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Invuln Backport Binge


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With a little bit of time to do nothing, I started playing around with backporting the recent Claws/Invuln-R2 build into other Scrapper Attack sets. 

 

So, disclaimer: I'm not saying any of these builds are optimized for Critical Damage Delivery, or optimized for attack chains. 

 

First up is a Dark/Invuln/Fire scrapper. I dropped [Resist Elements] because it was not adding to the Defense Debuff Protection, and I'd still be pushing ~59% F/C resists with the Scaling Proc. In it's place went [Hasten] to drive a higher recharge on [Soul Drain]. It's not quite perma at ~33sec/30sec, but you still keep the rest of everything else.

 

While I tend to prefer placing Critical Strikes on Cone/TAOE's since those seem to be more reliable in mob-combat, Dark Melee's cone is [Shadow Maul]. From previous scrapper builds I really hate when the Crit Chance goes off while in the middle of a long-animation / low-damage-per-hit-DOT.   So the ATO proc went on [Siphon Life] instead, idea being you can [Soul Drain], [Siphon Life], [Midnight Grasp], [Shadow Maul], (Utility / Tertiary), [Siphon Life], [Midnight Grasp], etc/etc/etc. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Smite -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg/Rchg(3), SprBlsCol-Acc/Dmg(11), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Dmg/EndRdx(39)
Level 1: Resist Physical Damage -- ImpSki-Status(A)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40)
Level 4: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(5), Prv-Heal/Rchg(5), Prv-EndRdx/Rchg(15), Prv-Heal/EndRdx(15), Prv-Heal(37)
Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(7)
Level 8: Shadow Maul -- Arm-Dam%(A), Arm-Dmg/EndRdx(9), Arm-Acc/Rchg(9), Arm-Acc/Dmg/Rchg(13), Arm-Dmg/Rchg(13)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(40)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-EndRdx/Rchg(37)
Level 18: Dark Consumption -- PwrTrns-+Heal(A), PwrTrns-Dam/Acc/Rech/End(19), PwrTrns-Dam/Acc/End(19), PwrTrns-Dam/EndMod(21), PwrTrns-Dam/Rech(23), PwrTrns-EndMod(23)
Level 20: Resist Energies -- Ags-Psi/Status(A), StdPrt-ResDam/Def+(21), GldArm-3defTpProc(39), ImpArm-ResPsi(50)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Siphon Life -- SprCrtStr-Dmg/Rchg(A), SprCrtStr-Acc/Dmg/Rchg(25), SprCrtStr-Dmg/EndRdx/Rchg(25), SprCrtStr-Rchg/+50% Crit(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg(43), SprCrtStr-Acc/Dmg(46)
Level 26: Soul Drain -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(27), Erd-Acc/Dmg/Rchg(27), Erd-Dmg/Rchg(31), Erd-Acc/Rchg(31), Erd-Dmg(34)
Level 28: Invincibility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def/Rchg+(29)
Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(31), RctArm-EndRdx(50)
Level 32: Midnight Grasp -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Rchg/+Crit(33), Hct-Dmg/EndRdx(33), Hct-Acc/Dmg/Rchg(34), Hct-Dam%(34)
Level 35: Tough Hide -- Rct-ResDam%(A), LucoftheG-Def(36), LucoftheG-Def/Rchg+(36)
Level 38: Char -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(50)
Level 41: Fire Blast -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg(43)
Level 44: Fire Ball -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(45), Artl-Acc/Dam/Rech(45), Artl-Dam/Rech(45), Artl-Dam/End(46), Artl-Acc/Dam(46)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-ResDam/Re TP(48)
Level 49: Confront -- PrfZng-Dam%(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A)
Level 50: Agility Radial Paragon 
------------

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Next up was a Psi Melee/Invuln. 

 

Okay, fine, I get it. A lot of players hate Psi Melee. It too often is an All Or Nothing! set. I didn't quite get that on my first avatar with it since I went Bio Armor... and well... Bio Armor can even make Staff Melee look good. 

 

Still, I stuffed in [Boggle], mitigated [Mass Levitate], and pumped [Concentration] with a 6-slot Guassian without drastically lowering the survivability. 

 

That being said, in this version, [Dull Pain] drops to ~6sec off perma, ~126/120. So there is that. 

 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Psionic Melee
Secondary Power Set: Invulnerability
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Psi Blade -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg/Rchg(3), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg(39)
Level 1: Resist Physical Damage -- ImpSki-Status(A)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40)
Level 4: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(5), Prv-Heal/Rchg(5), Prv-EndRdx/Rchg(15), Prv-Heal/EndRdx(15), Prv-Heal(37)
Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(7)
Level 8: Concentration -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(9), GssSynFr--Rchg/EndRdx(9), GssSynFr--ToHit/Rchg/EndRdx(13), GssSynFr--ToHit/Rchg(13), GssSynFr--ToHit(34)
Level 10: Resist Elements -- GldArm-3defTpProc(A), GldArm-ResDam(11), ImpSki-Status(11)
Level 12: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(40)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-EndRdx/Rchg(37)
Level 18: Boggle -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(19), CrcPrs-Acc/Rchg(19), CrcPrs-Acc/Conf/Rchg(21), CrcPrs-Conf/Rchg(23), CrcPrs-Conf(23)
Level 20: Resist Energies -- Ags-ResDam(A), Ags-Psi/Status(21), StdPrt-ResDam/Def+(50)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Psi Blade Sweep -- SprCrtStr-Dmg/Rchg(A), SprCrtStr-Acc/Dmg/Rchg(25), SprCrtStr-Dmg/EndRdx/Rchg(25), SprCrtStr-Rchg/+50% Crit(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg(43), SprCrtStr-Acc/Dmg(46)
Level 26: Greater Psi Blade -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(27), SprScrStr-Rchg/+Crit(27), Hct-Dam%(31), Hct-Dmg/Rchg(31)
Level 28: Invincibility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def/Rchg+(29)
Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(31), RctArm-EndRdx(50)
Level 32: Mass Levitate -- OvrFrc-Dam/KB(A), ScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Acc/Dmg/EndRdx/Rchg(33), Arm-Dam%(34), Arm-Acc/Dmg/Rchg(34)
Level 35: Tough Hide -- Rct-ResDam%(A), LucoftheG-Def(36), LucoftheG-Def/Rchg+(36)
Level 38: Char -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(50)
Level 41: Fire Blast -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg(43)
Level 44: Fire Ball -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(45), Artl-Acc/Dam/Rech(45), Artl-Dam/Rech(45), Artl-Dam/End(46), Artl-Acc/Dam(46)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-ResDam/Re TP(48)
Level 49: Confront -- PrfZng-Dam%(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A)
Level 50: Agility Radial Paragon 
------------

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Next up was a Katana/Invuln. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Invulnerability
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Gambler's Cut -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg/Rchg(3), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg(39)
Level 1: Resist Physical Damage -- ImpSki-Status(A)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40)
Level 4: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(5), Prv-Heal/Rchg(5), Prv-EndRdx/Rchg(15), Prv-Heal/EndRdx(15), Prv-Heal(37)
Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(7)
Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(9), GssSynFr--Rchg/EndRdx(9), GssSynFr--ToHit/Rchg/EndRdx(13), GssSynFr--ToHit/Rchg(13), GssSynFr--ToHit(34)
Level 10: Resist Elements -- ImpArm-ResPsi(A), GldArm-3defTpProc(11), GldArm-ResDam(11)
Level 12: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(40)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-EndRdx/Rchg(37)
Level 18: The Lotus Drops -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(19), Erd-Acc/Dmg/Rchg(19), Erd-Dmg/Rchg(21), Erd-Acc/Rchg(23), Erd-Dmg(23)
Level 20: Resist Energies -- Ags-ResDam(A), Ags-Psi/Status(21), StdPrt-ResDam/Def+(50)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Divine Avalanche -- SprCrtStr-Dmg/Rchg(A), SprCrtStr-Acc/Dmg/Rchg(25), SprCrtStr-Dmg/EndRdx/Rchg(25), SprCrtStr-Rchg/+50% Crit(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg(43), SprCrtStr-Acc/Dmg(46)
Level 26: Soaring Dragon -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(27), SprScrStr-Rchg/+Crit(27), Hct-Dam%(31), Hct-Dmg/Rchg(31), OvrFrc-Dam/KB(33)
Level 28: Invincibility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def/Rchg+(29)
Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(31), RctArm-EndRdx(50)
Level 32: Golden Dragonfly -- Arm-Dmg/EndRdx(A), Arm-Acc/Rchg(33), Arm-Dmg/Rchg(33), Arm-Dam%(34), Arm-Acc/Dmg/Rchg(34)
Level 35: Tough Hide -- Rct-ResDam%(A), LucoftheG-Def(36), LucoftheG-Def/Rchg+(36)
Level 38: Char -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(50)
Level 41: Fire Blast -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg(43)
Level 44: Fire Ball -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(45), Artl-Acc/Dam/Rech(45), Artl-Dam/Rech(45), Artl-Dam/End(46), Artl-Acc/Dam(46)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-ResDam/Re TP(48)
Level 49: Calling the Wolf -- PrfZng-Dam%(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A)
Level 50: Agility Radial Paragon 
------------

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And then the last one that I worked on, a Broadsword/Invuln: 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Invulnerability
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Slash -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg/Rchg(3), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg(39)
Level 1: Resist Physical Damage -- ImpSki-Status(A)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40)
Level 4: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(5), Prv-Heal/Rchg(5), Prv-EndRdx/Rchg(15), Prv-Heal/EndRdx(15), Prv-Heal(37)
Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(7)
Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(9), GssSynFr--Rchg/EndRdx(9), GssSynFr--ToHit/Rchg/EndRdx(13), GssSynFr--ToHit/Rchg(13), GssSynFr--ToHit(34)
Level 10: Resist Elements -- ImpArm-ResPsi(A), GldArm-3defTpProc(11), GldArm-ResDam(11)
Level 12: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(40)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-EndRdx/Rchg(37)
Level 18: Whirling Sword -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(19), Erd-Acc/Dmg/Rchg(19), Erd-Dmg/Rchg(21), Erd-Acc/Rchg(23), Erd-Dmg(23)
Level 20: Resist Energies -- Ags-ResDam(A), Ags-Psi/Status(21), StdPrt-ResDam/Def+(50)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Parry -- SprCrtStr-Dmg/Rchg(A), SprCrtStr-Acc/Dmg/Rchg(25), SprCrtStr-Dmg/EndRdx/Rchg(25), SprCrtStr-Rchg/+50% Crit(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg(43), SprCrtStr-Acc/Dmg(46)
Level 26: Disembowel -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(27), SprScrStr-Rchg/+Crit(27), Hct-Dam%(31), Hct-Dmg/Rchg(31)
Level 28: Invincibility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def/Rchg+(29)
Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(31), RctArm-EndRdx(50)
Level 32: Head Splitter -- Arm-Dmg/EndRdx(A), Arm-Acc/Rchg(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dam%(34), OvrFrc-Dam/KB(34)
Level 35: Tough Hide -- Rct-ResDam%(A), LucoftheG-Def(36), LucoftheG-Def/Rchg+(36)
Level 38: Char -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(50)
Level 41: Fire Blast -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg(43)
Level 44: Fire Ball -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(45), Artl-Acc/Dam/Rech(45), Artl-Dam/Rech(45), Artl-Dam/End(46), Artl-Acc/Dam(46)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-ResDam/Re TP(48)
Level 49: Confront -- PrfZng-Dam%(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A)
Level 50: Agility Radial Paragon 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

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