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Posted

Alright, after extensive reading on the forums, and experimenting in Mids' Reborn, I've finally made a build, but I can't say I know if I've done things right.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Unrandom2: Level 50 Natural Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Crushing Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg(9)
Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(31)
Level 2: Inexhaustible -- Pnc-Heal/+End(A)
Level 4: Boxing -- Hct-Dam%(A), Hct-Dmg/EndRdx(7), Hct-Acc/Rchg(7), Hct-Acc/Dmg/Rchg(15), Hct-Dmg/Rchg(13)
Level 6: Environmental Modification -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(34), RedFrt-Def(34), RedFrt-Def/EndRdx/Rchg(37), LucoftheG-Def/Rchg+(39)
Level 8: Build Momentum -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(11), GssSynFr--ToHit/Rchg/EndRdx(11)
Level 10: Adaptation 
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(21)
Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal(17), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(48), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23)
Level 18: Rend Armor -- AchHee-ResDeb%(A), SprUnrFur-Acc/Dmg(19), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(21), SprUnrFur-Dmg/EndRdx/Rchg(39), SprUnrFur-Acc/Dmg/EndRdx/Rchg(40)
Level 20: Evolving Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(43), Rct-Def/EndRdx(50), Rct-ResDam%(13)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Whirling Smash -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(31)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48)
Level 30: DNA Siphon -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(45), MckBrt-Taunt/Rchg/Rng(45), MckBrt-Acc/Rchg(45), MckBrt-Taunt/Rng(46), MckBrt-Rchg(46)
Level 32: Arc of Destruction -- Arm-Dam%(A), Arm-Dmg(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/EndRdx(34)
Level 35: Genetic Contamination -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(37), FuroftheG-ResDeb%(37)
Level 38: Mu Lightning -- Apc-Dam%(A), Apc-Dmg/Rchg(40), Apc-Acc/Dmg/Rchg(40), Apc-Dmg/EndRdx(43), Apc-Dmg(46)
Level 41: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43)
Level 44: Assault -- EndRdx-I(A)
Level 47: Defensive Sweep -- LucoftheG-Def/Rchg+(A)
Level 49: Summon Striker -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(50), ExpRnf-EndRdx/Dmg/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 1: Momentum 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
Level 50: Spiritual Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Storm Elemental Core Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Assault Radial Embodiment 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

That is a mixture of @Kanil's awesome build (here), @Warlawk's Rad/Fire brute build (here [which I've copied to my Rad/Fire brute farmer and have enjoyed immensely]), and a bit of my own personal touches. I would like to softcap defense for S/L (I'm still 11% away), but do not see how I could do that without greatly decreasing DPS. Defensive sweep does bump smashing defense to 47% and melee to 53%, which is why I decided to use it for a LotG mule instead of Vengeance.

Posted (edited)

Here is the same build with a change to DNA Siphon (because of @Bopper's advice here).

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Unrandom2: Level 50 Natural Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Crushing Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg(9)
Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(31)
Level 2: Inexhaustible -- Pnc-Heal/+End(A)
Level 4: Boxing -- Hct-Dam%(A), Hct-Dmg/EndRdx(7), Hct-Acc/Rchg(7), Hct-Acc/Dmg/Rchg(15), Hct-Dmg/Rchg(13)
Level 6: Environmental Modification -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(34), RedFrt-Def(34), RedFrt-Def/EndRdx/Rchg(37), LucoftheG-Def/Rchg+(39)
Level 8: Build Momentum -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(11), GssSynFr--ToHit/Rchg/EndRdx(11)
Level 10: Adaptation 
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(21)
Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal(17), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(48), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23)
Level 18: Rend Armor -- AchHee-ResDeb%(A), SprUnrFur-Acc/Dmg(19), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(21), SprUnrFur-Dmg/EndRdx/Rchg(39), SprUnrFur-Acc/Dmg/EndRdx/Rchg(40)
Level 20: Evolving Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(43), Rct-Def/EndRdx(50), Rct-ResDam%(13)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Whirling Smash -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(31)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48)
Level 30: DNA Siphon -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(45), Pnc-Heal/Rchg(45), Pnc-Heal/EndRedux/Rchg(45), Pnc-Heal(46), ThfofEss-+End%(46)
Level 32: Arc of Destruction -- Arm-Dam%(A), Arm-Dmg(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/EndRdx(34)
Level 35: Genetic Contamination -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(37), FuroftheG-ResDeb%(37)
Level 38: Mu Lightning -- Apc-Dam%(A), Apc-Dmg/Rchg(40), Apc-Acc/Dmg/Rchg(40), Apc-Dmg/EndRdx(43), Apc-Dmg(46)
Level 41: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43)
Level 44: Assault -- EndRdx-I(A)
Level 47: Defensive Sweep -- LucoftheG-Def/Rchg+(A)
Level 49: Summon Striker -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(50), ExpRnf-EndRdx/Dmg/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 1: Momentum 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
Level 50: Spiritual Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Storm Elemental Core Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Assault Radial Embodiment 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
------------


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The question is: is the health and endurance gain when using that power worth the drop in defense? Below is an image to easily compare the defense difference.

 

siphon-dna-options.png

Edited by Unrandom

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