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Posted

It’s not a very nice power to slot, is it?

 

The slow sets have nice set bonuses, but the enhancements themselves are all over the place.
 

Pacing of the Turtle has only one tri-enhancement with any +recharge and has a +damage enhancement randomly thrown in, and even some +range. It also has a -recharge proc  as part of the set which I’m not sure how effective it is. 
 

If you go for standard accuracy and recharge, you end up neglecting the slow, and as the slow enhancements increase the intensity of the slow not the duration, so I find it very useful on a Defender to max that out.


So I have tried several times to move away from my 6 slotted Pacing of the Turtle, but I end up losing good ranged defence and it usually takes 3-4 slots anyway to enhance what I need. There is no respite in HOs either as they don’t effect slows. 😕


The ‘least bad’ option I’m finding is to frankenslot this thing. I only need a single accuracy/slow enhancement to cap the accuracy since I run with so much +hit and +acc.

 

So, how do others slot this power for a Defender? Looking for ideas!

Retired, October 2022.

Fallout Engineer Rad/AR Defender || Peacemoon Empathy/Psi Defender || Svarteir Dark/Dark Controller

Everlasting || UK Timezone

Posted

Honestly, just put accuracy/recharge (as needed) into it. Slow sets are almost universally terrible, with a poor distribution of attributes enhanced and weak set bonuses. Lingering Radiation is really just a -regen debuff and there's nothing that improves that.

  • Like 1
Posted

I usually put an Endurance/Recharge/Slow in it because End/Rech is useful for it, and for some builds that aren't Controllers having an enhanced Slow may be useful (like on Masterminds, especially Robots). At least one Accuracy, depending on global Accuracy. That covers the basics, and if I can manage a 3rd slot, a pure Recharge IO helps.

  • Like 1
Posted

Thanks both - I'm trying to limit my slots in Lingering Radiation and then make up the shortfall in ranged defence elsewhere. Too much of Pacing of the Turtle is wasted unfortunately 😕 

 

The other thing is, I quite like enhancing the slow as for my Defender it helps keep them bunched up for debuffs/cones/aoes. For a Controller I probably wouldn't bother so much.

 

At the moment I'm settling on:

Pacing of the Turtle - Acc/Slow

Pacing of the Turtle - End/Slow/Rech

Recharge IO

 

Just tested it with Power Analyzer and it almost caps the slow on a +2 target. So if I boost all of them to +5, that should do the trick in all directions against most targets. As a bonus you get 2.25% Toxic/Psi resist which is handy. 

 

P.S grumble grumble slow sets are annoying grumble grumble...

Retired, October 2022.

Fallout Engineer Rad/AR Defender || Peacemoon Empathy/Psi Defender || Svarteir Dark/Dark Controller

Everlasting || UK Timezone

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