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With all this talk of Fire and Earth...


VV

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Can I get a critique on my Fire/Earth/Soul? She is almost 40 now, but as early as like 15, I knew I was going to like it. It is so smashyburny and synergizes better than any combo I've played so far.  I think I have enough +Rech for permadom, but I know I don't have enough for permahasten.  I don't like cutting it that close. I could squeak a bit more recharge out of it, if I need to, at the cost of a little damage and durability. Anyway, let me know what you think. Thanks!

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Vee Stardancer: Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Char -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(17)
Level 1: Stone Spears -- Apc-Dam%(A), Apc-Acc/Rchg(11), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(13), Apc-Dmg/EndRdx(15)
Level 2: Fire Cages -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Rchg/+Dmg%(3), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprDmnGrs-Rchg/Fiery Orb(17), SprAscoft-EndRdx/Rchg(42), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(50)
Level 4: Super Speed -- EndRdx-I(A)
Level 6: Tremor -- Arm-Dam%(A), Arm-Dmg/EndRdx(7), Arm-Acc/Rchg(7), Arm-Dmg(11), Arm-Acc/Dmg/Rchg(19), Arm-Dmg/Rchg(19)
Level 8: Hot Feet -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx/Rchg(9)
Level 10: Kick -- SprBlsCol-Rchg/HoldProc(A)
Level 12: Flashfire -- RechRdx-I(A), RechRdx-I(15), Bmbdmt-+FireDmg(39), PstBls-Dam%(43)
Level 14: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(21), ImpArm-ResPsi(21), UnbGrd-ResDam(23)
Level 16: Combat Jumping -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(39), Rct-Def(39)
Level 18: Cinders -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Hold/Rchg(23)
Level 20: Heavy Mallet -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(25), CrsImp-Acc/Dmg/Rchg(36), CrsImp-Dmg/Rchg(37), CrsImp-Dmg/EndRdx/Rchg(37)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), ShlWal-Def(40), ShlWal-Def/EndRdx(42), ShlWal-Def/Rchg(42)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Bonfire -- SuddAcc--KB/+KD(A), Rgn-Dmg/EndRdx(27), Rgn-Knock%(27), Rgn-Acc/Rchg(29), Rgn-Acc/Dmg/Rchg(29), Rgn-Dmg/Rchg(31)
Level 28: Seismic Smash -- Hct-Dam%(A), Hct-Dmg/EndRdx(31), Hct-Acc/Rchg(31), Hct-Acc/Dmg/Rchg(34), Hct-Dmg/Rchg(34), Hct-Dmg(34)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37)
Level 32: Fire Imps -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33)
Level 35: Mud Pots -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End(36), OvrFrc-Acc/Dmg/End/Rech(36)
Level 38: Fissure -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dmg/Rng(46), PstBls-Dmg/Rchg(50), PstBls-Acc/Dmg(50)
Level 41: Dark Consumption -- PreOptmz-EndMod/Acc/Rech(A), PreOptmz-EndMod/Rech(46), PreOptmz-EndMod/End/Rech(46), PreOptmz-Acc/Rech(48)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45)
Level 47: Soul Drain -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(48), AdjTrg-EndRdx/Rchg(48)
Level 49: Power Up -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Clr-Stlth(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(5), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(43), RgnTss-Regen+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(40)
------------

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A re-tinkering, using Cold rather than Dark:

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7

https://github.com/ImaginaryDevelopment/imaginary-hero-designer

 

Click this DataLink to open the build!

 

Level 50 Natural Dominator

Primary Power Set: Fire Control

Secondary Power Set: Earth Assault

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Speed

Power Pool: Concealment

Ancillary Pool: Ice Mastery

 

Villain Profile:

Level 1: Char

  • (A) Superior Entomb - Recharge/Chance for +Absorb: Level 50

  • (3) Superior Entomb - Accuracy/Hold/Endurance/Recharge: Level 50

  • (3) Superior Entomb - Accuracy/Hold: Level 50

  • (5) Superior Entomb - Hold/Recharge: Level 50

  • (5) Superior Entomb - Endurance/Recharge: Level 50

  • (7) Superior Entomb - Accuracy/Hold/Endurance: Level 50

Level 1: Stone Spears
  • (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge: Level 50

  • (7) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime: Level 50

  • (9) Superior Winter's Bite - Accuracy/Damage: Level 50

  • (9) Superior Winter's Bite - Damage/RechargeTime: Level 50

  • (11) Superior Winter's Bite - Accuracy/Damage/Endurance: Level 50

  • (11) Superior Winter's Bite - Accuracy/Damage/Recharge: Level 50

Level 2: Fire Cages
  • (A) Superior Dominating Grasp - RechargeTime/Fiery Orb: Level 50

  • (13) Superior Dominating Grasp - Endurance/RechargeTime: Level 50

  • (13) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance: Level 50

  • (15) Superior Dominating Grasp - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime: Level 50

  • (15) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized: Level 50

  • (17) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime: Level 50

Level 4: Kick
  • (A) Empty

Level 6: Combat Jumping
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

Level 8: Hot Feet
  • (A) Superior Avalanche - Recharge/Chance for Knockdown: Level 50

  • (21) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50

  • (21) Superior Avalanche - Accuracy/Damage: Level 50

  • (23) Superior Avalanche - Damage/Endurance: Level 50

  • (23) Superior Avalanche - Accuracy/Damage/Endurance: Level 50

  • (25) Superior Avalanche - Accuracy/Damage/Recharge: Level 50

Level 10: Hurl Boulder
  • (A) Apocalypse - Chance of Damage(Negative): Level 50

  • (25) Apocalypse - Damage/Endurance: Level 50

  • (27) Apocalypse - Damage: Level 50

  • (27) Apocalypse - Damage/Recharge: Level 50

  • (29) Apocalypse - Accuracy/Damage/Recharge: Level 50

Level 12: Hasten
  • (A) Recharge Reduction IO: Level 50

  • (29) Recharge Reduction IO: Level 50

Level 14: Tough
  • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50

  • (31) Unbreakable Guard - +Max HP: Level 50

  • (31) Steadfast Protection - Resistance/+Def 3%: Level 30

  • (31) Unbreakable Guard - Resistance: Level 50

  • (33) Unbreakable Guard - Resistance/Endurance: Level 50

Level 16: Power Up
  • (A) Recharge Reduction IO: Level 50

Level 18: Stealth
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

Level 20: Heavy Mallet
  • (A) Hecatomb - Chance of Damage(Negative): Level 50

  • (33) Hecatomb - Damage/Endurance: Level 50

  • (33) Hecatomb - Damage: Level 50

  • (34) Hecatomb - Damage/Recharge: Level 50

  • (34) Hecatomb - Accuracy/Damage/Recharge: Level 50

Level 22: Weave
  • (A) Reactive Defenses - Scaling Resist Damage: Level 50

  • (34) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50

  • (36) Red Fortune - Defense: Level 50

  • (36) Red Fortune - Defense/Endurance: Level 50

Level 24: Invisibility
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

Level 26: Bonfire
  • (A) Ragnarok - Damage: Level 50

  • (36) Ragnarok - Damage/Recharge: Level 50

  • (37) Ragnarok - Accuracy/Damage/Recharge: Level 50

  • (37) Ragnarok - Accuracy/Recharge: Level 50

  • (37) Ragnarok - Damage/Endurance: Level 50

  • (39) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50

Level 28: Seismic Smash
  • (A) Superior Blistering Cold - Recharge/Chance for Hold: Level 50

  • (39) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 50

  • (39) Superior Blistering Cold - Accuracy/Damage: Level 50

  • (40) Superior Blistering Cold - Damage/Endurance: Level 50

  • (40) Superior Blistering Cold - Accuracy/Damage/Endurance: Level 50

  • (40) Superior Blistering Cold - Accuracy/Damage/Recharge: Level 50

Level 30: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50

Level 32: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50

Level 35: Mud Pots
  • (A) Armageddon - Chance for Fire Damage: Level 50

  • (42) Armageddon - Damage/Endurance: Level 50

  • (42) Armageddon - Damage: Level 50

  • (42) Armageddon - Damage/Recharge: Level 50

  • (43) Armageddon - Accuracy/Damage/Recharge: Level 50

Level 38: Flashfire
  • (A) Superior Ascendency of the Dominator - Recharge/Chance for +Damage: Level 50

  • (43) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized: Level 50

  • (43) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge: Level 50

  • (45) Superior Ascendency of the Dominator - Endurance/Recharge: Level 50

  • (45) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance: Level 50

  • (45) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge: Level 50

Level 41: Sleet
  • (A) Recharge Reduction IO: Level 50

Level 44: Frozen Armor
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

  • (46) Red Fortune - Defense: Level 50

  • (46) Red Fortune - Defense/Endurance: Level 50

  • (46) Titanium Coating - Resistance/Endurance: Level 50

  • (50) Titanium Coating - Resistance: Level 50

Level 47: Ice Storm
  • (A) Superior Frozen Blast - Recharge/Chance for Immobilize: Level 50

  • (48) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime: Level 50

  • (48) Superior Frozen Blast - Accuracy/Damage: Level 50

  • (48) Superior Frozen Blast - Damage/Endurance: Level 50

  • (50) Superior Frozen Blast - Accuracy/Damage/Endurance: Level 50

  • (50) Superior Frozen Blast - Accuracy/Damage/Recharge: Level 50

Level 49: Grant Invisibility
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

Level 2: Health
  • (A) Panacea - +Hit Points/Endurance: Level 50

  • (17) Numina's Convalesence - +Regeneration/+Recovery: Level 50

  • (19) Miracle - +Recovery: Level 40

Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50

  • (19) Performance Shifter - EndMod: Level 50

Level 50: Spiritual Radial Paragon 

Level 50: Ageless Core Epiphany 

------------

 

The underlying motivation here is that Cold will ramp up your damage (via Sleet) more than Dark will, while also providing overall better defenses.

 

The above sort of approach to building is basically purples + Winter sets. It's almost entirely based around stacking lots of offensive powers across a wide variety of categories so you can get the +50% recharge from purples as well as the massive defensive bonuses from the Winter sets.

 

For control, Flashfires is the only true lockdown power. However, you can use it every spawn under perma-dom and you've got plenty of Immobilize to complete the task. Most everything else is just damage.

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