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SD/SS Defensive Powerhouse


Nalerenn

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So this is my first attempt at a build, and likely sucks quite a bit. From what I recall, SS is quite the end-hog, and SD won't help in that matter, so I took Energy Mastery to try and overcome the worst of it. My main concern though is with the slotting and sets. I'm really at a loss when it comes to that sort of thing, so I hope some folks can give some feedback and advice on that. Or if need-be, throw this whole thing out and rebuild it to be far better. Oh, plus I'd like a bit of advice when it comes to the Incarnate abilities, something I never got to play with in live.

 

[build scrubbed - Accidentally made Brute]

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...So apparently I was so tired when I posted that build, I didn't even notice it was a Brute. Whoops.

 

I'll probably move the build over to the Brute forum in case someone out there wants to use it, but in the meantime, anyone able to share a proper SD/SS Tanker build?

 

[ADDITION] So, here's a quick thing I threw together. Made a stab at IO sets, but I'm no expert when it comes to how to slot tankers. Comments and advice greatly appreciated!

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Lion Rampant: Level 50 Magic Tanker

Primary Power Set: Shield Defense

Secondary Power Set: Super Strength

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Deflection

  • (A) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Recharge Speed
  • (33) Steadfast Protection - Resistance/Endurance
  • (45) Steadfast Protection - Resistance/+Def 3%
  • (48) Steadfast Protection - Knockback Protection

Level 1: Jab

  • (A) Hecatomb - Damage/Recharge
  • (5) Hecatomb - Accuracy/Damage/Recharge
  • (13) Hecatomb - Accuracy/Recharge
  • (17) Hecatomb - Damage/Endurance
  • (37) Hecatomb - Chance of Damage(Negative)
  • (37) Perfect Zinger - Chance for Psi Damage

Level 2: Battle Agility

  • (A) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Defense/Endurance
  • (9) Luck of the Gambler - Recharge Speed

Level 4: True Grit

  • (A) Aegis - Resistance
  • (5) Aegis - Resistance/Endurance
  • (7) Aegis - Resistance/Recharge
  • (13) Numina's Convalesence - Heal
  • (46) Numina's Convalesence - Heal/Endurance
  • (46) Numina's Convalesence - Heal/Recharge

Level 6: Active Defense

  • (A) Recharge Reduction IO

Level 8: Punch

  • (A) Mako's Bite - Accuracy/Damage
  • (9) Mako's Bite - Damage/Endurance
  • (15) Mako's Bite - Damage/Recharge
  • (19) Mako's Bite - Accuracy/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Chance of Damage(Lethal)

Level 10: Haymaker

  • (A) Crushing Impact - Accuracy/Damage
  • (11) Crushing Impact - Damage/Endurance
  • (11) Crushing Impact - Damage/Recharge
  • (17) Crushing Impact - Accuracy/Damage/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Endurance

Level 12: Against All Odds

  • (A) Endurance Reduction IO

Level 14: Super Jump

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 16: Taunt

  • (A) Mocking Beratement - Taunt
  • (34) Mocking Beratement - Taunt/Recharge
  • (34) Mocking Beratement - Taunt/Recharge/Range
  • (36) Mocking Beratement - Accuracy/Recharge
  • (36) Mocking Beratement - Taunt/Range
  • (36) Mocking Beratement - Recharge

Level 18: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense/Endurance

Level 20: Knockout Blow

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (23) Superior Might of the Tanker - Damage/Recharge
  • (23) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (29) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (48) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (48) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 22: Kick

  • (A) Damage Increase IO

Level 24: Tough

  • (A) Aegis - Resistance
  • (25) Aegis - Resistance/Endurance
  • (25) Aegis - Resistance/Recharge

Level 26: Weave

  • (A) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Recharge Speed

Level 28: Rage

  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO

Level 30: Shield Charge

  • (A) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Chance for Smashing Damage

Level 32: Phalanx Fighting

  • (A) Kismet - Accuracy +6%

Level 35: Conserve Power

  • (A) Recharge Reduction IO

Level 38: Foot Stomp

  • (A) Armageddon - Damage
  • (39) Armageddon - Damage/Recharge
  • (39) Armageddon - Accuracy/Damage/Recharge
  • (39) Armageddon - Accuracy/Recharge
  • (40) Armageddon - Damage/Endurance
  • (40) Armageddon - Chance for Fire Damage

Level 41: Physical Perfection

  • (A) Numina's Convalesence - Heal
  • (42) Numina's Convalesence - +Regeneration/+Recovery
  • (42) Numina's Convalesence - Heal/Endurance
  • (42) Performance Shifter - EndMod
  • (43) Performance Shifter - EndMod/Recharge
  • (43) Performance Shifter - Chance for +End

Level 44: Assault

  • (A) Endurance Reduction IO
  • (50) Endurance Reduction IO

Level 47: Grant Cover

  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance

Level 49: Tactics

  • (A) Endurance Reduction IO
  • (50) Endurance Reduction IO

Level 1: Brawl

  • (A) Damage Increase IO

Level 1: Gauntlet

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Interrupt Reduction IO

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Miracle - Heal
  • (21) Miracle - Heal/Endurance
  • (33) Miracle - Heal/Recharge
  • (33) Miracle - +Recovery
  • (34) Regenerative Tissue - +Regeneration

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (15) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - Chance for +End

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Support Radial Embodiment

Level 50: Barrier Radial Epiphany

Level 50: Mighty Radial Final Judgement

Level 50: Resilient Radial Paragon

------------

------------

Set Bonus Totals:

  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 8% Defense(Melee)
  • 7.38% Defense(Smashing)
  • 7.38% Defense(Lethal)
  • 12.38% Defense(Fire)
  • 12.38% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 8% Defense(Ranged)
  • 7.69% Defense(AoE)
  • 1.8% Max End
  • 46% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 85% Enhancement(RechargeTime)
  • 30% SpeedFlying
  • 372.5 HP (19.88%) HitPoints
  • 30% JumpHeight
  • 30% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 68.75%
  • MezResist(Held) 68.75%
  • MezResist(Immobilized) 68.75%
  • MezResist(Sleep) 68.75%
  • MezResist(Stunned) 68.75%
  • MezResist(Terrorized) 68.75%
  • 12% (0.2 End/sec) Recovery
  • 74% (5.78 HP/sec) Regeneration
  • 15.75% Resistance(Smashing)
  • 15.75% Resistance(Lethal)
  • 12% Resistance(Fire)
  • 12% Resistance(Cold)
  • 13.5% Resistance(Toxic)
  • 13.5% Resistance(Psionic)
  • 30% SpeedRunning

 

 

 

 

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Here's a few things I would personally change about your build:

 

1). Taunt doesn't need to be 6-slotted unless you really want the set bonuses.  It's coming in with a duration of 41 seconds at 70 range with autohit, anything more than that is overkill.  The recharge is useful, but not necessary if your teammates properly stay back while you pull.

 

2). SD doesn't have much for healing once it finally takes damage, so slotting Gauntleted Fist into Jab (or just its absorb proc at the very least) will help your survivability by a lot.  You can also split Gauntleted Fist into 3/3 to get 12% energy/negative resistance and more recovery, and that would make them even with your fire/cold resistance and therefore easier to account for with orange inspirations.

 

3). Slotting Impervious Skin's "status resist" enhancement into Deflection, True Grit, and Tough will give you 75% more regen, not something to laugh at as SD.  They also give status resistance.

 

4). You can get an easy 17% psi resist by taking 2x Impervium Armor and the Aegis unique enhancements on Deflection and Tough.  If knockback protection is a concern, you can always run Acrobatics over Phalanx Fighting (it appears you're not relying on this to reach softcaps).  Combat Jumping can take the Kismet in this situation, as Def/End boosts are mostly wasted on it.

 

5). Panacea's proc enhancement is similar to the Performance Shifter proc enhancement, and worth slotting if you're concerned about Endurance.

 

6). A couple of odds and ends: Gladiator's Armor, Shield Wall, Unbreakable Guard, and optionally Reactive Defenses unique enhancements are not slotted, but there is room for them.  If you remove a few recovery/misc slots and take one of the Endurance reduction alpha abilities instead (Cardiac or Vigor), you'll be much tankier and more sustainable overall.  Melee Core for your hybrid ability will also be fantastic in general, and with SD can completely trivialize tanking for a full two minutes.

 

Other than that, your build looks fine to me.

@Veracor - Veracor, Bio/TW Tanker on Everlasting.

 

Everlasting raid leader, Hamidon main tank, iTrial main tank -- hit me up if you have questions!

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Did a few changes based on your suggestions. This is the updated build I'm looking at...

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Lion Rampant: Level 50 Magic Tanker

Primary Power Set: Shield Defense

Secondary Power Set: Super Strength

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Deflection

  • (A) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Recharge Speed
  • (33) Steadfast Protection - Resistance/Endurance
  • (45) Steadfast Protection - Resistance/+Def 3%
  • (48) Impervious Skin - Status Resistance

Level 1: Jab

  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (5) Superior Gauntleted Fist - Accuracy/Damage
  • (13) Superior Gauntleted Fist - Damage/RechargeTime
  • (17) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (37) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (37) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime

Level 2: Battle Agility

  • (A) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Defense/Endurance
  • (9) Luck of the Gambler - Recharge Speed
  • (19) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (36) Reactive Defenses - Scaling Resist Damage

Level 4: True Grit

  • (A) Impervious Skin - Status Resistance
  • (5) Impervium Armor - Psionic Resistance
  • (7) Gladiator's Armor - TP Protection +3% Def (All)
  • (13) Panacea - +Hit Points/Endurance
  • (46) Panacea - Heal
  • (46) Panacea - Heal/Endurance

Level 6: Active Defense

  • (A) Recharge Reduction IO

Level 8: Punch

  • (A) Mako's Bite - Accuracy/Damage
  • (9) Mako's Bite - Damage/Endurance
  • (15) Mako's Bite - Damage/Recharge
  • (19) Mako's Bite - Accuracy/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Chance of Damage(Lethal)

Level 10: Haymaker

  • (A) Crushing Impact - Accuracy/Damage
  • (11) Crushing Impact - Damage/Endurance
  • (11) Crushing Impact - Damage/Recharge
  • (17) Crushing Impact - Accuracy/Damage/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Endurance

Level 12: Against All Odds

  • (A) Endurance Reduction IO

Level 14: Super Jump

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 16: Taunt

  • (A) Mocking Beratement - Taunt
  • (34) Mocking Beratement - Taunt/Recharge
  • (34) Mocking Beratement - Taunt/Recharge/Range
  • (36) Mocking Beratement - Accuracy/Recharge
  • (36) Mocking Beratement - Taunt/Range

Level 18: Combat Jumping

  • (A) Kismet - Accuracy +6%

Level 20: Knockout Blow

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (23) Superior Might of the Tanker - Damage/Recharge
  • (23) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (29) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (48) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (48) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 22: Kick

  • (A) Damage Increase IO

Level 24: Tough

  • (A) Unbreakable Guard - +Max HP
  • (25) Impervium Armor - Psionic Resistance
  • (25) Impervious Skin - Status Resistance

Level 26: Weave

  • (A) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Recharge Speed

Level 28: Rage

  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO

Level 30: Shield Charge

  • (A) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Chance for Smashing Damage

Level 32: Acrobatics

  • (A) Endurance Reduction IO

Level 35: Conserve Power

  • (A) Recharge Reduction IO

Level 38: Foot Stomp

  • (A) Armageddon - Damage
  • (39) Armageddon - Damage/Recharge
  • (39) Armageddon - Accuracy/Damage/Recharge
  • (39) Armageddon - Accuracy/Recharge
  • (40) Armageddon - Damage/Endurance
  • (40) Armageddon - Chance for Fire Damage

Level 41: Physical Perfection

  • (A) Numina's Convalesence - Heal
  • (42) Numina's Convalesence - +Regeneration/+Recovery
  • (42) Numina's Convalesence - Heal/Endurance
  • (42) Performance Shifter - EndMod
  • (43) Performance Shifter - EndMod/Recharge
  • (43) Performance Shifter - Chance for +End

Level 44: Assault

  • (A) Endurance Reduction IO
  • (50) Endurance Reduction IO

Level 47: Grant Cover

  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance

Level 49: Tactics

  • (A) Endurance Reduction IO
  • (50) Endurance Reduction IO

Level 1: Brawl

  • (A) Damage Increase IO

Level 1: Gauntlet

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Interrupt Reduction IO

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Miracle - Heal
  • (21) Miracle - Heal/Endurance
  • (33) Miracle - Heal/Recharge
  • (33) Miracle - +Recovery
  • (34) Regenerative Tissue - +Regeneration

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (15) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - Chance for +End

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Barrier Radial Epiphany

Level 50: Mighty Radial Final Judgement

Level 50: Vigor Core Paragon

Level 50: Melee Core Embodiment

------------

------------

Set Bonus Totals:

  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 16% Defense(Melee)
  • 12.88% Defense(Smashing)
  • 12.88% Defense(Lethal)
  • 9.13% Defense(Fire)
  • 9.13% Defense(Cold)
  • 8.5% Defense(Energy)
  • 8.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 11% Defense(Ranged)
  • 7.56% Defense(AoE)
  • 5.4% Max End
  • 31% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 60% Enhancement(RechargeTime)
  • 15% SpeedFlying
  • 449.8 HP (24%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 111.3%
  • MezResist(Held) 111.3%
  • MezResist(Immobilized) 111.3%
  • MezResist(Sleep) 111.3%
  • MezResist(Stunned) 111.3%
  • MezResist(Terrorized) 111.3%
  • 10.5% (0.18 End/sec) Recovery
  • 78% (6.09 HP/sec) Regeneration
  • 26.75% Resistance(Smashing)
  • 26.75% Resistance(Lethal)
  • 17% Resistance(Fire)
  • 17% Resistance(Cold)
  • 11% Resistance(Energy)
  • 11% Resistance(Negative)
  • 18.5% Resistance(Toxic)
  • 30.5% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 15% SpeedRunning

 

 

 

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Here's a build with Soft-capped Defense, Aid Self and other goodies.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Tanker

Primary Power Set: Shield Defense

Secondary Power Set: Super Strength

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Medicine

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Deflection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Max HP%(7)

Level 1: Jab -- HO:Nucle(A)

Level 2: Battle Agility -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(9), LucoftheG-Def/EndRdx/Rchg(11), HO:Cyto(11)

Level 4: True Grit -- Pnc-Heal/EndRedux(A), Pnc-Heal/+End(15), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(17), Pnc-Heal(17), ResDam-I(19)

Level 6: Active Defense -- RechRdx-I(A)

Level 8: Against All Odds -- EndRdx-I(A)

Level 10: Haymaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(37), SprMghoft-Acc/Dmg/Rchg(37), SprMghoft-Dmg/EndRdx/Rchg(40), SprMghoft-Acc/Dmg/EndRdx/Rchg(42), SprMghoft-Rchg/Res%(42)

Level 12: Phalanx Fighting -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(13)

Level 14: Hasten -- RechRdx-I(A), RechRdx-I(19)

Level 16: Combat Jumping -- LucoftheG-Rchg+(A)

Level 18: Grant Cover -- LucoftheG-Rchg+(A), EndRdx-I(37)

Level 20: Knockout Blow -- Hct-Acc/Dmg/Rchg(A), Hct-Dmg/Rchg(21), Hct-Acc/Rchg(21), Hct-Dmg/EndRdx(23), Hct-Dam%(23), Hct-Dmg(25)

Level 22: Boxing -- Acc-I(A)

Level 24: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(25), Ags-ResDam/EndRdx/Rchg(27), Ags-ResDam(50)

Level 26: Shield Charge -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(27), SprGntFis-Acc/Dmg/Rchg(29), SprGntFis-Dmg/EndRdx/Rchg(29), SprGntFis-Acc/Dmg/EndRdx/Rchg(33), SprGntFis-Rchg/+Absorb(34)

Level 28: Rage -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(36)

Level 30: Weave -- LucoftheG-Rchg+(A), RedFrt-EndRdx(31), RedFrt-Def/EndRdx(31), RedFrt-Def/EndRdx/Rchg(31), RedFrt-Def(33), RedFrt-EndRdx/Rchg(33)

Level 32: Injection -- Acc-I(A)

Level 35: Aid Self -- IntRdx-I(A), Pnc-Heal/EndRedux(42), Pnc-EndRdx/Rchg(43), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(43), Pnc-Heal(45)

Level 38: Foot Stomp -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40)

Level 41: Gloom -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(48), Apc-Dam%(48)

Level 44: Darkest Night -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitDeb/EndRdx(45), DarWtcDsp-Rchg/EndRdx(45), DarWtcDsp-ToHitdeb/Rchg/EndRdx(46)

Level 47: Taunt -- PrfZng-Dam%(A), PrfZng-Acc/Rchg(50)

Level 49: One with the Shield -- GldArm-3defTpProc(A)

Level 1: Brawl -- Empty(A)

Level 1: Gauntlet

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- EndRdx-I(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(7), NmnCnv-Heal(48), NmnCnv-Heal/EndRdx(50)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(9), PrfShf-EndMod/Acc(13)

Level 50: Agility Core Paragon

Level 50: Melee Core Embodiment

------------

 

 

 

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FYI no need for Acrobatics, the set already covers those things better with Active Defense.

 

Also you want Grant Cover because that gives you -Def Resistance which is very important.  And you can slot a Luck of the Gambler +7.5 global recharge in it

 

 

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