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Elec/Fire/Mu brute farmer build critique


PhillyPhil26

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Hey all,

Here is my brute farmer that i made while ago but haven't really used much until this last week.

So far i've been really happy with him.

Goes through the fire farm maps without any hiccups.

His endurance is a little low i am loading up on blue inspirations and then i gotta keep an eye on my endurance but other then that

he so far seems really good. 

Although I noticed I actually don't have chain induction so that gave me 2 questions:

1) Is chain induction needed for elec brutes? What do you think in relation to elec farming, as well as normal gameplay cuz i have this brute and then also an elec/elec brute more for normal gameplay.

2) Is there anything really obviously wrong with this build? I don't mind if he's not the absolute best as he won't gain incarnate powers and i'm not a build guru.

 

So let me know what you think. 

My attack chain when they are up is fiery embrace -- build up ---- electric fences --- burn --- ball lightning ---- lightning rod ---- jacobs ladder..

.i seem to use jacobs ladder a lot more then thunderstrike.

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Flashy Farmer: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Charged Brawl -- MckBrt-Taunt(A), MckBrt-Taunt/Rng(15), MckBrt-Taunt/Rchg(19), MckBrt-Acc/Rchg(25), MckBrt-Taunt/Rchg/Rng(48), MckBrt-Rchg(50)
Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/EndRdx/Rchg(3)
Level 2: Jacobs Ladder -- Obl-Dmg(A), Obl-Acc/Rchg(5), Obl-Dmg/Rchg(5), Obl-Acc/Dmg/Rchg(7), Obl-%Dam(9), SprUnrFur-Rchg/+Regen/+End(50)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 6: Blazing Aura -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Acc/Dmg/Rchg(11), Obl-%Dam(11), Obl-Dmg/Rchg(13), ScrDrv-Dam%(45)
Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15), Ksm-ToHit+(48)
Level 10: Temperature Protection -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(17), Ags-ResDam(17)
Level 12: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(19), LucoftheG-Def/EndRdx(29), ShlWal-ResDam/Re TP(29)
Level 14: Boxing -- Stg-Acc/Rchg(A)
Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(21), Ags-ResDam(23)
Level 18: Thunder Strike -- Obl-Dmg(A), Obl-Acc/Rchg(21), Obl-Dmg/Rchg(25), Obl-Acc/Dmg/Rchg(27), Erd-%Dam(27), Obl-%Dam(33)
Level 20: Tough -- Ags-ResDam(A), GldArm-3defTpProc(31)
Level 22: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(23), LucoftheG-Def/Rchg+(31)
Level 24: Assault -- EndRdx-I(A)
Level 26: Build Up -- RechRdx-I(A)
Level 28: Burn -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(36), BrtFur-Rchg/Fury(36)
Level 30: Healing Flames -- Heal-I(A), Heal-I(31), DctWnd-Rchg(37), DctWnd-Heal/Rchg(37), DctWnd-Heal/EndRdx/Rchg(37), DctWnd-Heal(40)
Level 32: Lightning Rod -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Rchg/KDProc(34), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39)
Level 35: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(39), MckBrt-Taunt/Rchg/Rng(40), MckBrt-Taunt/Rng(40), MckBrt-Acc/Rchg(42), MckBrt-Rchg(46)
Level 38: Fiery Embrace -- RechRdx-I(A)
Level 41: Electrifying Fences -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(42), PstBls-Dmg/Rng(42), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dam%(43), Ann-ResDeb%(43)
Level 44: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(45), Ann-Acc/Dmg/Rchg(45), Ann-Acc/Dmg/EndRdx(46), Ann-Acc/Dmg/EndRdx/Rchg(48), Ann-ResDeb%(50)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Super Speed -- Run-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(13), Mrc-Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A)
------------

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On 4/6/2020 at 3:50 PM, PhillyPhil26 said:

My attack chain when they are up is fiery embrace -- build up ---- electric fences --- burn --- ball lightning ---- lightning rod ---- jacobs ladder

i'd suggest figuring out which fast-activating attacks you can fit within B.Up's 10sec window that still allows Burn to fit at the end. long as you click it before the timer, it will receive the full dmg buff despite the activation/animation running out longer. F.Embrace is similar, but you might start that chain with Burn (depending on your Rech times, if you can fit 3 Burn patches within 20sec). also alternate F.Embrace & Burn, which prevents their activation times from consuming valuable buff time that could be applied to an attack. those two strategies will improve your DPS.

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You can skip charged brawl, and Jacobs ladder.  You'll focus more on Hasten + Burn stacks and thunderstrike/lightning rod. I took taunt on mine, took Perfect Zinger  and 6 slot melee with dmg. The point being; your recharge rates are gonna be perfect for burn stacks. To me this is faster than Spines, and a tad slower than Rad melee.

Edited by killigraphy
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