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About Sailboat

  • Birthday 01/01/1004
  1. Thanks for the replies. Looking at the character creator, I see that while Blaster tripmines do not have the interrupt, they have a longer recharge: Blaster: Activation: 2.77 seconds No interrupt Recharge: 30 s Defender, Corrupter, Controller: Activation: 5 seconds Interrupt: 4 s Recharge: 20 s If I'm piling up tripmines, wouldn't the 20 second recharge help more?
  2. I have to say your title made me wonder if you were using ultra-realistic graphics settings in sewer missions....eww!
  3. I have Dark/Dark Blaster whose costume and bio I like, but actually playing him feels underwhelming and I am considering remaking him as a Dark/Dark Corrupter.
  4. Unai Kemen is a national (dimensional?) treasure.
  5. When I played mostly support I felt the exact opposite of what you say. Pre-cap nobody wanted support and actively insulted support players.
  6. IMHO the aggro cap is crucial to the game making any damned sense at all. Before it was instituted in the first place the game was almost entirely one Tanker and a few Blasters and damn everyone else. Mass herding also felt stupid and artificial. The cap may not make "sense" logically but it's made the game wonderful instead of a sad frustration.
  7. Yes, it used to be much more reliable, almost impenetrable. It was nerfed back when they found out how well it worked in PVP and peopl comained. They were against having it work differently in PVP for some reason, so PVE took the nerd too. Now they have PVP IO sets, so that argument is a little silly.
  8. We4ll, there was a whole Iron Eagles supergroup dedicated to this style of play back in the day. They are at least somewhat active here on Homecoming. I played with them for years.
  9. If you're going to solo, might as well pick the set that groups complain about -- Storm. Storm is really great and even better solo. I have a Storm/Dark at 50 and I literally didn't look at defense numbers when slotting him for endgame. Turns out he runs about 17% Ranged defense, but it doesn't matter, since slotted Hurricane floors everything's to-hit. On top of having floored to-hit, enemies are slowe3d (so they attack less often) and ragdolled (so they attack even less often), so it's actually safer than merely being soft-capped.
  10. Back in the day I really got some jollies out of piling up Trip Mines and luring foes to an explodey surprise party. I have no illusions that Trip Mines are good for fast clears, just want to have fun. But what AT to get the most out of Trip Mines?
  11. I think what's happening mechanically is that the -knb turns it into knockdown, but when enemies are knocked down they briefly ragdoll. If Hurricane's repel pulses while they are ragdolling, it flings them. Pretty annoying.
  12. Can you tell me how to do it? Can't figure out if it works or not when I don't know what to do.
  13. People who intentionally breed their companion animals because they want puppies or kittens are always defensive and whiny when I add "spay and neuter" comments in their "look how cute the babies are" social media posts. They always fall back on "we already arranged homes for all of them," which, even if it's true, shows they are unaware that available homes are a limited resource. Buying an animal condemns one already in the shelter system to death, mathematically, and home birthing doesn't change that math.
  14. Specialist mobs that defeat common methods of mitigation are one of the few remaining areas where control powers are really helpful. Who cares what insane value the +ToHit is for a held or stunned Rularuu? Controllers and Dominators are the best for this, although other ATs can dabble.
  15. Long long ago om my university's server, there was an indy game pr4ogrammed by students that was a "roguelike" (https://en.wikipedia.org/wiki/Roguelike). I forget the game's name now, but it had a bug -- every once in a while, a character would get a bug where at each log-in, their armor class would increase by 1. Once a character got it, it could never be fixed, so after a certain number of log-ins the value would roll over and the character would be permanently unplayable. We called this bug "the Armor Creep" bug, because the armor crept up 1 each time. Years later, while running my own tabletop Champions campaign, I made a villain named The Armor Creep. He was heavily armored and desperately, inappropriately in love with one of the players, and stalked her everywhere, pining for her affections with bad rom-com tropes.
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