Jump to content

an easy to implement (I think) Improvement to Spines (AND THORNS)


ZeeHero

Recommended Posts

Add a visual option which uses the same spine graphics- but WITHOUT the upper arm/leg/back spines sticking out. Just have spines on the forearm lined up kinda nicely.

 

This would make spines a much MUCH less ugly set for those who dislike the pincushion look.

 

Also, if possible allow us to color that damage aura which shoots spines off our body.

  • Like 2
Link to comment
Share on other sites

Not easy to implement in the slightest.

 

The spines are an entire physical model, not an FX, so there's no way that it can be changed to appear only on certain limbs without some serious work.

 

As for the green damage aura, it's been stated a few times now that it's baked into the set and there's no feasible way of changing it or removing it with how it's coded in.

 

The only way a suggestion like this would work was if spines/thorns were rebuilt from the ground up, which is a lot of development effort.

Link to comment
Share on other sites

Claws and Spines use the same stance, just give an option with the other stance or maybe a "translucent" variation of Spines that you just can't see with a separate color channel for the spines on the hands.  Of course it wouldn't be "simple" but I'm sure it can be done without requiring making a whole mesh/rig for a different set of spines.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...