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Calamity Cain

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  1. Looking for tips from y'all about this build, because I always feel like I'm missing something. This is a concept build, so I'm only looking to min/max within those parameters. Note the teleport powers: they're placeholders for the new equivalents (Combat Teleport, Fold Space, etc.). I just want a fairly survivable build that packs as much punch as possible. Given that I hate running out of endurance and don't like relying on Ageless, I went for Cardiac Core, but if there's IO choices that can net me some better recovery I'll take it! Let me know any and all thoughts! Villain Plan by Mids' Reborn : Hero Designer https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Dibbuk: Level 50 Technology Stalker Primary Power Set: Dark Melee Secondary Power Set: Energy Aura Power Pool: Teleportation Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(7) Level 1: Hide -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(17) Level 2: Kinetic Shield -- Rct-ResDam%(A), Rct-Def(19) Level 4: Shadow Maul -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(9), Obl-Acc/Dmg/Rchg(9), Obl-Acc/Dmg/EndRdx/Rchg(11), Obl-%Dam(11) Level 6: Power Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(21), RedFrt-Def(21), RedFrt-Def/EndRdx/Rchg(23) Level 8: Assassin's Eclipse -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(13), SprStlGl-Acc/Dmg/Rchg(13), SprStlGl-Dmg/EndRdx/Rchg(15), SprStlGl-Acc/Dmg/EndRdx/Rchg(15), SprStlGl-Rchg/Hide%(17) Level 10: Entropy Shield -- EndRdx-I(A) Level 12: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(19), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(43) Level 14: Teleport -- Tim&SpcMn-Rng(A) Level 16: Fly -- Flight-I(A) Level 18: Hover -- LucoftheG-Def/Rchg+(A) Level 20: Kinetic Dampening -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-Max HP%(31), UnbGrd-ResDam/EndRdx/Rchg(33), StdPrt-ResDam/Def+(43) Level 22: Siphon Life -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(25), ThfofEss-Acc/Heal(25), ThfofEss-Acc/EndRdx/Heal(27), ThfofEss-Acc/EndRdx/Rchg(27), ThfofEss-+End%(29) Level 24: Kick -- Empty(A) Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34), GldArm-3defTpProc(34) Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def/Rchg(40), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45) Level 30: Energy Drain -- PwrTrns-+Heal(A) Level 32: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), Hct-Dam%(40) Level 35: Moonbeam -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), StnoftheM-Dam%(37) Level 38: Energize -- Prv-Absorb%(A), Prv-Heal(42), Prv-Heal/EndRdx(42), Prv-Heal/Rchg/EndRdx(42) Level 41: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(46), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(48), LucoftheG-Def/Rchg+(48) Level 44: Afterburner -- LucoftheG-Def/Rchg+(A) Level 47: Teleport Foe -- Range-I(A) Level 49: Team Teleport -- Tim&SpcMn-Rng(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(50), Pnc-Heal/+End(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(48), PwrTrns-+Heal(50) Level 50: Cryonic Radial Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Assault Core Embodiment Level 50: Ageless Core Epiphany Level 50: Cardiac Core Paragon ------------
  2. Ah, you mean Kinetic Combat? I'm gonna try that. Looks like a marginal decrease in the other Defenses for a substantial boost in S/L defense. Haven't made 50 yet, so when I get there I'll really stress test this and update the thread. Appreciate the tips.
  3. Hey guys, rolling a Brute. The stats say I have a decent thing going here, but I beseech ye build experts for any tips. Still new at this y'see. The character is not a farming character - it's built for concept more than anything. Let me know your guys' thoughts and if I'm missing anything or can slot something better than I already have. Villain Plan by Mids' Reborn : Hero Designer https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Hellscaper: Level 50 Magic Brute Primary Power Set: Stone Melee Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Earth Mastery Villain Profile: Level 1: Stone Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37) Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-Max HP%(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5), StdPrt-ResKB(7) Level 2: Heavy Mallet -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), Hct-Dam%(40) Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(13), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(15), Prv-Absorb%(17) Level 6: Super Jump -- BlsoftheZ-Travel/EndRdx(A) Level 8: Blazing Aura -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(9), SprUnrFur-Dmg/EndRdx/Rchg(11), SprUnrFur-Acc/Dmg/EndRdx/Rchg(11), SprUnrFur-Rchg/+Regen/+End(13) Level 10: Fault -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(40), AbsAmz-Acc/Stun/Rchg(42), AbsAmz-Acc/Rchg(42), AbsAmz-EndRdx/Stun(42), AbsAmz-ToHitDeb%(43) Level 12: Kick -- Empty(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(33), ShlWal-ResDam/Re TP(33) Level 16: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-EndRdx/Rchg(19), GldArm-3defTpProc(21) Level 18: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23), ImpArm-ResPsi(46) Level 20: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(25), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def(27), LucoftheG-Def/Rchg+(27), Ksm-ToHit+(29) Level 22: Seismic Smash -- UnbCns-Dam%(A), SprBrtFur-Acc/Dmg(43), SprBrtFur-Dmg/Rchg(43), SprBrtFur-Dmg/EndRdx/Rchg(45), TchofDth-Dam%(45), GhsWdwEmb-Dam%(45) Level 24: Consume -- SprBrtFur-Acc/Dmg/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury(36) Level 26: Spring Attack -- FrcFdb-Rechg%(A) Level 28: Burn -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(31), Arm-Dam%(31), FuroftheG-ResDeb%(33) Level 30: Build Up -- GssSynFr--Build%(A) Level 32: Tremor -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(46), OvrFrc-Acc/Dmg/End/Rech(50) Level 35: Salt Crystals -- CaloftheS-Heal%(A) Level 38: Temperature Protection -- Ags-Psi/Status(A) Level 41: Quick Sand -- ImpSwf-Dam%(A) Level 44: Stalagmites -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50) Level 47: Fiery Embrace -- RechRdx-I(A) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(34) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(34), PwrTrns-+Heal(48) Level 50: Cardiac Core Paragon ------------
  4. Oh yeah, the game is absolutely responsible for this. It's hell bent on building up the player as a demigod and creating an experience that's easy to enjoy with few consequences. Which, as you said, is a good thing overall. The game probably 80%-90% non-RPers to begin with, then most RPers are probably casual on top of that. The takeaway is probably that me, being in a minority, should just avoid pickup teams for these reasons, since it is, as you said, an uphill battle for most to ignore what the gameplay is communicating.
  5. Lemme add my two cents by adding a not-so-serious pet peeve and a sort-of-serious one: pls learn to type it srsly helps rp I really appreciate the effort in making the text readable and as close to proper English as one can manage. Obviously the odd typo, occasional grammar/syntax misstep, ESL, etc. are gonna happen, but otherwise crummy typing sticks in my craw. If someone is new to RP and there used 2 typing like dis bcuz its faster? I usually won't abort an RP just because of it, but it's always something in the background that grates on me, even if a character is otherwise interesting and consistent. Presentation matters. Take the Threat (A Little) Seriously This might apply more to random RP or RP teams than SGs, but I can't stand it when a group doesn't give the devil his due and take the enemy with at least a little seriousness. It deflates any semblance of tension, even if things are silly out of context. Even just the pretense of danger goes a long way in making any given encounter feel more real. It also makes me feel like the asshole for trying to tackle a story or mission in good faith while others are pointing and laughing at the same material. I dunno, in too great a dosage that preoccupation with taking the piss just seems lazy to me. It's easy to lampoon a comic book universe. It seems far more interesting to me to try and take it seriously and run with it, play by its rules and see what happens. I love it when a group works together against a common threat they acknowledge to be dangerous and yet worth taking on. With some solid RPers you can really create a sense of accomplishment, even if you've done the mission a million times before or your uberslotted megabuild one-shotted everything in actuality. I'm not asking for The Dark Knight levels of seriousness here either. Just enough to avoid feeling like I'm walking into a farce with no real consequences besides some cheap yuks. If the likes of Ben 10 or Danny Phantom are more concerned about their villains than a given character? It's not my bag, baby. Obviously the corollary to this is that you can also take things too seriously, and that should be avoided too. We aren't in the 40K universe, after all. Somewhere in between is what I'm looking for. I dunno, maybe I just keep running into people who I'm not compatible with, but it seems like a pretty common thing, at least outside of most SGs I've been a part of, and it grinds my gears.
  6. Well keep in mind that there IS an economy at work here, however wonky it might be or whether you might dismiss such a thing. I would really like to hear devs or seasoned traders weigh in on this point. But then, it's also a bit off topic and definitely a whole thread in itself. More to the point for the OP: I'm not following. Surely simply saving and reloading costumes isn't such a hassle that you need to reroll an entire character for minor adjustments? I don't see the structural problem with the game here, only a problem with your choice of solution. I err on the side of "if it ain't broke don't fix it" and "spend your time working on things with better value added for more players".
  7. With Sprint + Athletic Run and the LRT Accolade, I don't really invest in travel powers anymore, unless it suits the concept, so I'm fine leaving Super Jump out. Anyway, thanks for the help, it's given me a lot to chew on.
  8. The damage difference is driving me nuts. haha I tweaked my build a bit, and it actually gets 1 or 2 extra points of damage on all other attacks, but somehow your build's Assassin's Blow is dominating mine. I've made sure all relevant slotting is the same, all options match, etc. But no matter what, your build gets 300 or so more damage on Assassin's Blow. I'd think it was a glitch but I recreated your build from scratch and it still shows a 300 damage difference. 😖
  9. Appreciate the alternative feedback! I'll poke around with this later tonight!
  10. Ah, that clarifies it, thanks! So I punched up my own version of this, changing a few of the powers (incidentally I like that you added Medicine, since the character has some medical training). I get nervous with such low resist, but I suppose the idea is that with such high damage and high defense, most things will be dead before they can land a hit right? Speaking of damage, I compared your offered build and my own, particularly the damage output on Assassin's Blow, and I can't for the life of me understand why the two are different. Your build shows 1182.4 Damage on Assassin's Blow, while mine shows 788.4 Damage. Meanwhile, both of our Eagle's Claw have matching damage outputs of 688.3 Damage. What am I missing? How is your example squeezing almost 300 more damage out of Assassin's Blow? Here's my take on your build: Villain Plan by Mids' Reborn : Hero Designer https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Doc Indigo 2: Level 50 Technology Stalker Primary Power Set: Martial Arts Secondary Power Set: Ninjitsu Power Pool: Leaping Power Pool: Medicine Ancillary Pool: Weapon Mastery Villain Profile: Level 1: Storm Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(7) Level 1: Hide -- LucoftheG-Def/Rchg+(A) Level 2: Crippling Axe Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(7), TchofDth-Dmg/Rchg(9), TchofDth-Acc/Dmg/EndRdx(9), TchofDth-Dmg/EndRdx/Rchg(11), TchofDth-Dam%(11) Level 4: Danger Sense -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(13), RedFrt-EndRdx/Rchg(13), RedFrt-Def/EndRdx/Rchg(15), RedFrt-Def(15), RedFrt-EndRdx(17) Level 6: Assassin's Blow -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(17), SprStlGl-Acc/Dmg/Rchg(19), SprStlGl-Dmg/EndRdx/Rchg(19), SprStlGl-Acc/Dmg/EndRdx/Rchg(21), SprStlGl-Rchg/Hide%(21) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 10: Ninja Reflexes -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(23), RedFrt-EndRdx/Rchg(23), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(25), RedFrt-EndRdx(27) Level 12: Focus Chi -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(42) Level 14: Caltrops -- PstBls-Dam%(A) Level 16: Kuji-In Rin -- RechRdx-I(A) Level 18: Cobra Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(34), CrsImp-Dmg/Rchg(34), CrsImp-Acc/Dmg/Rchg(36), CrsImp-Acc/Dmg/EndRdx(36), CrsImp-Dmg/EndRdx/Rchg(36) Level 20: Kuji-In Sha -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48), Prv-Heal/Rchg(48), Prv-Heal/Rchg/EndRdx(50), Prv-Absorb%(50) Level 22: Thunder Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(31), TchofDth-Dmg/Rchg(33), TchofDth-Acc/Dmg/EndRdx(33), TchofDth-Dmg/EndRdx/Rchg(33), TchofDth-Dam%(34) Level 24: Aid Other -- Mrc-Rcvry+(A) Level 26: Crane Kick -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(27), CrsImp-Dmg/Rchg(29), CrsImp-Acc/Dmg/Rchg(29), CrsImp-Acc/Dmg/EndRdx(31), CrsImp-Dmg/EndRdx/Rchg(31) Level 28: Aid Self -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(50) Level 30: Field Medic -- RechRdx-I(A) Level 32: Eagles Claw -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(37), SprAssMar-Acc/Dmg/Rchg(37), SprAssMar-Dmg/EndRdx/Rchg(37), SprAssMar-Acc/Dmg/EndRdx/Rchg(39), SprAssMar-Rchg/Rchg Build Up(39) Level 35: Physical Perfection -- PrfShf-End%(A) Level 38: Web Grenade -- TraoftheH-Dam%(A) Level 41: Shuriken -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(43) Level 44: Exploding Shuriken -- Artl-Acc/Dam(A), Artl-Dam/End(45), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(46) Level 47: Resuscitate -- Pnc-Heal/+End(A) Level 49: Blinding Powder -- CrcPrs-Conf%(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(46), PwrTrns-+Heal(48) ------------
  11. Any pointers on where to put the slots instead and what sets to pursue? What do you mean "Kuji-in Rin is a clicky and dosn't play nice with hasten"? I know they're both clickies, but you can have more than one. I can auto Hasten and use Kuji-in Rin situationally, since its resists are pretty situational in the first place. I did notice the end draw as I was leveling today, but then I wasn't fully slotted. Mids says my recovery with this build would still be solid, with 1.9/s Net Endurance Gain with everything turned on. I'm all for using less endurance, but again I'm not sure where to start if I'm outright removing Fighting toggles and Maneuvers. Just turning those off on this build shows about a 10% drop in all Defenses and about 15% drop in Smashing/Lethal Resistance. Again, I'm new at this, but that's what it looks like to me. I appreciate the feedback, but if you can be more specific?
  12. I'm starting to utilize Mids Reborn more and dig into the numbers. But there's still a lot of nuance and so many IO and set bonus options I feel like I still miss quite a bit. So if any of you build-savvy folks have a sec, I could use another pair of eyes on muh build here. I'm also not a numbers kind of guy by nature, so I'm trying to get a grasp of the mechanics. Some of my choices - Weapons Mastery in particular - are for concept reasons. So even if there's a better Patron/Ancillary option, I don't think I'm interested. I'm mostly looking for finer points, like is there a better combination of sets or am I missing a vital stat, stuff like that. So if you spot something or have a suggestion, or if you have a similar build, by all means, let me know. Villain Plan by Mids' Reborn : Hero Designer https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Doc Indigo: Level 50 Technology Stalker Primary Power Set: Martial Arts Secondary Power Set: Ninjitsu Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Weapon Mastery Villain Profile: Level 1: Storm Kick -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), CrsImp-Dmg/Rchg(3), CrsImp-Acc/Dmg/Rchg(17), CrsImp-Acc/Dmg/EndRdx(34), SprAssMar-Rchg/Rchg Build Up(46) Level 1: Hide -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(5), LucoftheG-Def(11), LucoftheG-Def/Rchg+(29) Level 2: Ninja Reflexes -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(5), ShlWal-Def(13), ShlWal-ResDam/Re TP(31) Level 4: Danger Sense -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(11), LucoftheG-Def(13), LucoftheG-Def/Rchg+(34) Level 6: Assassin's Blow -- SprStlGl-Dmg/Rchg(A), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(7), SprStlGl-Acc/Dmg/EndRdx/Rchg(17), SprStlGl-Rchg/Hide%(39) Level 8: Focus Chi -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(9), GssSynFr--ToHit/Rchg/EndRdx(9), GssSynFr--Rchg/EndRdx(39), GssSynFr--Build%(50) Level 10: Caltrops -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(15), OvrFrc-Acc/Dmg/End(15), OvrFrc-Dmg/End/Rech(29), OvrFrc-Acc/Dmg/End/Rech(37) Level 12: Kick -- SuddAcc--KB/+KD(A) Level 14: Tough -- GldArm-ResDam(A), GldArm-End/Res(25), GldArm-3defTpProc(25), StdPrt-ResKB(42) Level 16: Kuji-In Rin -- RechRdx-I(A) Level 18: Cobra Strike -- GldStr-Dam/Rech(A), GldStr-Dam/End/Rech(19), GldStr-Acc/End/Rech(19), GldStr-Acc/Dmg/End/Rech(31), GldStr-Acc/Dmg(40) Level 20: Kuji-In Sha -- Ags-Psi/Status(A) Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(36), LucoftheG-Def/Rchg+(37) Level 24: Hasten -- RechRdx-I(A) Level 26: Crane Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(27), TchofDth-Dmg/Rchg(27), TchofDth-Acc/Dmg/EndRdx(31), TchofDth-Dmg/EndRdx/Rchg(40), TchofDth-Dam%(42) Level 28: Smoke Flash -- RechRdx-I(A) Level 30: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(37), Ksm-ToHit+(39), Rct-ResDam%(40) Level 32: Eagles Claw -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(34) Level 35: Physical Perfection -- PrfShf-End%(A), PwrTrns-EndMod(36), PwrTrns-+Heal(36) Level 38: Web Grenade -- TraoftheH-Dam%(A) Level 41: Blinding Powder -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(42), CrcPrs-Acc/Rchg(43), CrcPrs-Conf/EndRdx(43), CrcPrs-Conf%(43) Level 44: Exploding Shuriken -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46) Level 47: Cross Punch -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(48), ScrDrv-Dmg/Rchg(48), ScrDrv-Acc/Rchg(48), ScrDrv-Acc/Dmg/EndRdx(50), ScrDrv-Dam%(50) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), RgnTss-Regen+(21), Mrc-Rcvry+(23) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(21), PwrTrns-+Heal(23) Level 50: Agility Core Paragon Level 50: Vorpal Core Final Judgement Level 50: Robotic Drones Radial Superior Ally Level 50: Incandescence Radial Epiphany Level 50: Assault Radial Embodiment Level 50: Diamagnetic Radial Flawless Interface ------------ http://www.cohplanner.com/mids/download.php?uc=1585&c=730&a=1460&f=HEX&dc=78DA6594CB4F135114C6EFB4834869A5585A0AE5D942A70F299487EE7C44C4F028A2184D5428633B96D1A6D374AA82C6857BF72E8CD1286AD8F81FF847F8DAF94A5CAB24262E4C4C3DCC77A0DA4ED2FCE67EF77CE79E7BEE9DA6D6269D2F4FDE3D2224D7F1BC6A9AE9C5B29ABFA6951C67B5CC6AC1C81BB975BB10C2316964FAA60B593D6734D2B093A3D2292DAF6989945A2AEB6A3E7DAC5436FD3B5393DA15AD606A8979BD70552F9BD7856BC130F289293DB75AD60B3987355A2C6A5AD669BDCE696A91F4969D41562B99AB7A3170A2A86712E769D228A453AA59D64AEB3B45FAA99471FA3D6C12FC541AC40A21290B9BCABC0CBA33607F161CBA235B9CDDF64A96D72EDC92A5C91ED0D1067679C1398A9538569AB223761A74CE803DB3608A62ED1C6BE7BC0ECEEBE4BCFD9CF711C53620566E780DFF9E37CCB7A0FB1D187E0F3E264F237B1A376C96B6F719F339187E012637C179F2A05515B9E903F2ECFBC8FC04767D0607BE80363AEF667844F357EA59501676D25CBC37D730E2FC49E62818F55340B72C4ED1822D88152D71F4FE0969AD5C47EB00E2F70F32C3DC47055442E002793C9CC733C1E7447578A1D9BCDCE310F776807B1BA49876F6B5F3FA4F295707DF978E0B0445169D179997C09E25505906A369F0347903DC8F00E7F3D11ADDDC8FEE9AF5C37F84D507E527F6B141FE5EDE7B6F18E7D2A73023CC28D81F0323D4AC20EF33781F5A680BF737F40B54286690EB1A7C80B5CFD05A11BE239125F8A2CB602CCD5C61AA609CF2C4B937F1516807C698E3CC0970E820F310788F0A48B0377103BD19BEC95C63AE83C95BCCDB602BF57084CF69C48BBB139077BFEB4A57F57D7B58A988D958753656373B52A724EB94B13A65BC4E999377FF1FE8E3C13E176496489302A8BFC94DDF3B57F3CDB1FB3F21242BCB8FAA6293CEE174DA0E6397BE19C9BA59DFEB5C5BFFBAF8DCDBF8DC7D7CEE95FF9FDF3E5261A97D4AED355347BD5561AC76723358155E79AAEF7F012AC2176E
  13. Here's one of my latest: Captain Vulcan, the Cyber Centurion! Part Man, Part Machine, All Hero!
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