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AR/Ele Build thoughts


seresibyl3

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Built this for some fun pass times... was able to cap out Ranged but not melee... anyways, goal is to just drop a bunch of FF into things to Full Auto, with ele feeding endurance with some hopeful bounces... Chose Leviathan just cuz I've never used it and figured hibernate could help with some get out of jail stuff...

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Technology Corruptor
Primary Power Set: Assault Rifle
Secondary Power Set: Electrical Affinity
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Burst -- Thn-Dmg/EndRdx(A), Thn-Acc/Dmg(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(11)
Level 1: Shock -- PrfShf-Acc/Rchg(A)
Level 2: Slug -- SprWntBit-Acc/Dmg(A), FrcFdb-Rechg%(3), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Dmg/Rchg(17), SprWntBit-Acc/Dmg/Rchg(19), SprWntBit-Dmg/EndRdx/Acc/Rchg(19)
Level 4: Rejuvenating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(27), NmnCnv-Heal/Rchg(27), NmnCnv-Heal/EndRdx/Rchg(29), NmnCnv-Heal(29), NmnCnv-Regen/Rcvry+(31)
Level 6: Buckshot -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(40), FrcFdb-Rechg%(43)
Level 8: M30 Grenade -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(21), SprScrBls-Acc/Dmg/EndRdx/Rchg(23), SuddAcc--KB/+KD(23), FrcFdb-Rechg%(25), Bmbdmt-+FireDmg(25)
Level 10: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(36), PreOptmz-EndMod/Rech(37), PreOptmz-EndMod/Acc/End(46), PreOptmz-EndMod/Acc/Rech(46), PreOptmz-EndMod/End/Rech(48)
Level 12: Sniper Rifle -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(13), StnoftheM-Dmg/EndRdx(13), StnoftheM-Dmg/ActRdx/Rchg(15), StnoftheM-Dmg/EndRdx/Rchg(15), FrcFdb-Rechg%(17)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21)
Level 16: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-EndRdx/Rchg(50), UnbGrd-Rchg/ResDam(50)
Level 18: Flamethrower -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(31), SprMlcoft-Acc/Dmg/Rchg(34), SprMlcoft-Dmg/EndRdx/Rchg(37), SprMlcoft-Acc/Dmg/EndRdx/Rchg(39), SprMlcoft-Rchg/Dmg%(39)
Level 20: Empowering Circuit -- RechRdx-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Tough -- GldArm-3defTpProc(A)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(37)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Full Auto -- SprScrBls-Rchg/+End(A), SprScrBls-Dmg/Rchg(33), SprScrBls-Dmg/EndRdx/Rchg(33), Bmbdmt-+FireDmg(33), OvrFrc-Dam/KB(34), Ann-ResDeb%(34)
Level 35: Insulating Circuit -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(36), Prv-Absorb%(48)
Level 38: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43)
Level 41: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 44: Shark Skin -- UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), StdPrt-ResDam/Def+(46)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PwrTrns-+Heal(5)
Level 50: Agility Core Paragon 
------------
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Set Bonus Totals:

  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 10.38% Defense(Smashing)
  • 10.38% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 24.13% Defense(Energy)
  • 24.13% Defense(Negative)
  • 6% Defense(Psionic)
  • 14.75% Defense(Melee)
  • 31% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 9% Max End
  • 6% Enhancement(Heal)
  • 81.25% Enhancement(RechargeTime)
  • 5% Enhancement(Max EnduranceDiscount)
  • 10% Enhancement(Range)
  • 31% Enhancement(Accuracy)
  • 21% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 200.8 HP (18.75%) HitPoints
  • 21% JumpHeight
  • 21% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 42.5%
  • MezResist(Held) 42.5%
  • MezResist(Immobilized) 42.5%
  • MezResist(Sleep) 42.5%
  • MezResist(Stunned) 42.5%
  • MezResist(Terrorized) 42.5%
  • MezResist(Teleport) 100% (20% chance)
  • 12.5% (0.21 End/sec) Recovery
  • 44% (1.96 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 6% Resistance(Smashing)
  • 6% Resistance(Lethal)
  • 12% Resistance(Fire)
  • 12% Resistance(Cold)
  • 4.5% Resistance(Energy)
  • 4.5% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 21% SpeedRunning

 

 

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17 hours ago, 11Troy11 said:

that leads me to believe it's still playable.

Depending on the day of the week any given power set is "Schrodinger's Power Set".  

It is both completely unplayable, and playable until someone observes otherwise.  

Feel free to insert whatever powers or ATs into that box as you like.  Rinse, repeat.

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