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Plant/Dark/Mace R2


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The second of two recent build updates. My Plant/Dark was one of the final Live Server characters I made, dated 03/10/12. 

 

I worked on the Dark/Dark/Mace first, then backported into the Planet/Dark build. So the specs are about the same. S/L/E/N/R soft-caps. Small differences in overall slotting results in the Plant/Dark turning in E/N/R soft-caps without Agility. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Dark Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Strangler -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/Hold(5)
Level 1: Dark Blast -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(43)
Level 2: Roots -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprAscoft-EndRdx/Rchg(9), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(17)
Level 4: Gloom -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Acc/Dmg(7), SprWntBit-Dmg/EndRdx/Acc/Rchg(17), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Dmg/Rchg(21)
Level 6: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(36)
Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def/EndRdx(36), Ksm-ToHit+(46)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Night Fall -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(13), Artl-Acc/Dam/Rech(13), Artl-Dam/Rech(15), Artl-Dam/End(15), Artl-Acc/Dam(23)
Level 14: Seeds of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(19)
Level 16: Gather Shadows -- RechRdx-I(A)
Level 18: Spirit Tree -- Prv-Absorb%(A)
Level 20: Engulfing Darkness -- Arm-Dam%(A), Arm-Dmg/EndRdx(40), Arm-Acc/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Dmg/Rchg(46)
Level 22: Tactics -- AdjTrg-ToHit/EndRdx(A), GssSynFr--ToHit/EndRdx(23), GssSynFr--ToHit/Rchg/EndRdx(36)
Level 24: Vines -- SprDmnGrs-Rchg/Fiery Orb(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprDmnGrs-EndRdx/Rchg(27), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(29)
Level 26: Carrion Creepers -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(29), Artl-Acc/Dam/Rech(31), Artl-Dam/Rech(31), Artl-Dam/End(34), Artl-Acc/Dam(34)
Level 28: Life Drain -- Apc-Dam%(A), Apc-Dmg/EndRdx(37), Apc-Acc/Rchg(37), Apc-Acc/Dmg/Rchg(37), Apc-Dmg/Rchg(43)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Fly Trap -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg(34), ExpRnf-Acc/Rchg(46)
Level 35: Kick -- FrcFdb-Rechg%(A)
Level 38: Midnight Grasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg(40)
Level 41: Moon Beam -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(42), StnoftheM-Dmg/ActRdx/Rchg(42), StnoftheM-Dmg/EndRdx(42), StnoftheM-Acc/Dmg(43)
Level 44: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45), GldArm-End/Res(50)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-ResDam/Re TP(48)
Level 49: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Agility Radial Paragon 
Level 1: Quick Form 
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It is an incredibly fun, active and chaotic combo that's for sure. My main uses this combo and it can rip through +4/8 mobs pretty confidently.

 

Here is my plant/dark's current build

 

A few things- while having soft capped S/L/E/N and ranged is nice on paper, I don't feel it is necessary. You have to invest quite a bit in your slotting to get there. I'd recommend just going for soft capped S/L and relying on your vast amount of mez / barrier to protect you.

 

Roots is great if you want the extra AoE damage and crowd control, but ur ED will be up every 5 seconds and Creepers/Seeds will be helping with AoE as well so I don't think its required tbh. Creepers deserves all the damage procs you can get in it, and in doing so it will vastly outperform any build slotting it with regular damage enhancements. Creepers is a perfect example of a "proc monster". LIfe Drain is a good example of this as well, you can slot it for Healing to help you in combat while still dishing out more damage from procs then it would slotted for damage. The ideal Creepers slotting imo is all the TAoE dmg procs, as well as the Immob dmg proc and annihilation's -res proc. In the final slot maybe a Ragnarok: acc/rech to perma Creepers and make sure they can hit. Midnight grasp is skippable (Which I admit can be fun for stacking the Chance for BU ATO), and has a long animation time. Moonbeam, Gloom, Life Drain, and Smite should be an effective attack chain. Spirit Tree is immobile and not needed either, you can cycle Life Drain into your attack chain and Gather Shadows will make it work even better.

 

In the above build you'll notice it rolls with Ice Mastery. Unless you have a strong thing against Ice Armor- I'd recommend Ice simply for the utility Hoarfrost and Sleet bring. Hoarfrost will give you an emergency heal and cap your HP for all but 30 seconds. Sleet will help you kill even faster, and is another pseudo crowd control AoE. I'd also recommend Muscle over Agility alpha in this case, you will have more than enough Recharge in this build. The build is definitely an endurance hog, but Domination will be refilling your endurance every 72 seconds, and Life drain is slotted with a +End proc for good measure.

 

Just a few suggestions! Hope it helps. I've played the heck out of this build and still consider it to be one of the most fun character's i've made.

Edited by KingofMonkeys
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