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A New Travel Power Variation


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Was just playing some characters with fly and thought about another concept for a variation on the Prestige Power Slide.  Similar animation (so you're sliding) but it removes friction so if you've got Super Speed, Super Jump, Fly or some combination of Swift, Sprint and Hurdle slotted to get you some speed, you'll continue to glide in the direction you were moving in for a few seconds.

 

It could be a P2W travel power or maybe a whole new power in a new power pool or maybe replacing a power in an existing pool.

 

You could remove Stealth, put Invisibility in its place (since you can't run both and they don't provide any unique benefit besides one having higher +def), add this travel power in place of Invisibility and categorize it as a travel power choosable without any other pool picks.  Call it Creeping or Furtive Sneak or Sneaking and it moderately improves all forms of travel speed (run, fly and jump) but gives a large decrease in "control", that control being how easily you can stop on a dime.  You could also add a huge global -interrupt if that can assist in powers with interruptible activations like snipes and Assassin's Strike.

 

What's the point of this?  Fun.  You can technically activate powers while still slipping and sliding around, mostly usable on ranged attacks but still functional to activate on melee powers.  Conceptually, it would fit right at home on an ice-type character or someone who manipulates kinetic energy.  Or maybe if they ever add roller skates/blades as boot options.

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32 minutes ago, ninja surprise said:

So you want a travel power like being on the ice in Pocket D's Christmas event?  That sounds like more of a pain in the butt than anything.

 

How would it work with travel power suppression? When attacking it'd immediately root you?

Travel Power Suppression doesn't remove your momentum.  If you're using fly, for example, and you shoot, you'll still slide through the air.  At most, it might suppress the +movement, but if you have slotted swift/hurdle, you can still get a good amount of momentum in combat.

 

I think the most fun would be for ATs who can fire at range, basically keeping on the move while shooting.  It takes some finesse to maneuver on the ice which is part of the fun.

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