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Kin/Arch/Dark need help and advice please


Washuchan

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This character just made lvl 50 last night and I got this toon finally decked out in IO's now. My question is should I drop explosive arrow for blazing arrow and should I drop range shot for aimed shot. The reason I asked is so I can keep my attack chain going and only have rain of arrows, fist of arrows, soul drain and dark conp for my aoe attacks and use snap shot, aimed shot, blazing arrow as my single target attacks. This toon is being used as farming support toon on fire farm maps. My current build is listed below I would like to this toon is fun I have on this set up . 

 

I was thinking about freeing up a slot and dropping the change for -res debuff off of dark con and either it putting in transference, cj with kisemet io, or putting a 6th slot on transfusion or 4th slot on fs with acc. Any help and advice would be great, because this is my first kin/arch ever in history.

 

 

 

 

 

 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Transfusion -- TchoftheN-Acc/EndRdx/Rchg:30(A), TchoftheN-Heal/HP/Regen/Rchg:50(3), TchoftheN-Heal:50(3), TchoftheN-Acc/Heal:50(5), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(5)
Level 1: Snap Shot -- SprDfnBst-Acc/Dmg:50(A), SprDfnBst-Dmg/Rchg:50(7), SprDfnBst-Dmg/EndRdx/Rchg:50(7), SprDfnBst-Acc/Dmg/EndRdx/Rchg:50(9), SprDfnBst-Acc/Dmg/EndRdx:50(9), SprDfnBst-Rchg/Heal%:50(11)
Level 2: Siphon Power -- Acc-I:50(A)
Level 4: Fistful of Arrows -- SprVglAss-Acc/Dmg:50(A), SprVglAss-Dmg/Rchg:50(11), SprVglAss-Dmg/EndRdx/Rchg:50(13), SprVglAss-Acc/Dmg/EndRdx:50(13), SprVglAss-Acc/Dmg/EndRdx/Rchg:50(15), SprVglAss-Rchg/+Absorb:50(15)
Level 6: Super Speed -- BlsoftheZ-ResKB:50(A)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21)
Level 10: Stealth -- ShlWal-ResDam/Re TP:50(A), LucoftheG-Def/Rchg+:50(23), LucoftheG-Def/EndRdx:50(23), LucoftheG-Def/EndRdx/Rchg:50(31), LucoftheG-Def:50(39)
Level 12: Siphon Speed -- Acc-I:50(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(31)
Level 16: Super Jump -- BlsoftheZ-ResKB:50(A)
Level 18: Aim -- RechRdx-I:50(A), RechRdx-I:50(21)
Level 20: Explosive Arrow -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(25), Rgn-Acc/Dmg/Rchg:50(48), Rgn-Acc/Rchg:50(50), Rgn-Dmg/EndRdx:50(50)
Level 22: Kick -- Acc-I:50(A)
Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-EndRdx/Rchg:50(27), UnbGrd-ResDam/EndRdx/Rchg:50(27), UnbGrd-Rchg/ResDam:50(29), UnbGrd-Max HP%:50(29)
Level 26: Transference -- PrfShf-Acc/Rchg:50(A), PrfShf-EndMod/Acc:50(31)
Level 28: Weave -- Rct-Def:50(A), Rct-Def/Rchg:50(33), Rct-EndRdx/Rchg:50(33), Rct-Def/EndRdx:50(33), Rct-Def/EndRdx/Rchg:50(34), Rct-ResDam%:50(34)
Level 30: Ranged Shot -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(34), SprWntBit-Acc/Dmg/EndRdx:50(36), SprWntBit-Acc/Dmg/Rchg:50(36), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(36), SprWntBit-Rchg/SlowProc:50(37)
Level 32: Fulcrum Shift -- RechRdx-I:50(A), RechRdx-I:50(37), Acc-I:50(37)
Level 35: Dark Consumption -- Arm-Dam%:50(A), Arm-Dmg:50(39), Arm-Dmg/EndRdx:50(39), Arm-Acc/Dmg/Rchg:50(40), Arm-Acc/Rchg:50(40), FuroftheG-ResDeb%:50(50)
Level 38: Rain of Arrows -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Acc/Dmg/Rchg:50(40), SprFrzBls-Acc/Dmg/EndRdx:50(42), SprFrzBls-Dmg/EndRdx:50(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(42), SprFrzBls-Rchg/ImmobProc:50(43)
Level 41: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg:50(A), UnbGrd-ResDam:50(43), UnbGrd-ResDam/EndRdx:50(43), UnbGrd-Rchg/ResDam:50(45), GldArm-3defTpProc:50(45), StdPrt-ResDam/Def+:30(45)
Level 44: Soul Drain -- SprAvl-Acc/Dmg/EndRdx/Rchg:50(A), SprAvl-Dmg/EndRdx:50(46), SprAvl-Acc/Dmg:50(46), SprAvl-Acc/Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/Rchg:50(48), SprAvl-Rchg/KDProc:50(48)
Level 47: Speed Boost -- BlsoftheZ-ResKB:50(A)
Level 49: Increase Density -- Ags-Psi/Status:50(A)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- RgnTss-Regen+:30(A), Mrc-Rcvry+:40(17), NmnCnv-Regen/Rcvry+:50(17)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19), EndMod-I:50(19)
------------

 

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|-------------------------------------------------------------------|
Edited by Washuchan
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If memory serves correctly, Stealth and Super Speed don't stack, so I'd drop stealth for Aimed Shot and Ranged Shot for Blazing Arrow.  Are you not planning on Exemplaring? if you are, you need Speed Boost at 12 and it should be slotted with an end mod

 

that would look more like this (note, you now have full invisibility)

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Transfusion -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Heal/HP/Regen/Rchg(3), TchoftheN-Heal(3), TchoftheN-Acc/Heal(5), TchoftheN-Acc/EndRdx/Heal/HP/Regen(5)
Level 1: Snap Shot -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(7), SprDfnBst-Acc/Dmg/EndRdx/Rchg(9), SprDfnBst-Acc/Dmg/EndRdx(9), SprDfnBst-Rchg/Heal%(11)
Level 2: Siphon Power -- Acc-I(A)
Level 4: Fistful of Arrows -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(11), SprVglAss-Dmg/EndRdx/Rchg(13), SprVglAss-Acc/Dmg/EndRdx(13), SprVglAss-Acc/Dmg/EndRdx/Rchg(15), SprVglAss-Rchg/+Absorb(15)
Level 6: Super Speed -- Clr-Stlth(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 10: Aimed Shot -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(23), Dcm-Dmg/Rchg(23), Dcm-Acc/EndRdx/Rchg(31), Dcm-Acc/Dmg/Rchg(39)
Level 12: Siphon Speed -- Acc-I(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
Level 16: Super Jump -- BlsoftheZ-ResKB(A)
Level 18: Aim -- RechRdx-I(A), RechRdx-I(21)
Level 20: Explosive Arrow -- Rgn-Dmg(A), Rgn-Dmg/Rchg(25), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50), Rgn-Dmg/EndRdx(50)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(29), UnbGrd-Max HP%(29)
Level 26: Transference -- PrfShf-Acc/Rchg(A), PrfShf-EndMod/Acc(31)
Level 28: Weave -- Rct-Def(A), Rct-Def/Rchg(33), Rct-EndRdx/Rchg(33), Rct-Def/EndRdx(33), Rct-Def/EndRdx/Rchg(34), Rct-ResDam%(34)
Level 30: Blazing Arrow -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(34), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(36), SprWntBit-Rchg/SlowProc(37)
Level 32: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(37), Acc-I(37)
Level 35: Dark Consumption -- Arm-Dam%(A), Arm-Dmg(39), Arm-Dmg/EndRdx(39), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), FuroftheG-ResDeb%(50)
Level 38: Rain of Arrows -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/Rchg(40), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42), SprFrzBls-Rchg/ImmobProc(43)
Level 41: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(45), GldArm-3defTpProc(45), StdPrt-ResDam/Def+(45)
Level 44: Soul Drain -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg(46), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Rchg/KDProc(48)
Level 47: Speed Boost -- EndMod-I(A)
Level 49: Increase Density -- Ags-Psi/Status(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 1: Vigilance 
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), EndMod-I(19)
------------

What this team needs is more Defenders

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