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Rad/Rad Build Disussion, please critique


Clancy Clown

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Radiation/Radiation Scrapper Discussion

I can't find much in the way of rad/rad builds, so lets have a discussion.  I'm not an expert so please chime in where I'm wrong, or what your experience has been.

 

Radiation Melee: Most attacks reduce target’s defense and have chance to apply Contaminated proc

Contaminated Strike:   Single target, light damage   Skipped
Radioactive Smash:   Single target high damage   Must have
Proton Sweep:   Melee cone, moderate damage   Wish I skipped, damage is weak, cone is too small.
Fusion:   Build up, with 100% chance of contaminated on next attack.   Must have
Radiation Siphon:   High Energy/Smash damage, + heal if target is contaminated   Must have
Confront:   Single target taunt   Skipped, I’m not a tank
Irradiated Ground:   Minor DOT (toxic) patch   Mostly a defense debuff
Devastating Blow:   Extreme Energy/Smash   Must have, long animation time
Atom Smasher:   High Energy/Toxic   Must have, PBAOE goodness

 

Radiation Armor: Beta Decay seems to work similarly to Invulnerability’s Invincibility, so keep those mobs close.

Alpha Barrier:   Toggle Resist Smash/Lethal/Toxic   Required
Gamma Boost:   Recovery & Regen boost   Must have
Proton Armor:   Toggle Resist Energy/Fire/Cold/Neg   Must have
Fallout Shelter:   Toggle Resist Hld/Slp/Immob/Stun/KnkDwn/Toxic/Psi/Slow   Must have
Radiation Therapy:   Self heal/+HP/+End, Foe Minor Dot(toxic)/-Regen   Must have
Beta Decay:   Taunt/-Tohit/-Def/Self +Recharge   Must have
Particle Shielding:   +Absorb, +Regen   Must have
Ground Zero:   Foe Moderate Energy Dmg/Toxic DOT, Def(All), Ally+HP, +Heal over time   Must have, slot for damage.
Meltdown:   +Res(All), +Recover, +Dmg(All)   Must have, but has long recharge time

 

How I use:

  • Groups: gather mobs close: Meltdown (if appropriate), Fusion, Atom Smasher, Ground Zero, Hasten (if you have it).  Then single target melee or heal (radiation siphon will heal since you attacked with fusion, and you have radiation therapy for big heal).  Hit Atom Smasher whenever it comes up.  Since getting the incarnate Pyronic Judgement, I add that to the AOE attack chain for tough groups.
     

  • Single Target: Build up, Radioactive smash, Devastating Blow Atom Smasher, Radiation Siphon, etc.  When hasten is not active I sometimes add Sands of Mu to the chain as a filler.  Proton sweep has been a bitter disappointment and I don’t really use it unless I get slowed.
     

 

My current build has a lot of flaws, so here is a proposed replacement (using Pine's Hero Designer), please critique this PVE build:

Link to builder: https://mega.nz/?fbclid=IwAR0AlGyVbfejioQvgB8E28izGncWrrkMZR712eOxw-mg-tGWGMQu6VlYXg8#!qFEFTCLQ!XkqDAVafa_48bl7xYa0WFkqGNBVDXApSnpm6Keie3e8\

 

Edits:

Added Link to Pines' download, use at your own risk. 

Moved human readable build to second post due to post size limitations.

 

| Copy & Paste this data into Mids' Hero Designer to view the build |

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A more readable version of the build.  Can't put into original post due to post size limitations.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Radman-PotentialRespec: Level 50 Technology Scrapper

Primary Power Set: Radiation Melee

Secondary Power Set: Radiation Armor

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Speed

Power Pool: Flight

Ancillary Pool: Body Mastery

 

Hero Profile:

Level 1: Radioactive Smash

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (3) Superior Blistering Cold - Damage/Endurance
  • (7) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (13) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (31) Superior Blistering Cold - Recharge/Chance for Hold

Level 1: Alpha Barrier

  • (A) Titanium Coating - Resistance/Endurance
  • (3) Titanium Coating - Endurance
  • (5) Titanium Coating - Resistance
  • (7) Resist Damage IO

Level 2: Gamma Boost

  • (A) Endurance Modification IO
  • (15) Endurance Modification IO
  • (15) Healing IO
  • (25) Healing IO
  • (25) Endurance Modification IO

Level 4: Proton Armor

  • (A) Titanium Coating - Resistance/Endurance
  • (5) Titanium Coating - Resistance
  • (11) Titanium Coating - Endurance
  • (40) Resist Damage IO

Level 6: Super Jump

  • (A) Jumping IO

Level 8: Radiation Siphon

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (9) Superior Scrapper's Strike - Damage/Recharge
  • (9) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (17) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 10: Fallout Shelter

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (11) Steadfast Protection - Knockback Protection
  • (42) Steadfast Protection - Resistance/Endurance
  • (43) Resist Damage IO

Level 12: Fusion

  • (A) Adjusted Targeting - To Hit Buff
  • (13) Adjusted Targeting - To Hit Buff/Endurance
  • (43) Adjusted Targeting - To Hit Buff/Recharge
  • (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge

Level 14: Combat Jumping

  • (A) Endurance Reduction IO

Level 16: Radiation Therapy

  • (A) Theft of Essence - Healing
  • (17) Theft of Essence - Healing/Recharge
  • (43) Theft of Essence - Accuracy/Healing
  • (45) Theft of Essence - Accuracy/Endurance/Healing
  • (45) Theft of Essence - Chance for +Endurance

Level 18: Irradiated Ground

  • (A) Analyze Weakness - Defense Debuff
  • (19) Analyze Weakness - Accuracy/Defense Debuff
  • (19) Analyze Weakness - Accuracy/Recharge
  • (37) Analyze Weakness - Accuracy/Endurance/Recharge
  • (46) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (46) Analyze Weakness - Chance for +ToHit

Level 20: Beta Decay

  • (A) Endurance Reduction IO
  • (21) Deflated Ego - To Hit Debuff
  • (21) Deflated Ego - Chance for Recovery Debuff
  • (46) Undermined Defenses - Defense Debuff

Level 22: Acrobatics

  • (A) Endurance Reduction IO

Level 24: Boxing

  • (A) Accuracy IO

Level 26: Devastating Blow

  • (A) Hecatomb - Damage
  • (27) Hecatomb - Damage/Recharge
  • (27) Hecatomb - Accuracy/Damage/Recharge
  • (31) Hecatomb - Accuracy/Recharge
  • (31) Hecatomb - Damage/Endurance
  • (34) Hecatomb - Chance of Damage(Negative)

Level 28: Particle Shielding

  • (A) Preventive Medicine - Heal/Endurance
  • (29) Preventive Medicine - Heal/RechargeTime/Endurance
  • (29) Preventive Medicine - Heal/RechargeTime
  • (40) Recharge Reduction IO
  • (42) Endurance Modification IO
  • (50) Endurance Modification IO

Level 30: Tough

  • (A) Endurance Reduction IO

Level 32: Atom Smasher

  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage

Level 35: Ground Zero

  • (A) Armageddon - Damage
  • (36) Armageddon - Damage/Recharge
  • (36) Armageddon - Accuracy/Damage/Recharge
  • (36) Armageddon - Damage/Endurance
  • (37) Armageddon - Accuracy/Recharge
  • (37) Armageddon - Chance for Fire Damage

Level 38: Meltdown

  • (A) Unbreakable Guard - Resistance
  • (39) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - Endurance/RechargeTime
  • (39) Unbreakable Guard - RechargeTime/Resistance
  • (40) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (50) Unbreakable Guard - +Max HP

Level 41: Hasten

  • (A) Recharge Reduction IO

Level 44: Conserve Power

  • (A) Recharge Reduction IO

Level 47: Physical Perfection

  • (A) Performance Shifter - Chance for +End
  • (48) Performance Shifter - EndMod
  • (48) Preventive Medicine - Chance for +Absorb

Level 49: Fly

  • (A) Empty

Level 1: Brawl

  • (A) Accuracy IO

Level 1: Critical Hit

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Run Speed IO

Level 2: Rest

  • (A) Recharge Reduction IO

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Miracle - +Recovery
  • (42) Numina's Convalesence - +Regeneration/+Recovery
  • (48) Numina's Convalesence - Heal
  • (50) Miracle - Heal

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Endurance Modification IO
  • (23) Endurance Modification IO
  • (23) Endurance Modification IO

Level 50: Spiritual Partial Radial Revamp

Level 50: Pyronic Partial Core Judgement

Level 50: Reactive Partial Radial Conversion

Level 50: IDF Partial Radial Improved Ally

Level 50: Melee Partial Core Graft

Level 50: Barrier Partial Radial Invocation

------------

------------

Set Bonus Totals:

  • 15% DamageBuff(Smashing)
  • 15% DamageBuff(Lethal)
  • 15% DamageBuff(Fire)
  • 15% DamageBuff(Cold)
  • 15% DamageBuff(Energy)
  • 15% DamageBuff(Negative)
  • 15% DamageBuff(Toxic)
  • 15% DamageBuff(Psionic)
  • 16.44% Defense(Smashing)
  • 16.44% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.88% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 1.8% Max End
  • 62% Enhancement(Accuracy)
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 25% Enhancement(RechargeTime)
  • 5% Enhancement(Heal)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 225.9 HP (16.87%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 97.5%
  • MezResist(Held) 97.5%
  • MezResist(Immobilized) 97.5%
  • MezResist(Sleep) 97.5%
  • MezResist(Stunned) 97.5%
  • MezResist(Terrorized) 97.5%
  • 16% (0.27 End/sec) Recovery
  • 32% (1.79 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 9% Resistance(Smashing)
  • 9% Resistance(Lethal)
  • 23.25% Resistance(Fire)
  • 23.25% Resistance(Cold)
  • 10.5% Resistance(Energy)
  • 10.5% Resistance(Negative)
  • 15.75% Resistance(Toxic)
  • 15.75% Resistance(Psionic)
  • 7.5% SpeedRunning
  • 36% GlobalChanceMod PlayerCrit

 

 

 

 

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Some attacks have more KB than others; the base protection from the one enhancement is good, but I remember from the OG that it wasn't a universal protection; some mobs, like the Lost Swordsmen, could still dump you on your ass. Adding more KB protection mitigates that.

 

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this may be a silly question but why acrobatics if u already have FS which has anti KB protection

Not a silly question at all, not only does it have KB protection, I also put a Steadfast KB protection in it, so it might be.  I will say, however, that I remember being knocked on my can several times with Fallout Shelter running and acrobatics off (don't remember if I had the Steadfast KB prot at the time). 

 

Do you think it's a waste to use Proton Sweep for leveling?

Early game, even with the p2W attack powers, there will be gaps in your attack chain, it is far better to have Proton Sweep available than nothing.  Later on, when you have no gaps and more choices, you might want to try attack chains without Proton Sweep and see what you think.  Respes are free and plentiful.

 

 

 

 

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Any ideas on this build, i have not placed any power slots as very new to the game and realy dont know anything about min/max yet, but looking at the skills and the defence it brings it could work out maybe?

I might be over my head here and have no clue on what i'm doing but i picked up my ideas from some offensive radio build and som info from builds using radio armor and slapped them together in a blender and this is what came out ::)

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Radio Scrapper NO power slots: Level 49 Magic Scrapper

Primary Power Set: Radiation Melee

Secondary Power Set: Radiation Armor

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Radioactive Smash -- (A)

Level 1: Alpha Barrier -- (A)

Level 2: Gamma Boost -- (A)

Level 4: Combat Jumping -- (A)

Level 6: Proton Armor -- (A)

Level 8: Radiation Siphon -- (A)

Level 10: Boxing -- (A)

Level 12: Fallout Shelter -- (A)

Level 14: Tough -- (A)

Level 16: Radiation Therapy -- (A)

Level 18: Irradiated Ground -- (A)

Level 20: Beta Decay -- (A)

Level 22: Fusion -- (A)

Level 24: Weave -- (A)

Level 26: Devastating Blow -- (A)

Level 28: Particle Shielding -- (A)

Level 30: Maneuvers -- (A)

Level 32: Atom Smasher -- (A)

Level 35: Dark Blast -- (A)

Level 38: Ground Zero -- (A)

Level 41: Shadow Meld -- (A)

Level 44: Summon Widow -- (A)

Level 47: Meltdown -- (A)

Level 49: Hasten -- (A)

Level 1: Brawl -- (A)

Level 1: Critical Hit

Level 1: Prestige Power Dash -- (A)

Level 1: Prestige Power Slide -- (A)

Level 1: Prestige Power Quick -- (A)

Level 1: Prestige Power Rush -- (A)

Level 1: Prestige Power Surge -- (A)

Level 1: Sprint -- (A)

Level 2: Rest -- (A)

Level 4: Ninja Run

Level 2: Swift -- (A)

Level 2: Health -- (A)

Level 2: Hurdle -- (A)

Level 2: Stamina -- (A)

------------

 

 

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You might want to consider taking Proton armor at 4 and delay combat jumping until much later.  Ninja run is a great almost travel power, and you start running into energy and neg energy damage pretty early, also,  the benefit from CJ defense isn't stacking with anything so the benefit is minimal. 

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You might want to consider taking Proton armor at 4 and delay combat jumping until much later.  Ninja run is a great almost travel power, and you start running into energy and neg energy damage pretty early, also,  the benefit from CJ defense isn't stacking with anything so the benefit is minimal.

 

Thank you Clancy for your feedback.

Rearanged some skills as per advice, but now my question is, is there somthing to fill out or better instead of Combat Jumping then? Like Tactics maybe?

 

 

Hero Profile:

Level 1: Radioactive Smash -- (A)

Level 1: Alpha Barrier -- (A)

Level 2: Gamma Boost -- (A)

Level 4: Proton Armor -- (A)

Level 6: Fusion -- (A)

Level 8: Radiation Siphon -- (A)

Level 10: Boxing -- (A)

Level 12: Fallout Shelter -- (A)

Level 14: Tough -- (A)

Level 16: Radiation Therapy -- (A)

Level 18: Irradiated Ground -- (A)

Level 20: Beta Decay -- (A)

Level 22: Weave -- (A)

Level 24: Maneuvers -- (A)

Level 26: Devastating Blow -- (A)

Level 28: Particle Shielding -- (A)

Level 30: Hasten -- (A)

Level 32: Atom Smasher -- (A)

Level 35: Dark Blast -- (A)

Level 38: Ground Zero -- (A)

Level 41: Shadow Meld -- (A)

Level 44: Summon Widow -- (A)

Level 47: Meltdown -- (A)

Level 49: [Filler slot for somthing]

Level 1: Brawl -- (A)

Level 1: Critical Hit

Level 1: Prestige Power Dash -- (A)

Level 1: Prestige Power Slide -- (A)

Level 1: Prestige Power Quick -- (A)

Level 1: Prestige Power Rush -- (A)

Level 1: Prestige Power Surge -- (A)

Level 1: Sprint -- (A)

Level 2: Rest -- (A)

Level 4: Ninja Run

Level 2: Swift -- (A)

Level 2: Health -- (A)

Level 2: Hurdle -- (A)

Level 2: Stamina -- (A)

------------

 

 

 

 

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  • 2 weeks later

I am currently leveling(28) a rad/rad, but the powers all feel meh(slow animations, precisely) Does anyone have a a little more info on what these powersets bring to the table or why it would be considered strong compared to other powersets?  Just need a little boost to hang in there

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Radiation Melee attacks are slow animating but hard hitting. What it brings to the table is rebuffing enemy defense and the Contaminated mechanic whereby making a single-target attack on a Contaminated target causes an attack on all nearby targets for roughly 30% of the damage of the original hit.

 

If you see Contaminated appear over an enemy's head it is worth it to immediately change targets to attack that enemy. This makes getting the best use of Radiation Melee a bit of a game of Whack-a-mole.

 

Two must take powers in Radiation Melee are Fusion and Irradiated Ground.

 

Fusion is the set's Build Up equivalent, but it also guarantees applying Contaminated to what you hit for 10s. Irradiated Ground both debuffs nearby enemy's defense, making it more likely you will hit (which you want with slow attacks) but also can apply Contaminated. It also deals minor damage.

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