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Psi/ Energy Aura hurting end game.


FullEclipse

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Hey guys I made a psi/energy aura scrapper and have made it all the way to the end game. However,  I am hurting as all EBs and AVs seem to deal psi damage.  I am wondering if there is a way to plug that hole. I am using crafted IOs so no sets as I am not sure which sets are the best for plugging the huge psi hole.   Right now I have 22% psionic defense. Is it possible to get it to 45% without sacrificing the caps on the other dmg defenses?  All my other defenses are doing fine and should definitely be able to be capped with IO sets or pretty dang close. I did find the gladiators armor +3% defense IO and the Steadfast Protection +3% as well.  Any other suggestions for easing the end game content a bit for me?

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Unfortunately, there's no good answer here. There are only 7 sources of +psi def in IO sets:

Scirocco’s Dervish (PBAoE) 6-set +3.125%

Soulbound Allegiance (Pet) 6-set +5%

Devastation (Ranged) 6-set +3.75%

Apocalypse (Ranged) 6-set +5%

Miracle (Healing) 6-set +1.875%

Impervium Armor (Resist Damage) 3-set +1.875%

Rope-a-Dope (Disorient) 6-set +1.875%

 

The two 5% bonuses are unique (and involve powers that aren't common for melee builds). Psi Defense is so hard to acquire that almost no one (not even ranged/pet builds) bothers unless they have some inherent bonus to Psi Defense from primary/secondary.

 

Psi Resist is a bit easier. Aegis has a unique +6% and Impervium Armor has a non-unique +6%, so you can pile +36% Psi Resist on any character with enough resist damage powers.

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The Reactive Defenses "Scaling Resist" piece will give you a base 3% resist (increasing to max 10% iirc as your green bar drops) and the Shield Wall piece will give another 5% - in case you are not already using them.

 

Also there's always the Elusive Mind accolade ...

 

https://archive.paragonwiki.com/wiki/Watchman_Badge

 

IIRC running that as an "emergency" button on my /EA and /SD Brutes back in the Long, Long Ago helped a bit.  Even if it is a weaker T9 style power on a long-ass timer that can't be enhanced.  Still, better than nothing when taking on hard targets with heavy psi dmg.

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You see a mousetrap? I see free cheese and a f$%^ing challenge.

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Thanks for the help all. How does this build look?

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.1.15
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Mental Shard.v2: Level 50 Science Scrapper
Primary Power Set: Psionic Melee
Secondary Power Set: Energy Aura
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Psi Blade -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(37), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39)
Level 1: Kinetic Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(3), LucoftheG-EndRdx/Rchg(3), LucoftheG-Def/EndRdx/Rchg(5), LucoftheG-Def(5), LucoftheG-Def/Rchg+(7)
Level 2: Dampening Field -- ImpArm-ResPsi(A), ImpArm-ResDam(7), ImpArm-ResDam/EndRdx(9)
Level 4: Telekinetic Blow -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48), Mk'Bit-Dmg/EndRdx(48)
Level 6: Power Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(9), ShlWal-ResDam/Re TP(11), Rct-ResDam%(11), LucoftheG-Def(19), LucoftheG-Def/Rchg+(34)
Level 8: Psi Blade Sweep -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(42), FuroftheG-Dam/End/Rech(42), FuroftheG-Acc/End/Rech(43), FuroftheG-Acc/Dmg/End/Rech(43)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Hover -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(13), LucoftheG-EndRdx/Rchg(13), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def(15), LucoftheG-Def/Rchg+(19)
Level 14: Fly -- Empty(A)
Level 16: Energy Protection -- ImpArm-EndRdx/Rchg(A), ImpArm-ResDam(17), ImpArm-ResPsi(17)
Level 18: Concentration -- RechRdx-I(A), RechRdx-I(43)
Level 20: Boggle -- Prp-Acc/Rchg(A), Prp-EndRdx/Conf(21), Prp-Acc/EndRdx(21), Prp-Conf/Rng(23), Prp-Acc/Conf/Rchg(23), Prp-Rchg/Conf(25)
Level 22: Energy Cloak -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(25), LucoftheG-EndRdx/Rchg(29), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def(31), LucoftheG-Def/Rchg+(31)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam(27), ImpArm-ResDam/EndRdx(27), StdPrt-ResDam/Def+(37), GldArm-3defTpProc(37)
Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(31), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(36), LucoftheG-Def/Rchg+(36)
Level 30: Greater Psi Blade -- Hct-Dam%(A), Hct-Dmg/EndRdx(45), Hct-Dmg(45), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(46), Hct-Acc/Rchg(46)
Level 32: Mass Levitate -- FuroftheG-ResDeb%(A), FuroftheG-Acc/Dmg(33), FuroftheG-Dam/Rech(33), FuroftheG-Dam/End/Rech(33), FuroftheG-Acc/End/Rech(34)
Level 35: Energize -- Heal-I(A), Heal-I(40), Heal-I(42)
Level 38: Energy Drain -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(39), PreOptmz-EndMod/Rech(40), PreOptmz-EndMod/Acc/Rech(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(48), EndMod-I(50)
Level 47: Maneuvers -- EndRdx-I(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(50), Mrc-Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
------------

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  • 2 weeks later

PSI attacks made by enemies in game are ALWAYS ranged or aoe,..

You will have to build for those 2 positions in order to build defense for psi.

Its often much easier to just build +res. and use inspirations for def.

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