Jump to content

Jack of all Trades Rad/Atomic Blaster


RelativeQuanta

Recommended Posts

Hello!  I thought people might be interested in my Rad/Rad blaster build.  This is  *NOT* an optimized build.  My main goal was to build something that could handle basically anything and avoided mace mastery.  Oh, and I wanted a Rad/Rad theme.  

 

Pros:

  • Pretty cheep to build
  • Extremely Tanky:
    • Ranged Def 45.1%
    •  Energy/Neg Def 39.7%
    •  S/L Resist 71.8%
  •  Beta decay gives really high recharge when surrounded (just 3 to perma hasten)
  • Full ability to fight at any range and can easily move between ranged to melee
  •  Aim + Build Up + Teleport + Nuke = Awesome
  •  Lots of AoE (Nuke, 2 PBAoE, 1 Ranged AoE)
  •  Lots of control:
    • 2 PBAoE Holds (Nuke and Radioactive Cloud)
    •  2 Stuns + 1 proc stun on snipe
    •  1 Ranged hold

Cons:

  •  Definitely sacrifices potential top damage in exchange for defense 
  •  The one ranged AoE is slow as hell
  •  Positron Cell was exchanged for the weaker (in damage) shocking bolt to access Charged Armor

 

How it plays:

At 50 I find I can easily solo +4/+8 content without much trouble at all and haven't noticed a villan group that gives me trouble.  I spend most of my time in melee range.  Despite the bulk of my defense being Ranged, blapping isn't a problem since there is a limit to the number of enemies that can be within melee range and my S/L resist is nearly capped.  Rikti are particularly easy since their melee has an energy component.  This build can also easily clear the Comic Con S/L farm at +4/+8 (I have not timed it),  though you will need to much a few purple inspirations, but they drop so fast it isn't a problem (i.e. you don't need to bring them).

 

The holds are amazing prior to 50 as you can lock down multiple bosses pretty easily.  At 50, I mainly use Radioactive cloud to keep mobs from running, give myself a little breathing room I've I start getting pounded, or keep lowbie teammates alive.  The stuns are always awesome since they're part of your DPS rotation (primary target is almost always stunned).  

 

I admit I've never run a TF with this toon, but I can't imagine it would be a problem.  This toon also eliminated my desire to play a sentinel (which I thought would end up as my preferred AT) and the primary isn't fire so I don't feel bad not dealing optimal Blaster DPS.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

RelativeQuanta: Level 50 Science Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Atomic Manipulation
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Neutrino Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Endurance
  • (34) Thunderstrike - Damage/Endurance/Recharge

Level 1: Electron Shackles

  • (A) Accuracy IO

Level 2: X-Ray Beam

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Endurance
  • (31) Thunderstrike - Damage/Endurance/Recharge

Level 4: Negatron Slam

  • (A) Mako's Bite - Accuracy/Damage
  • (5) Mako's Bite - Damage/Endurance
  • (7) Mako's Bite - Damage/Recharge
  • (15) Mako's Bite - Accuracy/Endurance/Recharge
  • (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (36) Mako's Bite - Chance of Damage(Lethal)

Level 6: Irradiate

  • (A) Obliteration - Damage
  • (7) Obliteration - Accuracy/Recharge
  • (9) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 8: Teleport

  • (A) Endurance Reduction IO

Level 10: Ionize

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 12: Proton Volley

  • (A) Executioner's Contract - Accuracy/Damage
  • (13) Executioner's Contract - Damage/Endurance
  • (13) Executioner's Contract - Damage/Interrupt
  • (17) Executioner's Contract - Damage/Range
  • (17) Executioner's Contract - Damage/Recharge
  • (25) Executioner's Contract - Disorient Bonus

Level 14: Aim

  • (A) Recharge Reduction IO

Level 16: Kick

  • (A) Accuracy IO

Level 18: Cosmic Burst

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (19) Superior Blaster's Wrath - Damage/Recharge
  • (19) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (21) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (23) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (25) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 20: Metabolic Acceleration

  • (A) Performance Shifter - Chance for +End
  • (43) Performance Shifter - EndMod
  • (45) Numina's Convalesence - +Regeneration/+Recovery

Level 22: Hover

  • (A) Luck of the Gambler - Recharge Speed
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (43) Shield Wall - Defense

Level 24: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (45) Gladiator's Armor - Resistance
  • (50) Gladiator's Armor - End/Resist

Level 26: Neutron Bomb

  • (A) Ragnarok - Damage
  • (27) Ragnarok - Damage/Recharge
  • (27) Ragnarok - Accuracy/Damage/Recharge
  • (34) Ragnarok - Accuracy/Recharge
  • (37) Ragnarok - Damage/Endurance

Level 28: Atom Smasher

  • (A) Obliteration - Damage
  • (29) Obliteration - Accuracy/Recharge
  • (29) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage

Level 30: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (31) Reactive Defenses - Scaling Resist Damage
  • (39) Reactive Defenses - Defense

Level 32: Atomic Blast

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (33) Superior Defiant Barrage - Damage/RechargeTime
  • (33) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (33) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (36) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (36) Superior Defiant Barrage - RechargeTime/+Status

Level 35: Shocking Bolt

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (46) Basilisk's Gaze - Recharge/Hold
  • (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 38: Radioactive Cloud

  • (A) Lockdown - Accuracy/Hold
  • (39) Lockdown - Accuracy/Recharge
  • (39) Lockdown - Recharge/Hold
  • (40) Lockdown - Endurance/Recharge/Hold
  • (40) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (50) Lockdown - Chance for +2 Mag Hold

Level 41: Charged Armor

  • (A) Reactive Armor - Resistance
  • (42) Reactive Armor - Resistance/Endurance
  • (42) Reactive Armor - Resistance/Recharge
  • (42) Steadfast Protection - Resistance/+Def 3%

Level 44: Positronic Fist

  • (A) Mako's Bite - Accuracy/Damage
  • (45) Mako's Bite - Damage/Endurance
  • (46) Mako's Bite - Damage/Recharge
  • (48) Mako's Bite - Accuracy/Endurance/Recharge
  • (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (48) Mako's Bite - Chance of Damage(Lethal)

Level 47: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 49: Beta Decay

  • (A) HamiO:Enzyme Exposure

Level 1: Brawl

  • (A) Accuracy IO

Level 1: Defiance 


Level 1: Prestige Power Dash

 

 

Edited by RelativeQuanta
  • Like 3
Link to comment
Share on other sites

  • 4 weeks later

You might try to change RAdioactive Cloud to have like 2 IOs for Accuracy/Hold/Recharge, and 4 damage procs. You can get it to around 300 damage that way, making it like a lower-damage version of your main nuke. And with the AoE damage of a Blaster, minions should be dead by the time the Hold wears off even if it's not fully enhanced, and if you're alternating Aim and BU you don't need to worry about Accuracy too much. This would probably make a better rolling style where you can nuke-hold every spawn rather than just doing the damage with your opening AoE Hold on every other spawn. I thought of making a Rad/Atomic, and that would be my plan if I do.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...