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Too sub-optimal? Critique my Psi/Rad build


lightpunch

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Hi folks,

 

I'd wanted Psionic Melee in CoH forever, so when I came back for Homecoming and here it was, I had to give it a chance, even though I'd heard the various concerns about it. Right now, this character is ... fine. A little squishy, but on a team she can pseudo tank and hold aggro pretty well thanks to Radiation Therapy and Particle Shielding. Psy melee is noticeably more fun now that I have GPB, but I'm withholding judgment on the whole until I have Mass Levitate picked and slotted.

 

For concept, she's a cold, chemically-enhanced enforcer of Mother Mayhem's, allowed to keep her free will in exchange for doing MM's dirty work. I went with Radiation over other possible sets (WP, SR, Energy, etc.), because: 1) I love radiation sets, they almost never let me down, 2) the others bore me to varying degrees (WP was great on my unkillable dark/WP on live, but unkillability was what made her interesting, she was otherwise kind of a snooze), and 3) I liked the damage (Ground Zero), +DMG, and +Rech potential of the set. And plus Rad takes on the pink/purplish hues of psychic powers well.

 

Here's the build I just whipped up. It's decidedly not in-line with current meta, because I basically completely ignore defense. I'm not looking to make this character my main, so I don't need her to be min-maxed, but I want her to be fun and take advantage of what her primary and secondary do best. You'll also see I took Concealment -- I just need to try out Misdirection for myself, because I keep getting tempted by it and think it could be fun to have while soloing. Misdirection -->Mass Levitate --> Ground Zero --> Mass Levitate seems like a fun sequence.

 

Anyway, lemme know what you think, tear it apart if you think it's truly trash. Thanks in advance for any and all feedback!

 

Here's the detailed build...

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Agent Omen: Level 50 Science Scrapper
Primary Power Set: Psionic Melee
Secondary Power Set: Radiation Armor
Power Pool: Leadership
Power Pool: Force of Will
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Psi Blade -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(13), TchofDth-Dmg/Rchg(13), TchofDth-Acc/Dmg/EndRdx(19), TchofDth-Dam%(21)
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Max HP%(9)
Level 2: Telekinetic Blow -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(21), TchofDth-Dmg/Rchg(23), TchofDth-Acc/Dmg/EndRdx(23), TchofDth-Dmg/EndRdx/Rchg(25)
Level 4: Proton Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(5), ImpArm-EndRdx/Rchg(5), ImpArm-ResDam/EndRdx/Rchg(7), ImpArm-ResDam(11), ImpArm-ResPsi(11)
Level 6: Concentration -- RechRdx-I(A), RechRdx-I(25)
Level 8: Psi Blade Sweep -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(27), FuroftheG-Dam/End/Rech(31), FuroftheG-Acc/Dmg/End/Rech(31), FuroftheG-ResDeb%(33)
Level 10: Assault -- EndRdx-I(A), EndRdx-I(33)
Level 12: Mighty Leap -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-RunSpd/Jump/Fly/Rng(46)
Level 14: Fallout Shelter -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(15), Ags-EndRdx/Rchg(15), Ags-ResDam/EndRdx/Rchg(17), Ags-ResDam(17), Ags-Psi/Status(19)
Level 16: Radiation Therapy -- FuroftheG-Dam/End/Rech(A), FuroftheG-Acc/Dmg/End/Rech(36), FuroftheG-Dam/Rech(40), TchoftheN-%Dam(40), TchoftheN-Heal/HP/Regen/Rchg(40), TchoftheN-Acc/EndRdx/Heal/HP/Regen(50)
Level 18: Boggle -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(37), CrcPrs-Acc/Rchg(39), CrcPrs-Conf/EndRdx(39), CrcPrs-Conf%(39)
Level 20: Tactics -- EndRdx-I(A), EndRdx-I(37)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 24: Beta Decay -- DmpSpr-ToHitDeb/EndRdx(A), DmpSpr-ToHitDeb(27), DmpSpr-ToHitDeb/Rchg/EndRdx(36), DmpSpr-Rchg/EndRdx(36)
Level 26: Greater Psi Blade -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(34), SprScrStr-Dmg/EndRdx/Rchg(34), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Rchg/+Crit(48)
Level 28: Particle Shielding -- Prv-Absorb%(A), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(29), Prv-EndRdx/Rchg(31)
Level 30: Stealth -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(42)
Level 32: Mass Levitate -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Dam%(43), Arm-Dmg(48)
Level 35: Ground Zero -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45)
Level 38: Meltdown -- GldArm-End/Res(A), GldArm-RechEnd(45), GldArm-Res/Rech/End(46), GldArm-RechRes(46)
Level 41: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 44: Misdirection -- RechRdx-I(A), RechRdx-I(48)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
------------

 

And here's the data chunk...

Spoiler

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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		|52FE02A7C8F109|
		|-------------------------------------------------------------------|
Edited by lightpunch
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I have a fire/rad I think the two best things to do with the secondary is try to get to 45+% S/L defense  s/l resistance 75% and as much regen and recharge you can add to the build as possible

FlashBack to old days: Pinnacle

Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50

Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50

Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50; Byzantine Warrior-DB/ELA 50; Blade Tempo-50 DB/EA

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