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Learning about procs - Tweaking an Ill / storm / psi build


EnjoyTheJourney

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I received quite a bit of feedback in an earlier thread with an ill / storm / psi build, which was very helpful and much appreciated. Now I'm trying to tweak that build by extending my knowledge about IOs to start using procs more effectively and more often. 

 

The build below is an attempt to find a balance between keeping defenses and sustain in a reasonably good place, while also taking advantage of proc opportunities available for my ill / storm / psi build, given that I very much enjoy this particular character. 

 

For sustain, I've swapped out the medicine pool and taken leadership toggles instead. That ramps up end use, but hopefully within the margins of what can be easily managed. A heal proc in blind and the use of several different procs (including power transfer: chance to heal in stamina) will hopefully be sufficient for healing, when combined with inspirations. Ranged defense is still softcapped, albeit just barely and with no DDR. 

 

My understanding is that Soulbound Allegiance: Chance for Build Up affects the summoner, and not the pets, which if true could make it worthwhile as an IO in the phants. Also having the Gaussian build up proc in tactics is apparently more helpful because it can proc based off of teammates, and not just off of my ill / storm. 

 

One potential misfit I see is that there doesn't seem to be enough AOE or melee defense to routinely stand in melee range. So, world of confusion looks quite appealing with two damage procs in it. But, it will probably not be quite as valuable as it could be for improving AOE damage. Hopefully it still serves as a kind of makeshift melee range shield with damage as a side benefit; when deceive is layered on bosses can also be turned away. On a related point, I'm considering switching to control core embodiment, away from support, for the hybrid incarnate slot. The extra mag on confuses and holds would be very helpful to patch up weaknesses in defenses. A bit more DOT damage would also be welcome. 

 

Blind has become a place for procs, with a damage proc and the entropic heal proc in it. 

 

Feedback is welcome and appreciated.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Wizard of Mist: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Blind -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(3), GldJvl-Dam/End/Rech(3), Dvs-Acc/Dmg(5), EntChs-Heal%(5)
Level 1: Gale -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(7), ExpStr-Dam%(7)
Level 2: Spectral Wounds -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(9), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(11), Apc-Dam%(11)
Level 4: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf%(17)
Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19)
Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), Rct-Def/EndRdx(23), Rct-ResDam%(23), StdPrt-ResDam/Def+(25), StdPrt-ResKB(25)
Level 12: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(27)
Level 14: Tactics -- GssSynFr--Build%(A)
Level 16: Freezing Rain -- RechRdx-I(A)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(29), ExpRnf-EndRdx/Dmg/Rchg(29), ExpRnf-Acc/Dmg/Rchg(31), SlbAll-Build%(31), RechRdx-I(33)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(27)
Level 24: Kick -- ExpStr-Dmg/KB(A), ExpStr-Dam%(33), ExpStr-Acc/KB(34)
Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprWiloft-EndRdx/Rchg(36), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprWiloft-Rchg/Dmg%(37)
Level 28: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(45), GldArm-End/Res(46)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(34), ShlWal-ResDam/Re TP(34)
Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(43), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(43), ExpRnf-+Res(Pets)(46)
Level 35: Tornado -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(37), OvrFrc-Acc/Dmg/End/Rech(40), ExpRnf-EndRdx/Dmg/Rchg(42), RechRdx-I(42)
Level 38: Lightning Storm -- FrcFdb-Rechg%(A), SprWntBit-Acc/Dmg(39), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(40)
Level 41: Indomitable Will -- RechRdx-I(A)
Level 44: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45)
Level 47: Psionic Tornado -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), FrcFdb-Rechg%(50)
Level 49: World of Confusion -- FuroftheG-ResDeb%(A), Arm-Dam%(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(21), NmnCnv-Regen/Rcvry+(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), Empty(21)
Level 50: Ion Core Final Judgement 
Level 50: Diamagnetic Radial Flawless Interface 
Level 50: Storm Elemental Core Superior Ally 
Level 50: Musculature Radial Paragon 
Level 50: Ageless Core Epiphany 
Level 50: Control Core Embodiment 
------------

 

Edited by EnjoyTheJourney
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I looked over the build given in the OP and found a number of errors in the earlier version. There are probably still some errors here. But, I went ahead anyways to see how the new build given below will play.

 

Key changes are another damage proc in blind (a purple), an acc IO in world of confusion in replacement of a damage proc, and switching the winter set to spectral wounds and ragnarok to lightning storm; with up to 3 storms running at once the damage proc for ragnarok probably does more good in lightning storm than it does in spectral wounds. I also found room for the superior winter's bite proc in spectral wounds, dropping another IO instead. 

 

I'm setting this character build as focused on parts of the game in which level 50 IOs matter, and so I'm boosting maximum level IOs rather than using attuned IOs. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Wizard of Mist: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Blind -- GldJvl-Acc/Dmg(A), GldJvl-Acc/Dmg/End/Rech(3), GldJvl-Dam%(3), UnbCns-Dam%(5), EntChs-Heal%(5)
Level 1: Gale -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(7), ExpStr-Dam%(7)
Level 2: Spectral Wounds -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(9), SprWntBit-Rchg/SlowProc(9), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Dmg/EndRdx/Acc/Rchg(11)
Level 4: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf%(17)
Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19)
Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), Rct-Def/EndRdx(23), Rct-ResDam%(23), StdPrt-ResDam/Def+(25), StdPrt-ResKB(25)
Level 12: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(27)
Level 14: Tactics -- GssSynFr--Build%(A)
Level 16: Freezing Rain -- RechRdx-I(A)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(29), ExpRnf-EndRdx/Dmg/Rchg(29), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-Dmg/EndRdx(31), RechRdx-I(33)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(27)
Level 24: Kick -- ExpStr-Dmg/KB(A), ExpStr-Dam%(33), ExpStr-Acc/KB(34)
Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprWiloft-EndRdx/Rchg(36), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprWiloft-Rchg/Dmg%(37)
Level 28: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(45), GldArm-End/Res(46)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(34), ShlWal-ResDam/Re TP(34)
Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(43), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(43), ExpRnf-+Res(Pets)(46)
Level 35: Tornado -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(37), OvrFrc-Dmg/End/Rech(40), ExpRnf-EndRdx/Dmg/Rchg(42), RechRdx-I(42)
Level 38: Lightning Storm -- FrcFdb-Rechg%(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(40), Apc-Dam%(40)
Level 41: Indomitable Will -- RechRdx-I(A)
Level 44: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45)
Level 47: Psionic Tornado -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), FrcFdb-Rechg%(50)
Level 49: World of Confusion -- Acc-I(A), FuroftheG-ResDeb%(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(21), NmnCnv-Regen/Rcvry+(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), Empty(21)
Level 50: Ion Core Final Judgement 
Level 50: Diamagnetic Radial Flawless Interface 
Level 50: Storm Elemental Core Superior Ally 
Level 50: Musculature Radial Paragon 
Level 50: Ageless Core Epiphany 
Level 50: Control Core Embodiment 
------------

Edited by EnjoyTheJourney
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