AurianArchive Posted April 27, 2020 Share Posted April 27, 2020 (edited) So, recently, I posted a binge of Scrapper Invuln backports. While making them I started thinking about most of the Weapon Class concepts and various factors that have driven preconceptions about how those powers behaved. Fair enough [Weapon Customization] wasn't a "Thing" when the game first launched. Most of the original weapon sets then were just different animations, same everything else. Of course over the years the Live Devs retro-adjusted each set to try and make it so that Axe/Mace/Broadsword/Katana didn't obviously feel like the same exact powerset with a different weapon. I had a Katana, or rather Ninja Blade in-game parlance, Super Reflexes Stalker back on Live. I hated her. A memory seared into my mind was [Soaring Dragon] routinely moon-launched enemies I didn't want moon launched, and in large part due to the impact of that power's secondary effects I avoided taking any of the other knock-ups on any similar power-set. Likewise I had a memory burned into my mind of complaining to my SG that I didn't feel especially tough. Then IO's hit, soft-capped became an achievable goal on SR's, and without a lot of cost on the Live server she went from being veng-bait to being something... different. So, now, with all of those old memories in mind, I kind of wanted to go back and design the kind of build I wished I could have made on the Live server. The kind of high-end build that player after player keep telling me transformed their boring characters into wrecking balls of destruction. To be fair I didn't go for the party trick of Incarnate-Soft-Caps on SR, but I think I still came up with something that if I was Shattering Existence again... she'd probably look something like this: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic StalkerPrimary Power Set: Ninja BladeSecondary Power Set: Super ReflexesPower Pool: Force of WillPower Pool: FightingAncillary Pool: Weapon Mastery Villain Profile:Level 1: Sting of the Wasp -- Hct-Dam%(A), Hct-Dmg/EndRdx(40), Hct-Acc/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Dmg/Rchg(42)Level 1: Hide -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13)Level 2: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(9)Level 4: Focused Senses -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(9), ShlWal-Def(11)Level 6: Flashing Steel -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(19), Erd-Acc/Dmg/Rchg(21), Erd-Dmg/Rchg(23), Erd-Acc/Rchg(23), Erd-Dmg(25)Level 8: Assassin's Blade -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(15), SprStlGl-Dmg/EndRdx/Rchg(15), SprStlGl-Acc/Dmg/Rchg(17), SprStlGl-Dmg/Rchg(17), SprStlGl-Acc/Dmg(19)Level 10: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(50)Level 12: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(13), GssSynFr--ToHit/EndRdx(42), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--ToHit/Rchg(43)Level 14: Mighty Leap -- BlsoftheZ-Travel/EndRdx(A)Level 16: Practiced Brawler -- RechRdx-I(A)Level 18: Placate -- RechRdx-I(A)Level 20: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21)Level 22: Divine Avalanche -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Acc/Dmg/EndRdx/Rchg(25), SprAssMar-Dmg/EndRdx/Rchg(37), SprAssMar-Acc/Dmg/Rchg(39), SprAssMar-Dmg/Rchg(39), SprAssMar-Acc/Dmg(39)Level 24: Kick -- FrcFdb-Rechg%(A)Level 26: Soaring Dragon -- SuddAcc--KB/+KD(A), SuddAcc-KB/Acc(27), SuddAcc-KB/Acc/Dmg(27), SuddAcc-KB/Dmg/End(36), SuddAcc-KB/Dmg/Rech(37), SuddAcc-KB/Rech(37)Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), GldArm-End/Res(29), ImpSki-Status(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(31)Level 30: Weave -- Rct-Def/EndRdx(A), Rct-Def/EndRdx/Rchg(33), Rct-ResDam%(33)Level 32: Golden Dragonfly -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Acc/Rchg(34), Arm-Acc/Dmg/Rchg(34), Arm-Dmg/Rchg(34)Level 35: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36)Level 38: Physical Perfection -- Pnc-Heal/+End(A), Pnc-Heal(46), Prv-Absorb%(46)Level 41: Shuriken -- Apc-Dam%(A), Apc-Dmg/EndRdx(48), Apc-Acc/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Dmg/Rchg(50)Level 44: Exploding Shuriken -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(45), Bmbdmt-Acc/Dam/Rech(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Dam(46)Level 47: Weaken Resolve -- SphIns-Acc/EndRdx/Rchg(A)Level 49: Quickness -- Run-I(A)Level 1: Assassination Level 1: Brawl -- Empty(A)Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(42), RgnTss-Regen+(50)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-Dam/Acc/Rech/End(3), PwrTrns-Dam/Acc/End(3), PwrTrns-Dam/EndMod(5), PwrTrns-Dam/Rech(5), PwrTrns-EndMod(7)Level 50: Vigor Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1492;720;1440;HEX;| |78DA6594594F135114C7EFB433425B2A6B65296547BAD0D2AA2FEE0F2226420D912| |84F5AC77281EAA46DDA1AC1E5C107BF8908B87D16D72713D7271716454C7C20E3E9| |FD1F96A49334BFDEFF59EFB9772639375CF3E2DC83D342F39EB1CC6231355132AD9| |BB26024CD994CDA29E8A9A25F2BCBA9A4B4A48C5DC8646F98A989DBB9C254C7B665| |584ECB6C51C6266EE56975514E5B724E1645C3782E67C5467285B44CE5A6539319C| |BF242CACCCC9632D9995AB51A93E6942C146733790FAC56D9EC3F9BCFA46393D2CC| |E7B2A9A4592CC9C2FC76872DD456887E0B2EC18FAD8B884388842E06C265BAC4408| |819044303E095728CA66234E1D3544CCD162D03BAB84A360D3687C6B67D759A8AAB| 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|-------------------------------------------------------------------| Edited April 27, 2020 by AurianArchive Fixing that blasted auto url function. 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Caulderone Posted April 27, 2020 Share Posted April 27, 2020 12 hours ago, AurianArchive said: A memory seared into my mind was [Soaring Dragon] routinely moon-launched enemies I didn't want moon launched, and in large part due to the impact of that power's secondary effects I avoided taking any of the other knock-ups on any similar power-set. I wonder what it is you are trying to accomplish with slotting SD with Sudden Accel.? SA will convert knockBACK to knockDOWN. As far as I understand, it will do nothing to knockUP, which most folks don't really object to, anyway. Unless I am mistaken, all of the kb slotted via SA will increase the KU to the "moon launched" that you seemed to hate. Link to comment Share on other sites More sharing options...
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