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Krazie Ivan

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  1. from a long history, the short of it is: most peeps don't learn from, nor appreciate, being given a complete build to copy ...horse to water, fishing, & such. posting a ss of my build seems the middle-ground to show i'm being honest (w/o inflating stats via temp clicks / incarn / acco / mob buffs / etc).
  2. it's nearly possible to squeeze a nap in while waiting for the animations
  3. i'd say it's fixed for sure on Scraps. /EA can be really tanky if that's what you're after. on mine, i managed over softcap Def to SLENFC, 30-52% Res aside from Psi, and nearly 100% Rech before Hasten ...all w/o any mob buffs or clicks or Incarnates. then it's also got both Meld & Rune as back-up. with 50% -DDR, amazing End management, the heal, & regen... it's sturdy af in nearly any content. my downfall was taking Staff, for theme...
  4. nah, i haven't pvp'd since before IOs. from a long history, the short of it is: most peeps don't learn from, nor appreciate, being given a complete build to copy ...horse to water, fishing, & such.
  5. Water/Atom/Mu is the most survivable Blaster i've made. not just the build stats, but also due to the 2ndary effects of both sets. it's fantastic for AoE dmg, but not quite as much as Fire/Fire... and won't keep pace with Fire/EM or Fire/Atom for ST/AV solo'g. it's very toggle-n-go, compared to some of the other durable combos which can be fickle. BetaDecay allows some breathing room to chase other bonuses while still having a ton o +Rech. @Profit has an Arch Blast that has even better durability stats, but i have no idea how it plays in comparison to other combos.
  6. lots of good suggestions here already (+Def > +Res for squshies, BoneSmasher, Blaze, etc), and i only want to emphasize how much one of them can make a difference - PowerBoost. for a single power that only needs 1 additional slot, it can dramatically boost your Def, Heal, Stuns, ToHit, EndMods and even movement speeds & status protection. with moderate +Rech, it can have almost no downtime. it's the best power in EM, imo. here's an example of how much it effects Def alone (1st pic PB=off, 2nd PB=on ...5% over icap for S/L )
  7. i look at HP similar to higher Res, as you take hits for a smaller % of your total. it's not much here, esp after adding Acco to both builds, and only noted to show where our builds differ. GFS & F.Blast are mules. could tell you knew Stealth was providing half standard (or you had adjusted your database) just because you had Agility. 🙂 good points about map type. i forget peeps run so many different ones, which would slant the benefits/drawbacks. i've decided not to post my builds anymore, & only share em with close friends (whom i know are brilliant & knowledgeable of CoH) to get fresh eyes that'll catch things i may have overlooked. it's not that i don't want to help peeps, or improve. for a long time, i reworked builds... or ported my similar one to their preferred sets/AT... or just posted mine for them to copy entirely... & i saw others do the same to "help" peeps. overwhelmingly, the result has been that peeps didn't learn anything about the game mechanics & build choices, & didn't show any appreciation or give credit to those who "helped" em. they'd post, get builds handed to them, & never reply back to the thread with anything they came-up with or learned, or even say "thanks". i've seen my builds (quite obviously) being passed off as their own to others. ...posting a ss of my build seems the middle-ground to show i'm being honest (w/o inflating stats via temp clicks / incarn / acco / mob buffs / etc), & not claiming wild "capped Res to all!", while failing to mention Rune + Melee Core. lol
  8. great build. the -Res Proc & Repel are nice touches. i had one for duo like this before Corrs got Fire Shield, but reworked it for the last 17% Res... softcap Def & hardcap Res now. it's down about 25pts Rech from yours, but i'm able to run Musculature or Spiritual instead of Agility with the extra Stealth toggle. ToHit is similar, as is Dmg Proc use. i was able to find about 125HP extra. have you tried Degen as well as Reactive?...i find the -HP helps a lot with the slowest targets (Bosses & EBs), while Minions/LTs melt regardless. curious if you've timed a few solid runs to avg out some hard figures between Brute+Brute vs Brute+Corr... i have my suspicions after many farms with some of the fastest (timed) guys, & have advocated for the Brute+Corr duo. but it's not somethin these guys i really respect are convinced of, & we have never timed ourselves to prove one way or the other. i'm interested in putting this up for science, kinda akin to Pylon test times. i do however believe a single Brute on the map solo (not PL'g) is the fastest $/min earner, & have doubts adding a Corr is enough to offset the loss of $/kill split between 2 chars.
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