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Melee/Ranged Fortunata Build Feedback


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Hi everyone! I was inspired (there are some really helpful posts here) to build a fortunata and have recently reached level 50 and have unlocked my hybrid slot.  I was hoping to get some feedback on my build.  I love this character and have enjoyed it more than any else I've played.

 

A few notes: 

  • I wanted to squeeze out a ton of positional defense to make the build resistant to def debuffs.  I'm not sure if I went overboard or not.
  • I chose not to take aid self because I found I wasn't using it, and between inspirations and rebirth, I'm not sure that I will.
  • I took a good amount of attacks, and use all of them.  The psi attacks help with mitigation and AoE, while the four ST claw attacks are my ST chain.  Spin is used if I get surrounded.
  • Aim with the BU proc means that I get a huge damage bonus when I open with FU+psychic wail.
  • I chose the radial assault hybrid to add energy damage to my build, as both psi and lethal are resisted by many enemies, especially robotic ones.  I'm not sure how this stacks up against the core assault hybrid.
  • It was end thirsty so I took cardiac. End management is good now, but I’m only T1. Once I hit higher tiers, I may move slots out of stamina to other places they could be useful. 
  • I haven't yet decided on what order to take powers to enable strong exemplaring, so don't pay attention to the level at which powers were taken.
  • Also, the mids def value for mind link was incorrect on my computer.  I had to change it from +16% to +10% on my machine.  Not sure if you have to also.  I'm pretty sure the build should have 72/65/55 M/R/A in the totals panel.

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Marlboro: Level 50 Science Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
Level 1: Swipe -- SprSpdBit-Rchg/Global Toxic(A), SprSpdBit-Acc/Dmg(17), SprSpdBit-Acc/Dmg/Rchg(37), SprSpdBit-Dmg/EndRdx/Rchg(37)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(45), Ksm-ToHit+(50)
Level 2: Strike -- Hct-Dam%(A), Hct-Acc/Rchg(3), Hct-Dmg/EndRdx(3), Hct-Acc/Dmg/Rchg(5), Hct-Dmg(5)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 6: Tactical Training: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(9), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(11), Rct-ResDam%(11)
Level 8: Follow Up -- Mk'Bit-Dam%(A), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg(15), Mk'Bit-Dmg/EndRdx(40)
Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31)
Level 12: Psionic Tornado -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx(29), Ann-Acc/Dmg(29), FrcFdb-Rechg%(31)
Level 14: Dominate -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(17), BslGaz-EndRdx/Rchg/Hold(19), BslGaz-Slow%(19), SprSpdBit-Acc/Dmg/EndRdx/Rchg(45), SprSpdBit-Dmg/Rchg(45)
Level 16: Boxing -- Empty(A)
Level 18: Lunge -- SprDmnofA-Acc/Dmg/EndRdx/Rchg(A), SprDmnofA-Acc/Dmg(21), SprDmnofA-Dmg/Rchg(21), SprDmnofA-Dmg/EndRdx/Rchg(23), SprDmnofA-Acc/Dmg/Rchg(23), TchofDth-Dam%(31)
Level 20: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 24: Mind Link -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(25), RedFrt-EndRdx/Rchg(25), RedFrt-Def/EndRdx/Rchg(27), RedFrt-Def(27), LucoftheG-Def/Rchg+(48)
Level 26: Weave -- LucoftheG-Def/Rchg+(A)
Level 28: Psychic Scream -- Rgn-Dmg(A), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(42), SprDmnofA-Rchg/DmgFear%(46)
Level 30: Spin -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(50)
Level 32: Psychic Wail -- Erd-%Dam(A), Arm-Acc/Rchg(34), Arm-Acc/Dmg/Rchg(34), Arm-Dmg/Rchg(34), Arm-Dmg/EndRdx(36), Arm-Dam%(36)
Level 35: Mask Presence -- LucoftheG-Def/Rchg+(A)
Level 38: Aura of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(39), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Acc/Rchg(39), CrcPrs-Conf/EndRdx(40), CrcPrs-Conf%(50)
Level 41: Aim -- GssSynFr--Build%(A)
Level 44: Confuse -- MlsIll-Acc/Conf/Rchg(A)
Level 47: Tactical Training: Leadership -- AdjTrg-ToHit(A)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-EndRdx(A)
Level 1: Conditioning 
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(42), Mrc-Rcvry+(43), Prv-Absorb%(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43), EndMod-I(43)
Level 50: Cardiac Core Paragon 
Level 50: Vorpal Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Rebirth Radial Epiphany 
Level 50: Assault Radial Embodiment 
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Edited by selfunconsciousness
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I just changed around some IOs and slotting in the build to get more endurance set bonuses. 

I think you are over kill in defenses. I get the debuff factor, but still over kill IMHO..

My concern was even with T4 Cardiac you were still 2 points less in your endurance recovery which means you will ALWAYS be endurance starving..  I was told the magic number on endurance recovery is 2 points and this is what I go by. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Marlboro: Level 50 Science Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
Level 1: Swipe -- SprSpdBit-Rchg/Global Toxic(A), SprSpdBit-Acc/Dmg(17), SprSpdBit-Acc/Dmg/Rchg(37), SprSpdBit-Dmg/EndRdx/Rchg(37)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(45), Ksm-ToHit+(50)
Level 2: Strike -- Hct-Dam%(A), Hct-Acc/Rchg(3), Hct-Dmg/EndRdx(3), Hct-Acc/Dmg/Rchg(5), Hct-Dmg(5)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 6: Tactical Training: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(9), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(11), Rct-ResDam%(11)
Level 8: Follow Up -- Mk'Bit-Dam%(A), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg(15), Mk'Bit-Dmg/EndRdx(40)
Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), StdPrt-ResKB(48)
Level 12: Psionic Tornado -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx(29), Ann-Acc/Dmg(29), FrcFdb-Rechg%(31)
Level 14: Dominate -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(17), BslGaz-EndRdx/Rchg/Hold(19), BslGaz-Slow%(19), SprSpdBit-Acc/Dmg/EndRdx/Rchg(45), SprSpdBit-Dmg/Rchg(45)
Level 16: Boxing -- Empty(A)
Level 18: Lunge -- SprDmnofA-Acc/Dmg/EndRdx/Rchg(A), SprDmnofA-Acc/Dmg(21), SprDmnofA-Dmg/Rchg(21), SprDmnofA-Dmg/EndRdx/Rchg(23), SprDmnofA-Acc/Dmg/Rchg(23), TchofDth-Dam%(31)
Level 20: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/Rchg(25), GifoftheA-Def/Rchg(27), GifoftheA-EndRdx/Rchg(27)
Level 26: Weave -- LucoftheG-Def/Rchg+(A)
Level 28: Psychic Scream -- Rgn-Dmg(A), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(42), SprDmnofA-Rchg/DmgFear%(46)
Level 30: Spin -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(40)
Level 32: Psychic Wail -- Erd-%Dam(A), Arm-Acc/Rchg(34), Arm-Acc/Dmg/Rchg(34), Arm-Dmg/Rchg(34), Arm-Dmg/EndRdx(36), Arm-Dam%(36)
Level 35: Mask Presence -- LucoftheG-Def/Rchg+(A)
Level 38: Aura of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(39), MlsIll-EndRdx/Conf(39), MlsIll-Acc/EndRdx(39)
Level 41: Aim -- GssSynFr--Build%(A)
Level 44: Confuse -- MlsIll-Acc/Conf/Rchg(A), MlsIll-Acc/Rchg(50)
Level 47: Tactical Training: Leadership -- AdjTrg-ToHit(A)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-EndRdx(A)
Level 1: Conditioning 
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(42), Mrc-Rcvry+(43), Prv-Absorb%(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43), PrfShf-EndMod/Rchg(43), PrfShf-EndMod/Acc(50)
Level 50: Cardiac Core Paragon 
Level 50: Vorpal Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Rebirth Radial Epiphany 
Level 50: Assault Radial Embodiment 
------------
------------

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On 3/22/2020 at 7:51 PM, selfunconsciousness said:

Hey thanks for the feedback! 
 

Do you mind expounding on that 2 point rule you were referencing? Now that I have the cardiac alpha, I haven’t had any endurance issues. And I only have the bottom tier at the moment. 

endnumbers.PNG.9908500794ace66bbf54f1aff2606b0f.PNG

 

 

 

 

As you can see your endurance  recovery is 2 points higher than your endurance use.

Otherwise you will be relying on Blue inspirations. 

Edited by plainguy
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