Erydanus Posted May 21, 2019 Share Posted May 21, 2019 I took teleport on one of my characters and from memory I did this bind (I THINK): /bind rshift+rbutton powexecname Teleport NOTE: I mouse left handed but am actually right-handed and thus that weird choice of buttons. The bind performed as I expected it to: when I hold down right shift I get a targeting reticle and can right mouse click to teleport. I'm good at it, I can zoom down the street no problem. Last night I realized I could bind Translocate for similar use so I did that bind and it worked differently. No reticle but the character teleports easily. However, I just really prefer the reticle. So then I started doubting myself and tried binding it to rshift and left mouse button and a few other variations and got into a situation where it made a reticle but wouldn't teleport and another where it made the reticle with one mouse button but engaged the teleport with the other (I probably had it bound multiple ways at that point I thin). At that point I had managed to totally confuse myself so I just reset all the binds on the character and reloaded my basic defaults, and then went back to rshift/rbutton. So my questions are the following: 1. Does Translocate just plain behave differently than Teleport? 2. If I want to see what I have bound on a character is there a way to do it? Could I back up my default keybinds, get on the character where the teleport works how I want and save their binds to default and then view it with notepad? Sorry if this is dumb, it's one of those "woke up and the thing from last night is super bugging me and I can't check in person" situations. See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more! Link to comment Share on other sites More sharing options...
praxidicae Posted May 21, 2019 Share Posted May 21, 2019 For your first question, I don't really know as I have never had a character with the Sorcery pool (need to get on that at some point). For your second question: /bind_save will save a .txt file with all of that characters binds in it alternatively /bind_save_file [Filepath] will allow you to name the resulting file and designate where on your HDD it is saved You can then use /bind_load_file [Filepath] to load the file (or a new one you have created) into another character build. Link to comment Share on other sites More sharing options...
Erydanus Posted May 21, 2019 Author Share Posted May 21, 2019 Aha that's super helpful. Now I can compare the two characters and see if my mind is faulty or if the two powers are behaving differently!! See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more! Link to comment Share on other sites More sharing options...
adriellyn Posted May 21, 2019 Share Posted May 21, 2019 I'm using the equivalent for my characters, and translocate works the same as teleport - including sometimes getting a red reticle because of an irrelevant overhang. Of course, my bind also looks more complicated, because it's set up for all my characters, so it's a powexecname "chain" for multiple powers, the one of which applies will fire.... For the other part of your question: /showbind key is sometimes useful, besides the comparison of the files. Link to comment Share on other sites More sharing options...
Erydanus Posted May 22, 2019 Author Share Posted May 22, 2019 Ok! Well! I have solved the mystery! Somehow, I didn't bind Teleport to rshift and rbutton like I thought. I only bound it to Rshift. So every time I hit Rshift it brought up the targeting reticle and then when I left-mouse-clicked, it executed. I'm really, REALLY, sure that I did a bind command with the shift and the mouse button but what probably happend is I typed rshift + lmouse or rmouse which isn't valid so it fell through and bound only to rshift. The kicker is I've literally been doing by mistake what I actually wanted all these years. So now you know! To teleport with a retical, bind to a shift key only, and to insta port without a targ, properly bind to a shift and mouse button, or whatever. Thanks so much for the help! See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more! Link to comment Share on other sites More sharing options...
OmegaX123 Posted May 25, 2019 Share Posted May 25, 2019 it's a powexecname "chain" for multiple powers, the one of which applies will fire.... I know this is a little off topic, but can you explain this? I'm interested in doing the same, and having a bind that just toggles "travel power" instead of a specific travel power. Is it literally just something like '/bind [key] "powexecname [power1] powexecname [power2]" etc? Link to comment Share on other sites More sharing options...
adriellyn Posted July 24, 2019 Share Posted July 24, 2019 (edited) On 5/25/2019 at 1:56 PM, OmegaX123 said: I know this is a little off topic, but can you explain this? I'm interested in doing the same, and having a bind that just toggles "travel power" instead of a specific travel power. Is it literally just something like '/bind [key] "powexecname [power1] powexecname [power2]" etc? Sorry, didn't see the reply before the forum move. These are the lines from my saved binds file: ctrl+lbutton "powexecname teleport$$powexecname translocation$$powexecname shadow step$$powexecname black dwarf step" alt+t "powexeclocation up:max teleport$$powexeclocation up:max translocation$$powexeclocation up:max shadow step$$powexeclocation up:max black dwarf step" Only one power can actually "execute" in a single bind, but since each of those is either interchangeable so it doesn't matter, or mutually-exclusive even to have available, it works out. Most of them fail silently, and one triggers. The alt+t variant is for getting line of sight for teleporting past overly tall buildings (mostly). Edited July 24, 2019 by adriellyn Link to comment Share on other sites More sharing options...
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