Jump to content

Thoughts and Help on Elec/Elec Build


BrandX

Recommended Posts

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Charged Brawl -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(5), SprUnrFur-Acc/Dmg/Rchg:50(7), SprUnrFur-Dmg/EndRdx/Rchg:50(7), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(9), SprUnrFur-Rchg/+Regen/+End:50(9)
Level 1: Charged Armor -- GldArm-End/Res:50(A), GldArm-RechRes:50(11), GldArm-Res/Rech/End:50(11), GldArm-ResDam:50(13)
Level 2: Jacobs Ladder -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(13), Arm-Acc/Rchg:50(15), Arm-Dmg/EndRdx:50(15), Arm-Dam%:50(17), Arm-Dmg:50(17)
Level 4: Lightning Field -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(19), FuroftheG-Dam/End/Rech:50(19), FuroftheG-Acc/Dmg/End/Rech:50(21), FuroftheG-ResDeb%:50(21)
Level 6: Conductive Shield -- GldArm-End/Res:50(A), GldArm-RechRes:50(23), GldArm-Res/Rech/End:50(25), GldArm-ResDam:50(25)
Level 8: Thunder Strike -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(27), SprBrtFur-Acc/Dmg/Rchg:50(27), SprBrtFur-Dmg/EndRdx/Rchg:50(29), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(29), SprBrtFur-Rech/Fury:50(31)
Level 10: Static Shield -- GldArm-End/Res:50(A), GldArm-RechRes:50(31), GldArm-Res/Rech/End:50(31), GldArm-ResDam:50(33)
Level 12: Boxing -- Empty(A)
Level 14: Fly -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(A), WntGif-ResSlow:50(33)
Level 16: Grounded -- ImpArm-ResPsi:40(A)
Level 18: Chain Induction -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(33), Hct-Acc/Rchg:50(34), Hct-Dmg/EndRdx:50(34), Hct-Dam%:50(34), Hct-Dmg:50(36)
Level 20: Lightning Reflexes -- Empty(A)
Level 22: Tough -- GldArm-End/Res:50(A), GldArm-RechRes:50(23), GldArm-Res/Rech/End:50(36), GldArm-ResDam:50(36)
Level 24: Assault -- EndRdx-I:50(A)
Level 26: Lightning Clap -- PrfZng-Acc/Rchg:50(A), PrfZng-Dam%:50(37), SuddAcc--KB/+KD:50(37)
Level 28: Energize -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(39), Prv-EndRdx/Rchg:50(39), Prv-Heal/Rchg:50(40), Prv-Heal/Rchg/EndRdx:50(40), Prv-Absorb%:50(40)
Level 30: Tactics -- AdjTrg-ToHit:50(A), AdjTrg-ToHit/Rchg:50(42), AdjTrg-ToHit/EndRdx/Rchg:50(42), AdjTrg-EndRdx/Rchg:50(42), AdjTrg-ToHit/EndRdx:50(43), AdjTrg-Rchg:50(43)
Level 32: Lightning Rod -- SprAvl-Dmg/EndRdx:50(A), SprAvl-Acc/Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/EndRdx/Rchg:50(45), Obl-Acc/Rchg:50(45), Obl-Acc/Dmg/Rchg:50(45), Obl-%Dam:50(46)
Level 35: Power Sink -- EffAdp-EndMod/Rchg:50(A), EffAdp-EndMod/EndRdx:50(46), PrfShf-EndMod/Rchg:50(46)
Level 38: Mu Lightning -- Rui-Acc/Dmg:40(A), Rui-Dmg/EndRdx:40(39), SprWntBit-Acc/Dmg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(48), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(48)
Level 41: Build Up -- GssSynFr--Build%:50(A)
Level 44: Taunt -- PrfZng-Dam%:50(A)
Level 47: Hover -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(50), Rct-ResDam%:50(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Clr-EndRdx:50(A), Clr-Stlth:50(37)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), Pnc-Heal/+End:50(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(5)
------------

 

 

48.1% Negative Energy Resist ... 42.5% Toxic Resist ... Everything else is 89.6% or higher Resist.

 

However, there's no defense on this build but it does have a Heal every 38 seconds.  Anyone with experience with this style of build?  Will those 90% Resists keep the survival going?

Link to comment
Share on other sites

Heres my build. Don't know that it'll be much help to you. Looks like we kinda took opposite ideas.

Yours is very strong offense,

Mine was more focusing on defense. This was actually my first "farm toon" lol.

He wasn't fast but was successful on S/L farms. my health never went like less then even 90% on +4x8.

Only problem is endurance. basically using power sink everytime its up.

Now I use him for normal content with teams.

 

Highlights of this:

90% energy resist

82% S/L resist

65% F/C resist

45% (soft cap) melee defense.

31% S/L defense.

More health and regen then yours.

 

Weaknesses in comparison to yours:
Not nearly as much damage.

Maybe you won't need any defense with the amount of damage your doing.

If your on Excelsior you should send me a friend request.

Eric Bolts Milan is my character name or @lastphantomzoner

Could duo some stuff and compare our builds.

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Eric Bolts Milan: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Charged Brawl -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(5), TchofDth-Dmg/Rchg(9), TchofDth-Acc/Dmg/EndRdx(11), TchofDth-Dmg/EndRdx/Rchg(13), TchofDth-Dam%(43)
Level 1: Charged Armor -- UnbGrd-ResDam/EndRdx(A), UnbGrd-EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-ResDam(15), UnbGrd-Max HP%(46)
Level 2: Lightning Field -- Arm-Dmg/EndRdx(A), Arm-Acc/Dmg/Rchg(3), Arm-Dam%(46)
Level 4: Jacobs Ladder -- Obl-Dmg(A), Obl-Acc/Rchg(5), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(13), Obl-Acc/Dmg/EndRdx/Rchg(27), Obl-%Dam(27)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Super Speed -- Run-I(A)
Level 10: Boxing -- Empty(A)
Level 12: Static Shield -- StdPrt-ResDam/Def+(A)
Level 14: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(19), GssSynFr--ToHit/EndRdx(19), GssSynFr--Build%(23)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(21)
Level 18: Weave -- LucoftheG-Def/Rchg(A), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def/Rchg+(25), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), Rct-ResDam%(40)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Thunder Strike -- Obl-Dmg(A), Obl-%Dam(25), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37)
Level 24: Grounded -- ResDam-I(A)
Level 26: Chain Induction -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dam%(42), PrfShf-End%(43)
Level 28: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(33), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal(40), Pnc-Heal/+End(43)
Level 30: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(31), RedFrt-Def/EndRdx(33)
Level 32: Lightning Rod -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(36), Obl-%Dam(36), Obl-Acc/Dmg/EndRdx/Rchg(36)
Level 35: Mu Lightning -- Thn-Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(45)
Level 38: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def(39), LucoftheG-Def/Rchg+(45), ShlWal-ResDam/Re TP(46)
Level 41: Power Sink -- EffAdp-EndMod(A)
Level 44: Electrifying Fences -- TraoftheH-Acc/Immob/Rchg(A), TraoftheH-Dam%(45)
Level 47: Conductive Shield -- UnbGrd-ResDam/EndRdx(A), GldArm-3defTpProc(48), GldArm-RechEnd(48), UnbGrd-EndRdx/Rchg(48), UnbGrd-ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 49: Ball Lightning -- Dtn-Dmg/Rchg(A), Dtn-Acc/Dmg/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(31), EffAdp-EndMod/Acc/Rchg(31)
------------

Edited by PhillyPhil26
Link to comment
Share on other sites

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Charged Brawl -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(5), SprUnrFur-Acc/Dmg/Rchg:50(7), SprUnrFur-Dmg/EndRdx/Rchg:50(7), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(9), SprUnrFur-Rchg/+Regen/+End:50(9)
Level 1: Charged Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-EndRdx/Rchg:50(11), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(33), UnbGrd-Max HP%:50(37)
Level 2: Jacobs Ladder -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(13), Arm-Acc/Rchg:50(15), Arm-Dmg/EndRdx:50(15), Arm-Dam%:50(17), Arm-Dmg:50(17)
Level 4: Lightning Field -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(19), FuroftheG-Dam/End/Rech:50(19), FuroftheG-Acc/Dmg/End/Rech:50(21), FuroftheG-ResDeb%:50(21)
Level 6: Conductive Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(23), UnbGrd-EndRdx/Rchg:50(25), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(37)
Level 8: Thunder Strike -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(27), SprBrtFur-Acc/Dmg/Rchg:50(27), SprBrtFur-Dmg/EndRdx/Rchg:50(29), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(29), SprBrtFur-Rech/Fury:50(31)
Level 10: Static Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(31), UnbGrd-EndRdx/Rchg:50(31), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(50)
Level 12: Boxing -- Empty(A)
Level 14: Fly -- WntGif-ResSlow:50(A)
Level 16: Grounded -- ImpArm-ResPsi:40(A)
Level 18: Chain Induction -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(33), Hct-Acc/Rchg:50(34), Hct-Dmg/EndRdx:50(34), Hct-Dam%:50(34), Hct-Dmg:50(36)
Level 20: Lightning Reflexes -- Empty(A)
Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(23), UnbGrd-EndRdx/Rchg:50(36), UnbGrd-Rchg/ResDam:50(36), UnbGrd-ResDam/EndRdx/Rchg:50(46)
Level 24: Assault -- EndRdx-I:50(A)
Level 26: Lightning Clap -- SuddAcc--KB/+KD:50(A)
Level 28: Energize -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(39), Prv-EndRdx/Rchg:50(39), Prv-Heal/Rchg:50(40), Prv-Heal/Rchg/EndRdx:50(40), Prv-Absorb%:50(40)
Level 30: Tactics -- AdjTrg-ToHit:50(A), AdjTrg-ToHit/Rchg:50(42), AdjTrg-ToHit/EndRdx/Rchg:50(42), AdjTrg-EndRdx/Rchg:50(42), AdjTrg-ToHit/EndRdx:50(43), AdjTrg-Rchg:50(43)
Level 32: Lightning Rod -- SprAvl-Dmg/EndRdx:50(A), SprAvl-Acc/Dmg/Rchg:50(43), SprAvl-Acc/Dmg/EndRdx/Rchg:50(45), Obl-Acc/Rchg:50(45), Obl-Acc/Dmg/Rchg:50(45), Obl-%Dam:50(46)
Level 35: Power Sink -- PrfZng-Taunt/Rchg:50(A), PrfZng-Acc/Rchg:50(46)
Level 38: Mu Lightning -- Rui-Dmg/Rchg:40(A), Rui-Acc/EndRdx/Rchg:40(39), SprWntBit-Dmg/Rchg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(48), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(48)
Level 41: Build Up -- GssSynFr--Build%:50(A)
Level 44: Taunt -- PrfZng-Dam%:50(A)
Level 47: Hover -- ShlWal-ResDam/Re TP:50(A), Rct-ResDam%:50(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Clr-EndRdx:50(A), Clr-Stlth:50(37)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), Pnc-Heal/+End:50(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(5)
Level 50: Musculature Radial Paragon 
Level 50: Preemptive Radial Flawless Interface 
Level 50: Assault Radial Embodiment 
------------

 

I'm on Everlasting.  However, here's what I've changed it to.

 

89.6%+ Resist to everything except Negative (57.1%) and Toxic (42.5%), with my goal being to rely on 90% resists and the Self Heal.

Link to comment
Share on other sites

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Charged Brawl -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(5), SprUnrFur-Acc/Dmg/Rchg:50(7), SprUnrFur-Dmg/EndRdx/Rchg:50(7), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(9), SprUnrFur-Rchg/+Regen/+End:50(9)
Level 1: Charged Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-EndRdx/Rchg:50(11), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(33), UnbGrd-Max HP%:50(37)
Level 2: Jacobs Ladder -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(13), Arm-Acc/Rchg:50(15), Arm-Dmg/EndRdx:50(15), Arm-Dam%:50(17), Arm-Dmg:50(17)
Level 4: Lightning Field -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(19), FuroftheG-Dam/End/Rech:50(19), FuroftheG-Acc/Dmg/End/Rech:50(21), FuroftheG-ResDeb%:50(21)
Level 6: Conductive Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(23), UnbGrd-EndRdx/Rchg:50(25), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(37)
Level 8: Thunder Strike -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(27), SprBrtFur-Acc/Dmg/Rchg:50(27), SprBrtFur-Dmg/EndRdx/Rchg:50(29), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(29), SprBrtFur-Rech/Fury:50(31)
Level 10: Static Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(31), UnbGrd-EndRdx/Rchg:50(31), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(50)
Level 12: Mystic Flight -- WntGif-ResSlow:50(A)
Level 14: Boxing -- Empty(A)
Level 16: Grounded -- ImpArm-ResPsi:40(A)
Level 18: Chain Induction -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(33), Hct-Acc/Rchg:50(34), Hct-Dmg/EndRdx:50(34), Hct-Dam%:50(34), Hct-Dmg:50(36)
Level 20: Lightning Reflexes -- Empty(A)
Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(23), UnbGrd-EndRdx/Rchg:50(36), UnbGrd-Rchg/ResDam:50(36), UnbGrd-ResDam/EndRdx/Rchg:50(46)
Level 24: Maneuvers -- ShlWal-ResDam/Re TP:50(A), Rct-ResDam%:50(42)
Level 26: Tactics -- AdjTrg-ToHit:50(A), AdjTrg-ToHit/Rchg:50(42), AdjTrg-ToHit/EndRdx/Rchg:50(42), AdjTrg-EndRdx/Rchg:50(43), AdjTrg-ToHit/EndRdx:50(43), AdjTrg-Rchg:50(50)
Level 28: Energize -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(39), Prv-EndRdx/Rchg:50(39), Prv-Heal/Rchg:50(40), Prv-Heal/Rchg/EndRdx:50(40), Prv-Absorb%:50(40)
Level 30: Assault -- EndRdx-I:50(A)
Level 32: Lightning Rod -- SprAvl-Dmg/EndRdx:50(A), SprAvl-Acc/Dmg/Rchg:50(43), SprAvl-Acc/Dmg/EndRdx/Rchg:50(45), Obl-Acc/Rchg:50(45), Obl-Acc/Dmg/Rchg:50(45), Obl-%Dam:50(46)
Level 35: Power Sink -- PrfZng-Taunt/Rchg:50(A), PrfZng-Dam%:50(46)
Level 38: Mu Lightning -- Rui-Dmg/Rchg:40(A), Rui-Acc/EndRdx/Rchg:40(39), SprWntBit-Dmg/Rchg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(48), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(48)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 44: Taunt -- PrfZng-Dam%:50(A)
Level 47: Lightning Clap -- SuddAcc--KB/+KD:50(A)
Level 49: Build Up -- GssSynFr--Build%:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Clr-EndRdx:50(A), Clr-Stlth:50(37)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), Pnc-Heal/+End:50(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(5)
Level 50: Musculature Radial Paragon 
Level 50: Preemptive Radial Flawless Interface 
Level 50: Assault Radial Embodiment 
------------

 

This is what I've settled on as of now.  Most of it slotted in, but not 100%  Maneuvers is really just an IO mule, but if I find I can handle the Endurance use, I like to turn it on in teams, especially when others have it.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...