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Finally made a tanker (Rad/DM)


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After playing a DM/Regen scrapper main on live for years and maining a blaster here, I finally bit the bullet and made a tanker since the changes have made them appealing to me. Went with Rad/DM since rad has two powers that can be made into min-nukes.

Caveats: I hate cones usually. Exception is Shadow Maul - I love it for some reason and let me just say, the changes to it have made it BEASTLY. I frequently hit 5-8 targets and its by far my best attack due to that.

I also wanted great single target, utility such as healing from primary, and to be tough as nails while putting out great AoE for getting threat. I wanted perma Hasten to run my attack chain smoothly but with some wiggle room for repositioning Shadow Maul. (less than half a second gap). I also need Flight, it's just my thing to have full 3D movement. I went lite on the defense slotting too since it seems to be thrown everywhere on teams far more than resistance buffs or even healing. 

It has 7 AoEs and makes an attack chain for single target as Shadow Maul>Smite>Siphon Life>repeat. Shadow Maul is amazing now even on a single target due to lower cast time and higher recharge (procs) - even hitting one extra target makes it the best attack of the set. AoE chain is Soul Drain>Radiation Therapy>Electrifying Fences>Ball Lighting>Dark Consumption>Ground Zero>Shadow Maul. Most minions die halfway through, Lts follow before the end, bosses have barely anything left and have resists debuffed. Rad fills the hole of DMs lack of AoEs superbly well.  It feels almost like a blaster - ya know, with capped resists to all but Cold/Psi (which get into the 70s with some work) and then 30% melee defense and 20% defense to all else. Add support and this thing is just immortal while pumping out crazy good AoE.


The lack of taunt has so far not been too problematic. I was rocking Energy Manipulator: Chance to Stun in Rad Therapy, Dark Consumption, and Elec Fences but it was overkill and I didnt really need the mez, it was just neat to have 3 AoEs with stuns attached for a controller feel; it still has hold/immobilize/knockdown in its AoE chain for extra mitigation. Incarnates are mainly personal preference really as none are needed to fill any gaps except if I wanted more personal defense then Barrier destiny would be wanted. I go with Ageless for the defense debuff resistance. This guy laughs at end drain and is sustainable on end by the time Particle Shielding is acquired. It also exemplars incredibly well thanks to early ST attack chain with most set bonuses activating by lvl 22.


The build is expensive - close to 800 mil to a bil because while it has no winter sets, it does have 3 epic sets on top of all the uniques and smattering of PvP IOs. You can save around half a bil inf just by swapping Hecatomb for Crushing Impact, Armageddon for Obliteration, and Ragnarok for Positrons Blast. Those epic sets are beefy though - they allow for 20% more accuracy and 13.75% more recharge at all levels of exemplaring, which the build doesnt NEED, but is critical for Hasten/Soul Drain uptime. Also drop the uneeded s/l resist on cheap sets for a whopping 15.75% resist to fire/cold on the epic sets, and while the fire resist is superfluous, that cold resist plugs a giant hole.


Tell me what ya think, any suggestions I'm open to. I didnt push defense too hard as solo this is already plenty and I wanted to leave a bit of room for outside buffs to still benefit me while getting great regen/healing, amazing resists, a 1k absorb barrier on a 30 sec cd, and endless endurance. Did I mention the AoE on a Dark Melee? :) 



Hero Plan by Mids' Reborn : Hero Designer

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Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Dark Melee
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Gamma Boost -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), NmnCnv-Heal(43)
Level 1: Shadow Punch -- HO:Nucle(A)
Level 2: Smite -- SprGntFis-Acc/Dmg/EndRdx/Rchg(A), SprGntFis-Dmg/EndRdx/Rchg(3), SprGntFis-Dmg/Rchg(5), SprGntFis-Rchg/+Absorb(5), SprGntFis-Acc/Dmg(7), SprGntFis-Acc/Dmg/Rchg(11)
Level 4: Shadow Maul -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(13), Arm-Dam%(15), CldSns-%Dam(15)
Level 6: Fallout Shelter -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(11), ImpArm-ResPsi(39)
Level 8: Radiation Therapy -- PrfZng-Dam%(A), Obl-%Dam(9), Erd-%Dam(13), ScrDrv-Dam%(17), TchoftheN-%Dam(29), FuroftheG-ResDeb%(31)
Level 10: Alpha Barrier -- UnbGrd-Max HP%(A), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(42), ImpArm-ResPsi(48)
Level 12: Proton Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx(21)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Siphon Life -- Hct-Dmg/EndRdx(A), Hct-Dmg/Rchg(21), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dam%(33), CldSns-%Dam(34)
Level 18: Particle Shielding -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(34), Prv-Heal(36), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(37)
Level 20: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), Ksm-ToHit+(23), ShlWal-ResDam/Re TP(25), Rct-ResDam%(40), Flight-I(42)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 24: Beta Decay -- AchHee-ResDeb%(A)
Level 26: Ground Zero -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(27), ShlBrk-%Dam(27), Erd-%Dam(37), ScrDrv-Dam%(37), TchofLadG-%Dam(39)
Level 28: Soul Drain -- Arm-Dmg/EndRdx(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31), Arm-Dmg/Rchg(34), Arm-Dmg(39), GssSynFr--Build%(42)
Level 30: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 35: Electrifying Fences -- PstBls-Dam%(A), JvlVll-Dam%(43), TraoftheH-Dam%(43), Bmbdmt-+FireDmg(45), Ann-ResDeb%(45), GrvAnc-Hold%(46)
Level 38: Dark Consumption -- Erd-%Dam(A), ScrDrv-Dam%(40), Obl-%Dam(40)
Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(48), Rgn-Knock%(48), PstBls-Dam%(50)
Level 44: Boxing -- Stp-KB%(A)
Level 47: Tough -- ImpArm-ResPsi(A)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Assault Core Embodiment 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Ageless Radial Epiphany 
Level 50: Musculature Core Paragon 



Edited by Psede
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I keep looking at it and trying different things.  I end up the same, but different, but nothing "better".


You probably have more AoE than you actually need.  I'm not sure you actually need DC at all, but it is basically free to cast, so why not.

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Looks like a great pairing. The new & improved Shadow Maul sounds absolutely bonkers. I'm just finishing up my DM/EA Scrapper and you've got me chomping at the bit to roll a RAD/DM Tanker. I had a few DMs toons back on Live and to say Shadow Maul was tough to love is an understatement. 

Edited by ThrillMill
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