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Posted

Hi,

it's a Broadsword/bio build, kind of Low budget.

Katana use the power/order.

 

 

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Posted (edited)

Here is the build I came up with.  Softcapped to S/L/E/N with decent resists for S/L of 56%.   This doesn't have a ton of recharge, but I don't fee starved for it either.  It is semi budget friendly with the most expensive investments being the Stalker ATOs and Luck of the Gamblers. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Sting of the Wasp -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), CrsImp-Acc/Dmg(5), CrsImp-Acc/Dmg/Rchg(7)
Level 1: Hide -- LucoftheG-Def/Rchg+(A)
Level 2: Gambler's Cut -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9)
Level 4: Hardened Carapace -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(11), RctArm-ResDam/Rchg(11), RctArm-ResDam/EndRdx/Rchg(13), GldArm-3defTpProc(13), StdPrt-ResDam/Def+(15)
Level 6: Boundless Energy -- Prv-Heal(A), Prv-Heal/EndRdx(15), EndMod-I(17), EndMod-I(17)
Level 8: Assassin's Blade -- SprStlGl-Acc/Dmg(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(19), SprStlGl-Rchg/Hide%(19), SprAssMar-Acc/Dmg/EndRdx/Rchg(21), SprAssMar-Dmg/EndRdx/Rchg(21), SprAssMar-Dmg/Rchg(23)
Level 10: Build Up -- GssSynFr--Build%(A), RctRtc-ToHit(23), RctRtc-ToHit/Rchg(25), RechRdx-I(25)
Level 12: Environmental Modification -- LucoftheG-Def/Rchg+(A), DefBuff-I(27), EndRdx-I(27)
Level 14: Kick -- Empty(A)
Level 16: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(29), RctArm-ResDam/EndRdx/Rchg(31)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), DefBuff-I(31), EndRdx-I(31)
Level 20: Adaptation 
Level 22: Ablative Carapace -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(34)
Level 24: Divine Avalanche -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36)
Level 26: Soaring Dragon -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(37), CrsImp-Acc/Dmg(37), CrsImp-Acc/Dmg/Rchg(39)
Level 28: DNA Siphon -- Prv-Heal(A), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39), EffAdp-EndMod/Rchg(40), EffAdp-EndMod/Acc/Rchg(40)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), DefBuff-I(42), EndRdx-I(42)
Level 32: Golden Dragonfly -- SprStlGl-Dmg/Rchg(A), SprStlGl-Acc/Dmg/Rchg(42), SprStlGl-Dmg/EndRdx/Rchg(43), SprAssMar-Acc/Dmg(43), SprAssMar-Rchg/Rchg Build Up(43), SprAssMar-Acc/Dmg/Rchg(45)
Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A), DefBuff-I(40), BlsoftheZ-Travel(50), BlsoftheZ-Travel/EndRdx(50)
Level 38: Parasitic Aura -- Prv-Heal(A), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(45), PrfShf-EndMod/Rchg(46)
Level 41: Moonbeam -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(46), Thn-Dmg/Rchg(46), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(48)
Level 44: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(50)
Level 47: Hasten -- RechRdx-I(A)
Level 49: Super Jump -- Empty(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 20: Defensive Adaptation 
Level 20: Efficient Adaptation 
Level 20: Offensive Adaptation 
Level 41: Quick Form 
------------

 

Note that these totals have hide turned off.  While most of the defense from hide is suppressed when in combat, I'm pretty sure you still get some and it raises E/N up to softcap.  This is also with offensive adaptation turned on.  Hasten is also turned on.  Also, no incarnates are turned on.  So you are free to choose whatever for your incarnate slots as I was trying to build up the defenses without incarnates covering holes.

 

image.png.c754dc3db73fa6754c5066f162bd9bac.png

 

 

Edited by Saikochoro

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