VV Posted April 27, 2020 Posted April 27, 2020 Can I get a critique on my Fire/Earth/Soul? She is almost 40 now, but as early as like 15, I knew I was going to like it. It is so smashyburny and synergizes better than any combo I've played so far. I think I have enough +Rech for permadom, but I know I don't have enough for permahasten. I don't like cutting it that close. I could squeak a bit more recharge out of it, if I need to, at the cost of a little damage and durability. Anyway, let me know what you think. Thanks! Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Vee Stardancer: Level 50 Natural DominatorPrimary Power Set: Fire ControlSecondary Power Set: Earth AssaultPower Pool: SpeedPower Pool: FightingPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Soul Mastery Villain Profile:Level 1: Char -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(17)Level 1: Stone Spears -- Apc-Dam%(A), Apc-Acc/Rchg(11), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(13), Apc-Dmg/EndRdx(15)Level 2: Fire Cages -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Rchg/+Dmg%(3), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprDmnGrs-Rchg/Fiery Orb(17), SprAscoft-EndRdx/Rchg(42), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(50)Level 4: Super Speed -- EndRdx-I(A)Level 6: Tremor -- Arm-Dam%(A), Arm-Dmg/EndRdx(7), Arm-Acc/Rchg(7), Arm-Dmg(11), Arm-Acc/Dmg/Rchg(19), Arm-Dmg/Rchg(19)Level 8: Hot Feet -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx/Rchg(9)Level 10: Kick -- SprBlsCol-Rchg/HoldProc(A)Level 12: Flashfire -- RechRdx-I(A), RechRdx-I(15), Bmbdmt-+FireDmg(39), PstBls-Dam%(43)Level 14: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(21), ImpArm-ResPsi(21), UnbGrd-ResDam(23)Level 16: Combat Jumping -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(39), Rct-Def(39)Level 18: Cinders -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Hold/Rchg(23)Level 20: Heavy Mallet -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(25), CrsImp-Acc/Dmg/Rchg(36), CrsImp-Dmg/Rchg(37), CrsImp-Dmg/EndRdx/Rchg(37)Level 22: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), ShlWal-Def(40), ShlWal-Def/EndRdx(42), ShlWal-Def/Rchg(42)Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)Level 26: Bonfire -- SuddAcc--KB/+KD(A), Rgn-Dmg/EndRdx(27), Rgn-Knock%(27), Rgn-Acc/Rchg(29), Rgn-Acc/Dmg/Rchg(29), Rgn-Dmg/Rchg(31)Level 28: Seismic Smash -- Hct-Dam%(A), Hct-Dmg/EndRdx(31), Hct-Acc/Rchg(31), Hct-Acc/Dmg/Rchg(34), Hct-Dmg/Rchg(34), Hct-Dmg(34)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37)Level 32: Fire Imps -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33)Level 35: Mud Pots -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End(36), OvrFrc-Acc/Dmg/End/Rech(36)Level 38: Fissure -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dmg/Rng(46), PstBls-Dmg/Rchg(50), PstBls-Acc/Dmg(50)Level 41: Dark Consumption -- PreOptmz-EndMod/Acc/Rech(A), PreOptmz-EndMod/Rech(46), PreOptmz-EndMod/End/Rech(46), PreOptmz-Acc/Rech(48)Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45)Level 47: Soul Drain -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(48), AdjTrg-EndRdx/Rchg(48)Level 49: Power Up -- RechRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Clr-Stlth(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Jump-I(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(5), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(43), RgnTss-Regen+(43)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(40)------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1491;706;1412;HEX;| |78DA65944B4F135114C7EF74A6D69696B622E5519EA5F4494B2BF87E85F04A78181| |212B638D20934A96D331D125DFA097463344679C48D1BDD1815352E5CF83588C68D| |1B10152544937A98FFA125E9A4CDAFE7DCF3F8DF7BEE74FAD688F3C5F89DAB42720| |FE7D452697EA470339B578D826EBBA61ACBBA9A938510F5739AD6356BA87A46CD2F| |68BA8D5C1D95C0F9E142DED00BB9E45856D70E8DCEEAF250A9A42EE78CE4A8AA1B4| |B879670CC142865B6A8691997F9732CBBB86464F38B4ED39AD2D42219EE4323A3E9| |A5A56CD13F5ACC2E24ABB5670BCBB9F969B56468FAED665215A26FCF8162F3294BE| |2B922445A119E67E04357654D11698BE973F483CE043309D6A7C020D59390639536| |64D367F9C07C0B7A86503FFA0E76FA3DD84347259BC96521770BD3F7883458B99EF| |5327A1CBBC4BCC89ACE81272E30CF83212A6B433D8B6D1D3D8FAF30D7400BF5B4A3| |BEB0DF872F4C7975F0C97571E8A867862C5693B10DD832E5BBD04376ED631F274F3| |1A3B41056846F17B68F62DDACC7FD0BBE50A3046EC38E10BC3C0FEF27E8F17D049F| |D05934F03C1AAEA37F7306EC59008337981AA850CF46F4541AB9577812BDC213607| |48C390E0628A709395213EFBB9919A590169E47CB57E86A3D83F36E3D0BB69D660E| |821D03E00AE9F773AE3FCE6B316614EC8E30C3CC10E8254DEDACA99DF711F48031D| |2D4C9F3EADC457CD70EF307F327B84A1A023C83C017BE779BCCCFE01AC5F4F239F7| |F29CFBDE8089D760FA15F3257897522342363544FEE25C12FBCC7F60FF1E788FC2E| |2AC21CE77A3EF37730FFCE61422897A96E45368EF5F65AE838F49678AEF6E8AE7D3| |A654DE59FAD02302071E742B4FC62AABE5584D64EAA8C78E1EE99AA8811ACF608D6| |7EAA8270265334AE59F41486694DD2384CC6AB61CB4CAEFBE9440C6F7AA4F91B670| |2E4A37738E673F81772C7685D8AE88EDA375B8F34ED527490FB0AFF01FCCE23FF90| |9E72F| |-------------------------------------------------------------------|
Hjarki Posted April 27, 2020 Posted April 27, 2020 A re-tinkering, using Cold rather than Dark: Spoiler Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Dominator Primary Power Set: Fire Control Secondary Power Set: Earth Assault Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Concealment Ancillary Pool: Ice Mastery Villain Profile: Level 1: Char (A) Superior Entomb - Recharge/Chance for +Absorb: Level 50 (3) Superior Entomb - Accuracy/Hold/Endurance/Recharge: Level 50 (3) Superior Entomb - Accuracy/Hold: Level 50 (5) Superior Entomb - Hold/Recharge: Level 50 (5) Superior Entomb - Endurance/Recharge: Level 50 (7) Superior Entomb - Accuracy/Hold/Endurance: Level 50 Level 1: Stone Spears (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge: Level 50 (7) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime: Level 50 (9) Superior Winter's Bite - Accuracy/Damage: Level 50 (9) Superior Winter's Bite - Damage/RechargeTime: Level 50 (11) Superior Winter's Bite - Accuracy/Damage/Endurance: Level 50 (11) Superior Winter's Bite - Accuracy/Damage/Recharge: Level 50 Level 2: Fire Cages (A) Superior Dominating Grasp - RechargeTime/Fiery Orb: Level 50 (13) Superior Dominating Grasp - Endurance/RechargeTime: Level 50 (13) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance: Level 50 (15) Superior Dominating Grasp - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime: Level 50 (15) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized: Level 50 (17) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime: Level 50 Level 4: Kick (A) EmptyLevel 6: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50Level 8: Hot Feet (A) Superior Avalanche - Recharge/Chance for Knockdown: Level 50 (21) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50 (21) Superior Avalanche - Accuracy/Damage: Level 50 (23) Superior Avalanche - Damage/Endurance: Level 50 (23) Superior Avalanche - Accuracy/Damage/Endurance: Level 50 (25) Superior Avalanche - Accuracy/Damage/Recharge: Level 50 Level 10: Hurl Boulder (A) Apocalypse - Chance of Damage(Negative): Level 50 (25) Apocalypse - Damage/Endurance: Level 50 (27) Apocalypse - Damage: Level 50 (27) Apocalypse - Damage/Recharge: Level 50 (29) Apocalypse - Accuracy/Damage/Recharge: Level 50 Level 12: Hasten (A) Recharge Reduction IO: Level 50 (29) Recharge Reduction IO: Level 50 Level 14: Tough (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50 (31) Unbreakable Guard - +Max HP: Level 50 (31) Steadfast Protection - Resistance/+Def 3%: Level 30 (31) Unbreakable Guard - Resistance: Level 50 (33) Unbreakable Guard - Resistance/Endurance: Level 50 Level 16: Power Up (A) Recharge Reduction IO: Level 50Level 18: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50Level 20: Heavy Mallet (A) Hecatomb - Chance of Damage(Negative): Level 50 (33) Hecatomb - Damage/Endurance: Level 50 (33) Hecatomb - Damage: Level 50 (34) Hecatomb - Damage/Recharge: Level 50 (34) Hecatomb - Accuracy/Damage/Recharge: Level 50 Level 22: Weave (A) Reactive Defenses - Scaling Resist Damage: Level 50 (34) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 (36) Red Fortune - Defense: Level 50 (36) Red Fortune - Defense/Endurance: Level 50 Level 24: Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50Level 26: Bonfire (A) Ragnarok - Damage: Level 50 (36) Ragnarok - Damage/Recharge: Level 50 (37) Ragnarok - Accuracy/Damage/Recharge: Level 50 (37) Ragnarok - Accuracy/Recharge: Level 50 (37) Ragnarok - Damage/Endurance: Level 50 (39) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50 Level 28: Seismic Smash (A) Superior Blistering Cold - Recharge/Chance for Hold: Level 50 (39) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 50 (39) Superior Blistering Cold - Accuracy/Damage: Level 50 (40) Superior Blistering Cold - Damage/Endurance: Level 50 (40) Superior Blistering Cold - Accuracy/Damage/Endurance: Level 50 (40) Superior Blistering Cold - Accuracy/Damage/Recharge: Level 50 Level 30: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50Level 32: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50Level 35: Mud Pots (A) Armageddon - Chance for Fire Damage: Level 50 (42) Armageddon - Damage/Endurance: Level 50 (42) Armageddon - Damage: Level 50 (42) Armageddon - Damage/Recharge: Level 50 (43) Armageddon - Accuracy/Damage/Recharge: Level 50 Level 38: Flashfire (A) Superior Ascendency of the Dominator - Recharge/Chance for +Damage: Level 50 (43) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized: Level 50 (43) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge: Level 50 (45) Superior Ascendency of the Dominator - Endurance/Recharge: Level 50 (45) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance: Level 50 (45) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge: Level 50 Level 41: Sleet (A) Recharge Reduction IO: Level 50Level 44: Frozen Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (46) Red Fortune - Defense: Level 50 (46) Red Fortune - Defense/Endurance: Level 50 (46) Titanium Coating - Resistance/Endurance: Level 50 (50) Titanium Coating - Resistance: Level 50 Level 47: Ice Storm (A) Superior Frozen Blast - Recharge/Chance for Immobilize: Level 50 (48) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime: Level 50 (48) Superior Frozen Blast - Accuracy/Damage: Level 50 (48) Superior Frozen Blast - Damage/Endurance: Level 50 (50) Superior Frozen Blast - Accuracy/Damage/Endurance: Level 50 (50) Superior Frozen Blast - Accuracy/Damage/Recharge: Level 50 Level 49: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50Level 2: Health (A) Panacea - +Hit Points/Endurance: Level 50 (17) Numina's Convalesence - +Regeneration/+Recovery: Level 50 (19) Miracle - +Recovery: Level 40 Level 2: Stamina (A) Performance Shifter - Chance for +End: Level 50 (19) Performance Shifter - EndMod: Level 50 Level 50: Spiritual Radial Paragon Level 50: Ageless Core Epiphany ------------ The underlying motivation here is that Cold will ramp up your damage (via Sleet) more than Dark will, while also providing overall better defenses. The above sort of approach to building is basically purples + Winter sets. It's almost entirely based around stacking lots of offensive powers across a wide variety of categories so you can get the +50% recharge from purples as well as the massive defensive bonuses from the Winter sets. For control, Flashfires is the only true lockdown power. However, you can use it every spawn under perma-dom and you've got plenty of Immobilize to complete the task. Most everything else is just damage.
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