jacehan Posted June 7, 2020 Share Posted June 7, 2020 (edited) Just two minor QoL that my partner and I would certainly appreciate. On red side, when you enter a new zone, you get a broker and they appear in the Broker tab. They only switch to the Active contact tab once you fill the bar. However, on blue side, detectives appear in both tabs and there's no way to remove them from the active tab. And there's so many of them! Really clogs up the contacts list. There's a bunch of missions that are secretly defeat all missions that don't say as much. It would be nice to know that they are: maybe adds a sub-mission that says "defeat all enemies" to any mission that requires it but doesn't say it in the main mission text. (If this is implemented, I'd be happy to help compile a list of such missions.) Edited June 7, 2020 by jacehan 2 Link to comment Share on other sites More sharing options...
ninja surprise Posted June 7, 2020 Share Posted June 7, 2020 I've seen other threads about the "secret defeat alls" and making them obvious. Changes I'd like to see on Detectives: Put them both outside or delete the inside detective; the police building is a pain to navigate to get to the inside detective is a hassle to get to. Move the police van to the police building! Why is the van on the other side of the zone? After doing the Bank mission, eliminate the "return to the detective" step. There's no need to talk to the detective to get more radio missions, they just sit there with the red bar full saying "talk to them again so they can thank you" or something. I don't know, I never go back anymore. Can we get the detective's cell phone number? Why do we have to run over and talk in person just because they don't want to discuss the bank mission over the radio? Link to comment Share on other sites More sharing options...
Llewellyn Blackwell Posted June 8, 2020 Share Posted June 8, 2020 18 hours ago, ninja surprise said: I've seen other threads about the "secret defeat alls" and making them obvious. Changes I'd like to see on Detectives: Put them both outside or delete the inside detective; the police building is a pain to navigate to get to the inside detective is a hassle to get to. Move the police van to the police building! Why is the van on the other side of the zone? After doing the Bank mission, eliminate the "return to the detective" step. There's no need to talk to the detective to get more radio missions, they just sit there with the red bar full saying "talk to them again so they can thank you" or something. I don't know, I never go back anymore. Can we get the detective's cell phone number? Why do we have to run over and talk in person just because they don't want to discuss the bank mission over the radio? Concur on the being able to call a detective for the bank mish, not with putting detectives outside the stations. It may surprise you but adding more internal buildings we could go in and actually explore/use as RP locales, and reason to go to them was a constant want among the players on the live forums. Ill be honest, I cant fathom anyone having any trouble walking inside a station to talk to the contact inside. Hell the station is one of my main log out locales for a couple toons. Fun bug tale. One time I logged out in the cop shop, and when I logged back in I was trapped in what amounted to an interview room with no way to escape. Had someone that day not shared the base port macro Id of had to wait on a GM to get that character out as Id tried relogging several times with no luck. I assume that room always exist, the door just isnt interactive. They totally should so we can RP good cop/bad cop with players playing as criminals Link to comment Share on other sites More sharing options...
Lazarillo Posted June 8, 2020 Share Posted June 8, 2020 On 6/7/2020 at 11:42 AM, jacehan said: On red side, when you enter a new zone, you get a broker and they appear in the Broker tab. They only switch to the Active contact tab once you fill the bar. However, on blue side, detectives appear in both tabs and there's no way to remove them from the active tab. And there's so many of them! Really clogs up the contacts list. Blueside is the same. Detectives only start filling your "active" list if you haven't picked up a police radio from one of them yet (which Brokers also do if you don't have a newspaper). Link to comment Share on other sites More sharing options...
jacehan Posted June 8, 2020 Author Share Posted June 8, 2020 3 hours ago, Lazarillo said: Blueside is the same. Detectives only start filling your "active" list if you haven't picked up a police radio from one of them yet (which Brokers also do if you don't have a newspaper). Well, TIL. I pretty much always get a paper right away and rarely a radio, so that's why I missed that. Okay, suggestion rescinded. My other suggestion still stands, though. Link to comment Share on other sites More sharing options...
ninja surprise Posted June 8, 2020 Share Posted June 8, 2020 8 hours ago, Bentley Berkeley said: Concur on the being able to call a detective for the bank mish, not with putting detectives outside the stations. It may surprise you but adding more internal buildings we could go in and actually explore/use as RP locales, and reason to go to them was a constant want among the players on the live forums. Ill be honest, I cant fathom anyone having any trouble walking inside a station to talk to the contact inside. Hell the station is one of my main log out locales for a couple toons. What if the inside of the station were still there but the guy wasn't an active contact? It's random whether you get assigned the inside or outside cop, so it's not like you can choose which one you want. Or if I could talk to either of them instead of being assigned one that'd be a great alternative. Link to comment Share on other sites More sharing options...
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