SwitchFade Posted June 23, 2020 Posted June 23, 2020 34 minutes ago, Redlynne said: There's an even simpler solution to the Terrify draws alpha strike problem ... so simple I'm surprised that no one has offered it yet. Here are the stats for Terrify on a Controller ... Level 26 Type Click PvE damage scale 1.000000 Accuracy 0.9 Modes required Modes disallowed Disable_All Range 60 feet Activate period - Interrupt time - Cast time 2.03 seconds Recharge time 40 seconds Endurance cost 20.8 Attack types Psionic Effect area Cone Radius 60 feet Arc 90 degrees Max targets hit 16 Entities affected Foe Entities autohit Target Foe Target visibility Line of Sight Nofity Mobs Always Target: 27.938s Terrorized (mag 3) (after 0.25 second delay) 30.59 Psionic damage 30.59 Psionic damage If (target.kImmobilized > 0) or (target.kHeld > 0) or (target.kSleep > 0) or (target.kStunned > 0) or target.hasTag?(IncarnateBoss) 38.14 Psionic damage 19.07 Psionic damage If (target.kImmobilized > 0) or (target.kHeld > 0) or (target.kSleep > 0) or (target.kStunned > 0) 18.625s Terrorized (mag 1) (after 0.25 second delay) (20% chance) 4s Terrorized (mag 4) (after 0.25 second delay) Here's how you could change that to prevent retaliatory alpha strikes ... with changes in BOLD TEXT ... Target: 1s Confused (mag 3.5) 27.938s Terrorized (mag 3) (after 0.25 second delay) 30.59 Psionic damage (after 0.5 second delay) 30.59 Psionic damage (after 0.5 second delay) If (target.kImmobilized > 0) or (target.kHeld > 0) or (target.kSleep > 0) or (target.kStunned > 0) or target.hasTag?(IncarnateBoss) 38.14 Psionic damage (after 0.5 second delay) 19.07 Psionic damage (after 0.5 second delay) If (target.kImmobilized > 0) or (target.kHeld > 0) or (target.kSleep > 0) or (target.kStunned > 0) 18.625s Terrorized (mag 1) (after 0.25 second delay) (20% chance) 4s Terrorized (mag 4) (after 0.25 second delay) THAT'S IT. That's all it takes. What the change does it it makes Terrify do a TEMPORARY Confuse effect for ONE SECOND. That then causes affected $Targets to attack each other rather than the caster. The basic idea is to induce a panic attack as the onset of the terror, such that the $Targets cannot tell the difference between friend or foe (so they preferentially attack their friends who are presumably closer to them). This Confuse effect lasts only for one second and purely serves as a means to mitigate an incoming alpha strike on the caster. Note that the Confuse effect carries the (unresistable) and (ignores enhancements and buffs) markers. After a 0.25 second delay the Terrorize effect is applied, while the Confuse is still in effect. After a 0.5 second delay the Psionic damage is applied. So the sequencing of events is Confusion, Fear then Damage. Or to mis-quote a wonderfully memorable moment from S01E05 of Babylon 5, Parliament of Dreams ... You will know Fear. You will know Pain. And then you will Faceplant. THAT is how Terrorize ought to work for Mind Control. That would be a superb addition to all mind sets. Additionally, this would serve to give mind a form of hard-ish control, and solve MANY problems. Yes vote on this!
Redlynne Posted June 23, 2020 Author Posted June 23, 2020 4 hours ago, MTeague said: For Teleknesis, I would like to see one of two things. EITHER, remove the repel (and adjust max number of targets downward, if it's considered too OP) Lowering the Max Targets limit of Telekinesis below FIVE(!!!!!) would an unforgivable crime worthy of a perpetual Debt Penalty. Full Stop. Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
MTeague Posted June 23, 2020 Posted June 23, 2020 39 minutes ago, Redlynne said: Or to mis-quote a wonderfully memorable moment from S01E05 of Babylon 5, Parliament of Dreams ... You will know Fear. You will know Pain. And then you will Faceplant. THAT is how Terrorize ought to work for Mind Control. Awesome episode (it intro'd Na'Toth!!), and awesome adjusted quote. However, I'd say 1 second of Stun may be better than 1 second of Confuse. If they're terrified they should, generally speaking, be cowering for their lives and blubbering in fear, not shooting their friends during that 1 second. A stun vs confuse would seem to prevent any action at all. But again, at least on my mind/kin, I..... just really dont recall this being an issue period. Roster: MTeague's characters: The Good, The Bad, and The Gold
Redlynne Posted June 23, 2020 Author Posted June 23, 2020 42 minutes ago, MTeague said: However, I'd say 1 second of Stun may be better than 1 second of Confuse. Except, that the Stun would potentially "detoggle" a variety of $Target types that shouldn't be getting detoggled by Terrify. Same with a Hold effect. I'm thinking Ruin Mages for the Circle of Thorns and Tsoo Sorcerers as the obvious candidates for this kind of thing. Confuse, however, has no "detoggle" potential and thus would be "less intrusive" on this point of continuing powers as used by NPCs. 1 Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
MTeague Posted June 23, 2020 Posted June 23, 2020 39 minutes ago, Redlynne said: Except, that the Stun would potentially "detoggle" a variety of $Target types that shouldn't be getting detoggled by Terrify. Same with a Hold effect. I'm thinking Ruin Mages for the Circle of Thorns and Tsoo Sorcerers as the obvious candidates for this kind of thing. Confuse, however, has no "detoggle" potential and thus would be "less intrusive" on this point of continuing powers as used by NPCs. Ah, fair point. and Sleep would be out for the same reason. 1 Roster: MTeague's characters: The Good, The Bad, and The Gold
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