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Dark/Elec build and request for review and improvments


siran

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Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

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Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-ResDam/EndRdx(5)
Level 1: Charged Brawl -- Hct-Dmg(A), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(9), Hct-Dam%(11)
Level 2: Death Shroud -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Dmg/Rchg(11), SprMghoft-Acc/Dmg(13), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(15), SprMghoft-Rchg/Res%(50)
Level 4: Murky Cloud -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(17)
Level 6: Obsidian Shield -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(33)
Level 8: Dark Regeneration -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(23), ThfofEss-Acc/Heal(25), ThfofEss-Acc/EndRdx/Heal(25), ThfofEss-Acc/EndRdx/Rchg(27), ThfofEss-+End%(27)
Level 10: Jacobs Ladder -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(29), SprGntFis-Acc/Dmg/Rchg(29), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Rchg/+Absorb(31)
Level 12: Cloak of Darkness -- Rct-ResDam%(A), Rct-Def(19), Rct-Def/EndRdx(19), Rct-EndRdx/Rchg(21), Rct-Def/Rchg(21), Rct-Def/EndRdx/Rchg(23)
Level 14: Taunt -- PrfZng-Dam%(A)
Level 16: Thunder Strike -- Arm-Acc/Dmg/Rchg(A), Arm-Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(34), FrcFdb-Rechg%(34)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 20: Build Up -- GssSynFr--Build%(A), RechRdx-I(50)
Level 22: Kick -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A)
Level 26: Oppressive Gloom -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(46), AbsAmz-Acc/Stun/Rchg(46), AbsAmz-Acc/Rchg(48), AbsAmz-EndRdx/Stun(48), AbsAmz-ToHitDeb%(48)
Level 28: Chain Induction -- TchofDth-Dam%(A), TchofDth-Acc/Dmg/EndRdx(36), PrfZng-Dam%(36), PrfZng-Acc/Rchg(36), GldStr-%Dam(37), Mk'Bit-Dam%(37)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43), LucoftheG-Def/EndRdx/Rchg(45), ShlWal-ResDam/Re TP(45)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-EndRdx/Rchg(43)
Level 35: Lightning Clap -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(37), ExpStr-Dam%(39), PrfZng-Dam%(39)
Level 38: Lightning Rod -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(39), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40), FrcFdb-Rechg%(42)
Level 41: Tactics -- GssSynFr--ToHit/EndRdx(A)
Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- PrfShf-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(45), Mrc-Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(3)
------------

I have been playing COH since around June last year when I heard about Homecoming. Like many of us I suffer from ALT-itis... which I think is one of the best features of the game. I do though have a few characters that I love to play. This is one of them. She's over Veteran Level 50, and would be higher if I didn't keep making near clones trying to improve on her. I have for example dark/martial arts (better than I expected and perhaps the toughest thing in the game), dark/titan weapon (*gasps in exhaustion*, but very satisfying) and dark/super strength (dies in the crash if I am not on the ball)  all at decent levels

 

I most like playing her in ITF actually. Especially the big ambush in the first scene. She has the bosses bouncing, and stunned in a way that is a pleasure to do. Occasionally she even stuns a cyclops or minotaur and stops them going into god mode which is also fun. 

 

The aspects that I like are

* Capped resists to everything except toxic (I use the kinetic damper if I start taking hps from energy, or if I am worried, but that doesn't happen often)

* A total heal every 12 seconds or so, which also often tops up my end bar if I have a load of bad guys around me

* Decent defence. Melee is 40 so with a barrier it is capped. The others not so good at about 25. But it doesn't seem to matter...

* Lightning Rod... if you don't like this, you are probably playing the wrong game

* Lightning clap and Oppresive gloom... this is why I don't need they defence so high... They stack and put a mag 4 stun on everything around me

* I think this toon has died three or four times ever. So no debt badge. I solo (rare because I prefer teaming) at +3/x8 because of clear speed, not because of toughness

* In a whole ITF at +2x8 it is not uncommon for hitpoints never to budge from full (or if they do I don't see them) 

* It exemplars well, although if below level 30 I really miss lightning clap

* She eats the Rularuu for breakfast... I have a few tanks that just fall over light wet paper bags in the shards, and this toon is just fine

 

In a fight I will Lightning Rod in, zap off a dark regen just to get the aggro from anything I missed, maybe lightning clap to stun then. After that the usual attacks, focusing thunderstrike on the biggest to get the stun magnitude up. Lightning Rod is back surprisingly often with the recharge procs in lightning clap and thunderstrike.

 

The aspects I don't like

* You probably guessed this. Single Target Damage

* Doesn't exemplar well down to Positron level

* Which is why I keep trying other variants. of dark/ but they don't have lightning rod...

 

I'm writing this post for a couple of reasons. The first is that I couldn't find a good Dark/Elec build, so I thought I would publish mine for other people to try. It's a 'defensive build', and end game. However when leveling I just had cheaper sets for the purples, but otherwise the same. This character is about getting aggro quickly and aggressively and not particularly worrying about what the bad guys do . The second is that I'd like people to help me improve it. I would like to take better advantage of procs and perhaps improve the single target damage. Examples that are obviously able to be improved are the dark regen slotting (I have it for the energy resist) and I doubt if the recharge proc in lightning rod is doing anything... Neither of those help my goal for single target damage improvement though, and this character clears minions and lieutenants so fast that I would rather put my effort into bosses and above

 

I am tempted to have a second build for bosses that I only use at the end of taskforces etc. Thus it doesn't need to be a general purpose build. 

 

What I would like help with:

* Advice and review of the build. 

* Where and how should I put procs for better single target damage

 

 

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Looks solid to me. I'm in the same boat as you - really kinda winging it with this combo. My build is posted for you to have a look at & maybe poach ideas. Biggest difference is in the ST department, as I've taken Havoc Punch over Jacob's Ladder. It's kinda unconventional (I do have a backup plan in case it falls apart at the high end - only 31 atm) but it seems good enough.

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Crimson Shroud: Level 50 Technology Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Presence
Power Pool: Fighting
Power Pool: Flight

Hero Profile:
Level 1: Death Shroud -- OvrFrc-Acc/Dmg/End(A), OvrFrc-Dmg/End/Rech(3), OvrFrc-Acc/Dmg/End/Rech(5), OvrFrc-End/Rech(13), OvrFrc-Acc/Dmg(33), OvrFrc-Dam/KB(37)
Level 1: Charged Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/EndRdx/Rchg(11), KntCmb-Dmg/Rchg(15), CrsImp-Acc/Dmg(21)
Level 2: Dark Embrace -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(13), GldArm-3defTpProc(33)
Level 4: Murky Cloud -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-ResDam(15), UnbGrd-Rchg/ResDam(19), StdPrt-ResDam/Def+(45)
Level 6: Obsidian Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-ResDam(46)
Level 8: Dark Regeneration -- ThfofEss-+End%(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(36), TchoftheN-Acc/Heal(37), TchoftheN-Acc/EndRdx/Rchg(37), Mrc-EndRdx/Rchg(45), Mrc-Heal/EndRdx/Rchg(45)
Level 10: Combat Jumping -- Krm-Def/Rchg(A), Ksm-ToHit+(11), Rct-ResDam%(40)
Level 12: Cloak of Darkness -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(27), ShlWal-Def(27), ShlWal-ResDam/Re TP(33), LucoftheG-Def/Rchg+(46)
Level 14: Provoke -- Acc-I(A)
Level 16: Thunder Strike -- Arm-Dmg/EndRdx(A), Arm-Dmg/Rchg(17), Arm-Acc/Dmg/Rchg(17), Arm-Dam%(31), Arm-Acc/Rchg(31)
Level 18: Cloak of Fear -- UnsTrr-Acc/EndRdx(A), UnsTrr-EndRdx/Fear(19), UnsTrr-Acc/Rchg(25), UnsTrr-Stun%(34), UnsTrr-Acc/Fear/Rchg(46)
Level 20: Super Jump -- BlsoftheZ-ResKB(A)
Level 22: Havoc Punch -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(25), Hct-Dam%(34)
Level 24: Kick -- Empty(A)
Level 26: Oppressive Gloom -- RzzDzz-Immob%(A)
Level 28: Chain Induction -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(29), SprMghoft-Acc/Dmg/Rchg(29), SprMghoft-Dmg/EndRdx/Rchg(31), SprMghoft-Acc/Dmg/EndRdx/Rchg(34), SprMghoft-Rchg/Res%(36)
Level 30: Intimidate -- UnsTrr-Acc/Rchg(A), UnsTrr-Acc/Fear/Rchg(42), UnsTrr-Stun%(48)
Level 32: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-ResDam(43), UnbGrd-Rchg/ResDam(43)
Level 35: Invoke Panic -- UnsTrr-Acc/Rchg(A), UnsTrr-Acc/EndRdx(36), UnsTrr-Acc/Fear/Rchg(42), UnsTrr-EndRdx/Fear(42), UnsTrr-Stun%(50)
Level 38: Lightning Rod -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40)
Level 41: Soul Transfer -- Prv-Absorb%(A)
Level 44: Build Up -- GssSynFr--Build%(A)
Level 47: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(48), ShlWal-Def(48), ShlWal-Def/Rchg(50), LucoftheG-Def/Rchg+(50)
Level 49: Hover -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
Level 50: Control Radial Embodiment
Level 50: Void Radial Final Judgement
Level 50: Vigor Radial Paragon
Level 50: Spectral Core Flawless Interface
Level 50: Storm Elemental Core Superior Ally
Level 50: Barrier Core Epiphany
------------

 

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@Cutter

 

So many alts, so little time...

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I like what you have done to improve the energy resistance: while I'll use the kinetic dampner when fighitng antimatter or something, I'm not a fan of it. 

 

A quick look at mids says my damage per animation for Jaccobs ladder is about 83 (potentially multiple targets) while your havoc punch is 87. It is better, but neither are great.  I am wondering if something like gloom would help: I was reading in the huge procs thread that gloom is probably the best single target damage improvement. I tried it in Mids, but I wasn't able to great a dpa much over 100 with charged brawl, jacobs ladder, chain induction and gloom. 

 

 

 

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Yeah I'm not totally sure on the ST and procs math- definitely not my strength! On my Shield/Elec I use Charge Brawl > Havoc Punch > Charged Brawl > Mu Lightning for a true single target chain, at 137 DPS according to Mids. There are no procs anywhere. The chain is effectively gapless (I think there's the tiniest lag before the second ML comes back up) and works OK for me. The alternative is subbing Chain Induction for ML, which yields higher DPS but also higher end use, and I couldn't tell you about gaps with that one. I haven't tried out Gloom at all on a Tanker yet.

@Cutter

 

So many alts, so little time...

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