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Whats the best secondary for an elec/?? tanker and why


the mauler

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I'm kinda partial to /Fire.  The AoE is nice, and the ST damage is reasonable.

 

Example:

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Charged Armor -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(3), UnbGrd-EndRdx/Rchg:50(5)
Level 1: Scorch -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(5), SprMghoft-Acc/Dmg/Rchg:50(7), SprMghoft-Dmg/EndRdx/Rchg:50(7), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(9), SprMghoft-Rchg/Res%:50(9)
Level 2: Fire Sword -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(11), SprBlsCol-Acc/Dmg/EndRdx:50(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(13)
Level 4: Combustion -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(13), SprGntFis-Acc/Dmg/Rchg:50(15), SprGntFis-Dmg/EndRdx/Rchg:50(15), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(23), SprGntFis-Rchg/+Absorb:50(23)
Level 6: Conductive Shield -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(17), UnbGrd-ResDam/EndRdx/Rchg:50(17), UnbGrd-EndRdx/Rchg:50(19)
Level 8: Static Shield -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(19), UnbGrd-ResDam/EndRdx/Rchg:50(21), UnbGrd-Rchg/ResDam:50(21)
Level 10: Grounded -- StdPrt-ResDam/Def+:30(A), StdPrt-ResKB:30(25), GldArm-3defTpProc:50(25)
Level 12: Energize -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(27), Prv-EndRdx/Rchg:50(27), Prv-Heal/Rchg:50(29), Prv-Heal/Rchg/EndRdx:50(29), Prv-Absorb%:50(31)
Level 14: Fly -- WntGif-ResSlow:50(A)
Level 16: Lightning Field -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Acc/Dmg/EndRdx:50(31), ScrDrv-Dmg/EndRdx:50(31), Mlt-Acc/Dmg/EndRdx:50(33)
Level 18: Lightning Reflexes -- Run-I:50(A)
Level 20: Boxing -- AbsAmz-Stun:50(A), AbsAmz-Stun/Rchg:50(46), AbsAmz-Acc/Stun/Rchg:50(46), AbsAmz-Acc/Rchg:50(46), AbsAmz-EndRdx/Stun:50(48), AbsAmz-ToHitDeb%:50(48)
Level 22: Tough -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-EndRdx/Rchg:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(33), UnbGrd-Max HP%:50(34)
Level 24: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(34), Rct-EndRdx/Rchg:50(34), Rct-Def/Rchg:50(36), Rct-Def/EndRdx/Rchg:50(36), Rct-ResDam%:50(36)
Level 26: Power Sink -- EffAdp-EndMod/EndRdx:50(A), PreOptmz-EndMod/End:50(48)
Level 28: Fire Sword Circle -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(37), Arm-Acc/Dmg/Rchg:50(37), Arm-Dmg/EndRdx:50(37), Arm-Acc/Rchg:50(39), Arm-Dam%:50(39)
Level 30: Build Up -- AdjTrg-ToHit/Rchg:50(A), AdjTrg-EndRdx/Rchg:50(43), AdjTrg-Rchg:50(43)
Level 32: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(50), LucoftheG-Def/EndRdx:50(50)
Level 35: Incinerate -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(39), Hct-Acc/Dmg/Rchg:50(40), Hct-Acc/Rchg:50(40), Hct-Dmg/EndRdx:50(40), Hct-Dam%:50(42)
Level 38: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg:50(A), AdjTrg-EndRdx/Rchg:50(42), AdjTrg-ToHit/EndRdx:50(42)
Level 41: Physical Perfection -- RgnTss-Regen+:30(A)
Level 44: Hover -- ShlWal-ResDam/Re TP:50(A)
Level 47: Afterburner -- Flight-I:50(A)
Level 49: Taunt -- PrfZng-Taunt/Rng:50(A), PrfZng-Dam%:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- IntRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(43), Mrc-Rcvry+:40(45)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(45), PwrTrns-+Heal:50(45)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------

Just look at that Debuff Resistance section.  So nice.  DDR = 0, though, so Ageless Radial can be very nice to patch that hole.

 

 

Edit:  If you want to work on /EM, here is a thread to start from.

 

Edited by Caulderone
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As an Electric armor tanker you will rely at least to some extent on Energize.  The four second animation times of your best attacks in Energy Melee will put it out of reach for too long.  You need some ability to react situationally and Energy Melee takes that away. 

 

I have a Radiation/Electric brute that I rather enjoy.  Sets with slow recharge and high endurance costs like Stone Melee might also be worth considering. 

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