skinerd Posted May 20, 2019 Share Posted May 20, 2019 I wanted to post my final build for my Fire/Fire/Fire tanker. It might not be 100% optimized but it is what I see as the best I can do for now. I'll gladly take suggestions and ideas and see what I can do for tweaking. This isn't a full tanker's tank. He is more of a high suitability scrapper. Thanks. Hero Plan by Mids' Hero Designer 1.96 http://www.cohplanner.com/ Click this DataLink to open the build! Consuming Flame: Level 50 Mutation Tanker Primary Power Set: Fiery Aura Secondary Power Set: Fiery Melee Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(5), Aegis-ResDam/EndRdx/Rchg(5) Level 1: Scorch -- Acc-I(A) Level 2: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(7), Mako-Dam%(7), Mako-Dmg/EndRdx(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(43) Level 4: Healing Flames -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(11), Numna-Heal/EndRdx/Rchg(11), Numna-Heal/Rchg(13), Numna-Heal(13), Numna-Regen/Rcvry+(45) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15) Level 8: Blazing Aura -- SMotTanker-Dmg/EndRdx/Rchg(A), SMotTanker-Rchg/Res%(17), SMotTanker-Dmg/Rchg(17), SMotTanker-Acc/Dmg/Rchg(19), SMotTanker-Acc/Dmg(19), SMotTanker-Acc/Dmg/EndRdx/Rchg(21) Level 10: Boxing -- Acc-I(A) Level 12: Super Jump -- Zephyr-ResKB(A) Level 14: Combat Jumping -- Krma-ResKB(A) Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(21), Aegis-EndRdx/Rchg(23), Aegis-ResDam(23), Aegis-ResDam/EndRdx/Rchg(25) Level 18: Burn -- Oblit-Dmg(A), Oblit-%Dam(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(43) Level 20: Consume -- Acc-I(A) Level 22: Build Up -- RechRdx-I(A) Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(29), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-Psi/Status(43) Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def(33), LkGmblr-EndRdx/Rchg(34), LkGmblr-Def/EndRdx/Rchg(45) Level 28: Fire Sword Circle -- OvForce-Acc/Dmg(A), OvForce-End/Rech(34), OvForce-Acc/Dmg/End(34), OvForce-Dmg/End/Rech(36), OvForce-Acc/Dmg/End/Rech(36), OvForce-Dam/KB(36) Level 30: Temperature Protection -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(45) Level 32: Combustion -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(46), Armgdn-Dmg/Rchg(46), Armgdn-Acc/Dmg/Rchg(46), Armgdn-Acc/Rchg(48) Level 35: Incinerate -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dmg/EndRdx(37), Mako-Acc/Dmg(37), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39) Level 38: Greater Fire Sword -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(39), Hectmb-Dmg(40), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(42) Level 41: Char -- Acc-I(A) Level 44: Melt Armor -- Acc-I(A) Level 47: Fire Ball -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg(50), Ragnrk-Dmg/EndRdx(50) Level 49: Fiery Embrace -- RechRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Run-I(A) Level 1: Prestige Power Slide -- Run-I(A) Level 1: Prestige Power Quick -- Run-I(A) Level 1: Prestige Power Rush -- Run-I(A) Level 1: Prestige Power Surge -- Run-I(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42), P'Shift-EndMod/Acc(42) ------------ 1 Link to comment Share on other sites More sharing options...
skinerd Posted May 21, 2019 Author Share Posted May 21, 2019 Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Consuming Flame 2.1: Level 50 Mutation Tanker Primary Power Set: Fiery Aura Secondary Power Set: Fiery Melee Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(7), Ags-ResDam/Rchg(7), Ags-EndRdx/Rchg(9), Ags-ResDam/EndRdx/Rchg(9) Level 1: Scorch -- Acc-I(A) Level 2: Blazing Aura -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Dmg/Rchg(11), SprMghoft-Acc/Dmg(13), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(15) Level 4: Fire Sword -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg(17), Mk'Bit-Dmg/EndRdx(17), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(19) Level 6: Healing Flames -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(21), NmnCnv-Heal/EndRdx(21), NmnCnv-EndRdx/Rchg(23), NmnCnv-Heal/Rchg(23), NmnCnv-Heal/EndRdx/Rchg(25) Level 8: Temperature Protection -- ImpArm-ResPsi(A), StdPrt-ResDam/Def+(46) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27) Level 12: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(27), Ags-ResDam/Rchg(29), Ags-EndRdx/Rchg(29), Ags-ResDam/EndRdx/Rchg(31) Level 14: Consume -- RechRdx-I(A) Level 16: Combat Jumping -- Rct-ResDam%(A) Level 18: Burn -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(31), OvrFrc-End/Rech(31), OvrFrc-Acc/Dmg/End/Rech(33), OvrFrc-Acc/Dmg/End(33), OvrFrc-Dmg/End/Rech(33) Level 20: Super Jump -- BlsoftheZ-ResKB(A) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- Ags-Psi/Status(A), Ags-ResDam/Rchg(34), Ags-ResDam/EndRdx(34), Ags-ResDam(34), Ags-EndRdx/Rchg(36), Ags-ResDam/EndRdx/Rchg(36) Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37), LucoftheG-Def/Rchg(37), LucoftheG-EndRdx/Rchg(37), LucoftheG-Def/EndRdx/Rchg(39) Level 28: Fire Sword Circle -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Dmg(39), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40) Level 30: Taunt -- PrfZng-Dam%(A) Level 32: Build Up -- RechRdx-I(A) Level 35: Incinerate -- Hct-Dam%(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dmg(43), Hct-Dmg/EndRdx(43) Level 38: Greater Fire Sword -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/Rchg(43), SprGntFis-Dmg/EndRdx/Rchg(45), SprGntFis-Dmg/Rchg(45), SprGntFis-Acc/Dmg(45) Level 41: Char -- Acc-I(A) Level 44: Melt Armor -- AnlWkn-Acc/Rchg(A), AnlWkn-Acc/Rchg/EndRdx(46), AnlWkn-DefDeb/EndRdx/Rchg(46) Level 47: Fire Ball -- Rgn-Knock%(A), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(48), Rgn-Dmg(50), Rgn-Dmg/EndRdx(50) Level 49: Fiery Embrace -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), RgnTss-Regen+(5), Mrc-Heal(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Acc(3), PrfShf-EndMod/Rchg(5) ------------ Link to comment Share on other sites More sharing options...
Independence Posted June 7, 2019 Share Posted June 7, 2019 Personally i would of gone with Energy over pyro just because of the end drain Heres my build http://www.cohplanner.com/mids/download.php?uc=1438&c=645&a=1290&f=HEX&dc=78DA6594DB4E13511486F7D0A9D0528452A12D67AAB450A0ED0026CA41623818101212D00B4F75A49B52694AD3A2825E79A93E8426DE79E13378407D1941DFA0AECEFF434C66D2E6EBFEF75A7B1DF69AAE1F2E063EDF7A3DAF8CC042D1AE56B35B76694F57BCEB76BEB0ADEA4FA37CA350B38B7A4797AA3AB55CD095A3ECCD67153BC29D755DD467BAF35BB56CECEF1745C9EF1E144AF980B35AD3765916AD678B9CAE54770B65BFB3DE2C6B9D0B2D950BDBA9A592AEE4E520BB7A2007462483B87CBFF8149F9A57CD7B94B24CD5304DCE80E60D7216BC300706FDFFF9DE132464EF3ED8F400EC79088E3F22B3E057896B18F035D238AF2903FA2D72020C4C9253E037F1F5C0D7E3B96B38DAC53BE0D826B9653871DA25472F73F4EE28D8E6C1F65DF05201EC790AF6ED81213F6EAAEEDB78ADC1D1DAAE93D360FB0CD8370B0ECC81C792A34FD593AC19BEB7A28524CE3BF087EC35B3F6E629E4DB7995CC80118B9C00BB264143126A414EAA651079768AD60ACD68355177B2110CCB5E90F6C19A3CCA234A88DD0BB1A323EC70929D4FD76F42BC4DB1EDA06DC76DDAAED07699B6ABE04FA92A8C480DE113A9B4D7548953D0FA0DFE129B28338D8E22FB2E322CDDEE66B7BB5F411B78090E3E275F9087E0952376407C7B796EEF47DEC807F0BBC4EC470D463F276D80931611BF1863C634CEBA9C231F9336633D21B7C1A8F80ED17788D31FE7F4C739FD714E7F82D39FE0F4BF97F0C3CC7798F58F909FE47A47D9F3D155DCE2D80A38CE49B2DE8041B99F146B4BF960936E0263B297618C0CCFB6C81EF3FCCD954F7D2A46EA0A4EAA255DBB199762B994499732E552D65CCA86C9B0A2188EE26B93B71B4AEDC47FFE2FC1DD3F2EE5D4A5FC7529C7F20A58ACEE1F409CDF43 Link to comment Share on other sites More sharing options...
Sailboat Posted June 9, 2019 Share Posted June 9, 2019 With Pyre, you get Fireball. You can build enough +recharge to run Combust, Fire Sword Circle, Burn, and Fireball in a continuous rotation without pause. Cycling four PBAoEs is awesome for killing crowds. Link to comment Share on other sites More sharing options...
Infinitum Posted June 9, 2019 Share Posted June 9, 2019 I ran a triple fire that was awesome back in the day, but there are a few powers from my experience and IMHO need to take priority to get them as soon as they come available and slot them to max as fast as possible. Healing flames Consume Combustion Fire sword circle Greater Fire sword Fireball Build up Fiery embrace Pop both build up and fiery embrace before the mob, hit greater fire sword on the boss then unleash the aoes pop consume if you need endurance and doesn't really matter what size mob you had 10 20 30 40 the bosses is all that will be left, but not by much. Hit healing flames as needed and repeat. Endurance is never an issue if you use consume right, so IMO take fire epic because fireball is a legit aoe to add to the wood chipper. It was a mob obliterator, one of the most fun Alts I ever rolled to 50. I'm rolling it again as we speak. I'll post my build as soon as I get back from vacation or can get access from a computer. (Yes I'm on vacay and still totally obsessed with this game) Link to comment Share on other sites More sharing options...
skinerd Posted July 1, 2019 Author Share Posted July 1, 2019 Sorry for being away from this for too long. I have posted a second build just after the first. This is my v2.2 as I have gone through some changes of the weeks. The final numbers look great. I rarely have end issues and consume is in case I hit something that has -recovery or end drain. I out DPS the blasters half the time. My incarnates are: Alpha - Agility Core Paragon (Recharge is nice to keep the AoEs going.) Judgement - Void Total Core (Neg Nrg is rarely resisted so yeah.) Interface - Diamagnetic Core Flawless Interface (ToHit Debuff is a poor man's D Buff.) Lore - Storm Elementals (Pets are cool but whatever you want.) Destiny - Barrier Core Epiphany (More D and it is perma even though it wears off. Even the lowest is a good buff and at its height you are almost unkillable.) Hybrid - Melee (The jury is out on this. I might try another for fun as Barrier does what I need it to and the IO sets get me good enough regen.) Attuned sets are: Fire Shield Plasma Shield Healing Flames Fire Sword KB IOs This makes exemping down real easy and you become a god at the low levels. Link to comment Share on other sites More sharing options...
Infinitum Posted July 2, 2019 Share Posted July 2, 2019 This is what mine looks like now that i have made a few edits and have really broken into the incarnate content Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Turbo Infinitum: Level 50 Science Tanker Primary Power Set: Fiery Aura Secondary Power Set: Fiery Melee Power Pool: Flight Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Fire Shield (A) Aegis - Resistance/Endurance (3) Aegis - Resistance/Recharge (19) Aegis - Psionic/Status Resistance (23) Aegis - Resistance/Endurance/Recharge (27) Aegis - Endurance/Recharge (33) Aegis - Resistance Level 1: Scorch (A) Accuracy IOLevel 2: Healing Flames (A) Doctored Wounds - Heal/Endurance (3) Doctored Wounds - Endurance/Recharge (5) Doctored Wounds - Heal/Recharge (5) Doctored Wounds - Heal/Endurance/Recharge (7) Doctored Wounds - Heal (7) Doctored Wounds - Recharge Level 4: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points)Level 6: Blazing Aura (A) Scirocco's Dervish - Accuracy/Damage (15) Scirocco's Dervish - Accuracy/Damage/Endurance (36) Scirocco's Dervish - Damage/Endurance Level 8: Consume (A) Performance Shifter - EndMod (11) Performance Shifter - Chance for +End (13) Performance Shifter - EndMod/Recharge Level 10: Combustion (A) Multi-Strike - Accuracy/Damage (15) Multi-Strike - Damage/Endurance (19) Multi-Strike - Damage/Recharge (36) Multi-Strike - Accuracy/Endurance (37) Multi-Strike - Accuracy/Damage/Endurance (37) Multi-Strike - Damage/Endurance/Recharge Level 12: Plasma Shield (A) Unbreakable Guard - Resistance (13) Unbreakable Guard - Resistance/Endurance (17) Unbreakable Guard - Endurance/RechargeTime (23) Unbreakable Guard - RechargeTime/Resistance (34) Unbreakable Guard - Resistance/Endurance/RechargeTime (40) Impervium Armor - Psionic Resistance Level 14: Combat Jumping (A) Karma - Knockback ProtectionLevel 16: Hasten (A) Recharge Reduction IO (17) Recharge Reduction IO Level 18: Temperature Protection (A) Gladiator's Armor - TP Protection +3% Def (All) (43) Steadfast Protection - Resistance/+Def 3% Level 20: Build Up (A) Adjusted Targeting - Recharge (21) Adjusted Targeting - To Hit Buff/Recharge (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge Level 22: Boxing (A) Accuracy IOLevel 24: Tough (A) Unbreakable Guard - Resistance (25) Unbreakable Guard - Resistance/Endurance (25) Unbreakable Guard - Endurance/RechargeTime (34) Unbreakable Guard - RechargeTime/Resistance (43) Impervium Armor - Psionic Resistance Level 26: Fiery Embrace (A) Recharge Reduction IO (27) Recharge Reduction IO Level 28: Fire Sword Circle (A) Superior Gauntleted Fist - Accuracy/Damage (29) Superior Gauntleted Fist - Damage/RechargeTime (29) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (31) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (31) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (31) Superior Gauntleted Fist - RechargeTime/+Absorb Level 30: Weave (A) Shield Wall - Defense/Endurance (33) Shield Wall - Defense/Recharge (33) Shield Wall - Endurance/Recharge (34) Shield Wall - Defense/Endurance/Recharge (37) Shield Wall - Defense (42) Shield Wall - +Res (Teleportation), +5% Res (All) Level 32: Burn (A) Multi-Strike - Accuracy/Damage (36) Multi-Strike - Damage/Endurance (42) Multi-Strike - Damage/Recharge (50) Multi-Strike - Accuracy/Endurance (50) Multi-Strike - Accuracy/Damage/Endurance (50) Multi-Strike - Damage/Endurance/Recharge Level 35: Ring of Fire (A) Accuracy IOLevel 38: Greater Fire Sword (A) Superior Might of the Tanker - Accuracy/Damage (39) Superior Might of the Tanker - Damage/Recharge (39) Superior Might of the Tanker - Accuracy/Damage/Recharge (39) Superior Might of the Tanker - Damage/Endurance/Recharge (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (40) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 41: Fire Blast (A) Decimation - Accuracy/Damage (42) Decimation - Damage/Endurance (46) Decimation - Damage/Recharge (48) Decimation - Chance of Build Up (48) Decimation - Accuracy/Endurance/Recharge (48) Decimation - Accuracy/Damage/Recharge Level 44: Fire Ball (A) Javelin Volley - Chance of Damage(Lethal) (45) Javelin Volley - Accuracy/Damage (45) Javelin Volley - Damage/Recharge (45) Javelin Volley - Damage/Endurance/Recharge (46) Javelin Volley - Accuracy/Endurance/Recharge (46) Javelin Volley - Accuracy/Damage/End/Rech Level 47: Hover (A) Luck of the Gambler - Recharge SpeedLevel 49: Afterburner (A) Luck of the Gambler - Recharge SpeedLevel 1: Brawl (A) EmptyLevel 1: Gauntlet Level 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) Celerity - +StealthLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (9) Miracle - +Recovery (21) Regenerative Tissue - +Regeneration Level 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Performance Shifter - EndMod (9) Performance Shifter - Chance for +End (11) Performance Shifter - EndMod/Recharge Level 50: Pyronic Radial Final Judgement Level 50: Vanguard Core Superior Ally Level 50: Resilient Core Paragon Level 50: Rebirth Radial Epiphany Level 50: Degenerative Core Flawless Interface Level 50: Melee Core Embodiment ------------ Link to comment Share on other sites More sharing options...
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