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About Sailboat

  • Birthday 01/01/1004

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  1. I've noticed that while some arcs do not, some do specifically exemplar the player down to level 1. It seems to be a thing. Is there some advantage to this? Some purpose?
  2. So old story time: many years ago my high school set played En Garde, a not-very-sophisticated tabletop roleplaying game of Three-Musketeers-style fencing adventures in France. The game allowed for team play but also pvp competition. We were...not very cooperative players. The ones who won the initial duels rather unchivalrously killed their competitors and leveled up...soon, no new character had a serious hope of besting the established high-level players, who continued to play mainly to lord it over the rest of us with all the arrogance an American high schooler imagines a French aristocrat would display. But there was some role-playing. So I took the low road, and sought revenge through social means. I named my next character Partze. Monsieur Partze concentrated solely on parries and defensive moves -- his intention was not to win any duels, but to survive, and to be introduced at important court social events. He soon managed to enter the Queen's Own royal regiment, if only at the very lowest rung on the ladder, which not so much allowed as REQUIRED that he be introduced at court functions -- and the victory parties of my elitist acquaintances -- as "Private Partze, of the Queen's Own!"
  3. Megajoule is correct. Before the caps, every team was one Tanker, one AoE Blaster, who really only used his nuke, and whatever dead weight characters they deigned to allow to witness their glory. Support, control, story, and adventure were all viewed as quaintly unnecessary. Nobody else got to play except the Tank and the nuker. Meanwhile of course the very idea that all of villaindom would crowd into a dumpster for easy disposal was ludicrous. Mass herding was nothing more than a game mechanic, not a heroic adventure. The aggro and target caps might not have been the only way to fix it, but they did fix it, allowing the game to consist of other people again. Best thing that ever happened to the game, hands down.
  4. Just as an aside, I enjoyed seeing "Slim Pickens" talk about the scarcity of power picks.
  5. Uh...Insta-snipe from +22% to-hit wasn't in the game originally, was it? Also, the to-hit bonuses you have accumulated increase the damage of your insta-snipe, thus still benefiting you.
  6. Storm/Dark was my favorite character to play, period, at the moment of shutdown...and is my current main. So it's been an obsession for about 8 years. That said, I am excited to see any Defender whose player appears to have enthusiasm for their character. I must confess the contrarian in me has a harder time appreciating the healing-focused sets, however. Generally I like debuffers a bit more than buffers just because I like to see the bad guys suffer (and because I've never seen another game where debuffers are so powerful).
  7. Given that much of the survivability of a Fiery Aura Tanker comes from timing Healing Flames (once you're slotted up, at least), would it be worthwhile to invest in the new Medicine Pool synergies to develop a secondary self-heal for times HF is on cooldown? Or is the opportunity cost too high?
  8. So I got this unsolicited PM (username redacted): " Am xxxxxxx by name, I want us to be friends, email me at ( xxxxxxxx@hotmail.com ) i have something important to discuss with you i don't always come online here please email me now " Long experience online has made me suspicious of phishing attempts. The apparent urgency to respond now puts me even more on my guard. Have other folks received similar or identical PMs? Is this a known thing? Or just a poorly-constructed but genuine attempt at friendship?
  9. Greatly enjoying Water/Martial. Water has plenty of ranged killing power and mitigation (knockdowns and slows), but I've found that there's often a few guys trying to get all up in my grille. Reaction Time literally gives me time to react before they reach me, and I can Ki Push them or kick the hell out of them (ideally both, as Synfoola says above). I find myself enjoying Storm Kick and Dragon's Tail so much that I run toward danger just so I can kick. You know, occasionally one sees threads wishing for a ranged attack primary/melee attack secondary Archetype, and it strikes me that /Martial Blasters are basically that.
  10. "Martial: Reaction Time: Toggle, Type TempHP. 30ft Radius Slow, -Recharge. +40% Recharge (Self) A strong one to be sure. Rather than -Dmg to enemies, this one gives you higher recharge speed yourself. That's right. Your Sustain is just over half a perma-haste all on its own." Are you sure about that? Currently running Martial Combat, Reaction Time, and seeing no bonus when the toggle is on.
  11. Gentlemen, you can't fight in here! This is the WAR ROOM!
  12. Khitan General: My fear is that my sons will never understand me... Hao! Dai ye! We won again! [Cheers] This is good. But what is best in life? Khitan Warrior: The open steppe, a fleet horse, falcons at your wrist, and the wind in your hair. Khitan General: Wrong! CoHnan, what is best in life? CoHnan: To crush the purple cons, see them knocked down before you, and to hear the ding of the level-up!
  13. Just for the humor, I kinda wish they'd move the menu option from "Head/Headless" to "Head/None."
  14. Tabletop Champions player & GM from way back -- my real name is listed as a playtester in the 4th Edition big blue book. I had the good fortune to be friends with Rob Bell. None of that gives me any credibility regarding the computer game, which I never played, except to note that Dr. Destroyer and Grond waaaaay predate the computer game. They might have been Marvel homages at creation, but their presence more than a decade later in Champions Online doesn't imply any Marvel involvement.
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