CKent83 Posted April 14, 2020 Posted April 14, 2020 So, I started playing a BS/SD Scrapper, and he's pretty fun. I'm working on his final build now, but I've only mostly done Tankers and Brutes. Not really sure how to build for Scrappers, so I put something together and came here seeking advice. I think that there's a lot of places where I'll be able to put Achilles's Heels, but I didn't do that with this version because I'm not sure where/how many I should include. It seems like almost every attack from Broadsword could take one. Anyways, have fun showing me how and why the build is awful. Thanks in advance! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Mordread: Level 50 Magic ScrapperPrimary Power Set: Broad SwordSecondary Power Set: Shield DefensePower Pool: FightingPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Body Mastery Hero Profile:Level 1: Hack (A) Superior Blistering Cold - Accuracy/Damage (3) Superior Blistering Cold - Damage/Endurance (7) Superior Blistering Cold - Accuracy/Damage/Endurance (9) Superior Blistering Cold - Accuracy/Damage/Recharge (9) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (11) Superior Blistering Cold - Recharge/Chance for Hold Level 1: Deflection (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (3) Unbreakable Guard - +Max HP (5) Steadfast Protection - Resistance/+Def 3% (7) Unbreakable Guard - Resistance Level 2: Slice (A) Analyze Weakness - Defense Debuff (11) Analyze Weakness - Accuracy/Defense Debuff (13) Analyze Weakness - Accuracy/Recharge (13) Analyze Weakness - Defense Debuff/Endurance/Recharge (15) Analyze Weakness - Accuracy/Endurance/Recharge (15) Analyze Weakness - Chance for +ToHit Level 4: True Grit (A) Preventive Medicine - Chance for +Absorb (39) Preventive Medicine - Heal (40) Gladiator's Armor - TP Protection +3% Def (All) (40) Gladiator's Armor - Resistance Level 6: Battle Agility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Luck of the Gambler - Defense (46) Luck of the Gambler - Defense/Endurance Level 8: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build UpLevel 10: Parry (A) Reactive Defenses - Scaling Resist Damage (17) Reactive Defenses - Defense/Endurance/RechargeTime (17) Reactive Defenses - Defense/Endurance (23) Reactive Defenses - Endurance/RechargeTime (37) Mako's Bite - Accuracy/Damage (39) Mako's Bite - Accuracy/Endurance/Recharge Level 12: Kick (A) Gladiator's Strike - Chance for Smashing DamageLevel 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (43) Luck of the Gambler - Defense (43) Luck of the Gambler - Defense/Endurance Level 16: Assault (A) Endurance Reduction IOLevel 18: Whirling Sword (A) Superior Avalanche - Accuracy/Damage (19) Superior Avalanche - Damage/Endurance (19) Superior Avalanche - Accuracy/Damage/Endurance (21) Superior Avalanche - Accuracy/Damage/Recharge (21) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (23) Superior Avalanche - Recharge/Chance for Knockdown Level 20: Phalanx Fighting (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense Level 22: Against All Odds (A) Endurance Reduction IOLevel 24: Tactics (A) Adjusted Targeting - To Hit Buff (25) Adjusted Targeting - To Hit Buff/Recharge (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge (31) Adjusted Targeting - Endurance/Recharge (31) Adjusted Targeting - To Hit Buff/Endurance (34) Adjusted Targeting - Recharge Level 26: Disembowel (A) Superior Scrapper's Strike - Accuracy/Damage (27) Superior Scrapper's Strike - Damage/Recharge (27) Superior Scrapper's Strike - Accuracy/Damage/Recharge (29) Superior Scrapper's Strike - Damage/Endurance/Recharge (29) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (31) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 28: Grant Cover (A) Red Fortune - Defense (46) Red Fortune - Endurance (46) Red Fortune - Defense/Endurance (48) Red Fortune - Endurance/Recharge Level 30: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 32: Head Splitter (A) Superior Critical Strikes - Accuracy/Damage (33) Superior Critical Strikes - Damage/RechargeTime (33) Superior Critical Strikes - Accuracy/Damage/RechargeTime (33) Superior Critical Strikes - Damage/Endurance/RechargeTime (34) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (34) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 35: Shield Charge (A) Scirocco's Dervish - Chance of Damage(Lethal) (36) Armageddon - Chance for Fire Damage (36) Fury of the Gladiator - Chance for Res Debuff (36) Obliteration - Accuracy/Damage/Recharge (37) Obliteration - Accuracy/Damage/Endurance/Recharge (37) Obliteration - Chance for Smashing Damage Level 38: Focused Accuracy (A) Adjusted Targeting - To Hit Buff (40) Adjusted Targeting - To Hit Buff/Recharge (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge (42) Adjusted Targeting - Endurance/Recharge (42) Adjusted Targeting - To Hit Buff/Endurance (43) Adjusted Targeting - Recharge Level 41: Physical Perfection (A) Performance Shifter - Chance for +End (50) Performance Shifter - EndMod Level 44: Tough (A) Titanium Coating - Resistance/Endurance (45) Titanium Coating - Resistance (45) Titanium Coating - Endurance Level 47: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All) (48) Shield Wall - Defense (48) Shield Wall - Defense/Endurance Level 49: Super Jump (A) Jumping IOLevel 1: Brawl (A) Hecatomb - Chance of Damage(Negative)Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1478;684;1368;HEX;| |78DA6594594F53511485CFED205307CA54E65AC652A405F5D5902062023421C1E86| |3BDB4A7E5260D6D6E4994F8E43F50D4F8A20C9A98F8E20F7100873FE10B42D4175F| |BC6EBA560BB13769BEEC75F6397BEF757A6FEAFEBCEFDDCD87B3CA085C2F98E5727| |A35639BA592B6BD29336F65943C8DA9A29DB5B5996D90A0B7BA9E4EE982D68939BB| |6866D3ABF72425525B9AD739BD51D689D5754B17B2D550F9578AC54262C1CAAF6F5| |A1B795F255AD66649826035C86ABBBC6E95DA905AB4333A5DCCA5EF588542E846C9| |CA24E68AD9AD74CA2C6F6A7BAB5BFA19935FFAB4B1CAE378D5238F52331EE57A0C5| |ED8061B9F904FC1E667A45FB61995BD6ED56960EF1F77859EB0C40372C66FC4A6D4| |3190EB350E5CD87F08FA3E935FC0C057F21B75A9E3661DF711CE1BFB0E8E5F26936| |08BE47A91EBF2B2A74B1DE0542BB826BD606C4735BC458D8C084D95611C6FD32F9C| |D5FA933C06BB4EC0919C420F16E892BD2D3CAF25C65CD1FCECC3CF3EE2EC23CE3ED| |A2427881C158CE22C2D5A88F7117A019FDB5E923B60C72EB90776ED834199BD1DE7| |19EDAC39C69A0159EBAC5C80A33A59AB5D6A857927E11DF8D0BD4BEE8183FBE42B3| |0FA1ACCC9DE1EF6D9F31E33F77E203F82FD9FC80370F0907E4A2F7DBCCFBE00EF26| |483683491F18923A03F4768033E5458BB076E42E66BF68926B64068C66490D86A4F| |610F70E3D800FC3D730D3F02CFA1BFE8B78C42115F45B8251FA354ABFC6E9D704FD| |9AA05F13F42B4EBFDE48DD18EF26F61CDACC36E8967926F95F998CF33F9B2093A04| |77212CC492CA19FE422B9008625679A5E4DC7305BBFA7F67E4B11D48B786AEFADB3| |14AFAD3BF1F3B98E3C6ABA4E99A953AED42957EB94E5F30A3B5BF1B009D18C3E684| |DADEAD4EB4A3747CDB52F8632A6B07E7CA6B98C28BF348B228C8B9BB7E1D48FF3FB| |58EBE44C338CFFDCFF07CDAAD941| |-------------------------------------------------------------------|
Troo Posted April 14, 2020 Posted April 14, 2020 I'd try and get more out of Deflection, maybe ditch Grant Cover, and swap Maneuvers with something more useful if you're just using it as a LOTG mule. 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
CKent83 Posted April 14, 2020 Author Posted April 14, 2020 1 hour ago, Troo said: I'd try and get more out of Deflection, maybe ditch Grant Cover, and swap Maneuvers with something more useful if you're just using it as a LOTG mule. What would you suggest switching them for? When I was choosing powers, it seemed like I had too many powers to pick from, and so I just took some so I'm wide open to suggestions. My thinking was Grant Cover and Maneuvers would be good to have for team buffs. I'm not really trying to off-tank with this character, more like just play with a team, and maybe solo some GM's some day.
Troo Posted April 14, 2020 Posted April 14, 2020 One could be Stealth or Invis, those can mule as well. Grant Cover costs less endurance and provides a bigger benefit to teammates. There are no wrong answers, just trade offs. 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Jaxman100 Posted April 15, 2020 Posted April 15, 2020 (edited) Grant cover provides Defense Debuff Resistance and Active Defense is your Mez protection. Getting your Melee/Ranged/AoE defense all to 45 eliminates the need for Parry use in general play until you start to get debuffed. I might move some sets around, but this my first pass with expensive IOs. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural ScrapperPrimary Power Set: Broad SwordSecondary Power Set: Shield DefensePower Pool: LeapingPower Pool: FightingPower Pool: SpeedAncillary Pool: Body Mastery Hero Profile:Level 1: Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(17), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(39)Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(3), LucoftheG-Def/Rchg+(3), ResDam-I(50)Level 2: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(5), LucoftheG-Def/Rchg+(5)Level 4: True Grit -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(39), RctArm-ResDam/Rchg(39), Prv-Heal(43), Prv-Heal/EndRdx(43), Heal-I(46)Level 6: Build Up -- RechRdx-I(A), GssSynFr--Build%(43)Level 8: Slice -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(9), Erd-Acc/Dmg/Rchg(9), ClvBlo-Acc/Dmg(13), ClvBlo-Dmg/EndRdx(13), ClvBlo-Dmg/Rchg(15)Level 10: Parry -- PlvFst-Acc/Dmg/Rchg(A), PlvFst-Acc/Dmg(11), PlvFst-Acc/Dmg/EndRdx/Rchg(11), CrsImp-Acc/Dmg/EndRdx(40), CrsImp-Dmg/EndRdx/Rchg(42), LucoftheG-Def/Rchg+(42)Level 12: Active Defense -- RechRdx-I(A)Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(40), BlsoftheZ-Travel/EndRdx(40), Ksm-ToHit+(48)Level 16: Kick -- Empty(A)Level 18: Whirling Sword -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(21), SprScrStr-Rchg/+Crit(31)Level 20: Phalanx Fighting -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(50)Level 22: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(23), RctArm-ResDam/EndRdx(23), RctArm-ResDam(31), RctArm-ResDam/EndRdx/Rchg(34)Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(25), LucoftheG-Def/Rchg+(25)Level 26: Disembowel -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Rchg/HoldProc(31)Level 28: Against All Odds -- EndRdx-I(A)Level 30: Grant Cover -- EndRdx-I(A)Level 32: Head Splitter -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34)Level 35: Shield Charge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37)Level 38: One with the Shield -- GldArm-3defTpProc(A)Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)Level 44: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-EndRdx/Rchg(45), AdjTrg-ToHit/EndRdx(46)Level 47: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(48)Level 49: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(50)Level 1: Brawl -- Empty(A)Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7), NmnCnv-Regen/Rcvry+(46), RgnTss-Regen+(48)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7)------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1443;678;1356;HEX;| |78DA65944D4F1351148667DA29156881F259BE5A5BC0428142D5B526809A2818921| |A5D96A1735BAA23D3B41865E93F50D4B8513E5C98B8F187F8B9D73FA08920892B17| |A69ECEFB52163369F374DE73EE3DE79E736E571E2D85DE5F7B7C59D33B166DB356C| |BE70A55B35251D5E04D73EB41D5B4B5C61394EFD08925BFA26CA5320B55C7B4F2B9| |874ED58A374D4BAAA8366B2A93DB282BDB3A79D542AB8E6367969559296F96C2EEC| |BD57269634BDEDADCB75C4529AB1B06A75A5079A798BF53B6EDC8954AB9905970AC| |EDFC8A59DB52D5EDA8A43221DFB5A0C6A71ED08A82ACA17594C0AE0DB20C8EDF05C| |FDD03DBC242DD5DEBD7BA7457F3F5927D607606BEEDE2ABC3D7A7D3D7A0AF41DF90| |F8F8E113F0C7E4474A6225C93898FEE1777DD33FC1D971ECBF2EE708E01C7A601A5| |AFA9DCFA51944E91BFB068F441B35B43387E42F3064634DE83E6BB009166461AB7B| |C87AA075511095732F904B60CA82EF9422799EB09CA71D71B576E6D42FFB8559B33| |0FD52DF9067EA3B38F74F7373F2896F27D777D6E5D19428119E24F20115E8FE487E| |027B3F935FC0D857B053B2E94164BDE706B4EC1FD02FFBF6C166F40DE86EF4FEBFB| |0F5B31331762291000D5933C08E0EB0A3517634CA9315C56790F90E3E315C6DE829| |B9038E3C239F83B1176087E43BEC8E4C5D1B4E7012451B454C6D945A4962C41923B| |E86B5674D729D2C80098B546044F64B726DF215B4B1D7E42EB9078EEF9307607718| |37A891CBC479D42A29B94C720A27D9F129F296B84CC3664CEFA2D3337BE43E7900C| |EBE01DF4A8C0C7B96D9E174BC04C724D63C63CD7382B29CA011A379ABE5D3989CB8| |D1BCABF5B4C73AEF51B21EE58247B9E851963DCAAAC1B0A2E8AED2DA25B71C4AFDB| |0ADF9AF40EBEF53C5AF2750D596EB98B8D9DB98AAB94B98D023CFEAE35345D759AF| |16D6EB3F7B47E34B| |-------------------------------------------------------------------| Edited April 15, 2020 by Jaxman100 1
East Slide Posted April 15, 2020 Posted April 15, 2020 Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural ScrapperPrimary Power Set: Broad SwordSecondary Power Set: Shield DefensePower Pool: LeapingPower Pool: FightingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Blaze Mastery Hero Profile:Level 1: Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def/Rchg+(9), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(11)Level 2: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(13), ShlWal-Def/EndRdx/Rchg(13), ShlWal-Def(15), LucoftheG-Def/Rchg+(48)Level 4: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(17), Prv-Heal(17), Prv-Heal/Rchg(19), Prv-Absorb%(19)Level 6: Combat Jumping -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(21), ShlWal-Def(21), ShlWal-ResDam/Re TP(23)Level 8: Boxing -- Stp-KB%(A)Level 10: Active Defense -- RechRdx-I(A)Level 12: Build Up -- RechRdx-I(A), RechRdx-I(50), GssSynFr--Build%(50)Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(25), UnbGrd-Max HP%(25), StdPrt-ResDam/Def+(27), GldArm-3defTpProc(27)Level 16: Against All Odds -- EndRdx-I(A)Level 18: Whirling Sword -- SprAvl-Acc/Dmg/Rchg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Rchg/KDProc(29), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31), AchHee-ResDeb%(31)Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(50)Level 22: Weave -- Rct-Def(A), Rct-Def/EndRdx(33), Rct-EndRdx/Rchg(33), Rct-ResDam%(33), LucoftheG-Def/Rchg+(46)Level 24: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(34), ShlWal-Def/EndRdx/Rchg(34), ShlWal-Def(34)Level 26: Disembowel -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(36), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Rchg/+Crit(37)Level 28: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx/Rchg(37), AdjTrg-ToHit/EndRdx(39)Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39)Level 32: Head Splitter -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(39), SprCrtStr-Acc/Dmg/Rchg(40), SprCrtStr-Dmg/EndRdx/Rchg(40), SprCrtStr-Acc/Dmg/EndRdx/Rchg(40), SprCrtStr-Rchg/+50% Crit(42)Level 35: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Arm-Dam%(42), ScrDrv-Acc/Dmg(43), ScrDrv-Acc/Rchg(43), ScrDrv-Dam%(43)Level 38: Char -- Empty(A)Level 41: Melt Armor -- Acc-I(A)Level 44: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Knock%(45), Ann-Acc/Dmg/Rchg(45), Ann-Acc/Dmg/EndRdx/Rchg(46), Ann-ResDeb%(46)Level 47: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(48)Level 49: Grant Cover -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- HY:AntiP(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- UnbLea-Stlth(A)Level 2: Rest -- HY:QuarkP(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(48)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A)Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Pyronic Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Melee Core Embodiment ------------
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now