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Elec/Rad troller build looking for tips


PhillyPhil26

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Hey guys, 

Just got my elec/rad troller to 50 but i'm struggling with his build.

Im not familiar with radiation, my readings seems its great at debuffing the enemy but im not sure how to slot it successfully. I don't really know whether to focus on def or resistance, or maybe have him focus on energy defense more just as a theme. Not sure is 6 slotting radiant aura is a waste or if the way im slotting it is a waste.  

 

Here is a build I put together buts in no means perfect, or even good. Its kind of a mash of how i have seen some elec builds and then some radiation builds across the forums.

Unless Im just blind I haven't really came across any elec/rad combo builds.

Maybe the synergy isn't great?

So take a look at let me know what you think. Im not looking to spend a lot of inf on this build so no purple builds please. This current build has only 1 purple set i think.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Tesla Cage -- BslGaz-Slow%(A), BslGaz-Acc/Hold(9), BslGaz-Acc/Rchg(17), BslGaz-Rchg/Hold(17), HO:Nucle(31)
Level 1: Radiant Aura -- DctWnd-Rchg(A), DctWnd-Heal(3), DctWnd-Heal/Rchg(3), DctWnd-Heal/EndRdx/Rchg(5), DctWnd-Heal/EndRdx(5), Mrc-Rcvry+(27)
Level 2: Radiation Infection -- TchofLadG-DefDeb/Rchg/EndRdx(A), TchofLadG-DefDeb/Rchg(7), TchofLadG-DefDeb/EndRdx(7), AchHee-ResDeb%(50)
Level 4: Chain Fences -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(19), Ann-Acc/Dmg(19), Ann-Dmg/Rchg(25), Ann-Acc/Dmg/Rchg(25), Ann-Acc/Dmg/EndRdx(27)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 8: Accelerate Metabolism -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(11), EffAdp-EndMod/Acc/Rchg(11), EffAdp-Acc/Rchg(13), EffAdp-EndMod/Acc(13), EffAdp-EndMod/EndRdx(15)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(15)
Level 12: Super Speed -- Run-I(A)
Level 14: Conductive Aura -- PrfShf-End%(A), PrfShf-EndMod/Acc(31)
Level 16: Mutation -- RechRdx-I(A), RechRdx-I(23)
Level 18: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(21), ShlWal-ResDam/Re TP(23)
Level 20: Fly -- Frb-Fly(A), Frb-EndRdx(21)
Level 22: Afterburner -- Frb-Fly(A), LucoftheG-Def/Rchg+(29)
Level 24: Lingering Radiation -- RechRdx-I(A), PcnoftheT--Rchg%(40), RechRdx-I(43)
Level 26: Static Field -- Acc-I(A), RechRdx-I(46)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(29), LucoftheG-Def(31), LucoftheG-Def/EndRdx(33), LucoftheG-Def/EndRdx/Rchg(33)
Level 30: Boxing -- Empty(A)
Level 32: Gremlins -- SvrRgh-Acc/Dmg(A), SvrRgh-PetResDam(33), SvrRgh-Dmg/EndRdx(34), SvrRgh-Acc/EndRdx(34), SvrRgh-Acc/Dmg/EndRdx(34), SvrRgh-Acc(36)
Level 35: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36), GldArm-Res/Rech/End(36), GldArm-End/Res(40)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-EndRdx/Rchg(40)
Level 41: Paralyzing Blast -- Lck-Acc/Hold(A), Lck-Acc/Rchg(42), Lck-Rchg/Hold(42), Lck-EndRdx/Rchg/Hold(42), Lck-Acc/EndRdx/Rchg/Hold(43), Lck-%Hold(43)
Level 44: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(45), CrcPrs-Acc/Conf/Rchg(45), CrcPrs-Acc/Rchg(45), CrcPrs-Conf/EndRdx(46), CrcPrs-Conf%(46)
Level 47: EM Pulse -- GldNet-Acc/Hold(A), GldNet-Acc/Rchg(48), GldNet-Rchg/Hold(48), GldNet-EndRdx/Rchg/Hold(48), GldNet-Dam%(50), GldNet-Acc/EndRdx/Rchg/Hold(50)
Level 49: Charged Armor -- ResDam-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EffAdp-EndMod/EndRdx(A), EffAdp-EndMod(37), EffAdp-EndMod/Acc(37)
------------

Edited by PhillyPhil26
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Hey -

 

Give this a try.

 

It shouldn't be too expensive. Most of the pricey stuff you can get with merits but this build will pack a considerable punch.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Tesla Cage -- GhsWdwEmb-Acc/EndRdx(A), GhsWdwEmb-Dam%(3), NrnSht-Dam%(3), UnbCns-Dam%(5), GldNet-Dam%(5), GldJvl-Dam%(7)
Level 1: Radiant Aura -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)
Level 2: Chain Fences -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(13), PstBls-Dmg/EndRdx(13), PstBls-Dam%(15), PstBls-Dmg/Rchg(15), TraoftheH-Dam%(17)
Level 4: Radiation Infection -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-Rchg/EndRdx(17), DarWtcDsp-ToHitdeb/Rchg/EndRdx(46), DarWtcDsp-ToHitDeb(46), AchHee-ResDeb%(46), TchofLadG-%Dam(48)
Level 6: Accelerate Metabolism -- EffAdp-EndMod/Rchg(A), PrfShf-EndMod/Rchg(19), EndMod-I(19), RechRdx-I(21)
Level 8: Jolting Chain -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(21), Apc-Dam%(23), GldJvl-Dam%(23), FrcFdb-Rechg%(25), SuddAcc--KB/+KD(25)
Level 10: Conductive Aura -- PrfShf-End%(A)
Level 12: Enervating Field -- EndRdx-I(A), EndRdx-I(27)
Level 14: Hover -- LucoftheG-Def/Rchg+(A)
Level 16: Fly -- BlsoftheZ-ResKB(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(43)
Level 20: Lingering Radiation -- TmpRdn-EndRdx/Rchg/Slow(A), TmpRdn-Acc/EndRdx(29)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(31), GldArm-End/Res(31), GldArm-RechRes(31)
Level 26: Synaptic Overload -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(33), SprWiloft-EndRdx/Rchg(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34), LucoftheG-Def/Rchg(36), LucoftheG-Def/EndRdx/Rchg(40)
Level 30: Paralyzing Blast -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(45), BslGaz-Acc/Rchg(45), BslGaz-EndRdx/Rchg/Hold(45)
Level 32: Gremlins -- SlbAll-Build%(A), OvrFrc-Dam/KB(36), ExpRnf-Acc/Rchg(36), ExpRnf-Acc/Dmg(37), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-EndRdx/Dmg/Rchg(37)
Level 35: Charged Armor -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(39), Ags-ResDam(39), Ags-ResDam/Rchg(39), Ags-ResDam/EndRdx/Rchg(40)
Level 38: Mutation -- RechRdx-I(A)
Level 41: Ball Lightning -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(42), PstBls-Acc/Dmg(42), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(43), JvlVll-Dam%(43)
Level 44: Power Sink -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/Rech(48), PreOptmz-EndMod/Acc/Rech(48), PreOptmz-EndMod/Acc/End(50), PreOptmz-EndMod/End/Rech(50)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(27)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40)
Level 50: Musculature Radial Paragon 
------------

Edited by WitchofDread
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4 minutes ago, WitchofDread said:

Hey -

 

Give this a try.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
------------
Level 1:    Tesla Cage            GhsWdwEmb-Acc/EndRdx(A), GhsWdwEmb-Dam%(3), NrnSht-Dam%(3), UnbCns-Dam%(5), GldNet-Dam%(5), GldJvl-Dam%(7)
Level 1:    Radiant Aura            Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)
Level 2:    Chain Fences            PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(13), PstBls-Dmg/EndRdx(13), PstBls-Dam%(15), PstBls-Dmg/Rchg(15), TraoftheH-Dam%(17)
Level 4:    Radiation Infection        DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-Rchg/EndRdx(17), DarWtcDsp-ToHitdeb/Rchg/EndRdx(46), DarWtcDsp-ToHitDeb(46), AchHee-ResDeb%(46), TchofLadG-%Dam(48)
Level 6:    Accelerate Metabolism        EffAdp-EndMod/Rchg(A), PrfShf-EndMod/Rchg(19), EndMod-I(19), RechRdx-I(21)
Level 8:    Jolting Chain            SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(21), Apc-Dam%(23), GldJvl-Dam%(23), FrcFdb-Rechg%(25), SuddAcc--KB/+KD(25)
Level 10:    Conductive Aura            PrfShf-End%(A), PwrTrns-+Heal(27)
Level 12:    Enervating Field        EndRdx-I(A), EndRdx-I(27)
Level 14:    Hover                LucoftheG-Def/Rchg+(A)
Level 16:    Fly                BlsoftheZ-ResKB(A)
Level 18:    Hasten                RechRdx-I(A), RechRdx-I(29), RechRdx-I(43)
Level 20:    Lingering Radiation        TmpRdn-EndRdx/Rchg/Slow(A), TmpRdn-Acc/EndRdx(29)
Level 22:    Boxing                Empty(A)
Level 24:    Tough                GldArm-3defTpProc(A), GldArm-ResDam(31), GldArm-End/Res(31), GldArm-RechRes(31)
Level 26:    Synaptic Overload        SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(33), SprWiloft-EndRdx/Rchg(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34)
Level 28:    Weave                LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34), LucoftheG-Def/Rchg(36)
Level 30:    Paralyzing Blast        BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(45), BslGaz-Acc/Rchg(45), BslGaz-EndRdx/Rchg/Hold(45)
Level 32:    Gremlins            SlbAll-Build%(A), OvrFrc-Dam/KB(36), ExpRnf-Acc/Rchg(36), ExpRnf-Acc/Dmg(37), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-EndRdx/Dmg/Rchg(37)
Level 35:    Charged Armor            StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(40)
Level 38:    Mutation            RechRdx-I(A)
Level 41:    Ball Lightning            PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(42), PstBls-Acc/Dmg(42), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(43), JvlVll-Dam%(43)
Level 44:    Power Sink            PreOptmz-Acc/Rech(A), PreOptmz-EndMod/Rech(48), PreOptmz-EndMod/Acc/Rech(48), PreOptmz-EndMod/Acc/End(50), PreOptmz-EndMod/End/Rech(50)
Level 47:    Maneuvers            LucoftheG-Def/Rchg+(A)
Level 49:    Tactics                GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(50)
Level 1:    Brawl                Empty(A)
Level 1:    Containment    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Empty(A)
Level 2:    Health                NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(40)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(40)
Level 50:    Musculature Radial Paragon    
------------

Are you able to post the link to load the build?

And what would you describe the playstyle or maybe strengths n weaknesses of elec/rad?

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Synaptic overload is your go to here, along with Radiation infection for the -to hit and -def then Enervating field for the -dmg and -res. Slam these 3 powers on a boss within a group and then use cages. You will want to be in melee range to get the most out of Conductive Aura. Jolting Chain will knock down most enemies and give you plenty of EXTRA global rech so cast it as soon as it is up! Tesla Cage will pack a great punch with the way it is slotted. Rad can be end heavy but with Conductive Aura, Accelerate Metabolism, Power Sink and you will be totally fine. You wont really use Paralyzing Blast in all honesty. You will want to keep tactics on for the Build up proc for that extra DPS

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I don't know that I have 'tips' so much as 'cautions'.

 

Electric Control is generally the most 'Controller-ish' of the Control sets. It has two of the best absolute lockdown powers in any Control Set - Static Field and Synaptic Overload - as well as the best sapping of any set and the ability to feed endurance to its other power set. This makes it fantastic for supporting very aggressive secondaries.

 

However, what it does not have is particularly significant amounts of damage. This means a combination of Electric/Radiation is really two sets trying to support something that isn't there - your offensive really needs to come from somewhere else.

 

I'd also argue that Electric is a control set, not a damage set - and trying to re-purpose it as damage doesn't work very well:

  • Chain Fences. AE Immobilizes from Control sets aren't actually very good damage powers. Even Plant's Roots is only barely at the level of Defender 15' nukes, much less 'real' AE nukes. As such, I think they're best used as control effects to provide Containment rather than damage effects in their own right. This is especially true of Chain Fences, which is one of the best sapping powers in the game. I'd actually slot this primarily for EndMod/EndRed/Recharge - and not really bother with procs (the proc chance is extraordinarily low) except perhaps Performance Shifter or Power Transfer (to leverage large numbers of targets).
  • Jolting Chain. This is a bit of an oddball power since it acts differently as a single target power and an AE power in terms of proc rates. For AE damage, you want triple procs (Apoc, Javelin, Explosive Strike). For single target, you might as well slot EndMod/Recharge. I tend to avoid slotting actual damage here and I like a high internal recharge because normally when I use it on a single target I use it for sapping rather than damage.
  • Conductive Aura. Procs generally don't work in this power and it's nearly useless for personal recovery/regen. The only reason to take it is if you're planning on sapping endurance on nearby targets - and the only thing it can usefully slot is EndMod. Two EndMod are normally all that's worthwhile unless you really need to mule it.
  • Static Field. This is a commonly overlooked power but it's a beast. Not only can it readily 5-slot for 10% recharge, but adding EndMod (IO, it can't slot EndMod sets) can create a 'negative cost' power that can fuel the rest of your build.
  • Synpatic Overload. The other major control power, this accepts CP if you're working towards Ranged Def. However, normally I'd 5-slot it instead with either Archetype IO or CP because Contagious Confusion isn't really necessary.
  • Gremlins. I simply assume these will die in any situation where I don't have a total lockdown so I just normally mule Expeditious into them and - maybe if I have space - something like Soulbound Allegiance or Power Transfer.

Radiation is well-trod territory - you take the 5 powers (RA, RI, AM, EF, LR) and slot them as customary. Neither primary nor secondary has a particularly major demand for recharge, so your main concern will be amassing defense.

 

For an Epic/Patron, I think this sort of light damage primary/secondary combination really demands the melee structure of Cross Punch/Seismic Smash. That would give you S/L Def as a matter of course and your ability to use SF/SO to shut down spawns long enough to zero out their end bars would suffice for the rest of the protection you'd need. Against AV/GM, it's a bit trickier since Electric Control needs 5 - 10 secs to zero an AV/GM. That being said, Static Field can still help in that situation and you can always eat some inspirations until the battle stabilizes.

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