bonus Level 14: Aim (A) Recharge Reduction IO Level 16: Kick (A) Accuracy IO Level 18: Cosmic Burst (A) Superior Blaster's Wrath - Accuracy/Damage (19) Superior Blaster's Wrath - Damage/Recharge (19) Superior Blaster's Wrath - Accuracy/Damage/Recharge (21) Superior Blaster's Wrath - Accuracy/Damage/Endurance (23) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (25) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 20: Metabolic Acceleration (A) Performance Shifter - Chance for +End (43) Performance Shifter - EndMod (45) Numina's Convalesence - +Regeneration/+Recovery Level 22: Hover (A) Luck of the Gambler - Recharge Speed (31) Shield Wall - +Res (Teleportation), +5% Res (All) (43) Shield Wall - Defense Level 24: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (45) Gladiator's Armor - Resistance (50) Gladiator's Armor - End/Resist Level 26: Neutron Bomb (A) Ragnarok - Damage (27) Ragnarok - Damage/Recharge (27) Ragnarok - Accuracy/Damage/Recharge (34) Ragnarok - Accuracy/Recharge (37) Ragnarok - Damage/Endurance Level 28: Atom Smasher (A) Obliteration - Damage (29) Obliteration - Accuracy/Recharge (29) Obliteration - Damage/Recharge (34) Obliteration - Accuracy/Damage/Recharge (37) Obliteration - Accuracy/Damage/Endurance/Recharge (43) Obliteration - Chance for Smashing Damage Level 30: Weave (A) Luck of the Gambler - Recharge Speed (31) Reactive Defenses - Scaling Resist Damage (39) Reactive Defenses - Defense Level 32: Atomic Blast (A) Superior Defiant Barrage - Accuracy/Damage (33) Superior Defiant Barrage - Damage/RechargeTime (33) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (33) Superior Defiant Barrage - Accuracy/Damage/Endurance (36) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (36) Superior Defiant Barrage - RechargeTime/+Status Level 35: Shocking Bolt (A) Basilisk's Gaze - Accuracy/Hold (46) Basilisk's Gaze - Recharge/Hold (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 38: Radioactive Cloud (A) Lockdown - Accuracy/Hold (39) Lockdown - Accuracy/Recharge (39) Lockdown - Recharge/Hold (40) Lockdown - Endurance/Recharge/Hold (40) Lockdown - Accuracy/Endurance/Recharge/Hold (50) Lockdown - Chance for +2 Mag Hold Level 41: Charged Armor (A) Reactive Armor - Resistance (42) Reactive Armor - Resistance/Endurance (42) Reactive Armor - Resistance/Recharge (42) Steadfast Protection - Resistance/+Def 3% Level 44: Positronic Fist (A) Mako's Bite - Accuracy/Damage (45) Mako's Bite - Damage/Endurance (46) Mako's Bite - Damage/Recharge (48) Mako's Bite - Accuracy/Endurance/Recharge (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge (48) Mako's Bite - Chance of Damage(Lethal) Level 47: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 49: Beta Decay (A) HamiO:Enzyme Exposure Level 1: Brawl (A) Accuracy IO Level 1: Defiance Level 1: Prestige Power Dash Edited March 15, 2020 by RelativeQuanta 3
Calamity Cain Posted April 10, 2020 Posted April 10, 2020 Think I'm gonna try this out! Question though, from a fairly novice builder: are some of these powers just taken to be set mules? Because it seems like there's way too many.
Coyote Posted April 11, 2020 Posted April 11, 2020 You might try to change RAdioactive Cloud to have like 2 IOs for Accuracy/Hold/Recharge, and 4 damage procs. You can get it to around 300 damage that way, making it like a lower-damage version of your main nuke. And with the AoE damage of a Blaster, minions should be dead by the time the Hold wears off even if it's not fully enhanced, and if you're alternating Aim and BU you don't need to worry about Accuracy too much. This would probably make a better rolling style where you can nuke-hold every spawn rather than just doing the damage with your opening AoE Hold on every other spawn. I thought of making a Rad/Atomic, and that would be my plan if I do.
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