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Psi Melee / Super Reflexes - Build Feedback/Advice


Eik

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Hey all!

 

Here is my current build on my PM/SR scrapper.  I've overdone it on the def. caps and currently wondering if it would be better to fit in Aid Self somehow in here to help when I "do" get hit.  This was previously a teleport build that I edited into SS/CJ myself so if I messed up along the way I'll gladly take some tips.  Also contemplating Mystic Flight/Translocation for this build and curious if anyone has any ideas how to fit it in with Aid Self as well.

 

Any feedback would be great, thanks! :)

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Mutation Scrapper

Primary Power Set: Psionic Melee

Secondary Power Set: Super Reflexes

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leaping

Power Pool: Teleportation

Ancillary Pool: Body Mastery

 

Hero Profile:

Level 1: Psi Blade -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)

Level 1: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(9), Rct-ResDam%(45), Rct-EndRdx/Rchg(45)

Level 2: Focused Senses -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(11), ShlWal-Def(11), ShlWal-ResDam/Re TP(13)

Level 4: Agile -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/Rchg(13), GifoftheA-Def(15), GifoftheA-Run+(15)

Level 6: Telekinetic Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(17), Mk'Bit-Dmg/Rchg(17), Mk'Bit-Acc/EndRdx/Rchg(19), Mk'Bit-Acc/Dmg/EndRdx/Rchg(19), Mk'Bit-Dam%(25)

Level 8: Concentration -- RechRdx-I(A), RechRdx-I(21)

Level 10: Practiced Brawler -- RechRdx-I(A)

Level 12: Mental Strike -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(21), SprCrtStr-Acc/Dmg/Rchg(23), SprCrtStr-Dmg/EndRdx/Rchg(23), SprCrtStr-Acc/Dmg/EndRdx/Rchg(25), SprCrtStr-Rchg/+50% Crit(50)

Level 14: Kick -- Empty(A)

Level 16: Psi Blade Sweep -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)

Level 18: Tough -- StdPrt-ResDam/Def+(A), GldArm-ResDam(27), GldArm-RechEnd(27), GldArm-3defTpProc(29)

Level 20: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-EndRdx/Rchg(31), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(50)

Level 22: Dodge -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(33), Ksm-ToHit+(37)

Level 24: Quickness -- Run-I(A)

Level 26: Greater Psi Blade -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(36), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(36), Hct-Dam%(37)

Level 28: Lucky -- LucoftheG-Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39)

Level 30: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(39), BlsoftheZ-ResKB(48)

Level 32: Mass Levitate -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(39), SprScrStr-Acc/Dmg/Rchg(40), SprScrStr-Dmg/EndRdx/Rchg(40), SprScrStr-Acc/Dmg/EndRdx/Rchg(40), SprScrStr-Rchg/+Crit(42)

Level 35: Evasion -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def(50)

Level 38: Combat Jumping -- LucoftheG-Rchg+(A)

Level 41: Boggle -- CrcPrs-Conf(A), CrcPrs-Conf%(43), CrcPrs-Acc/Rchg(43), CrcPrs-Conf/Rchg(48)

Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)

Level 47: Focused Accuracy -- EndRdx-I(A)

Level 49: Recall Friend -- RechRdx-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Critical Hit

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Clr-Stlth(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(46), Pnc-Heal/+End(46)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46), EndMod-I(48)

Level 0: The Atlas Medallion

Level 0: Task Force Commander

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 50: Musculature Core Paragon

------------

 

 

 

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Edited it this way.  Dropped Boggle (the only reason I added it was for the 4% damage buff from the set), and traded some other things around.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Mutation Scrapper

Primary Power Set: Psionic Melee

Secondary Power Set: Super Reflexes

Power Pool: Fighting

Power Pool: Medicine

Power Pool: Sorcery

Power Pool: Speed

Ancillary Pool: Body Mastery

 

Hero Profile:

Level 1: Psi Blade -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)

Level 1: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(9), Rct-ResDam%(45), Rct-EndRdx/Rchg(45)

Level 2: Focused Senses -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(11), ShlWal-Def(11), ShlWal-ResDam/Re TP(13)

Level 4: Agile -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/Rchg(13), GifoftheA-Def(15), GifoftheA-Run+(15)

Level 6: Telekinetic Blow -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(17), SprCrtStr-Acc/Dmg/Rchg(17), SprCrtStr-Dmg/EndRdx/Rchg(19), SprCrtStr-Acc/Dmg/EndRdx/Rchg(19), SprCrtStr-Rchg/+50% Crit(25)

Level 8: Concentration -- RechRdx-I(A), RechRdx-I(21)

Level 10: Practiced Brawler -- RechRdx-I(A)

Level 12: Mental Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(21), Mk'Bit-Dmg/Rchg(23), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), Mk'Bit-Dam%(50)

Level 14: Kick -- Empty(A)

Level 16: Psi Blade Sweep -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)

Level 18: Tough -- StdPrt-ResDam/Def+(A), GldArm-ResDam(27), GldArm-RechEnd(27), GldArm-3defTpProc(29)

Level 20: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-EndRdx/Rchg(31), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(50)

Level 22: Dodge -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(33), Ksm-ToHit+(37)

Level 24: Quickness -- Run-I(A)

Level 26: Greater Psi Blade -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(36), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(36), Hct-Dam%(37)

Level 28: Lucky -- LucoftheG-Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39)

Level 30: Aid Other -- Heal-I(A)

Level 32: Mass Levitate -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(39), SprScrStr-Acc/Dmg/Rchg(40), SprScrStr-Dmg/EndRdx/Rchg(40), SprScrStr-Acc/Dmg/EndRdx/Rchg(40), SprScrStr-Rchg/+Crit(42)

Level 35: Evasion -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def(50)

Level 38: Aid Self -- Prv-Heal(A), Prv-Absorb%(39), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(43)

Level 41: Mystic Flight -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(43), BlsoftheZ-Travel/EndRdx(45)

Level 44: Hasten -- RechRdx-I(A), RechRdx-I(48)

Level 47: Focused Accuracy -- GssSynFr--Build%(A)

Level 49: Resuscitate -- RechRdx-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Critical Hit

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Clr-Stlth(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(46), Pnc-Heal/+End(46)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46), EndMod-I(48)

Level 0: The Atlas Medallion

Level 0: Task Force Commander

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 50: Musculature Core Paragon

------------

 

 

 

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I have a Psi-blade stalker and I really hate mental strike. Even slotted up with a damage proc I really hate mental strike. It just underperforms for me. I know it's one of those weak but fast filler attacks but I really hate mental strike.

 

Boggle is more useful than you think. Not only can you make a dude stop hitting you, if you hit the dude with boggle on your chance of triggering Insight is increased. It's not as helpful as I thought it would be but it's still helpful. Greater Psi Blade morphs into an attack that's more like TOTAL FOCUS if you have Insight when you hit something with it, otherwise it adds a psi dot. Naturally once you trigger focus you should use a couple smaller attacks and then hit something with Greater Psi Blade and do an INSIGHT STRIKE and lay them out. You'll ask yourself if you're not actually a stalker who just did Assassin's Strike from Hide it's that powerful.

See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more!

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I know that Boggle has the capabilities of increasing the chance of Insight, but I haven't found the use in using it for that purpose.  It hasn't paid off enough for me to feel like giving it up a slot.

 

I don't actually use Mental Strike other than a mule for a 6-slot Mako's Bite for the defense, damage buff, etc.

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Why Musculature Alpha? If you get Spiritual you have perma-hasten. Not fond of Medicine Pool myself, Aid Self gets interrupted way too often with dots and stuff. Focused Accuracy is very underslotted and I miss Combat Jumping in that build.

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Why Musculature Alpha? If you get Spiritual you have perma-hasten. Not fond of Medicine Pool myself, Aid Self gets interrupted way too often with dots and stuff. Focused Accuracy is very underslotted and I miss Combat Jumping in that build.

 

What's the point of having perma-hasten on psi?  Even if I could pop Greater Psi Blade whenever I wanted, I would still want to be proc'ing critical strikes & insight off of my other skills.

 

Agreed, after playing with Medicine Pool, Aid Self sounds great but in reality I'm just getting interrupted all the time attempting to use it. 

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Alright.. another update:

 

Thoughts?  I moved some things around, took out Mental Strike, added Boggle for the slotting.  Tried to add some more damage buffs in, ended up losing around 6% (iirc) Smashing/Lethal Res, but was able to keep my defenses capped.

 

***I had 1 slot left over so I figured grabbing Physical Perfection wouldn't be a bad idea & throwing in some kind of enhancement in there.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Eik: Level 50 Mutation Scrapper

Primary Power Set: Psionic Melee

Secondary Power Set: Super Reflexes

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Teleportation

Ancillary Pool: Body Mastery

 

Hero Profile:

Level 1: Psi Blade -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)

Level 1: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(9), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(11), Rct-ResDam%(11)

Level 2: Focused Senses -- ShlWal-ResDam/Re TP(A), ShlWal-Def(13), ShlWal-Def/EndRdx(13), ShlWal-Def/Rchg(15), ShlWal-Def/EndRdx/Rchg(23)

Level 4: Telekinetic Blow -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(15), SprCrtStr-Acc/Dmg/Rchg(17), SprCrtStr-Dmg/EndRdx/Rchg(17), SprCrtStr-Acc/Dmg/EndRdx/Rchg(19), SprCrtStr-Rchg/+50% Crit(19)

Level 6: Agile -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/EndRdx/Rchg(21), GifoftheA-Def(21)

Level 8: Super Speed -- BlsoftheZ-ResKB(A)

Level 10: Psi Blade Sweep -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(25), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Rchg/KDProc(29)

Level 12: Concentration -- RechRdx-I(A), RechRdx-I(31)

Level 14: Practiced Brawler -- RechRdx-I(A)

Level 16: Hasten -- RechRdx-I(A), RechRdx-I(31)

Level 18: Kick -- Empty(A)

Level 20: Tough -- StdPrt-ResKB(A), GldArm-3defTpProc(31), GldArm-ResDam(33), GldArm-End/Res(33)

Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(33), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(34), LucoftheG-Rchg+(34)

Level 24: Dodge -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(36), LucoftheG-Rchg+(36), Ksm-ToHit+(36)

Level 26: Greater Psi Blade -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(37), Hct-Dam%(39)

Level 28: Quickness -- Run-I(A)

Level 30: Lucky -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(39), LucoftheG-Rchg+(39)

Level 32: Mass Levitate -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(42), SprScrStr-Acc/Dmg/Rchg(42), SprScrStr-Dmg/EndRdx/Rchg(43), SprScrStr-Acc/Dmg/EndRdx/Rchg(43), SprScrStr-Rchg/+Crit(43)

Level 35: Evasion -- LucoftheG-Def(A), LucoftheG-Rchg+(40), LucoftheG-Def/EndRdx(40), LucoftheG-EndRdx/Rchg(40), LucoftheG-Def/EndRdx/Rchg(42)

Level 38: Combat Jumping -- LucoftheG-Rchg+(A)

Level 41: Boggle -- CrcPrs-Conf(A), CrcPrs-Conf%(45), CrcPrs-Acc/Conf/Rchg(45), CrcPrs-Acc/Rchg(45), CrcPrs-Conf/Rchg(48), CrcPrs-Conf/EndRdx(48)

Level 44: Focused Accuracy -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(46), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--ToHit/Rchg(50), GssSynFr--ToHit(50), GssSynFr--Rchg/EndRdx(50)

Level 47: Physical Perfection -- RgnTss-Regen+(A)

Level 49: Recall Friend -- RechRdx-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Critical Hit

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Clr-Stlth(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(23), Pnc-Heal/+End(46)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(25), EndMod-I(46)

Level 50: Musculature Core Paragon

------------

 

 

 

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|-------------------------------------------------------------------|

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I honestly don't think you need Focused Accuracy. For sure you don't need neither the KB prot IO nor the KB prot from the PvP set. Practiced Brawler will keep you very well protected against all sorts of mez, especially because with high recharge it doubles its effect, in fact, it should be your mandatory lvl 10 power choice. Although I know how useful dmg res is, having myself played SR (DM/SR was my first char) with zero resistances makes me think that pumping up resistances should be a secondary goal but in any case, if you want to improve your resistances, then I think Cardiac Core Paragon is the right one for your Alpha slot, rounding up your resistances (not much though) and especially helping managing your end.

 

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If I made that scrapper, this is what I'd do. Obviously, what suits me does not have to suit anyone else, I just hope this helps you getting ideas:

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Mutation Scrapper

Primary Power Set: Psionic Melee

Secondary Power Set: Super Reflexes

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Speed

Power Pool: Flight

Ancillary Pool: Body Mastery

 

Hero Profile:

Level 1: Psi Blade -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(21), Mk'Bit-Acc/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Dam%(42)

Level 1: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-EndRdx/Rchg(3), Rct-Def/Rchg(7), Rct-Def/EndRdx/Rchg(37), Rct-ResDam%(40)

Level 2: Telekinetic Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(15), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(43)

Level 4: Focused Senses -- RedFrt-EndRdx(A), RedFrt-Def(5), RedFrt-Def/EndRdx(5), RedFrt-Def/Rchg(7), RedFrt-EndRdx/Rchg(13), RedFrt-Def/EndRdx/Rchg(40)

Level 6: Concentration -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(39), RechRdx-I(39)

Level 8: Psi Blade Sweep -- Obl-Dmg(A), Obl-Acc/Rchg(11), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(45)

Level 10: Practiced Brawler -- RechRdx-I(A)

Level 12: Combat Jumping -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(13)

Level 14: Super Jump -- Jump-I(A)

Level 16: Dodge -- LucoftheG-Rchg+(A), Rct-Def(17), Rct-Def/Rchg(17)

Level 18: Agile -- LucoftheG-Rchg+(A), Rct-Def(19), Rct-Def/Rchg(19)

Level 20: Quickness -- Run-I(A)

Level 22: Boxing -- Empty(A)

Level 24: Tough -- StdPrt-ResDam/Def+(A), TtnCtn-ResDam/Rchg(25), TtnCtn-ResDam/EndRdx(31), TtnCtn-ResDam/EndRdx/Rchg(37), TtnCtn-EndRdx(50), TtnCtn-ResDam(50)

Level 26: Greater Psi Blade -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(27), SprScrStr-Acc/Dmg/Rchg(27), SprScrStr-Dmg/EndRdx/Rchg(34), SprScrStr-Acc/Dmg/EndRdx/Rchg(39), SprScrStr-Rchg/+Crit(40)

Level 28: Lucky -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/Rchg(29)

Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)

Level 32: Mass Levitate -- ScrDrv-Dmg/Rchg(A), ScrDrv-Acc/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Rchg(34), Obl-Dmg(34)

Level 35: Evasion -- Rct-Def/EndRdx/Rchg(A), Rct-Def(36), Rct-Def/EndRdx(36), Rct-EndRdx/Rchg(36), Rct-Def/Rchg(37)

Level 38: Conserve Power -- RechRdx-I(A)

Level 41: Physical Perfection -- RgnTss-Regen+(A)

Level 44: Energy Torrent -- SprFrzBls-Dmg/EndRdx/Acc/Rchg(A), SprFrzBls-Acc/Dmg(45), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/Rchg(46)

Level 47: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx/Rchg(50)

Level 49: Hover -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Critical Hit

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(23), NmnCnv-Heal/Rchg(23), Pnc-Heal/+End(43)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(9), EndMod-I(9)

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Cardiac Core Paragon

------------

------------

Set Bonus Totals:

  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 9.88% Defense(Smashing)
  • 9.88% Defense(Lethal)
  • 5.5% Defense(Fire)
  • 5.5% Defense(Cold)
  • 6.13% Defense(Energy)
  • 6.13% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.25% Defense(Melee)
  • 9.25% Defense(Ranged)
  • 8% Defense(AoE)
  • 42% Enhancement(Accuracy)
  • 76.25% Enhancement(RechargeTime)
  • 7.5% Enhancement(Max EnduranceDiscount)
  • 185.7 HP (13.87%) HitPoints
  • MezResist(Confused) 85%
  • MezResist(Held) 85%
  • MezResist(Immobilized) 85%
  • MezResist(Sleep) 85%
  • MezResist(Stunned) 85%
  • MezResist(Terrorized) 85%
  • 8% (0.13 End/sec) Recovery
  • 52% (2.9 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 33.5% Resistance(Smashing)
  • 33.5% Resistance(Lethal)
  • 24.5% Resistance(Fire)
  • 24.5% Resistance(Cold)
  • 6.5% Resistance(Energy)
  • 6.5% Resistance(Negative)
  • 6.5% Resistance(Toxic)
  • 6.5% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 36% GlobalChanceMod PlayerCrit

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| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|95|
|-------------------------------------------------------------------|

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