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Looks like the intention is -10%, with an additional -10% each if you have Boxing and Brawl. Unfortunately the code that renders all the power effects is kind of a buggy mess so these problems aren't all that uncommon. It's also got a "Special to hit" line that I'm not sure where it's coming from, possibly a duplicate of the previous entry on recharge reduction (it typically says "Special" if there's a scaling modifier).

"We're out of options, I'll have to use the jetpack," I said, strapping on the jetpack and ignoring the many non-jetpack options still left.

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